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A plea to Bioware: Please stop trying to be like Skyrim


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#51
Adanu

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Well if copying Skyrim means having nice big environments to explore then please don't stop copying Skyrim Bioware.

 

Inquisition has it's faults but the open world style is not one of them.

It is if those 'nice big environments' don't contribute anything but filler bullshit.



#52
NaclynE

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Now don't get me wrong I still like DA:I but thinking about my dropped Skyrim playthrough (I'm not a fan of the game) its painfully obvious how much they tried to copy stuff from it

(the lame side quests that make up most of the game which are very boring with no decisions or interesting characters that make you care about what you are doing, almost no cutscenes with NPC's instead we get Skyrim's distanced view, large areas with nothing to do etc.)

 

 

I don't think the DA series needs to be like Skyrim and I think many fans would agree it has its own qualities so why not just focus on them?  (on a good and lengthy story with awesome characters)

They don't need to make DA:Origins 2 but at least they can focus on what they do best

 

I don't think in any way shape or form this is like Skyrim. I played and play both and get no sense of that feeling at all. To me DAI deals with more midevil politics and killing evil people while dealing with betrayals, evil factions and other stuff while fighting a royal ugly dude. Skyrim your saved by a dragon and would have to deal with it but there is a convieniant war between two groups. To side with the groups you have to jump through hoops for them while at least in DAI templars had a demon guy while mages had a crazy magister guy. After joining a faction in Skyrim you participate in the war while in DAI your character is smart enough to say "we need to go after the main villain and not go to war with each other!". After the war during or after the main storyline of Skyrim it's like "ok lets get the main evil dragon" or "ok now what?" There are more faction oriented stories in Skyrim which I will give Skyrim but in DAI whatever you do it interconnects to you trying to fight against the main villain while in Skyrim the whole other stuff is just added bonus stuff where the main story is you VS dragons while the war is a side note. 


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#53
wright1978

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It is if those 'nice big environments' don't contribute anything but filler bullshit.

 

Indeed. Hoping they go for a much better balance next time round.



#54
Eterna

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I'm not sure I can continue to support this franchise if this is the Dragon Age game Bioware always wanted to make. I hate the direction of this game. 



#55
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I didn't know skyrim have darkspawn and a crazy nut job with a disfigured face only a mother could love.


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#56
Ogillardetta

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The only thing the two games have in common is pine trees and tavern songs. Dragon age isn't open world and its story has actual impact on the world.

Edit: Oh and snow.



#57
AlexMBrennan

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I have to concur - DAI is like Skyrim, but worse in every possible way; if Bioware had made Skryim, the first quest would have you kill respawming draugr bosses that each have a 1% chance of dropping the dragonstone tablet.

Regardless of whether you like Skyrim, trying to copy all the popular stuff and botching it every time is not a good idea - collecting sea shanties in Ass Creed is fun because parkour is a central part of the game and controls are decent... Trying to climb a stone pillar to get a shard with atrocious controls (e.g. You can't turn around without running a 5m radius circle) and platforming (e.g. You frequently get teleported 10m back, or stuck in terrain forcing you to fast travel) is less so.

It's like they are sitting there, saying "Ass Creed and Skyrim are popular, we need to be just like them!" without having any clue WHY these games are popular.
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#58
Ogillardetta

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I have to concur - DAI is like Skyrim, but worse in every possible way; if Bioware had made Skryim, the first quest would have you kill respawming draugr bosses that each have a 1% chance of dropping the dragonstone tablet

Problem with drops then? Quest items always drop for me so I don't know what youre doing wrong. Skyrim has rng to I remeber traveling from city to city looking for hay...



#59
Sully13

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simolarities are as sutch.

1 its a game.

2its an RPG whoth a charagter creator.

3its a fantasy game.

4it has dragons

5something.



#60
ToJKa1

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Meh, seeing how the only thing Bethesda can do right is large open worlds, it's about time someone gave them a run for their money. I for one welcome someone, who knows what storywriting and gameplay mechanics mean, challenging them in their own game.

 

But if you continue with open worlds BW, please less simple dialogue- and cutscene-less quest, and more stuff like the areas' "main quests" are. Like many have said, Crestwood has a good "main quest".



#61
Melca36

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I have to concur - DAI is like Skyrim, but worse in every possible way; if Bioware had made Skryim, the first quest would have you kill respawming draugr bosses that each have a 1% chance of dropping the dragonstone tablet.

Regardless of whether you like Skyrim, trying to copy all the popular stuff and botching it every time is not a good idea - collecting sea shanties in Ass Creed is fun because parkour is a central part of the game and controls are decent... Trying to climb a stone pillar to get a shard with atrocious controls (e.g. You can't turn around without running a 5m radius circle) and platforming (e.g. You frequently get teleported 10m back, or stuck in terrain forcing you to fast travel) is less so.

It's like they are sitting there, saying "Ass Creed and Skyrim are popular, we need to be just like them!" without having any clue WHY these games are popular.

 

 

Oh please. If Inquisition was like Skyrim we'd have marriage amulets, very little dialogue between characters, and modding.



#62
ThreeF

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I think the thing that bugs me the most nowadays is that everyone wants an open world, regardless of whether it actually makes sense or not. Skyrim is known for its exploration and off-the-beaten-path side quests - there's almost no point at all to the story that's there, and that's totally fine because it's a super fun game to just get lost in. The DA franchise, on the other hand (and Witcher, which is going this route in 3), are all about story and characters. I think it becomes much harder to be the latter and do it in a "choose your own way forward" kind of way. A tight narrative will by nature be more restrictive, from what I can see, and I'm completely okay with that if it means I get things of the caliber of the previous DA games, ME, or Witcher 2.

 

Boiled down I guess I'd say I'm good with whatever makes sense given a franchise's strong suits. And I just don't see "open world and exploration" fitting well with the lengthy, meaty story I'd expect to see from DA and Witcher.

 

I think DAI approach to the environment made the world to be  more alive, in DAO you go everywhere and basically play pretend because villages are non-existent, castles are tiny, kingdoms are miniatures and when you are done you are done, nothing else to do, credit rolls, the end. In DAI only Val Royeaux has this problem, it's tiny and boring. I've been expecting this for a very long time to happen, because unlike ES whoever modeled the environment did a really good job with them in terms of immersion. 

 

Should the side quest be handled better? Sure, no argument  there, but linearity and restrictions to what you can do in a game should not be the cost, it kills the game world.

 

I'm really curious about this whole DAO and DA2 having a better narrative, DAO asides from the prologue(s) was more or less your typical and at time borderline cheesy fantasy story and had it the most easy because it was the start of the narrative, DA2 tried to take a different approach but was so rushed that the narrative got heavily butchered, DAI tried to return to your typical fantasy narrative, but also made a mess of a story flow in the attempt to give the player choices. None of them are going to win any writing awards any time soon, so what caliber  are we talking about? If nothing else, DAI  does better job when it comes to companions than the previous installment.


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#63
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#64
mindw0rk

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They didnt copy much from Skyrim, even their move to open world looks nothing like Skyrim (its just big separated locations).

They tried to copy MMORPGs and this was their biggest mistake. Noone wants Bioware game to be build on filler tedious content base.


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#65
abisha

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if it only was close to skyrim.

this game is hardly mod friendly, and it's console is imposable to use.

for instance i like to reduse lenght of my char but nope!.

 

so it can still learn a great deal from skyrim



#66
Draining Dragon

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It's really nothing like Skyrim. That world felt alive. This one looks and feels like an MMO.
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#67
Melyanna

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Please, Bioware team, keep doing what you are doing: I'll throw all my money at you.

 

I love this game.

There are some things that remind me a little of Skyrim, but it's the good ones, so I am happy.

There is all the character development of DA 2, but without the re-used assets and incredibly arcadey-combat.

There is a little bit of Origins and of the other glorious old stuff, making this a glorious game, too.

 

Sure, there are things that can be improved, but if I try to think about a game I found to be really, truly perfect, nothing comes to my mind.

Well, perhaps Baldur's Gate, but I am sure it's only because I am an old cat lady and I remember my youth with great affection.

 

By the way, I find it really funny how it's either: "This game has too many side quests that feel like fillers. Skyrim had better side quests.", or "This game as too many side quests that feel like fillers, like Skyrim did".

 

Uhm, can you quote *any* RPG that didn't have side quests? Ones where you fetched and delivered stuff?

 

Sorry, went a bit on the ranting side...


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#68
xnarcosysx

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I do think they abandoned some story telling content, like the past two had, and decided to go with some empty filler. Makes you feel full but unsatisfied and not very healthy. Kinda like cheap dog food. I love my first playthrough, but after starting my second I started to see it.

But I have to do a rogue playthrough and I'm not looking forward to it.

#69
LordSeeker

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It is a bit strange that. The reason I thought skyrim was so bad as an mmo was because the story was pretty much shat upon, as if it wasn't bad enough.

 

I think people care more about DAI's story, unless I am mistaken.

 

What? I think you are confusing ESO with ESV:Skyrim... lol
 



#70
dsl08002

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I think that bioware is up to something with the big environment but DAI has to much similarities with a MMO like swtor. what bioware need to do is following.

If big enviroments are used:

1. make them if possible linear like you have one way to go to the main mission like in DAO the deep roads at caridins cross.

2. side quest or secondery quests are all given at one location or the distance between the mission giver to location shouldn't be very far away. And some missions are completed right away and you don't have to run back.

3. The target location shouldn't if possible go in the opposite direction of where the main quest is, otherwise you have to run back.

#71
LordSeeker

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DAI is way more like Kingdoms of Amalur than Skyrim.

Ya combat and world looks more like Amalur than Skyrim

 

 Skyrim world is much better and more fun to explore than DAI....Bioware is weak in world building....There is nothing worthwhile in most of the DAI zones except Dragons and some decent loot...You don't have to visit them to complete main story...

 

 

i like Bioware games for story and characters only...World and Combat both are pretty mediocre in Bioware games....


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#72
abisha

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I think that bioware is up to something with the big environment but DAI has to much similarities with a MMO like swtor. what bioware need to do is following.

If big enviroments are used:

1. make them if possible linear like you have one way to go to the main mission like in DAO the deep roads at caridins cross.

2. side quest or secondery quests are all given at one location or the distance between the mission giver to location shouldn't be very far away. And some missions are completed right away and you don't have to run back.

3. The target location shouldn't if possible go in the opposite direction of where the main quest is, otherwise you have to run back.

 

only reason they used massive environments is that they have almost zero story.

so they used those as game fillers, i spend more game time doing side stuff then the main story line, that's stupid.

then again with so a uninteresting villain who can passable write a story for that.

 

only thing skyrim really suxs in was the combat, but i was also not very impressed by the combat mechanic of DA:I ether.


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#73
Ogillardetta

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Ya combat and world looks more like Amalur than Skyrim

 

 Skyrim world is much better and more fun to explore than DAI....Bioware is weak in world building....There is nothing worthwhile in most of the DAI zones except Dragons and some decent loot...You don't have to visit them to complete main story...

I thought it was the other way around since skyrim was filled with alot more copypastes



#74
9TailsFox

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#75
abisha

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I thought it was the other way around since skyrim was filled with alot more copypastes

 

ahh skyrim is exactly the same when Elder scroll was released.

almost nothing chanced past those years.