Bioware is EA uts a studio of EA's a division....so no matter if you blame bioware or ea your blaming EA....at-least they haven't change bioware's jame to EA Canada yet.
Do people still hold EA responsible for what they consider to be DAI shortcoming ?
#51
Posté 09 janvier 2015 - 10:53
#52
Posté 09 janvier 2015 - 11:12
I think the game is fine.
It is. People are just looking for issues now and are mad that this game has received far less rage than DA2
#53
Posté 09 janvier 2015 - 11:12
#54
Posté 09 janvier 2015 - 11:15
Game development is a slow process.
You try to shoot an complex arrow at a moving target and if you don't quite hit, it's three years before you shoot again.
There are parts of the game people love (the bits people discuss less)
and there are parts people like less.
In the next game I image some of those things debated will be improved,
just like the concerns about limited environments and companion crafting were addressed this time.
DA2 had features compensating for DAO
DAI has features compensating for DA2
DA4 will have features compensating for DAI and will doubtless trigger its own list of 'concerns'.
It's a shame that the reality of this process is accompanied by so much whining amidst the constructive debate.
- Nimlowyn aime ceci
#55
Posté 09 janvier 2015 - 11:17
A point I'm trying to make here is: When Bioware makes e.g. dialogues cinematics people complain, when thet don't, people complain. And when people get an open world, people complain. It just seems unfair that whatever Bioware does, it seems it is wrong....
Not the case. Yeah people will always complain about one thing or another. When you play a game and you love it you just don't want it to change a bit. But they keep changing, so yeah, people will complain. So see my case here, I'm just about 1~2 year late into Bioware considering you, I started playing their RPGs in the end of 1999. I never spent time in these forums, or the old ones, complaining about a Bioware game. Some I loved, some I disliked, but never hated. Inquisition is the first game to make me want to die, literally. Inquisition is striped of everything that made me love Bioware RPGs since 1999.
But since I spread my hate for this game every day and every night, thin I have never done before in my life, never a game awfulness hurt me to this point, I will give you a summarized version since you compared it to BG1: Imagine BG1 with no stat distribution, action (button smashing) and not tactical combat, maps one hunderd times bigger, with a hundrerd more times fetch quests. It is kind of what Inquisition is. If in BG you spent 5 hours between one story mission and the other, in Inquisition you can spend 20, 50 or even a 100 hours between story missions (if you don't plan your playthrough beforehand you may finish the game in the first 20 hours while still having 75% or more of the maps to explore and quests to complete).
Problem with Inquisition is: Too big with not enough content (also dumbed down for consoles).
If the whole BG series was as big as half of Inquisition I would probably skip it. I mean it. Inquisition is bigger, more time consuming, and INCREDIBLY more boring and tiring than the whole BG series.
#56
Guest_Imanol de Tafalla_*
Posté 09 janvier 2015 - 11:23
Guest_Imanol de Tafalla_*
All the publisher does is set the deadlines. And seeing as how EA let Bioware delay it multiple times, whatever shortcomings DA:I had (Which are very little IMO) are entirely on the heads of the developer and not the publisher.
#57
Posté 09 janvier 2015 - 11:28
DAI isn't rushed but its a game that Bioware is sort of working at 75 % capacity of what they can do. They havnt really let go of the leash and gone mad with the storytelling. DAI is a "safe" bet.
#58
Posté 09 janvier 2015 - 11:49
Not the case. Yeah people will always complain about one thing or another. When you play a game and you love it you just don't want it to change a bit. But they keep changing, so yeah, people will complain. So see my case here, I'm just about 1~2 year late into Bioware considering you, I started playing their RPGs in the end of 1999. I never spent time in these forums, or the old ones, complaining about a Bioware game. Some I loved, some I disliked, but never hated. Inquisition is the first game to make me want to die, literally. Inquisition is striped of everything that made me love Bioware RPGs since 1999.
But since I spread my hate for this game every day and every night, thin I have never done before in my life, never a game awfulness hurt me to this point, I will give you a summarized version since you compared it to BG1: Imagine BG1 with no stat distribution, action (button smashing) and not tactical combat, maps one hunderd times bigger, with a hundrerd more times fetch quests. It is kind of what Inquisition is. If in BG you spent 5 hours between one story mission and the other, in Inquisition you can spend 20, 50 or even a 100 hours between story missions (if you don't plan your playthrough beforehand you may finish the game in the first 20 hours while still having 75% or more of the maps to explore and quests to complete).
Problem with Inquisition is: Too big with not enough content (also dumbed down for consoles).
If the whole BG series was as big as half of Inquisition I would probably skip it. I mean it. Inquisition is bigger, more time consuming, and INCREDIBLY more boring and tiring than the whole BG series.
I would have loved that personally when it comes to map exploration. That was my favourite part of BG1 especially the map sidequests that were very well done. More please. That said, on another thread I talked about BG1 having a unique quest type that most newer RPGs lack inckuding inquisition: "The trap/surprise quest" which BG1 was full of to the detriment of the player (a good thing).
Basically your main complaint is too much content, which isn't a complaint and really, there's about 2-3 collection (fetch/exploration) quests per map and about 1-3 other fetch quests, 1-3 main plot related main quests, the rift closing/area dominance/landmark quests and about a half dozen other quests per map. Not to mention dynamic respawns and requisitions. Also killing a target, rescuing an NPC, taking over a camp or anything else that entails going from point a to b and back to a is not necessarily defined as a fetch quest. It's a quest. I never found myself running bread and lockets back and forth across a village a dozen times in DA:I. Instead the problems I usually have with fetch quests and collections are solved in their implementation ingame. The size of the game really shouldn't be an issue, since you can play all the collection/fetch quest content after you beat the game. You are still able to play the main plot rather quickly within 20-30 hours, if you only focus on main sidequests and gathering the minimal power needed to pregress they main quest.
I spent 200 hours playing my first DA:I playtrhough and loved about 150 hours of it (other 50 hours was me farming fade touched silverite, t3 mats, t3 schematics etc.) ![]()
Then after you beat the game you can go back and do the rest, if you want, at the pace you want.
Also the content isn't dumbed down because of consoles. If "dumbed downed" it's mainly because of issues with voice acting.
#59
Posté 09 janvier 2015 - 11:57
No...
It's clearly the fans fault...
#60
Posté 10 janvier 2015 - 12:07
Sometimes I wished I had enough money to own the company that merged with Bioware. I would give them a surplus in their paychecks. I would ask them to focus on choice's that make a difference in a game. I would actually care instead of looking how much money I would be earning. Of course I could voice my support what the companions should be. The romances. Maybe press them to resolve the Morrgian storyline.
I know Bioware can be so much more then it is sometimes. I know we can get the same kind of orgins game that we got several years ago with companions just as interesting as Morrgian.
#61
Posté 10 janvier 2015 - 12:59
I could see it with DA2. It released only a year after DA: Awakening, and I reckon Awakening was big enough to warrant most of the team's time given its nature as almost a stand-alone game (20 to 30 hours worth). Furthermore, DLC for Origins was released up to September 2010, only 6 months before Dragon Age 2. So at best, Bioware only had about 12 months on Dragon Age 2 with their team at full capacity (i.e. post Awakening release) and I can see that tight time frame perhaps being EA pressuring them to capitalize on Origins' success.
Not this time, though. They spent nearly 4 years on Inquisition and had a major one year delay. I'm pretty sure EA had little to do with what were clearly design choices in this game. Could Inquisition have been better if they had more time? Well, yeah, but that can be said for anything. A perfect game, afterall, is one that never sees a release date. More time on Inquisition may not have been financially feasible for both BioWare as well as EA.
What I personally believe is that BioWare got tunnel-vision regarding the criticism DA2 received about its repetitive dungeons. They fixed that problem exponentially (literally overkill), but that very fixation diverted much of their attention from factors that they normally do not struggle with.
#62
Posté 10 janvier 2015 - 01:09
Also no paid DLC at all so far and supposedly upcoming free content expansions of whatever shape or form for single player is very atypical of an EA/Bioware product.
Kinda sucks that their new Austin-made IP Shadow Realms is getting retooled to be integrated with Origin and etc. but that's another story.
#63
Posté 10 janvier 2015 - 01:26
I don't blame either one, I can say this however that there is nothing that suggest that EA has in some way rushed DAI like they did with DA2 and ME3. there you can actually see, feel and even hear that the games were rushed.
DAI isn't rushed but its a game that Bioware is sort of working at 75 % capacity of what they can do. They havnt really let go of the leash and gone mad with the storytelling. DAI is a "safe" bet.
Reading between the lines, I suspect customising Frostbite 3 for Dragon Age was a significantly larger ask than anyone is crediting.
Frostbite 3 couldn't handle 4 legged animals even or key combat and game mechanics central to Dragon Age.
If EA contributed anything to the process it is the use of DICE's (EA's) Frostbite 3.
BioWare had to learn to walk again using a new engine and after the release of ME3 a 'safe bet'
(which includes cutting more complex content I bet the devs would have ideally wished to retain)
was probably the only bet on the table.
I'd treat DAI like ME1 - DA4 will be more refined.
#64
Posté 10 janvier 2015 - 02:59
It is. People are just looking for issues now and are mad that this game has received far less rage than DA2
I disagree, the game isn't "fine" at all.
My first playthrough was abandoned at 60+ hours because of dialogue bugs in Cassandra's love scene that freeze the game. Reloading several times did not help, so I can only assume the romance I was most interested in is no longer available to me.
On my second playthrough, more dialogue bugs caused me to miss fully half of the conversations at Adamant, a key part of the game. Add to this the numerous bugs in lesser conversations throughout the game.
The warrior 2-handed tree is badly broken. Both Templar and Reaver specs have bugs in them.
The Ice, Lightning, Necro and Rift mage trees all have at least one bug in them, if not more. That's 4 out of 7 trees. Rift is particularly bad, more than half the time Pull of the Abyss throws the enemies directly at me when it ends!
These are just the things I've encountered personally and all frequently enough that they should have been easily caught in playtesting.
I like this game, I really do. I have some gripes about design decisions but that's all up to personal preference. But the vast amount of bugs leave me feeling like I've only got half a playable game here. If the bugs get fixed, I'll call it "fine." As it is, no.
#65
Posté 10 janvier 2015 - 06:48
#66
Posté 10 janvier 2015 - 07:01
I think EA put a lot of pressure on BW to make a very profitable game. I think in doing this BW made the decision it was more important to garner new players than to give the old fans of DAO & DA2 the game they deserved, They knew most of the old fans would buy the game just out of loyalty and new fans would like how its similar to other successful games. And this (as far as sales) seems to have worked.
I really like DAI but its all style over substance. Its feel empty, mechanical and emotionally void (for the most part) of all the good things we liked about the previous games. (You can read my take on this by clicking the link in my signature on why DAO is still better).
I blame the stock holders of EA. They don't care for the customers at all other than that we give them our dosh and shut up.
#67
Posté 10 janvier 2015 - 07:58
I hope people aren't. Many of the things people have problems with are a result of BioWare decisions.
You don't want to start sounding like Obsidian fanboys. I-It's always someone else's fault!!
#68
Posté 10 janvier 2015 - 09:58
I don't think there's any question the folks who don't like DAI also don't like EA. And really, it's probably not without reason, since most likely EA is the reason for the radical change in direction from DAO to DAI. I like DAI so I don't mind that change in direction, although I do wish the combat could've been a bit more like DAO, but if I didn't like DAI I probably wouldn't be happy with EA right now either
. But since I do like DAI, I also like EA and it's pretty clear that the folks that don't like DAI are in the vast minority, as it's quite the awesome game. Plenty of room for improvement of course, a game of its scope would naturally have plenty of ways it can be improved, and hopefully that'll happen via DLC, but it's the Game of the Year because of the massive amount that it does right, and does extremely well. So I think most folks are pretty happy with EA right now
.
- SofaJockey et blahblahblah aiment ceci
#69
Posté 10 janvier 2015 - 11:34
I don't think there's any question the folks who don't like DAI also don't like EA. And really, it's probably not without reason, since most likely EA is the reason for the radical change in direction from DAO to DAI. I like DAI so I don't mind that change in direction, although I do wish the combat could've been a bit more like DAO, but if I didn't like DAI I probably wouldn't be happy with EA right now either
. But since I do like DAI, I also like EA and it's pretty clear that the folks that don't like DAI are in the vast minority, as it's quite the awesome game. Plenty of room for improvement of course, a game of its scope would naturally have plenty of ways it can be improved, and hopefully that'll happen via DLC, but it's the Game of the Year because of the massive amount that it does right, and does extremely well. So I think most folks are pretty happy with EA right now
.
It certainly isn't my GOTY (I find Icewind dale Enhanced edtition of all things to have better AI and combat ! ) But I don't blame EA, even if EA where pushing for a million changes, it was Bioware who accepted the deal in the first place.
#70
Posté 10 janvier 2015 - 11:43
I may partly blame EA on picking poor partners for making and selling the Inquisitor's Edition (which I luckily didn't buy) and all the quality and availability issues associated with it.
As far as the game itself is concerned, I'm pretty sure all the credit (and blame) for the design decisions and execution thereof goes right to BioWare.
#71
Posté 10 janvier 2015 - 12:04
This much is clear: DA:I is not the game Bioware set out to make. It may be that the change in direction was internal to Bioware, but since fanes of Bioware obviously like Bioware (they are fans after all) it is more palatable to lay the blame at the feet of EA.
#72
Posté 10 janvier 2015 - 12:09
The game had the content and the polish that shows it did have enough time in the development cycle
Was clearly bioware's decision to shift the game into such an open enviroment
liked the game, but my issues such as shift from central story missions to more open side quests can't really be pointed at here
#73
Posté 10 janvier 2015 - 12:56
Oh look it's the typical "This game didn't live up to my expectations , I want my 60$ back" thread.
#74
Posté 10 janvier 2015 - 01:29
I blame both, am I not merciful?





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