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A plea to Bioware: Please stop trying to be like Skyrim


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#176
line_genrou

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Well, Bioware, as far as I am concerned: Just never again try to be artful and pull another ME3-Ending. Other than that, I am fine with the general direction of the Dragon Age franchise...

 

Oh, and never make tunnel-level-based RPGs like DAO, DA2 or ME-series again ...and Jade Empire also! No fun, those tunnels, no fun at all if you have tasted the big worlds .. :)

God forbid we have an engaging story and character decision instead of pointless open world with fetch quests.



#177
abisha

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LOL Elder Scrolls games give player unparalleled freedom and allows them to create their own story at their own pace... :)

 

Skyrim gives player so much freedom that player can even break the game completely lol...

 

bit to much if you ask me, you are a accomplished mage,warrior,fighter,King,Lover,Barb,blacksmith and armor smith, loved by Azura and envy by Boethiah.

only those arrow fletching is to hard for the god descended.



#178
Ogillardetta

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God forbid we have an engaging story and character decision instead of pointless open world with fetch quests.

But we should have had closure, like an hospital bed scene for destory endings with high EMS.



#179
Ogillardetta

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bit to much if you ask me, you are a accomplished mage,warrior,fighter,King,Lover,Barb,blacksmith and armor smith, loved by Azura and envy by Boethiah.

only those arrow fletching is to hard for the god descended.

Can't be worse than skooma spamming in morrowind.



#180
Vox Draco

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One could argue that many of those maps in DA:I are just larger tunnel-levels.

 

yeah...and Skyrim is just one big tunnel then I guess? ... no, don't see that argument making much sense



#181
Vox Draco

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God forbid we have an engaging story and character decision instead of pointless open world with fetch quests.

 

Engaging story that makes sense would be cooler, and character-decisions that made sense would be even cooler ... I consider ME-Series post ME2 much more pointless than any other Bioware-Game to date...



#182
MrSnoozer

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Here is how big publishing companies work , they look at the market and see what sells. skyrim was/is currently one of the biggest earners in the RPG world. Big Brass sit at a table and say ' so what sells?' and hence you get games that resemble each other. Its why all fps look sooooooo similar. It makes sense buisness wise but literally destroys innovation.

 

Being part of a Big coorperation like EA has both benefits and drawbacks. Benefit = Bigger Budgets for creating and marketing. Drawback = They dictate alot of what gets put in games , in this case 'make it more skyrimie'


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#183
Bhaal

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Skyrim was a success because Bethesda refined and refined "their" thing with every game. Just thinking how much of an improvemed Morrowind was and then Oblivion(which is my least favorite TES game still) and with Skyrim they hit the spot. And their thing is that antique concept which player is an advanterurer who stumbles across strangers and does variable quests for them and levels up.

 

BWs thing is/was simply a DnD style adventure with a party, making moral choices along the way and a big quest in the center. However someone decided that this doesn't sell and is outdated so now Bioware tries to do whatever sells. They even tried to reach CoD fan base for a while(their words).

 

They're making decision solely upon what sells most and by simply targeting its consumer base. I must say that if EA had happened to bought of Bethesda, EA with such simplistic market decisions would never make a game like Skyrim.



#184
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yeah...and Skyrim is just one big tunnel then I guess? ... no, don't see that argument making much sense

 

The terrain is so restricted by slopes and rocks and the "correct path" you are supposed to take so labyrinthine, that it does mostly just work like a linear levels.  The most egregious example of this is the Forbidden Oasis, but everyplace except Hissing Wastes has got it.

 

If 50% of your time in any given open world is "trying to figure out how to climb *thing*" something is wrong with your level design.  This isn't Myst.  


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#185
Ogillardetta

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The terrain is so restricted by slopes and rocks and the "correct path" you are supposed to take so labyrinthine, that it does mostly just work like a linear levels.  The most egregious example of this is the Forbidden Oasis, but everyplace except Hissing Wastes has got it.

 

If 50% of your time in any given open world is "trying to figure out how to climb *thing*" something is wrong with your level design.  This isn't Myst.  

I spent hours trying to climb the throat of the world because screw climbing stairs.



#186
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I spent hours trying to climb the throat of the world because screw climbing stairs.

 

Yea, but's that's a case of knowing the path and ignoring it.  I don't even know where the bloody path is in DAI half of the time. And you can actually get really good at glitching up slopes in Skyrim, especially with a horse.  I got where I could climb or descend pretty much anything.

 

It's a legitimate criticism that it's stupid that the player had to do that in the first place, but DAI ends up being even worse about it because the game fights you trying to glitch up slopes so much.  At least Skyrim just sort of rolls over and takes it.  DAI seems like the devs were earnestly trying to prevent players from doing this, thereby forcing them to use the indirect, slow, frustrating path.  The issue here isn't the player glitching up slopes.  The issue is devs putting so many stupid slopes that can't be climbed in in the first place.   


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#187
rashie

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The reason Skyrim is as successful as it is would be  largely because of the Bethesda stance on modding, they embrace it both in engine design and in giving tools to the players, which is not something EA did with Dragon Age. It will have a hard time reaching similar popularity because of that. Neither did the game give similar levels of freedom to decide what to do and when. Honestly id argue that the player gets put in a position of power far too early in this game.

 

Suppose people like me is no longer the target audience though, but there's games like Torment and Pillars of Eternity that will fill that need for classical cRPG for me.



#188
Ogillardetta

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Yea, but's that's a case of knowing the path and ignoring it.  I don't even know where the bloody path is in DAI half of the time. And you can actually get really good at glitching up slopes in Skyrim, especially with a horse.  I got where I could climb or descend pretty much anything.

 

It's a legitimate criticism that it's stupid that the player had to do that in the first place, but DAI ends up being even worse about it because the game fights you trying to glitch up slopes so much.  At least Skyrim just sort of rolls over and takes it.  DAI seems like the devs were earnestly trying to prevent players from doing this, thereby forcing them to use the indirect, slow, frustrating path.  The issue here isn't the player glitching up slopes.  The issue is devs putting so many stupid slopes that can't be climbed in in the first place.   

I loved my horse and especially when jumping from the throat of the world with a horse.  Yeah dragon age needs to take its terrain less serious. Just let us climb on whatever we want.



#189
Maniccc

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The problem is BIoWare needs to balance the demands of everyone and I am pretty sure if they reduced the number of side-quests or the number of zones we would get complaints about "how empty the game feels" or "it needed more zones" or "not enough variety in the game".

Actually. the problem is that Bioware is trying to cater to certain people's interests.  What they should be doing is playing to their strengths and focusing on building a game they love and can be proud of.  There will always be detractors, but you can't throw random mush together and hope for a masterpiece.  By setting their own vision of what games they want to create, they can create their own unique space in the marketplace.  Trying to jump on this or that bandwagon is not going to help them, only hurt them.  They need to create their own bandwagon, and perfect the hell out of it, not copy this and that from popular game A and B.  They need to make themselves popular game C, and make others want to copy them.  Until they figure that out, they will always be a follower making OK games that other devs do better.


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#190
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Actually. the problem is that Bioware is trying to cater to certain people's interests.  What they should be doing is playing to their strengths and focusing on building a game they love and can be proud of.  There will always be detractors, but you can't throw random mush together and hope for a masterpiece.  By setting their own vision of what games they want to create, they can create their own unique space in the marketplace.  Trying to jump on this or that bandwagon is not going to help them, only hurt them.  They need to create their own bandwagon, and perfect the hell out of it, not copy this and that from popular game A and B.  They need to make themselves popular game C, and make others want to copy them.  Until they figure that out, they will always be a follower making OK games that other devs do better.

 

I agree with this except for the part where they don't need to pay attention to their audience's interests.  If they pay attention to only their own artistic interests we end up with stuff like the ME3 ending.  The key is focusing on that special point where what they are good at intersects with what their audience wants.  It's pointless to try to attract and audience by doing something they *aren't* good at.  The audience they want to attract will just ignore them because there will already be better examples of what that audience wants out there.   

 

*Rrgghh, so many edits.  I keep noticing new typos every time I think I'm done. 



#191
Robert Trevelyan

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LOL Elder Scrolls games give player unparalleled freedom and allows them to create their own story at their own pace... :)
 
Skyrim gives player so much freedom that player can even break the game completely lol...

LOL Elder Scrolls games give player unparalleled freedom and allows them to create their own story at their own pace... :)
 
Skyrim gives player so much freedom that player can even break the game completely lol...



It really does, yes. :)

And that's why I cannot see the comparison as really holding water.

If DAI allowed me to ignore sealing the Rift entirely, bugger off to join the Carta, the Friends of Red Jenny, the what remains of Circle Mages in Cumberland AND become their Leader without ever progressing the plot of the Game then I could see a comparison.

If I could hike all the way from haven up to Neverra without doing a single quest, just for the sake of it, then I could see the comparison.

But there just isn't that level of freedom. Nor would I want there to be in a Dragon Age game, really.
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#192
Arl Raylen

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I loved my horse and especially when jumping from the throat of the world with a horse.  Yeah dragon age needs to take its terrain less serious. Just let us climb on whatever we want.

 

I think it's just Bioware's designers. We all remember Kashykk and Dantooine from KotOR right? Well, since then, all of Bioware's attempts at open world (really, just SWTOR and DAI) have just taken that open corridor theme and expanded upon it. Half of DAI for me was figuring out how the hell to get from point A to point B to finish pointless sidequest C.

 

In Skyrim, you could pull up a quest, run in the direction of the marker, and likely get there in a mostly straight line with a few logical detours in between. In Bioware/EA games, it's all about finding your way through the puzzle that is the world.

 

I just think Bioware is still conflicted over how it wants to design stuff, or they don't have the experience to craft an interesting open world devoid of gimmicky invisible walls and sheer cliffs.

 

I once watched a video for Oblivion's development, and it was the job of a few designers to just travel the game world and add little touches to make it feel lived in. When you have stuff like that, you don't need to distract the player with forced paths and the like to hide them from parts of the map you don't want them to see.


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#193
Jestina

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God pc must save everyone. Rinse and repeat. Bioware and Bethesda both suffer from that problem.



#194
Maniccc

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I agree with this except for the part where they don't need to pay attention to their audience's interests.  If they pay attention to only their own artistic interests we end up with stuff like the ME3 ending.  The key is focusing on that special point where what they are good at intersects with what their audience wants.  It's pointless to try to attract and audience by doing something they *aren't* good at.  The audience they want to attract will just ignore them because there will already be better examples of what that audience wants out there.   

 

*Rrgghh, so many edits.  I keep noticing new typos every time I think I'm done. 

Yes, perhaps I should clarify.  Any time you are producing for mass consumption, you have to be aware of your audience, of course, but you can't try to please everyone, it's impossible.  In the end, you have to have your own vision, your own style and personality, as it were, to guide you.  This is what I meant.



#195
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That I completely agree with.



#196
Vader20

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@ Ogillardetta

 

Check this.

 

Total Skyrim sales by platform

 

Xbox 360 - 59%

PS3 - 27

PC - 14%

 

http://www.statistic...s-v-statistics/

 

 

There are no mods for 360 version but still it sold lot of copies...

 

Ok, so the PC got only 14% ? Might need new glasses, but I sure as hell see 14 :P .  Damn... and we wonder why games get "dumbed down" for consoles when it's clear as day why. We should thank them that didn't make it a console exclusive.

 

As for borrowing from Skyrim... That's not such a bad thing since Skyrim did one THING better than DAI: The Open World. Yes, in DAI the open world feels less alive because NPC's do nothing, we have no dynamic weahter, day to night transitions or as much music as we had in Skyrim.

 

Overall Skyrim was a pretty shallow game. Indeed, that landscape was a true work of art.. kept you in wanting to explore, but offered very little else.. Main story was uninteresting, Civil was poorly done also... nobody gave a damn about you, they did not even acknowledge your race...

 

Oh and before I forget: THE ELVES... You complain about elves in DAI ? You should check Skyrim and be glad that our elves don't look like transexuals. Spent ours trying to make an elf woman that doesn't look like a man... they were horrible.



#197
abisha

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Ok, so the PC got only 14% ? Might need new glasses, but I sure as hell see 14 :P .  Damn... and we wonder why games get "dumbed down" for consoles when it's clear as day why. We should thank them that didn't make it a console exclusive.

 

As for borrowing from Skyrim... That's not such a bad thing since Skyrim did one THING better than DAI: The Open World. Yes, in DAI the open world feels less alive because NPC's do nothing, we have no dynamic weahter, day to night transitions or as much music as we had in Skyrim.

 

Overall Skyrim was a pretty shallow game. Indeed, that landscape was a true work of art.. kept you in wanting to explore, but offered very little else.. Main story was uninteresting, Civil was poorly done also... nobody gave a damn about you, they did not even acknowledge your race...

 

PC gamers are smarter reason they sell less towards this group.

also PC gamers know to wait a few months, that prices drop in half, i only spend 32 euro's for DA:I while a Console idiot pays 60 Euro's.



#198
robertthebard

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There were several times I got a Skyrim flashback while playing DA:I. When I explored dwarven ruins at the storm coast I had to actively remind myself that there was no danger from Dwemer centurions. The Fade sequence after Adamant reminded me a lot of Apocrypha, the realm of the daedric prince Hermaeus Mora. Only with less books. ;)
 
There are several elements taken from other games in DA:I, there is no denying that. It's what all games do.
 
I just wish some would have been integrated better. Mounts feel completely out of place. I think I may have used one in the Hissing Wastes once but anywhere else walking worked better and also allowed me to hear party banter.
 
I understand what BioWare tried here but they didn't quite get the balance right. There's too much world for the story they have.
 
Edit: Storm Coast, not Sword Coast. I'm getting my games mixed up. ^^


I do that all the time, and frankly, it's because I come away from a session thinking nostalgically about BG. So much so that I've been goofing off with the BGEE a lot lately, and then went to IWDEE. I loved those games back in the day, and to make me come away thinking about them isn't a bad thing. As far as I'm concerned, BG put BioWare on the map. I'm not a huge SW fan, so I didn't touch KotoR, and I never played Jade Empire, but I was all over everything BG, and everything IWD, until NWN, then I was all over everything NWN for 5 years, playing online.

There are more similarities to BG than people want to admit. While Origins was marketed as the "Spiritual Successor" to BG, I think they got closer to that with Inquisition than they did with Origins. Especially when I look at the usual complaints: big open maps, lots of fetch quests/side quests that aren't related to the main story, etc etc. BG was full of these, and the expansion was a completely separate animal. In BG 2, it was more of the same. Back then, it was the pinnacle of exploration, now, it's boring?

To me, the side quests drive exploration of the areas they are in. While some are seen as pointless, such as the ram meat in the Hinterlands, which actually does something for the Inquisition while it's in it's infancy, others tell an interesting story about the areas you're in. Crestwood and The Hissing Wastes come to mind. I found the latter to be an interesting bit of lore concerning a dwarven thaig on the surface. Some people don't want lore about the world, and found it dry, I suppose, but I found it fascinating to discover even more about the world we thought we knew.

I never played Skyrim. I can't speak to the feeling of it being "just like Skyrim". What I can say, however, is that it's funny to me that people compare a fully modded Skyrim to Vanilla Inquisition. Why is that, I wonder? Is it because, on release, it needed mods for menus, combat and PC controls? I actually own Oblivion, but I have never completed it. The issues I was having, when I looked in to them were addressed with mods, and people were saying it was great, if you had 1K mods it needed. I can't say whether that's valid or not, I just know it never grabbed me. The same can be said with the Witcher games to date. I own both, but I have never finished either one. They just never grabbed my undivided attention, and me looking around 10 hours later wondering where the day went. I can't say the same thing for any of the games in the Dragon Age series. All three have had me wondering where the day went.

#199
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PC gamers are smarter reason they sell less towards this group.

also PC gamers know to wait a few months, that prices drop in half, i only spend 32 euro's for DA:I while a Console idiot pays 60 Euro's.

 

Um, you do know that price drops in games (and products generally) aren't just limited to PC games right? 



#200
Makkah876

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Shhhh, don't attack it's attempt to bolster its own self esteem by being disparaging to a group to which it doesn't belong. You'll make it post more.