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A plea to Bioware: Please stop trying to be like Skyrim


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#101
LordSeeker

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@Ogillardetta

 

Let's not argue anymore...DAI is all about story and characters that's it...Everything else is mediocre and it's a fact...

 

There is a reason ES is considered as biggest RPG franchise in the world right now...There is a reason it sold 20m plus copies and there is a reason it's still top 5 most played games on Xbox live and Steam. There is a reason Bioware will never beat ES coz Bioware we all loved is not there any more..This new  EA Bioware is greedy and doesn't support their community like Bethesda and CD red



#102
Shevy

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While roaming the modular open-worlds DA:I comes across to me as a Skyrim/AC mixture. Very generic side quests that doesn't feel like quests at all (Hinterlands random letters, I'm talking to you) and countless collectibles. Only the obligatory Ubisoft towers are missing.

 

DA:I has a huge problem with its main story and the modular open-world approach. After Haven's destruction the game seems to "pause" its time while wandering the various worlds. Josephine is the target of an assassination guild? Better spend 20 rl hours doing meaningless exploration. Same with Cory. He isn't present anymore after Haven. No assaults on one of your fortresses (which are another issue by themselves) or any pressure at all. The game lives by its main story, but the story is enormously detached from the world in general and has no impact on it at all.

 

I understand that as a company you have to try to reach for the biggest possible audience by including popular features but DA:I lacks an identity. For an open-world RPG the worlds don't offer enough interesting places or stories (Skyrim does this way better) and for an story driven RPG the main story and villain are too weak because of the detachment from the explorable world.


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#103
LordSeeker

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What? A few? Are you kidding? Every guard in every town says the same thing except some variation based on factions in the civil war. The other npcs aren't much better tbh.

I have heard lot of different dialogues from them during my 300+ hours of playthrough....

 

 

I like Bethesda but it treated its playstation customers worse than crap with skyrim imo.

Ya they tried hard to fix the problem but couldn't fix it thanks to memory architecture of PS3....Many devs were having issues on PS3 lastgen including Platinum games with Bayonetta and Ubisoft with early AC games....Multiplatform games were much better on PC and 360 lastgen...Only PS exclusives used PS3's power properly but none of them were open world like Skyrim....



#104
Ogillardetta

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@Ogillardetta

 

Let's not argue anymore...DAI is all about story and characters that's it...Everything else is mediocre and it's a fact...

 

There is a reason ES is considered as biggest RPG franchise in the world right now...There is a reason it sold 20m plus copies and there is a reason it's still top 5 most played games on Xbox live and Steam. There is a reason Bioware will never beat ES coz Bioware we all loved is not there any more..This new  EA Bioware is greedy and doesn't support their community like Bethesda and CD red

 

Except that the world in Dragon age inquisition is better than in all the previous games and I think this was a major improvement over DA2 why are you being so melodramatic about ea and bioware?The reason skyrim has had such a big success is because of all the fantastic modders its a game that should be played on a computer and that makes it both wonderfull and awfull.

All companies and games as their pros and cons and such is life.



#105
Shevy

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Except that the world in Dragon age inquisition is better than in all the previous games and I think this was a major improvement over DA2 why are you being so melodramatic about ea and bioware?The reason skyrim has had such a big success is because of all the fantastic modders its a game that should be played on a computer and that makes it both wonderfull and awfull.

All companies and games as their pros and cons and such is life.

This is wrong. Look at the sale numbers, especially the ones right after the release which are the most important. Consoles outsaled PC by far. It might be true that a good part of Skyrim's popularity, especially on the interwebz, is part of its great modability but financially the consoles were more important on its huge success.



#106
Ogillardetta

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I have heard lot of different dialogues from them during my 300+ hours of playthrough....

 

Really? Cause I had to get a mod that made them only say a line once. "Staying safe I hope?" "No lollygagging"  "Keep your arrows in your quiver archer" "the imperials think us all lawless beasts I'm proof of their ignorance" Just to name a few off the top of my head.



#107
Ogillardetta

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This is wrong. Look at the sale numbers, especially the ones right after the release which are the most important. Consoles outsaled PC by far. It might be true that a good part of Skyrim's popularity, especially on the interwebz, is part of its great modability but financially the consoles were more important on its huge success.

Yes but its the reason for the continued sales I believe. Personally I would never play an es game on my console since I know how many bugs there usually are and how much I have to solve myself in the console. But I love the games but I still don't think that we should use them as the example of the perfect games.

Edit: Also sour grapes for the playstation crowd that bought it then x)



#108
Heimdall

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I'd like it if Bioware could retain the openness of DAI, but maybe exchange some of the busywork quests for a few quests with a little more substance per area.

I also would have happily exchanged two o the smaller explorable regions for one city region of similar size.
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#109
Sanunes

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Honestly aside from them both being medieval fantasy and open world I find very little in common between the two games.  Heck comparing Dragon Age: Inquisition to me is about as accurate as comparing it to Grand Theft Auto.  I think the biggest comparison would be comparing Dragon Age: Inquisition to Baldur's Gate.

 

I get that you are not liking the direction they are going, but there is also a deluge of open world games when a new console comes out for its the safe way to try and make use of the new hardware available for they can scale back the game more easily then if they were going for a more complex upgrade as well if depending on the console development.



#110
Shevy

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Yes but its the reason for the continued sales I believe. Personally I would never play an es game on my console since I know how many bugs there usually are and how much I have to solve myself in the console. But I love the games but I still don't think that we should use them as the example of the perfect games.

Continued sales are more or less negligible in the grand scale of overall sales. I agree that ES games are played best on the pc because of mods and easy bug fixes. No one in this thread used Skyrim as the example of "the perfect game". But it's undoubtly very strong in its open-world part and leagues ahead of DA:I. That is no surprise given the experience of Bethesda compared to BioWare. ES games lack story, a former pillar of BioWare games. So I don't know if the chosen way of DA is the right one. They won't outclass ES on open-world. I would rather see the focus on strong narrative.



#111
Sanunes

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I'd like it if Bioware could retain the openness of DAI, but maybe exchange some of the busywork quests for a few quests with a little more substance per area.

I also would have happily exchanged two o the smaller explorable regions for one city region of similar size.

 

The problem is BIoWare needs to balance the demands of everyone and I am pretty sure if they reduced the number of side-quests or the number of zones we would get complaints about "how empty the game feels" or "it needed more zones" or "not enough variety in the game".


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#112
Ogillardetta

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Continued sales are more less negligible in the grand scale of overall sales. I agree that ES games are played best on the pc because of mods and easy bug fixes. No one in this thread used Skyrim as the example of "the perfect game". But it's undoubtly very strong in its open-world part and leagues ahead of DA:I. That is no surprise given the experience of Bethesda compared to BioWare. ES games lack story, a former pillar of BioWare games. So I don't know if the chosen way of DA is the right one. They won't outclass ES on open-world. I would rather see the focus on strong narrative.

I agree with you. But lordseeker seemed to elevate its npcs and I've always though that the npcs in Betheseda games are dull and repeating. Kind like fluff. Usefull for pickpocket training I guess.



#113
Draining Dragon

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Ya nothing is changed..I wonder why every ES game wins so many GOTY awards and sells over 10milion copies everytime....
 
 
ESV:Skyrim won over 100 GOTY awards and sold over 20million copies..We will see how many copies and awards DAI will get :lol:
 
 
Release of a ES game is like a big event in video game industry just like GTA....


ES games sell because Bethesda is really good at making engaging open worlds.
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#114
Monica21

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Skyrim isn't the only game with such world and it isn't the base model of open-world ideas. There are a lot of RPG with that style you never know. You should not have to base your opinion on Skyrim.

 

Except the developers specifically stated that they wanted to draw from Skyrim's open world, and it's clear that they tried. The only real problem I have with the semi-open world (because it's not a true sandbox; it just has really big areas) is that, for most of the areas, there's no story reason to go. You don't have to go to those regions. You can completely ignore Emprise du Leon, which really, should be a major plot point but isn't, and still continue on.

 

I don't think the side quests are really the problem because Origins had sidequests in every region and so did DA2. Most of DA2's first act was just a bunch of side quests. The only thing that I think creates the issue is that, because most of the areas are optional, there's a complete and utter breakdown in the pacing of the game. There really isn't any pacing. I've said this in another thread, but it's super weird to be level 16 and hear Cullen tell you that Inquisition forces are ready to march on the Arbor Wilds and you still haven't finished half of what's in your journal. And you don't need to finish half of what's in your journal. You may need to level up or get more power, but basically the Inquisition is waiting on you to deliver a potion for some guy's wife, instead of, you now, defeating your enemy. The story ends up being all over the place and the sense of urgency inherent in previous Bioware games is noticeably lacking.


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#115
Heimdall

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The problem is BIoWare needs to balance the demands of everyone and I am pretty sure if they reduced the number of side-quests or the number of zones we would get complaints about "how empty the game feels" or "it needed more zones" or "not enough variety in the game".

Well, instead they get complaints about a lack of substantial quests and a tiny lackluster city space. That's just a judgement call Bioware had to make and I wish they had made a different choice.

#116
DaemionMoadrin

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Really? Cause I had to get a mod that made them only say a line once. "Staying safe I hope?" "No lollygagging"  "Keep your arrows in your quiver archer" "the imperials think us all lawless beasts I'm proof of their ignorance" Just to name a few off the top of my head.

 

bdbf3a39e82a8d4c3caea758b3a3cf03-d4tosts


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#117
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#118
outlaw1109

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TBH...I don't think Skyrim is "weak" in storytelling.  There are plenty of good stories within the game.  What I think Skyrim, or any ES game, lacks is the AAA bells and whistles.  They CAN write excellent characters, but the number of mundane, ordinary characters dwarfs the number of extraordinary characters, so more people are going to see the Lydia's than they are the Astrids.

IMO, that's why it's so insanely popular, while having flaws, it's never been about the AAA luster.  Which is why having mod support works so well for it.  You can pick and choose what all those extra shiny bits are.

Dragon Age, on the other hand, cannot be "bettered" by mods.  Look at Origins:  it hasn't survived.  It's popularity has dwindled.  Yet it had a toolset and could have been modded.  No one bothered to learn how though, because the problems with that game were deep within the code, while the problems with most ES games are superficial.


To illustrate my point:  The guard dialogues (skyrim) has been brought up.  There are various mods out there that can fix this BECAUSE the engine supports it and it's a simple script fix.

Whereas, common issues with DAI would require much more than 1 simple script to fix.

In point of fact, Bioware drawing inspiration from Skyrim is a decent idea, however, they don't need story inspiration.  They need world design/game mechanics inspiration.  Making an RPG with good game mechanics/world design across all platforms has been something they've tried to do (and failed) since Origins.


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#119
Tsunami Chef

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Continued sales are more or less negligible in the grand scale of overall sales. I agree that ES games are played best on the pc because of mods and easy bug fixes. No one in this thread used Skyrim as the example of "the perfect game". But it's undoubtly very strong in its open-world part and leagues ahead of DA:I. That is no surprise given the experience of Bethesda compared to BioWare. ES games lack story, a former pillar of BioWare games. So I don't know if the chosen way of DA is the right one. They won't outclass ES on open-world. I would rather see the focus on strong narrative.

They definitely aren't negligible in terms of Skyrim. Story is still a pillar of Bioware games....to deny it is a pillar in DA:I is laughably dumb. Just becasue ES outclasses DA:I in it's ability to create an open world doesn't mean a lesser open world isn't worth including in biowares games. DA:I had just as much story content if not more than other DA games, it just had a **** ton more side content. Say the open world sucks all you want, but don't pretend like Bioware shorted us on the story aspect....because they didn't by any sort of reasonable expectation by any other story based RPG in the history of gaming, at least in terms of amount of story content.



#120
Makkah876

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I'm a bit conflicted about this because while I loved exploring and finding caves, ruins and such, the game was littered with a LOT of garbage, inconsequential quests. It would be better, I think, if all that busy work had an effect on the world in some way. Every time I picked up a quest with a 0/5 counter, my eyes would hit the back of my head so hard I'd almost fall out of my chair.

 

I think if they'd cut an area or two, and focused more on story and quality quests, they could have made a great game even better. Hopefully BioWare will take note of all the people complaining about the structure of the game and use that to improve what is to come. Mass Effect, specifically, has me a tiny bit worried right now.



#121
LordSeeker

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the reason skyrim has had such a big success is because of all the fantastic modders its a game that should be played on a computer and that makes it both wonderfull and awfull.

LOL  Skyrim was a huge success on consoles as well..360 version sold over 7m copies and even PS3 version sold  over 4m copies thanks to all the hype around the game lol...To say all of Skyrim success is coz of PC mod community is BS...My friend played both Oblivion and Skyrim on 360 for over 200 hours and he enjoyed both games..

 

I completed my first playuthrough of Skyrim without any mods and loved it... 

 

 

But lordseeker seemed to elevate its npcs and I've always though that the npcs in Betheseda games are dull and repeating. Kind like fluff. Usefull for pickpocket training I guess.

 

 

But they are still better than DAI NPCs who just stand at one place forever and never respond to you (Not talking about companions but general NPCs)

 

In Skyrim you will never find NPC standing at once place..At night they are inside their house sleeping or eating food with their family and in morning they are working or doing some randoms stuff,  but in DAI, NPCs just stand at one place forever lol...Cassandra is always training in Skyhold .. :lol:


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#122
LordSeeker

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@ Ogillardetta

 

Check this.

 

Total Skyrim sales by platform

 

Xbox 360 - 59%

PS3 - 27

PC - 14%

 

http://www.statistic...s-v-statistics/

 

 

There are no mods for 360 version but still it sold lot of copies...


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#123
LordSeeker

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They definitely aren't negligible in terms of Skyrim. Story is still a pillar of Bioware games....to deny it is a pillar in DA:I is laughably dumb. Just becasue ES outclasses DA:I in it's ability to create an open world doesn't mean a lesser open world isn't worth including in biowares games. DA:I had just as much story content if not more than other DA games, it just had a **** ton more side content. Say the open world sucks all you want, but don't pretend like Bioware shorted us on the story aspect....because they didn't by any sort of reasonable expectation by any other story based RPG in the history of gaming, at least in terms of amount of story content.

DAI main story was much shorter than DAO, ME1 & 2...They used this Power system to artificially increased the length of the game...You had no choice but to spend little time in those big empty zones to earn power points coz without power points you can't  progress in main story....

 

 

 

I'm a bit conflicted about this because while I loved exploring and finding caves, ruins and such, the game was littered with a LOT of garbage,

There were some good side quests like Fedrick Dragon quest in Western approach, Taking back Lion Emprise Du Lion and Tomb Fariel in Hissing Waste and Crestwood quest was also good..Some Inner Circle quests were also good like Bull personal quest and Black wall's Revealation quest..

 

Wish game had more of those type of quests than " finding10 Apostate Caches or Find 7 letters Quest"  :|

 

 

That Solsan Temple quest is absolute BS..You have to collect over 100 Shards to open the temple door. :angry: .


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#124
wright1978

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I'd like it if Bioware could retain the openness of DAI, but maybe exchange some of the busywork quests for a few quests with a little more substance per area.
I also would have happily exchanged two o the smaller explorable regions for one city region of similar size.


I happily sacrifice one or two zones for good content and less fetch within the remaining ones.

#125
Joseph Warrick

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I'd settle for Dragon Age getting a personality. In Mass Effect, a turian is a turian. Three games out and Dragon Age is still in the concept stage. They still haven't figured out what a hurlock should look like.
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