Shoving this in here, since I got a PM about Balance and the Song and making a new thread seems like unnecessary clutter.
Shoving this in here, since I got a PM about Balance and the Song and making a new thread seems like unnecessary clutter.
Okay, can I speculate?
I would like to talk about the most personally aggravating part of DAI. What the hell was Corypheus doing to the Divine in the Temple of Sacred Ashes? Why did he need her? What would killing her bring him? Corypheus seems lackluster on the surface, but he's actually painfully pragmatic. I can't imagine him killing the Divine simply as a scare tactic. He had to have a reason. Now it could be that Corypheus recognized the Divine as a focal point of the Chant of Light (Song of Power) and that by killing her as a ritual sacrifice he meant to rend the Veil enough to enter the Black City. That seems to be the most obvious answer. So what went wrong?
I just had a kind of horrible realization.
To preserve balance, there are times when Order, too, must be preserved.
I... yikes. I think after working with Mythal to incite the Andrastean rebellion, Solas may have realized the pendulum was swinging too far in the other direction. He may actually have been the dark force corrupting Maferath through his dreams, driving him to betray Andraste. There was never any external counter-influence from Elgar'nan. It's possible. It's entirely possible. The historical codex nudges us toward this point: Andraste is betrayed at precisely the time when Tevinter would be willing to grant the largest concessions, the most land, and yet still ensure that land be stable and governable. Not an accident, it suggests. Planned.
Dirthamen bends the ravens Fear and Deceit to his will. He uses them as tools within the Fade. Consider then the suspiciously-named Canticle of Silence, from Mythal's perspective:
Jesus there should have been a potato at the end of that post
Did I lose you somewhere? If so, ask. Will explain.
Corypheus clearly represents the Fade here. After all he was one of the original Tevinter Magisters. Thus he is the Husband.
The Divine represents the People and their connection to each other and the Earth. She is the focal point of the unifying song of the Chant. So she would be the Wife.
Then we have the Inquisitor. Now she/he walks in at the last moment and the Divine recognizes them and tasks them with the charge of "run while you can, warn them". Then she "gives" them the orb. If the orb is truly a creation of Mythal and it recognizes the Divine as role of "the Wife", then it would make sense that it would latch onto the Inquisitor and bestow the power upon them. This would make the Inquisitor the Lover.
It does make me wonder though. Why did Solas give the orb to Corypheus? Did he think that he would be the beneficiary of the spell? Did he think that it would only latch onto him, because last time he was in the role of the Lover?
Now that I've chewed this over a bit, I think you're right. Looking at the events that happened at ToSA through the filter of the triad could go a long way toward explaining not only why the Divine's sacrifice was required, but why the Inquisitor's interference caused the attempt to go so horribly, spectacularly wrong.
Corypheus, of course, represents Will. The Divine: Option. At the beginning of the scene, there is no triad: his Will alone is the determinate factor for the ritual. The Divine is held, unable to resist, and all others in the room are under Corypheus' direct control. The moment the Inquisitor enters, however, the triad is set and the potential for powerful change falls into place. Taking advantage of Corypheus' momentary distraction, the Divine knocks the orb from his grasp towards the Inquisitor, who instinctively picks it up. The parallels may not be perfect, but the basic intent is there: the Wife turning from the Husband to the Lover.
This is where the game gets a bit meta. At various points in the story, it's strongly hinted that the DA universe is an onion whose outermost layer is our own reality- and critically, this is the moment when the Inquisitor's Will is subsumed by the Player. Through the veil of the computer screen, the player is drawn into the fade that is the game and literally Anchored to the character of the Inquisitor. From that point on, the Inquisitor (as an entity within the game world) has no Will of her own: the player is an overwhelmingly powerful source of Will acting through her. The Inquisitor retains some limited semblance of self and agency, but critically (from the standpoint of Will and magic) her choices are our choices. It is the Player's decisions, not hers, that shape the world of Thedas.
This is what Corypheus did not, and could not have, forseen: an external source of Will from outside the realm of Thedas itself completing the Triad. Additionally, the player is a source of Will more powerful and absolute - far more real - than could be conceived of within the confines of the game world. The formation of an Anchor binding the Inquisitor to the real-world Player utterly obliterates the initial Will (or intent) of the ritual, with disastrous effect.
So: in a way, the Player, violently and unknowingly interjected into the DA universe, might be considered the ultimate cause of the explosion at the Temple of Sacred Ashes. @w@ It's an an interesting thought, at least... even if it turns out not to be the intended explanation.
I really really love your post on the eternal symphony. This is basically the core of every great story. In a sense it is the ONLY story that mankind has told over and over through the centuries and in all corners of the earth. The agents in the stories have different names but it is the same story. If there is such a thing as a universal truth (quite literally), then it is exactly this. The story of order and chaos and our struggle to create harmony. Solas' pain is the pain of mankind. The desire to keep harmony, a middle ground between the perfect divine order that we can never achieve (or regain) and chaos on the other end. Even though chaos is probably more gray already. True black would be a form of order in which everyone plays to a tune they do not like. The song of the blight, as you pointed out. There are two kinds of order. A good one where everyone is happy to be a part of, let's call it divine order again. And mankind's own idea of an order by people who see themselves as gods. One imposed by man on man. But maybe let's just put that under chose since the dark kind of order disrupts the "natural" order/song.
<snip!>
These questions are as old as mankind of course and the basis of all religions. Dragon Age simply spins their own fantasy version of it. There is a big focus on the idea of a collective subconscious. A suggestion that we really are connected to some sort of higher power. Again, very religious. Mass Effect was all about that too but with a strong focus on false prophets and the extinction of humanity by surrender to whispers of evil. The end of free will. The reapers as the blight. The reapers as a insidious force that uses our desire for harmony against us. The promise of utopia through synthesis. To finally put sn end to our weary struggle, but in the end this utopia is death.
(Sorry this got so long again!)
Well said! ^w^ And thanks for that- it's kind of comforting to hear that this makes sense outside my own head.
One quick note, just to add a bit to the overall theory. Silence is another concept that should probably be addressed in terms of the Song. It seems, conceptually, to map at least in part to the Void: a place outside and separate from the Song of Creation, of ultimate non-being.
From a physics perspective however, it's worth noting that silence can be achieved in a second way: two inverted, diametrically opposed waves which cancel each other out.
Dumat, as the Dragon of Silence, has a likely Pantheon counterpart in Dirthamen, God of Secrets. And the connection between this latter type of silence and Solas is not entirely coincidental, I think. Silence would be a representation of perfect balance between two inverted Wills, only thrown out of harmony if one or the other were to increase in pitch or amplitude.
This is a tempting analogy in itself for Blight, and how it works to overpower and "drown out" the individual Song of blighted beings, eventually forcing their physical form itself to reflect the louder Song- but I'll leave it at that for now, since this line of thought dovetails into how all of this seems to work in terms of the mortal races of Thedas, which is a pretty big topic: why certain races seem able to "harmonize" while others are subsumed, and how we might be able to loop back and use the idea of their creation as the intersection of Possibility and Will (Fade-Shadow and Blood) to help explain the inheritance of magic, the Quickening, etc.