I understand that the specializations makes sense to each character
but does anyone miss a tree that tailored to the party members experiences or their personal lore?
Alright sure the whole merrill is an outcast deal as a description is a bummer but it gave the tree more life.
okay, sure maybe not have a skill or bonus for disapproval/approval but still would have been nice O:
and to balance it out in future games the party member would get point personal skill point in the tree every 4-5 levels and 1 more for their personal quests but you'd have like 8 - 10 or so skills in the tree.
maybe next time





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