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DW assassin nightmare run advice.


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#1
xnarcosysx

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This isn't a topic asking about class picking. I'm already going to run with tempest as it is better for my play style. This is now about a party selection.

I've read that playing a DW assassin is already hard the way this game is set up, so to do it on nightmare will need a good party set up.

I was thinking of running blackwall, cassandra, and Solas. Any advice?

#2
hong

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So, are you going tempest, or assassin?
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#3
Waylander

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As long as you have blackwall and vivenne, the rest of your party does not matter.


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#4
teks

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I'd just do one tank with DW. Its not that 2 tanks isn't viable, but it may get messy for you. Its easier to setup one tank, have him follow himself, and have the ranged guys follow him. This way the tank will target the closest target instead of following you behind the lines, and your ranged guys will assist the tank. Even on nightmare you shouldn't have problems assassinating things. I didn't play assassin, but that worked great for tempest. I would stealth and take out key enemies like archers and mages quickly while everyone else fought the grunts in the front.

 

Varric gives you buffs including damage, duration, and crit chance. He also performs better as you crit. That makes him a solid choice right away. His elemental mines also set up combos from what I've noticed.



#5
xnarcosysx

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So, are you going tempest, or assassin?


Tempest.

#6
xnarcosysx

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I'd just do one tank with DW. Its not that 2 tanks isn't viable, but it may get messy for you. Its easier to setup one tank, have him follow himself, and have the ranged guys follow him. This way the tank will target the closest target instead of following you behind the lines, and your ranged guys will assist the tank. Even on nightmare you shouldn't have problems assassinating things. I didn't play assassin, but that worked great for tempest. I would stealth and take out key enemies like archers and mages quickly while everyone else fought the grunts in the front.

Varric gives you buffs including damage, duration, and crit chance. He also performs better as you crit. That makes him a solid choice right away. His elemental mines also set up combos from what I've noticed.

So how did you build blackwall as far as equipment and accessories go? What was your, I guess 'bonuses' for the armor and weapons?

Also, for Varric, is he as good pre skyhold?

#7
teks

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Varric is decent. You do have to be familiar with crafting. His schematics can be found at haven,  skyhold, and later in the hissing wastes and in the rogue schematics perk. Buy the schematics, make the upgrades, and plop them on his crossbow.



#8
Exalus

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So how did you build blackwall as far as equipment and accessories go? What was your, I guess 'bonuses' for the armor and weapons?

Also, for Varric, is he as good pre skyhold?

Varric is arguably better than sera and cole pre skyhold because you can find 3 amulets of power in additional to bianca arms iii in valammar. 

late game you need to build heavily on crit to take advantage of opportunity knocks.

 

Blackwall just get as much armor and +constitution as you can on gear.

The bandit leader in SW hinterlands drops an enhance belt of health and 133 armor vanguard mail that will enough to steamroll to and even after skyhold.


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#9
Eelectrica

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I like running two mages and a warrior with my DW assassin.

My warrior has been Cassandra, and Solas and Viv. Viv mostly because I've already geared her and solas up and couldn't be bothered gearing Dorian up right now.



#10
Rynas

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You can eventually solo most things as a Tempest, so party makeup doesn't matter so much after you get top-end gear.

 

Blackwall, Cass, and Solas are good choices, though.  Two taunts + Pull of the Abyss means easy flanking and good damage with your AOE daggers.  The main thing I find irritating is when the tanks knockback and move your target out of position, but you don't necessarily need to give them that ability.  I'd avoid Dorian, because panic is really, really annoying.



#11
Biotic Flash Kick

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As long as you have blackwall and vivenne, the rest of your party does not matter.

this so much

 

blackwall and vivienne make the game sooo easy, 

 

bearded tanky tank + and stab the dragon in the face mage 



#12
Lulupab

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As long as you have blackwall and vivenne, the rest of your party does not matter.

 

AI plays much better with Solas, you can have a mage that has unlimited mana and brings a lot of damage to the table as well support and control. But if you mean controlling Vivienne yourself, then yes she is viable. But even then Solas can still match her, its not like you are going to control her 24/7 and knight enchanter really shines when under your control.

 

The only instance where Vivienne is truly better is on dragon hunting.


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#13
teks

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I heard if you disable everything on viv except her blade then the ai can handle it. I dont know, i never played her. Despite all the necro complaints, ke is the worst class in the game. Not performance wise, but just the design and mechanics in general. There is no penalty to swinging the sword, and it automatically builds barrier every swing. That isnt an intelligent design for balance, nor is it very fun to play.

#14
xnarcosysx

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this so much

blackwall and vivienne make the game sooo easy,

bearded tanky tank + and stab the dragon in the face mage


Yes bit that requires me taking full control of Viv. The AI hasnt used her and KE properly for me imo

#15
Lulupab

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Yes bit that requires me taking full control of Viv. The AI hasnt used her and KE properly for me imo

 

Based on my testings, the AI handles Templar, Rift Mage and Artificer better than others.  And its also true if you switch controls and AI controls your Inquisitor.

 

The trick with Artificer is the AI only uses traps when enemies are close and never uses them otherwise. Also Artificer has many passive spells so there is nothing much to control so it works in hands of AI.



#16
xnarcosysx

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I am assuming creating is essential. What kind of things do you craft for your mages, warriors, And rogue archers?

Also, what perks do you feel are essential at the beginning?

Based on my testings, the AI handles Templar, Rift Mage and Artificer better than others. And its also true if you switch controls and AI controls your Inquisitor.

The trick with Artificer is the AI only uses traps when enemies are close and never uses them otherwise. Also Artificer has many passive spells so there is nothing much to control so it works in hands of AI.

this so much

blackwall and vivienne make the game sooo easy,

bearded tanky tank + and stab the dragon in the face mage

You can eventually solo most things as a Tempest, so party makeup doesn't matter so much after you get top-end gear.

Blackwall, Cass, and Solas are good choices, though. Two taunts + Pull of the Abyss means easy flanking and good damage with your AOE daggers. The main thing I find irritating is when the tanks knockback and move your target out of position, but you don't necessarily need to give them that ability. I'd avoid Dorian, because panic is really, really annoying.


I'd just do one tank with DW. Its not that 2 tanks isn't viable, but it may get messy for you. Its easier to setup one tank, have him follow himself, and have the ranged guys follow him. This way the tank will target the closest target instead of following you behind the lines, and your ranged guys will assist the tank. Even on nightmare you shouldn't have problems assassinating things. I didn't play assassin, but that worked great for tempest. I would stealth and take out key enemies like archers and mages quickly while everyone else fought the grunts in the front.

Varric gives you buffs including damage, duration, and crit chance. He also performs better as you crit. That makes him a solid choice right away. His elemental mines also set up combos from what I've noticed.



#17
Gigamantis

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2 Mages and a Tank is the party makeup you want.  Having 2 Warriors or 2 Rogues in a group is pointlessly redundant, but Mages cover such a huge variety of support, defense and damage that even having 2 of them doesn't feel like enough sometimes. 


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#18
xnarcosysx

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2 Mages and a Tank is the party makeup you want. Having 2 Warriors or 2 Rogues in a group is pointlessly redundant, but Mages cover such a huge variety of support, defense and damage that even having 2 of them doesn't feel like enough sometimes.


How would you spec your two mages?

#19
xnarcosysx

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So, are you going tempest, or assassin?


Sorry I see now my wording was not very effective as I was using assassin in place of rogue.

#20
Gigamantis

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How would you spec your two mages?

Always take both Barrier and Fade Step on every Mage.  Also, Solas is the best Mage of all of your companions; take the whole viel strike side of his Rift Mage tree to Pull of the Abyss (with upgrade) and also take Stone Fist (with upgrade).  Then spec him into the fire tree and get Immolate (with upgrade), Fire Mine (with upgrade) and the one cooldown reduction ability (I forget what it's called).  Spirit Barrage in the Electric tree is also a good damage spell to add to his rotation; Solas Rift tree gives lots of spare mana to play with so you can load him up with damage spells. 

 

Your other Mage spec them heavily into the Spirit Tree; most important abilities are dispel and revive but it's pretty much all useful except for Mind Blast.  At that point you have pretty much everything you need, so you can spec either Dorian or Vivian with whatever else you want.  Vivian's Knight Enchanter tree makes her harder to kill and Dorian's Necromancer tree has some fun abilities in Walking Bomb and Spirit Mark that are situationally useful.

 

Edit: Also, I like taking Winter's Grasp because shatter combos are really strong with a DW Rogue early game, but it's not necessary later on; you'll be doing enough damage on your own. 



#21
xnarcosysx

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Always take both Barrier and Fade Step on every Mage. Also, Solas is the best Mage of all of your companions; take the whole viel strike side of his Rift Mage tree to Pull of the Abyss (with upgrade) and also take Stone Fist (with upgrade). Then spec him into the fire tree and get Immolate (with upgrade), Fire Mine (with upgrade) and the one cooldown reduction ability (I forget what it's called). Spirit Barrage in the Electric tree is also a good damage spell to add to his rotation; Solas Rift tree gives lots of spare mana to play with so you can load him up with damage spells.

Your other Mage spec them heavily into the Spirit Tree; most important abilities are dispel and revive but it's pretty much all useful except for Mind Blast. At that point you have pretty much everything you need, so you can spec either Dorian or Vivian with whatever else you want. Vivian's Knight Enchanter tree makes her harder to kill and Dorian's Necromancer tree has some fun abilities in Walking Bomb and Spirit Mark that are situationally useful.

Edit: Also, I like taking Winter's Grasp because shatter combos are really strong with a DW Rogue early game, but it's not necessary later on; you'll be doing enough damage on your own.


Why fade step? I know it leads to passives but I don't see the AI using it well.

#22
Gigamantis

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Why fade step? I know it leads to passives but I don't see the AI using it well.

Escape spells and abilities are one of the few things the AI actually does use well.  Maybe even better than the player since it doesn't need visual cues to know when AoE damage is about to be dropped on it; the AI sees that fireball or terror demon coming before you will. 

 

Fade step is also important for quickly getting your casters into range, or quickly closing distance against a Dragons wing attack.  I personally say it's an essential quality of life ability for controlling Mages, but it's not quite as necessary as Barrier. 


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#23
xnarcosysx

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Escape spells and abilities are one of the few things the AI actually does use well. Maybe even better than the player since it doesn't need visual cues to know when AoE damage is about to be dropped on it; the AI sees that fireball or terror demon coming before you will.

Fade step is also important for quickly getting your casters into range, or quickly closing distance against a Dragons wing attack. I personally say it's an essential quality of life ability for controlling Mages, but it's not quite as necessary as Barrier.


What inquisition perks do you feel are essential for a nightmare run. Let's say the first 5 or so.

#24
Gigamantis

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What inquisition perks do you feel are essential for a nightmare run. Let's say the first 5 or so.

Well you definitely want the More Healing Potions perk in forces, and deft hands fine tools in secrets and the extra potion slot in inquisition perks.  You'll also probably want the inquisition perks that give you extra bag space. 

 

The thing is a lot of those perks have prerequisite numbers of perk points spent, but you don't want to waste actual points filling the prerequisites if you can help it.  What I didn't realize until it was too late is that Agents you pick up will fill those prerequisites for you, so save your points and find/recruit the agents you need. 

 

http://dragonage3.wi...life.com/Agents

 

That URL has all the agents listed so you can make sure you don't miss them. 



#25
xnarcosysx

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Well you definitely want the More Healing Potions perk in forces, and deft hands fine tools in secrets and the extra potion slot in inquisition perks. You'll also probably want the inquisition perks that give you extra bag space.

The thing is a lot of those perks have prerequisite numbers of perk points spent, but you don't want to waste actual points filling the prerequisites if you can help it. What I didn't realize until it was too late is that Agents you pick up will fill those prerequisites for you, so save your points and find/recruit the agents you need.

http://dragonage3.wi...life.com/Agents

That URL has all the agents listed so you can make sure you don't miss them.


Guess I'll wait to pick agents up after I get certain party members.