A plea to Bioware: Please stop trying to be like Skyrim
#226
Posté 09 janvier 2015 - 02:12
Dai on high end pc is visually great but i would argue the open world approach was the right and only choice to make. I just hope with dlc they can do better
I would argue if you took the best of dai and modded skyrim and packaged them together you would have the greatest rpg ever
- outlaw1109 et Nefla aiment ceci
#227
Posté 09 janvier 2015 - 04:04
Sales numbers for skyrim on consoles debunks the theory that it was only good because of mods. Most of the really good mods came out well after the game was released.
Dai on high end pc is visually great but i would argue the open world approach was the right and only choice to make. I just hope with dlc they can do better
I would argue if you took the best of dai and modded skyrim and packaged them together you would have the greatest rpg ever
I've played over 1000 hours of Skyrim on the xbox 360 and loved every minute
If I had a gaming PC, the mods I would download would be player created story mods (its like free DLC
) I would also want to make my own.
I bought an xbone to play DA:I on but the gameplay of DA:I is so boring that I just can't play it anymore. I wanted to do a playthrough for each romance at least but I can't bring myself to drag myself through it anymore. You can't be evil, only one or two choices have any effect (so the replay value is only there for maybe 1 extra playthrough), there are almost no memorable NPCs and no one to talk to out in the big empty maps, the world feels dead, there's only one ending, your roleplaying abilities are limited the combat is a chore with horrible Ai and pointless restrictions on changing weapon sets or equipment during combat, setting detailed companion tactics, or using more than 8 abilities. I played through DA:I several times in a frenzied denial, thinking "I must be missing something, where's the rest?" BioWare is focusing so heavily on multiplayer, I wonder if they'll release single player DLC or not but it may be time to pack up the xbone and go back to playing DA:O, FO:NV, and Skyrim again.
- DaemionMoadrin aime ceci
#228
Posté 09 janvier 2015 - 04:42
The comparison to Skyrim seems waaaay overblown to me. DAI is not fundamentally different in its approach compared to DAO or DA2 in any respect except scale.
Just like in the first two, you have a main map where you can travel to each of the areas, which are unlocked by progressing in the plot. The only change in DAI is that those questing areas are much, much bigger, but it's not a different kind of game.
You can't run around doing whatever you want, going wherever at whatever point in the game, being whoever you want--and that's not a criticism. If this were really like Skyrim, you could ignore the main plot entirely and become a mercenary instead. or buy a mansion in the Emerald Graves, or accidentally wander over to the Hissing Wastes at level 4 and die a quick & hilarious death.
- outlaw1109 et Nefla aiment ceci
#229
Posté 09 janvier 2015 - 04:56
I felt they more borrowed from Daggerfall with some of the bugs, kidding sort of!.
But yeah they may have borrowed things here and there, but its not has open world has skyrim was nor is even skyrim fully open world given some cities have there ow area that is disconnected from the map and you can't walkthrough seemless.
#230
Posté 09 janvier 2015 - 05:17
I have yet to see a game that did not borrow from other games. Why is that, because the game designers themselves actually play each other's games. Did someone not think that Bioware designers, writers etc did not play Skyrim, Witcher 2 etc? I am sure no one thinks that Bioware employees only play Bioware or EA games.
Any company worth its salt is going to check out the competition. All companies borrow ideas. That quote about aggressively checking out Skyrim is nothing new. Companies have been checking out the competition since they began. Not to do so would be stupid. Now what they choose to do with that research is up to each particular company.





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