Was DAO your first RPG game? Have you played any RPG game before DAO or DA2 ?
Jesus Christ.
Was DAO your first RPG game? Have you played any RPG game before DAO or DA2 ?
Jesus Christ.
Jesus Christ.
Great game. Too bad it's restricted to the messiah class and you can't avoid the tragic end.
Great game. Too bad it's restricted to the messiah class and you can't avoid the tragic end.
I dunno. I mean, the end I got was surprisingly uplifting.
Oh and before I forget: THE ELVES... You complain about elves in DAI ? You should check Skyrim and be glad that our elves don't look like transexuals. Spent ours trying to make an elf woman that doesn't look like a man... they were horrible.
TES elves are awesome. I'll take a disparate group of crazy, jacked up, actual cannibals over a bunch of Tolkien's hackneyed, prepubescent pixies any day of the week.
DA elves fall somewhat between those two extremes, but they sure do skew towards one end of it.
I dunno. I mean, the end I got was surprisingly uplifting.
Dunno why it was a surprise.
You get, what? 6 or 8 roman soldiers on it, the thing is going to go right on up.
Well, Bioware, as far as I am concerned: Just never again try to be artful and pull another ME3-Ending. Other than that, I am fine with the general direction of the Dragon Age franchise...
Oh, and never make tunnel-level-based RPGs like DAO, DA2 or ME-series again ...and Jade Empire also! No fun, those tunnels, no fun at all if you have tasted the big worlds ..
This one of biggest DA problems, it have no direction. yes story go forward,but games itself have no connection 3 games and Bioware still don't know what they want to do with DA. At least with ME you know you play action FPS.
Dunno why it was a surprise.
You get, what? 6 or 8 roman soldiers on it, the thing is going to go right on up.
You must have done some of the ending dialogue wrong. My Messiah got resurrected. There's one guy who won't believe it's Jesus, but if you get the right dialogue option on that too, he'll believe.
You must have done some of the ending dialogue wrong. My Messiah got resurrected. There's one guy who won't believe it's Jesus, but if you get the right dialogue option on that too, he'll believe.
Dammit! >.<
I *always* spend my Inquisition points wrong! ![]()
You have to have Thomas in the party, don't yah?
Dammit! >.<
I *always* spend my Inquisition points wrong!
You have to have Thomas in the party, don't yah?
I think you do, but since my Jesus and Thomas were romanced, I always had him in my party.
I am going to hell.
I think you do, but since my Jesus and Thomas were romanced, I always had him in my party.
I am going to hell.
I love it when one of my stupid comments leads to something really funny. ^^
Ok, so the PC got only 14% ?
Nope, only Bethesda knows since Steam does not release sales numbers, period.
Those invented percentages you can read in cancerous sites like VGChartz are blatant bullshit.
I guess you never tried to kill a mammoth and got trampled by it before the giant kicked you into orbit?
There's beer on my screen because of this post. I believe compensation is in order.
Here is how big publishing companies work , they look at the market and see what sells. skyrim was/is currently one of the biggest earners in the RPG world. Big Brass sit at a table and say ' so what sells?' and hence you get games that resemble each other. Its why all fps look sooooooo similar. It makes sense buisness wise but literally destroys innovation.
Being part of a Big coorperation like EA has both benefits and drawbacks. Benefit = Bigger Budgets for creating and marketing. Drawback = They dictate alot of what gets put in games , in this case 'make it more skyrimie'
What scares me the most: Skrim sold more than DAI. I see a boardroom meeting: "Why didn't we get the sales like Skyrim?" "We opened the world up, so it can't be that." "Can we make it bigger?" "Well, we can, but we'd have to divert development time to it." "What can we cut?" "We'd have to cut some of the story back...well, most of the story, actually." "Did Skyrim have a great story?" "No...not really..." "Great! We don't need a good story then, give 'em a sandbox to play in and let them make their own story."
*NOT* what I want from a Bioware game.
What scares me the most: Skrim sold more than DAI.
...Jesus, I hadn't even thought about that. Skyrim has to be modded within an inch of it's life in order to be any good. I have my issues with Inquisition but it deserves to do better than Skyrim. What a shame.
My first rpg involved dices, pencils and paper.... damn I feel old now.
lol this is cute
...Jesus, I hadn't even thought about that. Skyrim has to be modded within an inch of it's life in order to be any good. I have my issues with Inquisition but it deserves to do better than Skyrim. What a shame.
This is the reason I don't complain over-much about DAI. The tech things bug me, but any story is better than Skryim's "story".
I have 30 active mods on Skyrim. There is, however, no mod that can fix the crappy MQ. I have still yet to complete it.
Skyrim isn't a story-driven game, its a roleplaying game that is designed to promote and facilitate emergent gameplay. The reason people say they spend thousands of hours in Skyrim is not for the short 1-2 hour story arcs and paltry lines dialog and voice acting. Skyrim is a game that gives players the tools to use their imaginations and roleplay with.
The comparison between a story and character driven game like DAI and an emergent roleplaying game like Skyrim always baffles me. Its no different than comparing DAI to GTA, just because they are open world does not mean they are similar. Skyrim and DAI are not remotely similar in their most fundamental designs and directions.
I honestly don't see this as BioWare trying to be like anyone or anything. They are trying out new things with each game and that's a very good thing. I don't always like all of the things they are tying out, but the worst thing they could possibly do, in my opinion, is quit trying new things and just make the same game over and over again.
There's beer on my screen because of this post. I believe compensation is in order.
What scares me the most: Skrim sold more than DAI. I see a boardroom meeting: "Why didn't we get the sales like Skyrim?" "We opened the world up, so it can't be that." "Can we make it bigger?" "Well, we can, but we'd have to divert development time to it." "What can we cut?" "We'd have to cut some of the story back...well, most of the story, actually." "Did Skyrim have a great story?" "No...not really..." "Great! We don't need a good story then, give 'em a sandbox to play in and let them make their own story."
*NOT* what I want from a Bioware game.
Definitely not. Although, don't worry. I doubt any such sales figures are going to be compared directly. You're talking about comparing a game which has sold strong for 3 years to a game which so far hasn't even reached 3 months, yet. ![]()
Skyrim isn't a story-driven game, its a roleplaying game that is designed to promote and facilitate emergent gameplay. The reason people say they spend thousands of hours in Skyrim is not for the short 1-2 hour story arcs and paltry lines dialog and voice acting. Skyrim is a game that gives players the tools to use their imaginations and roleplay with.
The comparison between a story and character driven game like DAI and an emergent roleplaying game like Skyrim always baffles me. Its no different than comparing DAI to GTA, just because they are open world does not mean they are similar. Skyrim and DAI are not remotely similar in their most fundamental designs and directions.
I completely agree. As I've said upthread, if DAI allowed you to ignore the Rift from Day One, head on out and Join--->Lead other multiple other factions, hike from one end of the World to the Other, discovering every minor settlement along the way, was filled with randomly spawned encounters, all without ever having to push the plot forward then I would agree to a similarity between the two games.
Without that, there is just so little similarity on any other level beyond 'There's these two RPGs. They have swords, and Wizards and ****. They must be identical!'
There's beer on my screen because of this post. I believe compensation is in order.
What scares me the most: Skrim sold more than DAI. I see a boardroom meeting: "Why didn't we get the sales like Skyrim?" "We opened the world up, so it can't be that." "Can we make it bigger?" "Well, we can, but we'd have to divert development time to it." "What can we cut?" "We'd have to cut some of the story back...well, most of the story, actually." "Did Skyrim have a great story?" "No...not really..." "Great! We don't need a good story then, give 'em a sandbox to play in and let them make their own story."
*NOT* what I want from a Bioware game.
That is pretty much how EA would think, actually.
I have never played Skyrim so I don't really understand the comparison. I thought the animation looked stiff and clunky for me to enjoy hours of this. Anyway, on the topic of "borrowing" from others. How many different car models are out there? How many different computers? Consoles? Gamepads? Shoes? Trousers?... A wise man once said "there is nothing new under the sun".
There's beer on my screen because of this post. I believe compensation is in order.
Don't drink and BSN!
![]()
I have never played Skyrim so I don't really understand the comparison. I thought the animation looked stiff and clunky for me to enjoy hours of this.
You're right on the animation. Skyrim does not have any cutscenes. Everything is in-engine, and part of the action. Which in some respects sounds great, but in practice can be very underwhelming. Big moments can be entirely missed, because at the time you happen to be facing the wrong way. A lot of expression is missed through not seeing characters facial reactions by default.
It may just be me, but I prefer to see the larger moment of a game as cutscenes, focused in a cinematic fashion. It's always been one of Bioware's strengths.
I will say that I am often disappointed that more conversations in DAI aren't done as cutscenes. That trend seem to begin at Bioware late on in Mass Effect 2. All companion conversations were done through cutscenes apart from DLC characters Kasumi and Saeed. They were just talked to, without going into a cutscene. A technique that was then employed for every character in ME3. I'm not a fan of this, because you don't get to see facial responses. That's a big part of selling the dialogue to me.
I don't think Dragon Age Inqusition resembles Skyrim. I do think that EAware wanted the sales of skyrim, but they never really understood what made so many people to buy Skyrim. There seems to be more inspiration from other games. In my opinion the game is a mix of Kingdom of Amalur (Graphicsstyle, pointless Open World full of boring quests), Guild Wars 2 (UI, Combat skills and animations) and Assassins Creed (Map full of markers and collectible stuff) and Dragon Age Origins/2 (focus on characters)
Bioware should stop to cater to specific audiences, just to increase their sells. Before Dragon Age 2 released, they said "We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience"
I think a lot of design choices in Dragon Age 2 proved that they wanted to target the more "action-oriented" crowd of gamers, while dumping down the classsical rpg experience people associated with Bioware.
Now before Inqusition released, they did the same with skyrim. Like I wrote above, I don't think they actually took much gameplay/world elements from skyrim (if you don't reduce the skyrim success to just the open world), so they probably just wanted to somehow reach the sales and just cater to the skyrim audience by comparing the game to skyrim and focussing on the open world.
I find it a bit unfortunate that everytime a new Dragon Age game releases they talk about the currently best selling games and how they try to reach their audience.
I'm surprised that I haven't heard anything about Dragon Age being like GTA. But well... maybe with the next Dragon Age game.
Ok, so the PC got only 14% ? Might need new glasses, but I sure as hell see 14
. Damn... and we wonder why games get "dumbed down" for consoles when it's clear as day why. We should thank them that didn't make it a console exclusive.
That static doesn't include digital sales which is always more than physical copies. Skyrim performed so well on PC Bethesda make a "U" turn and released high res. pack and then early patches for pc.
To make Bethesda pro-pc sales must be very good ![]()
I just wanted to point out that I find no similarities between Skyrim and DA:I. When I make references to "how Skyrim and DA:I are similar" is in context of what Bioware said.
In the same vein, as was mentioned before, as DA2 was made to appease CoD fans.
Something I find intriguing: Origins was made as the spiritual successor to BG.
Meaning that was the only time Bioware designed a game in this series that wasn't an attempt to grab sales from another Developer.
Definitely not. Although, don't worry. I doubt any such sales figures are going to be compared directly. You're talking about comparing a game which has sold strong for 3 years to a game which so far hasn't even reached 3 months, yet.
Ah, but that's inaccurate. They CAN look at the sales numbers of Skyrim, and they probably will, in comparison to DAI. The fact that it's 3 years older makes it easier. They won't look at sales figures overall, however, but they WILL look at for example, the first three months of Skyrim's release. (also known as "First Quarter Sales Figures").
The conundrum, of course, being that a Bioware games (DA) should not be measured in comparison to other games. Maybe, MAYBE the Witcher. MAYBE Diablo. Games that it actually has things in common with, but Bioware tends to make niche games and perhaps that's EA's influence (trying to make them not-niche games), but they should generally stick to sales figures of the games in the series (IE: DA:I to DA2 to DAO).