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my feedback on design choices.


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#51
Elsariel

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no, not all the whole time.. come to think about it, does the game actually have a combat music? i cant remember


Yeah, but usually reserved for dragon fights and boss battles. Major stuff.

#52
lichg

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Isnt it weird tho? cant recall another game that doesnt have combat music for normal fights..

Do da2 and da:o have it?

#53
Dominic_910

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Isnt it weird tho? cant recall another game that doesnt have combat music for normal fights..

Do da2 and da:o have it?

Not sure about Da2 but Origins has music during combat, infact i think the music in origins is constantly playing and only stops during certain dialogue.



#54
Biotic Flash Kick

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we should make you the lead designer for the next game :33



#55
lichg

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we should make you the lead designer for the next game :33


this title deserves an actual capeable lead designer for a change, not someone who can point out obvious flaws ;)

#56
Biotic Flash Kick

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this title deserves an actual capeable lead designer for a change, not someone who can point out obvious flaws ;)

well they dont have a capable designer who can point out flaws

 

SO BECOME THEM 



#57
Rawgrim

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this title deserves an actual capeable lead designer for a change, not someone who can point out obvious flaws ;)

 

You arn't qualified, then. EA only wants Yes-Men, who do as they are told.



#58
lichg

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Cant blame ea for everything...some things are there because they wanted it this way.

#59
Biotic Flash Kick

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EA assumed direct control of bioware :<



#60
pinkjellybeans

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you dont find it odd to just walk around and realize all you hear is just your footsteps and ambient noises? i dont think its a bug it seems like just a weird aspect of the way the music works

 

Yeah, I don't think that's a bug either. Same with the party banter, I think it's just their system that is totally messed up. I get music for like 20 seconds at a time while exploring. It usually triggers after a fight but it NEVER lasted not even a minute. If it was a bug I wouldn't be getting any at all, what I do get is what it sounds like little samples of different tracks. It makes the worlds seem even more empty and lifeless if you explore them in silence. If they were trying so hard to be like Skyrim they should've at least add some proper ambient music.

 

Spoiler

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#61
Elsariel

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Yeah, I don't think that's a bug either. Same with the party banter, I think it's just their system that is totally messed up. I get music for like 20 seconds at a time while exploring. It usually triggers after a fight but it NEVER lasted not even a minute. If it was a bug I wouldn't be getting any at all, what I do get is what it sounds like little samples of different tracks. It makes the worlds seem even more empty and lifeless. If they were trying so hard to be like Skyrim they should've at least add some proper ambient music.

 

Spoiler

 

Unf.... Skyrim music.... Jeremy Soule is my absolute favorite game music composer (loved him since Guild Wars).  If he ever did Dragon Age music, my excitement could not be contained.  :blush:  <3



#62
Guest_Donkson_*

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Let's keep up appearances, dear.



#63
lichg

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Aye... so is it possible they could add more music in a patch?

#64
zeypher

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Yeah, I don't think that's a bug either. Same with the party banter, I think it's just their system that is totally messed up. I get music for like 20 seconds at a time while exploring. It usually triggers after a fight but it NEVER lasted not even a minute. If it was a bug I wouldn't be getting any at all, what I do get is what it sounds like little samples of different tracks. It makes the worlds seem even more empty and lifeless. If they were trying so hard to be like Skyrim they should've at least add some proper ambient music.

 

Spoiler

They cheapened out and did not make any exploration and ambient music. Even the game OST has plot related tracks no combat or exploration ones. Compare that with skyrim's OST which has 4 discs.

 

Look i get you want to compete with skyrim but atleast do it properly. Music is needed to set the atmosphere, sadly we got shitty no music while exploration. Little things like that matter which make exploring a sandbox fun, in inquisition not so much. Then they have the balls to say rpgs do not sell well, Skyrim is still one of the highest sold games on steam, while inquisition struggled to be even in top 10 of most game sale charts.

 

Fact of the matter is Skyrim was beautiful game with proper ambience which encouraged exploration. Sadly bioware took the wrong things from skyrim and made all their quests radiant quests. Atleast skyrim radiant quests required me to kill bandits or stuff, here farm materials.

 

Then there is crafting which is even more simpler than Skyrim, jewellery is also much more simpler than skyrim. It is sad that Skyrim has better stats, crafting, skills, perks than dragon age. Thats how sad the current situation is.



#65
lichg

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Wait, there are no exploration tracks..?

Atmosphere is indeed what i was getting to when talking about the music. didnt see many threads about it tho..

Edit: i wouldnt call inquisition's quests radient quests as radient quests are more dynamic and correspond to your choices. Didnt get that feeling in inquisition.

#66
zeypher

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Basically the problem is when it comes to game systems biowares are very Simple. Infact i will say their gameplay systems have regressed even further and that they keep forgetting that they make games, not a movie. If you just look at gameplay wise they have gone down. We have regressed from origins to inquisition in terms of gameplay even. So much so that there is barely much left in it.

 

This has been on of the main reasons when both bio and obsidian did work on the same series i liked obsidians work better. Their story is generally better, they avoid pandering to the BS romance crowd and instead add C&C to where it matters story and NOT romances and finally their gameplay systems are more advanced and developed than biowares.

 

Infact bioware does do choice and consequence but they do it for the wrong thing, romance which was just frivolous stuff is where they have put their attention to when instead they should have focused that stuff on the main game itself.  You cannot use the excuse we cut stuff because many people will not experience it and then go do it and put stuff in romances which many people will never see it. Instead put that choice etc in the story which everyone goes through. Basically all the complexity etc they have focused on the wrong things and this leads to a shallower game with wasted effort on useless stuff.

 

Resource wise how much was wasted on 4 voice actors for PC which meant he barely had any personality or good dialogues. Same with soo many companions and then resources for their what if conditions and romance crap. When i would have very much preferred if they used those resources to work on the main game, better music, better final missions, better side quests.

 

This is my problem money and resources being wasted on stuff that does not matter.



#67
lichg

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would be nice if inquisition was more like a movie, tbh, as this game was quite lacking when it comes to cinametics.

For example, when you travel in an area and find an npc and talk to it nothing impactful happens, just the dialogue wheel appearing on the bottom. There is no punch to it.
to put in perspective, if you play an action game you punch/ slash an enemy, if your controller shakes a little on each hit or the camera shakes a bit or the game gets a very brief slowdown sometimes it feels very impactful. Immersive even as you can "feel" when you hit/ get hit. it adds a nice flavour. skyrim has it if i recall, btw.

Back to inquisition, when you innitiate conversation with npcs it doesnt give you an "impactful" feedback. Its very lackluster. A simple camera zoom over the shoulder would suffice.

In comparrison with another thing in the game, when in your base and you go talk with your companions and the screen fades to black and a cutscene starts you immidiatly get a good feeling like "oh boy whats gonna happen now? :D"
It sends a good message of "hey, something important is happening here".

Ok so lets try to see how it COULD have been with something ppl complain about like a random npc asking you to find a ring of a dead spouse:

You go to a random hut and a cutscene triggers, you see a wrecked npc crying holding a picture of their dead spouse. You start the conversation with them, npc tells their sad story, add sad music to set the mood and your companions even add their own dialogue.. add some drama to it..

A sad scene you can get attached to. without it you barely notice she has a backstory or see her as anything other than a quest giver.
I ended up treating npcs like i have treated them in mmos where i just skim through the lines and click accept. No attachement.


Im just rambling now..sorry, i woke up recently and still under the warm blanket :P
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#68
9TailsFox

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Lol I read it all. I don't know how you did it but you perfectly describe how I feel about DA:I

9df.gif



#69
Wargaron

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I don t really understand where Bioware want to go with their new design choices. I mean it s obvious they want to appeal to new audiance with simple leveling/combat etc... But on the other hand this game has so much lore in it, that i can t imagine any new player understands anything from the story. I mean they just throw in in characters like Flemeth and expect us to know who she is and stuff like that. They should really decide what they want new people or us, the existing fan base.


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#70
9TailsFox

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I don t really understand where Bioware want to go with their new design choices. I mean it s obvious they want to appeal to new audiance with simple leveling/combat etc... But on the other hand this game has so much lore in it, that i can t imagine any new player understands anything from the story. I mean they just throw in in characters like Flemeth and expect us to know who she is and stuff like that. They should really decide what they want new people or us, the existing fan base.

Read 1) appealing to a bigger audience. Bioware don't want old or new fans Bioware want all fans and appeal to everyone this is worst you can do. This is why we have genres. Moves books know this. If someone like me don't like horror moves I just don't watch them. For some reason games forget genres exist. This is why we have. DA wants me to make gay. and Bioware awesome and inclusive. 50% scream Cass ugly. 50% scream Cass perfect and beautiful. Isabela breast to small isabela breasts to big... I don't even talk about game play mechanics changing each game. 3 games and Bioware still don't know how Genlock, Qunari and elf's looks.


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#71
lichg

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It is an interesting subject, how new ppl should be handled with in the 3rd title in the series.. id say that as long as it doesnt mess with the core of the game then its fine but im not even sure anymore what genre its trying to achieve.


On a side note, im getting quite mad with every ad i see of the game where they praise it as the best rpg ever and game of the year and ppls choice but COME ON! this game doesnt deserve this kind of praise, it deserves an open relationship with the customers and talking about the bad, the good and the future its going towards.

#72
Dominic_910

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Most people I've spoken to that love the game always go on about how huge the game is, quite frankly how huge the game is doesen't mean a damn thing if I'm bored during most of it. It seems its getting praise simply for being big and beautiful which would be fine if it didn't sacrifice so many other important features to achieve that.


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#73
lichg

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Agree, it was one of the selling points since the first trailer i think, probably because of all the backlash from da2.

I can understand why reviewers that dont complete the game fully, as me and many others have, see this huge world and THINK it offers a lot but from someone who has done and seen it all i can safely say that this huge world offers little.

Unless you want to explore for the sake of just seeing all there is to see in the maps. While i agree that it is very pretty i have to admit its not rewarding enough to justify it.

#74
Dominic_910

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After doing a completionist playthrough i was done with the game tbh. The side quests offer no replay value and even during the first playthrough they got boring.

 

I usually love exploring in games, i do it all the time but in inquisition i started to realize that there was little reward. Any loot i come across will be nothing in comparision to crafting. Playing skyrim at the moment and the reason i like to explore in this game is mostly to find loot. Bars for smithing, potions, materials for alchemy, armor, weapons, sometimes the occasional item that will start a daedra questline. Even the exploration falls flat for me in Inquisition though i will admit it looks beautiful but that doesen't do anthing for me.

 

I understand that this is their first attempt at "open world" but this is the quality i expect from new companies, not Bioware.



#75
lichg

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maybe it rlly is just half finished and they will fill their maps later with dlcs