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14 réponses à ce sujet

#1
Xeneize

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How to make them walkable? I'm trying to create a bridge with placeable steps the way up a mountain, but for some reason I can't seem to make them able to be walked. I've tried it all. I've tried to add walkmesh helper too but it is clear I am doing something wrong.

 

Any help would be appreciated.



#2
PJ156

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Post some screens of the issue if you can, that will help us to understand the problem and give you a specific answer.

 

PJ



#3
rjshae

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Was your bake successful? If you look at the walk mesh grid, does it show a walkable path up to and across your walkmesh helper?



#4
Xeneize

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Usually works when I adjust the size of the walkmesh helper of my placeable, such as stairs, beneath ground. But somehow I am not able to make it work.



#5
rjshae

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Usually works when I adjust the size of the walkmesh helper of my placeable, such as stairs, beneath ground. But somehow I am not able to make it work.

 

The grid square won't bake? Or do you mean something else?



#6
Xeneize

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I put a placeable stair, I then surround it with a walkmesh helper. I make it big enough to cover the size of the placeable, then when I bake, save and test, it doesn't work. I've tried for hours. I don't understand how to do this, considering that when I used a walkmesh helped to help with the City Barracks original building to get up on the stairs that come with it, worked pretty well.

 

Alas when I try to paint my own placeables the walkmesh helper won't help.



#7
rjshae

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Still not clear what you mean by "it doesn't work", so I'm left guessing.

 

Did you make the placeable an environmental object before the bake?



#8
Tchos

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In addition to the placeable stair needing to be an environmental object (or having "walkable" ticked in its properties) if you want to use a walkmesh helper to override it, you should also make sure there are no other placeables overlapping that area, even if they're below or above the surface.



#9
Xeneize

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So the placeable needs to actually be an environmental object to work with Walkmesh Helper?



#10
rjshae

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Environmental (or walkable) objects get ignored for the purpose of baking a Walkmesh.



#11
Tchos

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If you don't, then the walkmesh embedded in the stairs will be "fighting" with the walkmesh helper, and your results can be unpredictable.


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#12
Xeneize

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Video coming of how I do this so you can see clearly what I might be doing wrong.



#13
Xeneize

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http://xenavmedia.vi...b073ded5afc.flv

 

This is what I'm doing. Let me know what might be the problem please?



#14
Tchos

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So, in the video, I saw you put a flat walkmesh helper at the bottom of a set of stairs, the latter of which seems to be a placeable, because it baked with its own walkmesh ignoring the flat walkmesh helper which would have simply made you walk through the staircase as if they weren't there, and when you baked it, I saw it successfully create a walkmesh going up to the top.



#15
andysks

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The stairs you try to bake there, have their own walkmesh. Putting them on place and baking should make the bake able to climb on top and walk on the wall. If that's your purpose, you don't need a helper there. Only good aligned edges with the next walkable part where the wall connects.


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