Aller au contenu

Photo

Flashfire, Lightning Bolt and alikes


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
stysiaq

stysiaq
  • Members
  • 8 480 messages

Why don't we have balance changes? Some skills are abysmal and I doubt anyone uses them. Take Flashfire, for instance. I don't believe anyone would build AW, Ele or Necro with a 20s cooldown, 300% damage single target skill which has fear/burn effects.

 

Same with Lightning Bolt. Absolutely disgusting skill, and it hurts my feelings because I love lightning-based spells.

 

Does BioWare even like their game? Or care about it?



#2
HeroicMass

HeroicMass
  • Members
  • 3 592 messages
I would say 2 reasons. The bug fixes are a priority and the holidays. I am sure they are on the way

#3
Galaxy_Siege

Galaxy_Siege
  • Members
  • 94 messages

i agree. those two spells seem worthless in every respect for multiplayer. blizzard can join that list as its horribly under powered for anything but routine. need another poison spell or stronger poison effects. the other elemental challenges are reasonably easy if you have the time and a staff of the chosen element. 



#4
BeardyMcGoo

BeardyMcGoo
  • Members
  • 1 384 messages

Man, flashfire was disappointing. I made a necro build with it thinking I could maybe get some kills with it and then it'd spread to other enemies around them, that a single target fear would be a little more helpful, maybe help out some reavers get some crits, boost my damage a little, but in reality, I've seen it spread to others maybe twice, and only once was it worth it. I would've been much better off with terror.



#5
BelnickISMYNICKNAME

BelnickISMYNICKNAME
  • Members
  • 196 messages

Why don't we have balance changes? Some skills are abysmal and I doubt anyone uses them. Take Flashfire, for instance. I don't believe anyone would build AW, Ele or Necro with a 20s cooldown, 300% damage single target skill which has fear/burn effects.

 

Same with Lightning Bolt. Absolutely disgusting skill, and it hurts my feelings because I love lightning-based spells.

 

Does BioWare even like their game? Or care about it?

cast lighting and let your friend shoot him with a bow and insta kill the target :P
lightning bolt for solo is not good I agree



#6
Wraggly

Wraggly
  • Members
  • 25 messages

A few of the weaker abilities could be potentially solved if they just had shorter cooldowns and costs.  The following is just a collection of things that've been on my mind.

 

- Flashfire is a swish 16 second fear, but unlike grasp, has no group component, and a longer cooldown, despite slightly better damage.  Maybe if it had a cooldown on par, or if fear was harder to break, it would be comparable.

- Lightningbolt is a single target nuke that's really swingy, 200-1000% damage. 2-10 second stun. If it had a cooldown comparable to winters grasp it would actually be worthwhile, hittings sometimes a bit harder, just without aoe. Discharge is also a better combo than Shatter.

[Note: Flashfire, LightningBolt, Winters Grasp, are all essentially single target status abilities of the different elements, why they haven't been balanced as such i don't know]

- Blizzard seems weak, but 150% damage a second for only 5 mana/second is one of the best "field" spells in the game, and considering the chill/freeze/frost armor perks of the necro it is actually amazing.  it can also be re-positioned easily and with Death Siphon lasts forever

- I'd love to see ring of pain get an upgrade to it's damage, to maybe 30%, so that 50 stamina would at least see 150% damage.

- I'd like Caltrops to do considerably higher damage (considering it's bow damage, and that it only procs as they move) to maybe 50% a second. Or to be a proper field, do 20% a second while enemies are in the field.

- Knockout Powder is considerably worse than written, I'm not sure how it could be improved.

- Blessed Blades needs a rework, why does it do less than the horn, when it's in a limited area. Give everyone in the area heal on kill as well or something would be swish, especially since that would make bodyguard more viable.

- Mind Blast/Dispel would be good if their upgrades were just fixed.

- Combat Roll is easily the WORST evasion ability in the game, and is on classes that desperately need those slots for other abilities. Have it deal damage or knockdown someone you roll through, or well anything really.

- Elemental Mines are great except that 90% of enemies hit only 2-3 of them, If they could be thrown in an even circular patch like caltrops they would be much better to place.  I'd also love for the upgraded version to throw poison ones which would work nicely with explosive toxin.

- Parry....just why, couldn't it also stun or something, or send you into stealth, or remove threat, or fling them back or SOMETHING

- Spike trap, I would love for it to be more like the shitty bear traps from origins, and have it hold someone in place for a few seconds.  As it is it's damage is mediocre, and being able to place it in stealth seems irrelevant.

- Whirlwind, if it's upgrade could let it break block that'd be nice, or even if it could deflect arrows like Spirit Blade (Just not send them back, maybe just stop them hitting), just something that could justify continuing to spin.


  • stysiaq, Black Mambo et caino221 aiment ceci

#7
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages

Yeah. Especially the mana cost is stupidly high. (Winter's Grasp also is this way, though the spell itself is slightly better than those other two.)

 

I think mana cost buffs would be a good start, and then perhaps something else if needed. A mana cost reduction on Lightning Bolt would actually be a big deal, because you could self-detonate Discharge combos on Elementalist without needing a completely full mana bar + wait time. Although I really don't see a way to make Flashfire relevant in MP outside of a pretty major overhaul, as every class that has access to it has multiple better options.



#8
Wraggly

Wraggly
  • Members
  • 25 messages

Flashfire could add a powerful burn component, either in AOE or single target.  For the necromancer that's some spreadable fire, for the elementalist its just choice, and for the Arcane Warrior it could easily be some extra sustained damage for shielding.



#9
stysiaq

stysiaq
  • Members
  • 8 480 messages

cast lighting and let your friend shoot him with a bow and insta kill the target :P
lightning bolt for solo is not good I agree

 

Keeper and Elementalist have half a dozen better choices for that skill slot.

Lightning Bolt is killed by cooldown first, mana cost second.