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#76
Dominic_910

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I don't know if that would make me feel better or annoy me even more, when i buy a game i think its fair to expect it to already be complete rather than having to buy dlc to get the full experience.


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#77
9TailsFox

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After doing a completionist playthrough i was done with the game tbh. The side quests offer no replay value and even during the first playthrough they got boring.

 

I usually love exploring in games, i do it all the time but in inquisition i started to realize that there was little reward. Any loot i come across will be nothing in comparision to crafting. Playing skyrim at the moment and the reason i like to explore in this game is mostly to find loot. Bars for smithing, potions, materials for alchemy, armor, weapons, sometimes the occasional item that will start a daedra questline. Even the exploration falls flat for me in Inquisition though i will admit it looks beautiful but that doesen't do anthing for me.

 

I understand that this is their first attempt at "open world" but this is the quality i expect from new companies, not Bioware.

DA:I wanted exploration like skyrim( I never did). DA:O have exploration like skyrim. You walk in forest and find rhyming tree.

In skyrim you walk and find talking dog.

I have Wabbajack. I just walking and some old women run to me and scream Wabbajack me Wabbajack me!!! :lol:

Inqusition don't have ssomething like this wow moments. And every time you play skyrim you find something new.


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#78
Dominic_910

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DA:I wanted exploration like skyrim( I never did). DA:O have exploration like skyrim. You walk in forest and find rhyming tree.

In skyrim you walk and find talking dog.

I have Wabbajack. I just walking and some old women run to me and scream Wabbajack me Wabbajack me!!! :lol:

Inqusition don't have ssomething like this wow moments. And every time you play skyrim you find something new.

DA:O had lots of great random funny encounters, the rhyming tree was great though i personally liked the crazy hermit more :P

 

Inquisition, as many others have said before me, feels too much like an MMO. The only thing that came close to the great encounters in skyrim, fallout, DA:O etc was that demon in Emprise du lion which could have been better if it was a cutscene.

 

The Wabbajack is one of the many great quests in skyrim, that's something Inquisition screwed up on. They tried to copy the exploration in skyrim but didn't realize the side quests are just as important. Actually I personally think the side quests in games like skyrim and fallout are even better than the main quests.



#79
9TailsFox

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DA:O had lots of great random funny encounters, the rhyming tree was great though i personally liked the crazy hermit more :P

 

Inquisition, as many others have said before me, feels too much like an MMO. The only thing that came close to the great encounters in skyrim, fallout, DA:O etc was that demon in Emprise du lion which could have been better if it was a cutscene.

 

The Wabbajack is one of the many great quests in skyrim, that's something Inquisition screwed up on. They tried to copy the exploration in skyrim but didn't realize the side quests are just as important. Actually I personally think the side quests in games like skyrim and fallout are even better than the main quests.

Hinterlands, desert, and storm coast was so boring I didn't even unlock Emprise du lion. So don't know about demon. maybe it's choice demon  I saw on YouTube Bioware so progressive and don't want to offend they removed desire demons. :lol: I feel offended. :angry:  :lol:

DA:I is singl player MMO http://www.gamespot....y/1100-6423362/

I didn't think this is opinion, but fact. :lol: All guilds quest chains was better than main quests. Except mage guild it felt boring for me.



#80
lichg

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Well They announced 3 patches. They tweeted patch 3 will be ready soon. What do you guys think it will add that might change anything that were discussed until now

#81
Dominic_910

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Hinterlands, desert, and storm coast was so boring I didn't even unlock Emprise du lion. So don't know about demon. maybe it's choice demon  I saw on YouTube Bioware so progressive and don't want to offend they removed desire demons. :lol: I feel offended. :angry:  :lol:

DA:I is singl player MMO http://www.gamespot....y/1100-6423362/

I didn't think this is opinion, but fact. :lol: All guilds quest chains was better than main quests. Except mage guild it felt boring for me.

Cullen has a better body than me, they better remove him as i am offended :lol:  Seriously though between the removal of desire demons and changing the Qun i don't think Dragon age will have many dark moments anymore. They keep trying to hard to please the SJW crowd and its starting to show.



#82
zeypher

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Cullen has a better body than me, they better remove him as i am offended :lol:  Seriously though between the removal of desire demons and changing the Qun i don't think Dragon age will have many dark moments anymore. They keep trying to hard to please the SJW crowd and its starting to show.

This is by far my biggest problem, the entire game is bloody beige.



#83
lichg

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I dont mind about desire demons looking like a dude, as there is only ONE desire demon that i can remember and i guess he felt like being a dude. Desire demons in general just assume the form of what ppl around them desire so i guess someone likes dudes or something.

I DO have an issue with desire demons changing into rage and pride demons.

Heres the thing tho.. spirits and demons are different than us mortals, from what ive read, in the sense that they lacked imagination and that spark of life. Thats why all the spirits you meet like cole or the one in the fade speak slowly without changing the tone but that barrier between us turned blurry a bit in this game.

Cole can become more human, demons seem very much alive and human like... maybe the lore about them isnt set in stone.

#84
Dominic_910

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I dont mind about desire demons looking like a dude, as there is only ONE desire demon that i can remember and i guess he felt like being a dude. Desire demons in general just assume the form of what ppl around them desire so i guess someone likes dudes or something.

I DO have an issue with desire demons changing into rage and pride demons.

Heres the thing tho.. spirits and demons are different than us mortals, from what ive read, in the sense that they lacked imagination and that spark of life. Thats why all the spirits you meet like cole or the one in the fade speak slowly without changing the tone but that barrier between us turned blurry a bit in this game.

Cole can become more human, demons seem very much alive and human like... maybe the lore about them isnt set in stone.

It's not the desire demon looking like a dude that bothers me, it's that he's the only desire demon in the entire game. Desire demons were one of the few demons that didn't just outright attack you and would instead make deals which to me is what made them intresting. Desire demons have very likely been removed since some people were offended by their appearance.

 

He changes into rage and pride becuase hes one of the forbidden ones which are extremely powerful demons from what i know. Each game has had one of them so far except for awakening. He was in one of the books which is another thing that bothers me, if they are going to introduce book characters atleast bloody explain them.

 

I thought only the sloth demons spoke slowly in the fade which would match the name, though i can't really remember.



#85
lichg

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Well i wont complain on what i dont fully understand :P the demon world has a lot of potential

#86
Dominic_910

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Well i wont complain on what i dont fully understand :P the demon world has a lot of potential

It does, but its full potential can't be reached if they are afraid to make the game darker, the terror demon in the fade is about as dark as it gets in Inquisiton. I'd like for them to do more stuff like the broodmother, that was dark and disturbing and i loved every second.

 

I'm actually looking forward to the next DA game but i really hope they improve all the stuff you listed, even some of it would be great.

 

On a side note, it would be great to get more lore on the aincient dwarven kingdoms. We're getting quite a bit on elfs but the dwarfs have lost just as much as them and it would be great to learn more about them.



#87
lichg

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Id like to know more about the qunaris. In the final showdown cory said something about the origin of the qunaris and the truth behind them.

#88
Dominic_910

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My theory is they are a magic eperiment involving dragons blood that went horribly wrong. It would actually fit Biowares story telling tbh. If the tevinter magisters created the Qunari then its another example of how ones creation will always end up at war with its creator. Similar to Quarians and Geth.



#89
lichg

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Ironbull did say something about dragons related to them somehow... interesting

#90
Uccio

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Agree with all the things OP said, well except not with the level scaling that much as since in DA2 I was kind of bummed how some back alley mooks could challenge my 25lvl blood mage in combat.

But something clearly needs to be done.

 

As for the main character I can´t get over the fact that he/she is such a bland cardboard character. There is zero character growth available, none of the so called "backround" issues manifest in the game despite some minor war table quest and written notes. Many times I stopped to wonder who the heck is this guy I am puppeteering. Yeah he is supposed to be a noble, a mage and apparently he has been seeing his family through his incarceration in the Ostwick circle but nothing of the events of his life appear in the game. He is a white paper.

I think it kind of reflects the opening scene where each character wears the same mercenary outfit. A dalish elf wears shemlen gear? Not likely. 


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#91
Dominic_910

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Agree with all the things OP said, well except not with the level scaling that much as since in DA2 I was kind of bummed how some back alley mooks could challenge my 25lvl blood mage in combat.

But something clearly needs to be done.

 

As for the main character I can´t get over the fact that he/she is such a bland cardboard character. There is zero character growth available, none of the so called "backround" issues manifest in the game despite some minor war table quest and written notes. Many times I stopped to wonder who the heck is this guy I am puppeteering. Yeah he is supposed to be a noble, a mage and apparently he has been seeing his family through his incarceration in the Ostwick circle but nothing of the events of his life appear in the game. He is a white paper.

I think it kind of reflects the opening scene where each character wears the same mercenary outfit. A dalish elf wears shemlen gear? Not likely. 

The Inquisitor is without a doubt my least favourite protagonist. A simple mission to do with your characters background would have been great. If your a Quanari  for example then you could meet up with your group and actually get to meet some of the people your character knows maybe even have to save them from an attack or something. Instead we get these pointless war table missions that don't even have any consequences, if you've played a dalish elf I'm sure you'll know what i mean.

 

It would also have been nice to meet the people at the conclave before it blew up so the people that died wouldn't all be faceless people we know nothing about.


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#92
lichg

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The fact they just drop you at the start of the game with 2 ppl asking you what happened is also quite silly

#93
9TailsFox

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The Inquisitor is without a doubt my least favourite protagonist. A simple mission to do with your characters background would have been great. If your a Quanari  for example then you could meet up with your group and actually get to meet some of the people your character knows maybe even have to save them from an attack or something. Instead we get these pointless war table missions that don't even have any consequences, if you've played a dalish elf I'm sure you'll know what i mean.

 

It would also have been nice to meet the people at the conclave before it blew up so the people that died wouldn't all be faceless people we know nothing about.

DA:O all elf clan killed optional.

DA;2 all Merril clan killed "less optional"

DA:I Inquisitor  clan killed "less optional?" I don't know please answer.

Why bioware hate elf's? Really just why?



#94
Dominic_910

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DA:O all elf clan killed optional.

DA;2 all Merril clan killed "less optional"

DA:I Inquisitor  clan killed "less optional?" I don't know please answer.

Why bioware hate elf's? Really just why?

It's depending on which advisor you send on the war table in Inquisiton but its never brought up by anybody and the inquisitor doesen't even mention it if their entire clan is killed which to me shows just how useless the war table is.



#95
Uccio

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It's depending on which advisor you send on the war table in Inquisiton but its never brought up by anybody and the inquisitor doesen't even mention it if their entire clan is killed which to me shows just how useless the war table is.

 

 

That is one of the issues. You really have to be a cold blooded son of a b*tch to let your entire people and family get killed and not even twitch an eye over it. Way to provide rpg moments.



#96
Dominic_910

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That is one of the issues. You really have to be a cold blooded son of a b*tch to let your entire people and family get killed and not even twitch and eye over it. Way to provide rpg moments.

I played my warden as a cold blooded son of a bi*** but even he had something to say about his families death. Even being able to have the inquisitor say he doesn't care would have been better than the silent treatment we get.

 

In Inquisiton its almost as if it didn't happen, it changes nothing, not even a single line of dialogue if you get your family killed. Even a single discussion with an advisor where you get to show some sort of emotion would have been better than nothing but you don't even get that. The war table is there as an illusion of choice, to make people think their decisions actually matter when in reality the war table doesen't have any real consequences.



#97
lichg

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I think there was a war table mission involving the grey wardens and in the end you can get them pretty much wiped out. Doesnt even matter in the epilogue.

#98
zeypher

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There is nothing controversial in this game. I was excited that religion and how it is viewed truth vs perception and how it is remembered etc topics like these would be discussed but they just hinted at it and skirted it completely as well. 

 

In a RPG expect topics like these to be brought up which make me question, inquisition nothing. So many topics but which are side skirted so quickly i was like wtf? where it go.

 

Oh well do not care anymore since POE is out soon and that will satisfy me. There is a damn good reason why new vegas, torment, mask of betrayer, kotor 2 keep being brought up for good story telling. let me have a proper discussion and exploration of slightly sensitive topics. Sad part is you had topics like these in the franchise but it has all been avoided. I do not care about titillation parts but make me more involved intellectually that is what i want from a RPG. Even proper character class building involves you intellectually, here is simple, no complexity. 


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#99
lichg

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i already finished the game. there is nothing that can add that would make me want to do a second run and I'VE ACTUALLY TRIED DOING A SECOND RUN but its just meh. so im not rlly making this whole thing for the sake of this game. all i want are answers. feedback. something REAL from them and not their PR who smear lies across the web on how great this game is. 

 

it bothers me. it rlly does.. i wanna ignore and forget but i love this universe and i love the first game. i remain hopeful that with the right direction you can salvage it into the best rpg of the decade and earn it just as much as origins have. but my ocd, man.. like a missing piece to a huge puzzle.. it bothers me so much. why so many flawed design choices? WHY?! it just doesnt make sense to me... you can blame time issues and pressure from EA but thats just so much you can blame b4 you start questioning just how qualified are they really when it comes to making big games with such rich lore without messing it up? 

 

the wall of text i gave you all is but a small piece of it. there are many other subjects that i ignored for one reason or another . its just bad design overall and im not saying that as "look at this abomination, this game gets a 0 out of 10" im saying that its just not the optimal thing to do and im glad you can take the little benefits you get from each aspect of the game and get enough goodness to make it not a bad game but this game is not GREAT its just a 6 out of 10 for me.. im not sure WHY and HOW they can warp what this title represented and make it what it is today.. its just not the same, nostalgia or not.. im starting to lose my line of thought over this.. umm.. yeah im baffled.. truly.. 


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#100
lichg

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Ok heres a thing. I recall back b4 i purchased the game reading that my companions might leave me or even betray me based on my choices but i didnt encounter it in the game. Its even in the wiki:

Also according to Mike Laidlaw in an interview with Eurogamer, companions leave the party if approval ratings are too low, similar to Dragon age: Origins, and it is possible to only have one companion remaining in the end. It's also possible for the companion to betray the Inquisitor depending on the choices made by the player.


well despite some characters being the polar opposite of eachother i got everyone to be my best friend with little effort. do choices even matter?