At least make it into a cutscene to make it look more important. Interaction with NPCs is barely exciting and often i skip lines because i read faster than they talk and its not interesting enough to make me want to see then exchange words.
my feedback on design choices.
#26
Posté 10 janvier 2015 - 09:59
At least make it into a cutscene to make it look more important. Interaction with NPCs is barely exciting and often i skip lines because i read faster than they talk and its not interesting enough to make me want to see then exchange words.
#27
Posté 10 janvier 2015 - 03:05
Perferc summary OP, perfect.
I think apart from plot, dialogues, characters and pretty zones (empty, yes, but pretty) everything else in this game was made poorly. Why? I honestly cannot tell, but even though the DA:I is better then DA:2, aka "failure", it is steel lot worse for me then ME2, DA:O, Skyrim or even Dark Souls.
Customization sucks, CC sucks, lack of core things (mid-game CC), bugs of abbilities, Nightmare is a joke, no challange, broken controls for PC, difficulty for console casuals, broken combos and effects (guard on hit...please...), absolutly shafted qunari race, no gear/models for qunari, pajamas!, no tool/editor for modders to download to work with, OP skillsat one side and other totally useless skills, lack of spending points on attributes, RNG (that is not MMO!!), farming (that is not MMO!), crafting and mats (that is not MMO!!!!!), barbage loot, same poor models for weapons and armors from DA:2, recycling, useless mounts, Skyhold customization better than customization of my main hero!, 3 same fking crafting armor models for all 3 classes, for all 4 races- TOTAL BULLSHIT!, putting resources in absolutly not-wanted, poor Multiplayer (THAT IS NOT MMO!!!!!!!), releasing new armors for MP, but ignoring SP, which is core of this game! No community dialogue, slow Patches.
AND A LOT MORE!
BioWare, I am big RPG fan, I love this genre, I'd like to have more RPG games.
But seriously BioWare- stop making RPG games, you are no longer able to do it right....
And look at fking Skyrim! And its mods! Do you know how much cusomization/armors/weapons/models/races etc are avaiable for it now??? That is why the game lives still after few years!! - customization and mods!
Whoever is your buisness developer director, Creative Director and whole artist Team- they should be fired and go makes other games...
Yours is all about crafting trench coat, start new character....and craft trench coat again.
You failed me yet again, BioWare...no more money from me.
#29
Posté 11 janvier 2015 - 03:17
So basically..
you hate everything about the game? How do you guys play a game for 100+ hours when you can literally write a multi page essay on about how every facet of it pisses you off. I mean your post basically summarizes the entire game as a bad design decision in your opinion...yet you played it for 140+ hours...
How does it feel to torture yourself my friend?
I disagree with most of the things you said, as most people seem to outside of this forum. I will leave though so this thread can return into a hive of Bioware disgust.
#30
Posté 11 janvier 2015 - 05:16
So basically..
you hate everything about the game? How do you guys play a game for 100+ hours when you can literally write a multi page essay on about how every facet of it pisses you off. I mean your post basically summarizes the entire game as a bad design decision in your opinion...yet you played it for 140+ hours...
How does it feel to torture yourself my friend?
I disagree with most of the things you said, as most people seem to outside of this forum. I will leave though so this thread can return into a hive of Bioware disgust.
The logical conclusion would be that people don't hate everything about the game? Since they kept playing it for 140 hours etc. I suggest you look up the word "hate", and then compare it to the word "dislike".
- Bioware-Critic et Grifter aiment ceci
#31
Posté 11 janvier 2015 - 05:44
if i order a sandwhich and say "your mistake was this type of bread in combination with that type of meat and sauce" would it mean i hated it?
Not once i said i liked the game but i felt it was needed to point out the bad design choices of the game because it ruins the rest of it.
You can be defensive about it if you want and disagree with everything i said... would like you to actually explain why on each one so we could have a healthy discussion instead of summerizing posts by black or white hate or love.
Or complain about complaining and leave as you suggested.. your life.
- Rawgrim et Bioware-Critic aiment ceci
#32
Posté 12 janvier 2015 - 02:30
#33
Posté 13 janvier 2015 - 02:46
Totally agree with OP
EA companies get "punished" these days for not using platforms owned by EA - this is what made them change from UnReal to Frostbite - Use UnReal - get penalties in your budget, use Frostbite - bigger/unlimited budget (according to something I read on Polygon)
IMO, from the way it looks, I think the original game was supposed to be an MMO - remember that Frank Gibeau, one of EA's head honchos was proud to point out that no game at EA would be published without MP. This was in 2012, just after the ME3 backlash
I think they've seen the market change somewhat, and that they changed the concept of MMO back into an SP - with a buggy MP on top.
That's why we have all these big, pretty environments with very little in the, and the main story very detached from the areas.
I think what made the end-mission in Origins so amazing, was that we knew Denerim, we knew the city, we'd been everywhere from the marketplace to the Alienage to Fort Drakon - and because of that our investment was higher. Same with i,e the Brecillian Forest and Orzammar - we got to know parts of the environment and their populace before we got to move deeper into the environs, and i think that that gave us a better player immersion.
For me, personally, the Deep Roads crawl, the first time, was the best dungeon crawl ever.
I also think the environments are DLC-"stages", as it's going to be a while before ME4 comes out. Provided they can string a team together to deal with the UI/bug issues as well.
I also agree on the squaddies and PC - I am still 100% more invested in the Origins characters I created, rather than my (superbland, non-recyclable-face) PC. I am also a lot more attached to Origins' motley crew than the squaddies here - for some reason, the hook that sucks me in is missing, exacerbated by the shitty PC-player UI and the bugs - for me Cassandra and Cullen are the standouts. The rest, including Varric, don't come to life for me.
Also - in case anyone at BW reads this - if nothing else, the console ported PC-UI makes jumping, and especially the Shard quests nothing but hassle.
I just can't be assed trying to figure out how and where to jump in order to get a shard for some extra buffs and some Vitaar, sorry. That's when I go CheatEngine.Especially when we have a Qunari who cant get his accent right, stay in accent, and who can't even pronounce stuff other Qunari VAs had no issue with.
Not to mention: Can't step around a tree, can FadeStep right into deep water and lose all health points.
I also suspect Bioware is taking the (silent!) stance of "cant please entitled gamers, can't please everyone" - but if you have a piece that sets the tone like ME1 or DA:O on top of the quality BW taught us to expect from them via BG and their other games, then it's not fair to go that route when we hold them to the quality we expect from them. I can understand the reason for wanting to attract new users, we all want new customers. However, the old customer base is alive, well, has money to spend on games and their franchises, and probably have kids (they can indoctrinate) by now.
On a personal, nobody-needs-to-agree-with-me purchasing note:
I also think Mike Laidlaw is definitely not Brent Knowles, DA:I is a clear proof of that. I was willing to think DA:2 was all EA and rush, and impossible position. I think I know better now, and even though I will very hesitantly pick up a title by Casey Hudson on the strength of ME1 and ME2, I won't pick up a new title with him at the helm.
The sub.par design/story-decisions ans dishonest statements are just too many, and I am done: Nothing Awesome Happened when a button was pressed in DA:2, nor was this A Game For PC-Players By PC-Players - the design decisions and the reliance on controllers in the videos have pretty much shown that.
/A
- rak72 aime ceci
#34
Posté 13 janvier 2015 - 05:32
- zeypher et Dominic_910 aiment ceci
#35
Posté 15 janvier 2015 - 12:59
TB stated as well what me and many others think in his video that he doesnt rlly get why this game got such a positive feedback considering how much it feels like a lifeless mmo rather than a single player rpg. Kind of wish he would make a full honest video about it.
Crap agreed, instead of giving a like it took mine away
#36
Posté 15 janvier 2015 - 01:48
Also, staff combat. I know the twirly whirly fast action stuff is laughed at but I vastly prefer that to the DAO style of 'pew-pew-pew' . Let's not go back to that , shall we?
#37
Posté 15 janvier 2015 - 03:05
Either way, im starting to think it is the root of many issues like the lack of a tactics system.
#38
Posté 15 janvier 2015 - 03:36
- Terodil, aphelion4 et RawToast aiment ceci
#39
Posté 15 janvier 2015 - 03:45
I think if not in the OP then it was in an answer to someone.
As for other stuff.. honestly i cant remember how much i touched on those but i wrote thousands of words and it was still not enough to sum up all the issues and design flaws. It would take too much time and effort.
#40
Posté 15 janvier 2015 - 04:41
I'm not sure the console is the reason you are limited to 8 slots tbh. Playing Origins on console right now and though there is only 6 slots i can still access the rest of my spells which is something i really miss being able to do in Inquisition. I also miss having so much variety when it comes to spells so it certainly does seem like the spells have been dumbed down so to speak.
Pretty much agree with everything in your review though, think it might be one of the few reviews to cover everything i can think of.
#41
Posté 15 janvier 2015 - 04:53
I barely clocked more than an hour or 2 without a 360 controller because i wanted to play the game as it was made to be played with. And if you look at all the previews you wont find a keyboard and mouse i can tell you that.
But i didnt say much about ui and keyboard and mouse vs gamepad and consoles vs pc. Tried my best to avoid that.
After reading more about it, tho, after posting my feedback (a re iew mentions the good as well) i can agree its not a console thing and if it is than the devs are very skilled at taking leaps backwards as previous titled suffered none of that. Im not sure why they would do it. Doubt its an engine thing. Doubt its an mmo thing.. mmos have more than 8 skill slots. Doubt its a balance thing. The game barely has that.
I dunno... i guess they thought it spiced things up.
#42
Posté 16 janvier 2015 - 08:41
tbh i expected a more lively discussion :0
#43
Posté 16 janvier 2015 - 09:01
I don't think people have much to add to what you said mate. Honestly i just hope they focus more on quality than quantity with the next game.
#44
Posté 16 janvier 2015 - 09:07
ok so what do ppl think about the music? because in my experience while it was good it went missing alot of the time. anyone?
#45
Posté 16 janvier 2015 - 09:12
ok so what do ppl think about the music? because in my experience while it was good it went missing alot of the time. anyone?
I did not experience this missing music bug, thankfully. The music didn't play constantly, and I'm thankful for that, but it didn't seem missing to me at all.
#46
Posté 16 janvier 2015 - 09:15
The music was good but didn't play very often which at times left things a bit too quiet for my tastes.
#47
Posté 16 janvier 2015 - 09:24
6 out of 10 your to generous, if 5 was average id say most of the game is a 4, with a few points that spike it up to 6, but as far as mechanics in this game go its a step back , they think skyrim is popular why is that? is it the freedom to kill any npc you come across? this game has next to no world interactivity
#48
Posté 16 janvier 2015 - 09:26
I did not experience this missing music bug, thankfully. The music didn't play constantly, and I'm thankful for that, but it didn't seem missing to me at all.
you dont find it odd to just walk around and realize all you hear is just your footsteps and ambient noises? i dont think its a bug it seems like just a weird aspect of the way the music works
#49
Posté 16 janvier 2015 - 09:35
you dont find it odd to just walk around and realize all you hear is just your footsteps and ambient noises? i dont think its a bug it seems like just a weird aspect of the way the music works
No, but I play WoW like that so I'm used to it. I have the settings so that the zone background music only plays once and then stops. It seems DA:I is like this by default?
Music triggers when I come up on something special like ruins or rifts or something so it's not completely crickets he whole time. At least, not for me.
#50
Posté 16 janvier 2015 - 09:39
no, not all the whole time.. come to think about it, does the game actually have a combat music? i cant remember





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