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DW assassin nightmare run advice.


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#26
teks

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What inquisition perks do you feel are essential for a nightmare run. Let's say the first 5 or so.

Here is my strategy.
first focus on forces agents when you start the game. There are many easy grabs here. Get the storm coast bandits, the hinterlands refugees, the tranquil in redcliff etc. Do this to grab the schematics perks asap.
These net you masterwork tier 2 armor and weapons for your character. They can carry you through the whole game, and they are a significant improvement over non-masterwork tier 2.

Then focus on secrets. The smuggler, the lost scout, the hinterlands fortress lady. I like to grab superior cutting on the way because it gives an average of 50% more herbs which saves me time, but the big one to grab is deft hands.

The next thing is focusing on secrets agents so down the road you can get short list for garunteed access to some of the best schematics.

Everything else is to taste. I like the additional potion slot. More healing potions is also nice. The extra dialog is...ok. whatever floats your boat.
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#27
JosieJ

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Guess I'll wait to pick agents up after I get certain party members.

 

I'd start ASAP, without waiting to recruit certain members.  Cassandra, Varric and Solas are a great team to take around the Hinterlands and Storm Coast, and none of them require a lot of babysitting.  Also, for one of the Hinterlands agents, you'll need Varric in your party (unless you're playing a dwarf yourself), and for one of the Crestwood agents (this comes a little later), you'll need Solas in your party.  There is a Hinterlands agent that requires Vivienne in your party, but you can leave this one until after you get Vivienne with no problem while you're getting the others.



#28
teks

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there is another which requires cassandra as well.



#29
Gigamantis

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Here is my strategy.
first focus on forces agents when you start the game. There are many easy grabs here. Get the storm coast bandits, the hinterlands refugees, the tranquil in redcliff etc. Do this to grab the schematics perks asap.
These net you masterwork tier 2 armor and weapons for your character. They can carry you through the whole game, and they are a significant improvement over non-masterwork tier 2.

Then focus on secrets. The smuggler, the lost scout, the hinterlands fortress lady. I like to grab superior cutting on the way because it gives an average of 50% more herbs which saves me time, but the big one to grab is deft hands.

The next thing is focusing on secrets agents so down the road you can get short list for garunteed access to some of the best schematics.

Everything else is to taste. I like the additional potion slot. More healing potions is also nice. The extra dialog is...ok. whatever floats your boat.

One thing I'm curious about; does the schematics perk always give you masterwork dual bladed daggers or is it random?  I got that perk once and liked the upgrade, but you can get to the Hissing Wastes for your Tier3 Masterwork Dual Blades at a pretty low level; don't even have to kill anything for them really, just solve a puzzle.  I'd imagine it's nice to have the Tier2 masterworks for the Haven fight, though. 

 



#30
teks

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ITs the same always. It also gives masterwork tier 2 leather which is harder to come by, and masterwork bianca arms which is very nice for varric. The mage set comes in handy as well, good staves are hard to find, either that or I'm just frequently unlucky. The masterwork armor is just great though all on its own. Many of the other armors you fnd can't take upgrades which leaves the masterwork tier 2 armor a strong schematic for a very long time.

 

Getting masterwork armor early can be funny. I remember the red templars doing 1 damage to my warrior. I didn't even have turn the blade or turn the bolt, nor tier 3 materials, and this was nightmare mode. It could have been a bug though. All I know is that I'm sloppy with shield wall because I never felt the need to care.



#31
xnarcosysx

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Escape spells and abilities are one of the few things the AI actually does use well. Maybe even better than the player since it doesn't need visual cues to know when AoE damage is about to be dropped on it; the AI sees that fireball or terror demon coming before you will.

Fade step is also important for quickly getting your casters into range, or quickly closing distance against a Dragons wing attack. I personally say it's an essential quality of life ability for controlling Mages, but it's not quite as necessary as Barrier.


Who do you use for your tank then, cassandra or blackwall?

#32
Gigamantis

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Who do you use for your tank then, cassandra or blackwall?

Both work well, it depends on what you want.  The AI uses Cassandras Paladin spec better and the Paladin spec tears through demons very effectively.  The AI isn't great with the Champion spec but with a little help from you Blackwall can be a near invincible tank.  Both make perfectly fine tanks, though. 

 

I'm using Cassandra but mainly because I sided with the templars and she fits my story concept better. 


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#33
xnarcosysx

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ITs the same always. It also gives masterwork tier 2 leather which is harder to come by, and masterwork bianca arms which is very nice for varric. The mage set comes in handy as well, good staves are hard to find, either that or I'm just frequently unlucky. The masterwork armor is just great though all on its own. Many of the other armors you fnd can't take upgrades which leaves the masterwork tier 2 armor a strong schematic for a very long time.

Getting masterwork armor early can be funny. I remember the red templars doing 1 damage to my warrior. I didn't even have turn the blade or turn the bolt, nor tier 3 materials, and this was nightmare mode. It could have been a bug though. All I know is that I'm sloppy with shield wall because I never felt the need to care.

Speaking of levels, do you happen to know the level range for each area?

Edit: found it. http://www.gamefaqs....sition/70647711