Whatever it is, time travel is stupid.
so bioware trolled us?
#51
Posté 09 janvier 2015 - 07:38
- 9TailsFox aime ceci
#52
Posté 09 janvier 2015 - 07:42
I was also disappointed by a lot of the things they cut out, and all these side quests that had nothing to do with the actual plot, or much of anything really. I mean i don't have much incentive to return a widows ring that templars stole apart from wanting the influence. Nor do i care about finding 22 shards in an area to unlock a magical door, what reason do i have to care? It feels hollow is all i am saying, it honestly feels like things are missing from the game.
I just feel like the area's are grinding area's until you can level up and go back to the main quests. And i HATE grinding.
I wished they pushed the game back rather then rush to release it, i don't blame this on the people working on the game because they did a good job, I blame the upper management for pushing it through, for approving videos of "content" that actually was not content from the actual game,
This with all the bugs around that haven't been fixed as well, that should of been minimised before launch.
- nici2412 aime ceci
#54
Posté 09 janvier 2015 - 07:51
The reason why they changed that is because Leliana is Liara in DA and we can't have Liara 2 getting seriously hurt now can we ![]()
#55
Guest_TrillClinton_*
Posté 09 janvier 2015 - 07:55
Guest_TrillClinton_*
Mike Laidlaw probably didn't know the details of those quests. My theory is he was given the demo and put in front of a camera and he improvised. It made sense to him that we pick Leliana for that because the general mechanic is that we choose an advisor to do stuff. It made sense that the choices are unique to Dorian because the general mechanic is that we choose which companions go with us.
Or maybe those quests were reduced to the critical path, with planned choices cut. Lack of resources.
I'm pretty sure he played through the whole game by then.
#56
Posté 09 janvier 2015 - 08:22
I asked one of the devs about stuff from the demo, just days before the game was released. The dev said those keeps we capture etc, could be used be modified and used for a variety of things. Devs lie. Simple as that.
#57
Posté 09 janvier 2015 - 08:25
I don't think they lied. We change our planned features for our products we're releasing all the time. I think the feature for that purpose is there, though not implemented(and probably will not be).
#58
Posté 09 janvier 2015 - 09:41
There's a character in the Hinterlands that I can meet and if Varric is not in my party at the time, I don't have the chance to recruit her as an agent. So that would count as an option we otherwise wouldn't have.
You talking about the scout girl who was banging that woman mage? Varric is just the easiest way, fi you have "underworld knowledge" you can recruit her yourself.
Infact, having the bonus dialogues from each perk tree will cover this whole system up, you don't need anyone specific at all after this point and you can recruit just about anyone yourself, should the option exist ofc. But that requires 4 perks for dialogue options.... I'd rather spend my points elsewhere and just try to remember who I needed where for recruitment, was just saying the whole "uniqueness" of the system can be removed quite easily ![]()
#59
Posté 09 janvier 2015 - 09:51
Trolled is too kind word. Basically Bioware and EA just bented us over and f***** up the arse but some squeeled from pleasure anyway.
#60
Posté 09 janvier 2015 - 09:57
Now the rest? The rest was probably cut from the game as clean as Luke's arm in Episode V. Plus, the devs need their fan tears, everybody knows game devs need fan tears to survive.
#61
Posté 09 janvier 2015 - 10:41
Bioware makes good games. That's a fact.
The thing is, in the world we live in in order to surivive they HAD to go with EA. We may not like it, but because of that, they can keep making good games.
And DAI is a decent game.
Thing is, I got caught up in the hype. They kept saying they learned from their mistakes, that this time around stuff would be different. That this is the DA game they'd always wanted to make, that choices would really impact your world, etc. etc.
I believed it, knowing full well that every previous game their marketing strategy was lying to their audience. I'd never before really got caught in a hype, but this time around I did.
And due to my own fault of believing them, I was not as happy with DAI as I should have been. Had I not hyped myself up as much with their lies, I would have enjoyed the game much more, instead of waiting for stuff to happen (when I was in crestwood, I kept waiting for the castle to be attacked...).
Thing is, DAI is a great game, but it suffers from all the normal bioware issues which we all knew were coming. The marketing department was just yelling so loud that it overstemmed our logical thinking.
- bugs everywhere
- multiplayer unplayable at the start
- pc community screwed over
- none of the marketing setpieces shown anywhere in game
- weird missing RPG things like storage box, no level scaling, limited customisation, ...
(there's more to dislike for some people but that's usually personal preference)
I for one REALLY learned my lesson. It was a very hard lesson. I actually was a bit heartbroken. But I will no longer join a hype of any game. And especially not believe anything bioware says pre-release.
- Ryriena aime ceci
#62
Posté 09 janvier 2015 - 10:42
Trolled is too kind word. Basically Bioware and EA just bented us over and f***** up the arse but some squeeled from pleasure anyway.
Charming.
#63
Guest_Donkson_*
Posté 09 janvier 2015 - 11:12
Guest_Donkson_*
I certainly "squealed from pleasure anyway".
Sure, it has its flaws, but it doesn't stop me from clocking in many hours... ironically, people on here complain about it so much yet still clock in 100+ hours and post on these Dragon Age discussion forums.
You know it's good when you can be hooked on something you hate.
- Ogillardetta aime ceci
#64
Guest_Donkson_*
Posté 09 janvier 2015 - 11:13
Guest_Donkson_*
And BW has trolled us many times during Inquisition.
*cough* Blackwall *cough* Solas *cough* possibly Sera, if the Andruil conspiracy is true...
- SwobyJ aime ceci
#65
Posté 09 janvier 2015 - 11:20
Oh man I hope that Andruil crap doesn't come true. What next, Iron Bull is actually the son of the Ferelden Frostback?
- pace675 et Elfyoth aiment ceci
#66
Guest_Donkson_*
Posté 09 janvier 2015 - 11:24
Guest_Donkson_*
I reckon.
The only way it's possible is if she isn't actually aware of it... maybe suspicious. That would explain the issue with the Dalish, magic, fade, etc.
#67
Posté 09 janvier 2015 - 12:26
And BW has trolled us many times during Inquisition.
*cough* Blackwall *cough* Solas *cough* possibly Sera, if the Andruil conspiracy is true...
What is the Andruil conspiracy?
#68
Guest_Donkson_*
Posté 09 janvier 2015 - 12:28
Guest_Donkson_*
There's a theory going around that Sera is -- or is possessed by -- Andruil, some elven goddess.
If so... LOL.
- Beomer et SwobyJ aiment ceci
#69
Posté 09 janvier 2015 - 01:43
One word. Marketing. It becomes lethal as sources like Internet emerges.
#70
Posté 09 janvier 2015 - 02:23
I have always said that developers shouldn't release pre-game footage or info until about a month or two before release. Developer's eyes are often larger than their stomachs as the saying usually goes.
They may plan to have lots of great stuff in the game, but sometimes things just don't work, or aren't as fun. Things have to be cut or changed for all kinds of reasons.
Whats the other saying, "Should never watch how sausage is made?" Think that pretty much applies to game design too.
- NM_Che56 et Drone223 aiment ceci
#71
Posté 09 janvier 2015 - 02:23
Amen. Hell, it's the reason I could never enjoy Oblivion back in the day. I bought into the hype and it turned what was an otherwise a pretty good game into a slog fest when I finally got my hands on it. Learned my lesson with that game, and have kept my expectations to a minimum since then. So long as it works and is enjoyable to play, the latter of which I know is subjective, I couldn't care less.
I also bought Oblivion because of it's advertising. I had thought they (bethesda) had gone a more cinematic route (because Patrick Stewart!!)and the story had improved over previous titles. I was displeased.
Some small examples of how your race/class party setup can advance/hinder you but not restrict, nice choices an make for some great replay value when added to alot of other things. but hey im no gonnae sit on the bsn an ****** n moan about how im a lazy bstrd who cant take the time to explore the game
That last part: I think is what a large part of this community is missing. You actually have to out and find the unique encounters. It's not just thrown in your face and made obvious. The game has flaws, of course, but there are many perceived flaws simply because certain content is not laid at your feet, ready to loot. Then people wonder why these games keep suffering IQ drops...
I used to be on that bandwagon, but ME3 pretty much killed that side of me for good. Now I just want the story to be good, and for some minor choices to be available when it comes to extended series. Self contained games that will never receive sequels? Bring on the choices! But with series that have no chance of ever being allowed to die? Yeah, no. I know now it's best to temper my expectations.
My expectations for choice were dropped when I first played DA2. Mainly because I didn't want (or think)choices in ME3 would matter anyway. It was supposed to be final entry, so I figured that Shep was going to die and nothing he did throughout the game would ultimately matter.
Over the years, and through reflection, I have come to realize that many games offer choice as an illusion and that's what SOME people like. Other games offer choice as consequence for later games. Some people like that, too. In a perfect world, though, I would like to see a game that your choices DIRECTLY impact the overall world state. This would be such a complicated process, however, and I have given up on any game being developed like that. It's just not cost effective.
So, while I maintain that wish, I also am realistic enough to understand that there isn't a game in the world that is specifically developed for my tastes and it would be awfully selfish of me to expect a developer to create it.
Dragon Age belongs to Bioware and any direction taken by the series is completely up to them. If they make the next game "Nug Thumping" and make it available for mobile phones, that's their prerogative.
#72
Posté 09 janvier 2015 - 03:10
Just another one of BioWare's many, many lies.
#73
Posté 09 janvier 2015 - 04:20
I don't know how is everyone so cool about all the stuff they cut that was shown in the promos and then later removed. When ME3's ending didn't live up to the promise, it made headlines. This case is not very different.
Because this one IS different? Because people (while being slightly\moderately upset about lack of some features) do not find them important and personal enough to scream about them all over the forums? That only shows that things were cut for a good reason.
People don't talk about the 'ending' because very little people can possibly consider the current end-game world\character state as any sort of 'ending' (which is very likely an intentional thing). I'm not saying that it's a good thing per se, but that's how it is.
People don't miss timed missions and complex Keep strategy hard enough to complain about it, because DA is anything but a 'tactics&strategy game'. Actually, plenty of my fellow players were afraid to get some sort of 'Heroes of Might&Magic' in a DA setting prior to the release.
No burning boats? You can still burn corpses, break magic barriers, fix holes and repair bridges.
No 'choices that matter'? I'm surprised to still see the people complaining about this one, really. Like, what's the difference between siding with Irvin vs Gregoir or werewolves vs elves? What's the point in picking Harrowmont? Within the game itself - none (other than a different set of units during the final battle, which is minor enough to ignore).
In DAI one can:
- set a ruler of the Orlais (one of the options in fact is close to becoming one)
- define the fate of Mages\templars picking one of the completely different world-states.
- define the fate of the Grey Wardens (from an exile and extinction to rebuilding)
- define (indirectly) the new Divine (which are so very different)
Now if those are 'the choices that do not matter' I'm having hard time to imagine those which actually do.
#74
Posté 09 janvier 2015 - 04:23
I certainly "squealed from pleasure anyway".
Sure, it has its flaws, but it doesn't stop me from clocking in many hours... ironically, people on here complain about it so much yet still clock in 100+ hours and post on these Dragon Age discussion forums.
You know it's good when you can be hooked on something you hate.
How are you supposed to know you don't like something unless you play it?
#75
Posté 09 janvier 2015 - 05:06
Because this one IS different? Because people (while being slightly\moderately upset about lack of some features) do not find them important and personal enough to scream about them all over the forums? That only shows that things were cut for a good reason.
People don't talk about the 'ending' because very little people can possibly consider the current end-game world\character state as any sort of 'ending' (which is very likely an intentional thing). I'm not saying that it's a good thing per se, but that's how it is.
*snipped other great points*
This. ME3's ending caused such a controversy because it was the end of the trilogy, of Shepard's story, and potentially the entire game series. Part of the problem was also that it was the direct opposite of things promised in the marketing (saying "the ending won't be choosing between A,B and C" and then having an ending where you do EXACTLY that, choosing between three clear-cut options) and devs' reaction to the complaints (basically, shrugging and going "oh, I guess some fans really wanted their happy ending" when most of the complaints were about the quality and logic of the writing in general, not about its sadness).
I feel comfortable saying that nothing like that has happened in relation to Dragon Age.
- VyseN1 aime ceci





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