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Magic, The Triad, and What Solas Will Do Next


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#26
madrar

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Shoving this in here, since I got a PM about Balance and the Song and making a new thread seems like unnecessary clutter.  

 

First, trying to conceive of Order and Chaos in musical terms is a good place to start, since the heart of everything is the Song of Creation, living fabric of the game universe.
 
Imagine a symphony orchestra, led by a single conductor: the Maker.  The (theoretical) original Song of Order is exactly that.  Every player plays the same melody.  It is simple.  It is pure.   There are no harmonies, and no improvisation.  The Song shapes what is, and the conductor exercises full control over every note and tempo change.
 
Note that the blighted Song is also exactly that.  It promises a return to perfect Order, but under the control of a new conductor -a new Maker.  Hold that in your mind, because we’ll come back to it.  The important takeaway is the idea of Order as the first Song, the one that defines the original state of creation and impetus for revolution in the pre-veil world.  This is the time before the Fall, the time of the true Sun’s dominion, when everything sang the same.
 
On the other end of the spectrum is Chaos: utter dischord and dissonance.  Each member of the orchestra is free to choose their own tune, regardless of how their particular melody might conflict with songs being played around them.  Not only is no coherent music created from the whole, but such Chaos doesn’t even exalt the individual musician, despite her complete agency and control, because the potential beauty of each player’s song is lost in the cacophony of the rest.  The forces of Chaos aren’t represented by any one united faction in game (which should come as no surprise, being what it is) though I suspect Andruil and some of the Red Jenny-esque elements of the Forgotten Ones may have come close to actively pursuing chaos for chaos’ sake. 
 
So we have Order and Chaos.  Black and White.  
 
Now we turn to Grey.
 
Musically, Grey is harmony.  It’s neither the single, immutable Song of absolute Order nor the cacophony of Chaos, but a joining of individual melodies in a deliberately shared and orchestrated experience.  Each player relinquishes a small part of their agency:  not to a single all-powerful conductor, but to each other.   It’s a contract of compromise, freely entered, that allows the creation of a Song greater and richer than each player’s individual contribution would be on its own.
 
It is no coincidence that this is precisely how Solas describes the magic of ancient Elvhenan.
 
Solas:  “Some spells took years to cast.  Echoes would linger for centuries, harmonizing with new magic, in an unending symphony.   …It must have been beautiful.”
 
This is immortal Elvhenan in its earliest days, when members of what would become the the elvish Pantheon would have stood first among equals, if they were acknowledged at all.   It describes Solas’ ideal society, the one he desperately wants and is willing to sacrifice for, yet does not believe can persist.  Over and over, he has seen that slowly, inevitably, groups are driven to play ever louder and more stridently, desiring their particular melody to be heard above others, drowning out the rest until the cycle must be reset by violent removal from the Song.  
 
This is Solas' purpose in the DA universe.  It is his great duty, his burden.  
 
As I touched on in the OP:  there is a deep, fundamental connection between choice and magic in DA.  They are, in theory, one and the same: the intersection between Option and Will, the power of the individual to literally change the world around them, in game and out.   Solas’ primary concern is the restoration and maintenance of Balance, because balance is what makes the exercise of free will (–choice–) possible. 
 
In this, his objectives are largely aligned with Mythal’s: she offers the world guidance, not command, but the side he’s actually on in terms of the great War is that of the individual.  That includes you, the player.  His cause is the defense of individual agency, of sentient beings’ ability to choose for themselves. The fundamental evil that he identifies in the blight lies in what it steals from the infected: free will.  Choice.  The blight is a direct, overwhelming threat to the balance that exists at the heart of the DA universe.  
 
Although he places himself in direct opposition to the (false) Sun in this, that doesn’t necessarily mean that he is the Earth’s vassal.  Remember his reaction if the Inquisitor drinks from the Well, and why he is so adamant that he will not.   The Blight overpowers individual Will directly, but the guarantee of its free exercise is also taken by the Well.  A measure of agency is the price of the power it holds.   Like Mythal’s interaction with the mortal world in general, the Well’s power is largely limited to subtle influence and guidance- it speaks in whispers, not shouted demands- but as we see in the Inquisitor’s actual encounter with Flemyth, the drinker’s ability to exercise free will is still ultimately at her mercy.   You may act as you like… until she chooses not to let you.  
 
That is why balance is necessary.  That is why Solas is necessary, as its ultimate advocate and protector. 
 
(As an aside, it is also why he finds the concept of binding Cole so repellent- even if he is the one holding the leash.)
 
A noble purpose, certainly.  But it would be a disservice to Solas’ character not to immediately follow with the list of sins he has committed in its name.  At the Temple of Mythal, he mentions an old saying of his people: “the healer has the bloodiest hands”.  That's certainly an apt metaphor, as there's little doubt he has spilled more blood in service of this cause than any other single entity in the history of Thedas.
 
The blood of the Sun, before the Willing Fall from Eden.  The blood of countless elves during his failed rebellion in ancient Arlathan, compounded during the successful one, and in the apocalyptic slaughter of the civil war that followed.  All who sacrificed their lives for the Andrastean rebellion, and have died in the name of the Chantry since.  The blood of every man, woman, and child killed by darkspawn since he set Corypheus on the path to freeing him as “Dumat” to begin his work anew.  
 
He carries the weight of these necessary deaths – millions of them- because without the preservation of free will and choice, there is no purpose to life itself.   Peace at such a cost would be no different than defeat.  
 
…and so he fights.  
 
*rests her head in her hands*
 
This got away from me a bit, but that's my take on Solas, behind his masks.  This is who he is: the healer with bloody hands.  He is not perfect, but he is Good- even when he does not believe it of himself- and I care about the character in a kind of fierce, desperate way for that.
 
Anyway.  If there’s a chance his Maker watches over these boards: thank you.   Mordin will always be my hopeless LI crush and favorite of Your Children, but you (and those who collaborated with you) have done amazing, masterful work in crafting Solas.   I believe in his cause, as every sentient being must, and can’t wait to see what he does next.  

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#27
llandwynwyn

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Okay, can I speculate?
 
 
I would like to talk about the most personally aggravating part of DAI.  What the hell was Corypheus doing to the Divine in the Temple of Sacred Ashes?  Why did he need her?  What would killing her bring him?  Corypheus seems lackluster on the surface, but he's actually painfully pragmatic.  I can't imagine him killing the Divine simply as a scare tactic.  He had to have a reason.  Now it could be that Corypheus recognized the Divine as a focal point of the Chant of Light (Song of Power) and that by killing her as a ritual sacrifice he meant to rend the Veil enough to enter the Black City.  That seems to be the most obvious answer.  So what went wrong?


The temple was an elven site, you can find Mythal's mosaics hidden there in the final fight.

#28
madrar

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I just had a kind of horrible realization.

 

To preserve balance, there are times when Order, too, must be preserved.  

 

I... yikes.  I think after working with Mythal to incite the Andrastean rebellion, Solas may have realized the pendulum was swinging too far in the other direction.  He may actually have been the dark force corrupting Maferath through his dreams, driving him to betray Andraste.  There was never any external counter-influence from Elgar'nan.  It's possible.  It's entirely possible.  The historical codex nudges us toward this point: Andraste is betrayed at precisely the time when Tevinter would be willing to grant the largest concessions, the most land, and yet still ensure that land be stable and governable.  Not an accident, it suggests.  Planned.    

 

Dirthamen bends the ravens Fear and Deceit to his will.  He uses them as tools within the Fade.  Consider then the suspiciously-named Canticle of Silence, from Mythal's perspective:

 

The Old Gods will call to you,
From their ancient prisons they will sing.
Dragons with wicked eyes and wicked hearts,
On blacken'd wings does deceit take flight,
The first of My children, lost to night.
 
Occam's razor.  It fits: the cyclical pattern of alliance and betrayal through the ages with Mythal at the center. Solas' position a darker grey than I'd imagined, but still.  Should have expected that.  Seemed too good.  Still is, in the larger picture, where we have to judge him.  Always the larger picture.  
 
*rubs her temples*
 
Having trouble puzzling out any possible end to the dance, though, something final that would let him rest.  It doesn't end.  It can't.  
 
An eternal partner and ally, at least, in Lavellan?  (-if Anchor is indeed restoring her connection-) Someone to share the burden, the calculus of death?
 
Ugh.   Nothing to do but crawl under the blankets and wait for DLC.  


#29
MoonDrummer

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Jesus there should have been a potato at the end of that post

#30
madrar

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Jesus there should have been a potato at the end of that post

 

Did I lose you somewhere?   If so, ask.  Will explain. 



#31
Kappa Neko

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I really really love your post on the eternal symphony. This is basically the core of every great story. In a sense it is the ONLY story that mankind has told over and over through the centuries and in all corners of the earth. The agents in the stories have different names but it is the same story. If there is such a thing as a universal truth (quite literally), then it is exactly this. The story of order and chaos and our struggle to create harmony. Solas' pain is the pain of mankind. The desire to keep harmony, a middle ground between the perfect divine order that we can never achieve (or regain) and chaos on the other end. Even though chaos is probably more gray already. True black would be a form of order in which everyone plays to a tune they do not like. The song of the blight, as you pointed out. There are two kinds of order. A good one where everyone is happy to be a part of, let's call it divine order again. And mankind's own idea of an order by people who see themselves as gods. One imposed by man on man. But maybe let's just put that under chose since the dark kind of order disrupts the "natural" order/song.

Mankind is both order and chaos. We have the capacity for both but neither will ever rule absolute because these two sides of us will always be at war. In each of us and between different people.
Solar symbolizes this endless war between good and evil that we strive to resolve but know we cannot. But at the same time it is a war we MUST fight.

Solas is all this pain and anger at this hopeless frustrating situation. He knows paradise is lost but he cannot fully accept it. That is the core of idealism. The desperate hope that maybe one day the harmony will last. If not perfect order than at least harmony of sorts. A balance between absolute white and absolute black. It never can last in tranquil balance, and he knows it, but he must try over and over. Like everyone of us.
History is nothing else but the pull between order and chaos then. Solas represents a symbolic agent of change. The cycle that repeats itself forever in realty as well through many different agents. There have been many Solas characters in human history who shape it for better or worse. People who bring change. Only to watch it all crumble and morph into something ugly again. And a new Solas will rise to fix it once again. It is an endless rebellion. The burden we all carry or should carry anyway.

Since every person is both good and bad, the agents of change are the same, their goals can change from good to bad or even bad to good. The more power a person attains the easier it becomes for them to shape the symphony to their liking. Or rather to drown out the other instruments since the other players will always be there. People will either strive to recreate the divine symphony or their own symphony.
Perhaps it is all the same thing though. That's a matter of how we look at god or a cosmic order. Is it all good or black/white from the start like humanity itself? Did we all once hear a peaceful song or have there always been two songs inside us? Is the blight natural or unnatural?

These questions are as old as mankind of course and the basis of all religions. Dragon Age simply spins their own fantasy version of it. There is a big focus on the idea of a collective subconscious. A suggestion that we really are connected to some sort of higher power. Again, very religious. Mass Effect was all about that too but with a strong focus on false prophets and the extinction of humanity by surrender to whispers of evil. The end of free will. The reapers as the blight. The reapers as a insidious force that uses our desire for harmony against us. The promise of utopia through synthesis. To finally put sn end to our weary struggle, but in the end this utopia is death.

(Sorry this got so long again!)
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#32
madrar

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Corypheus clearly represents the Fade here.  After all he was one of the original Tevinter Magisters.  Thus he is the Husband.

 

The Divine represents the People and their connection to each other and the Earth.  She is the focal point of the unifying song of the Chant.  So she would be the Wife.

 

Then we have the Inquisitor.  Now she/he walks in at the last moment and the Divine recognizes them and tasks them with the charge of "run while you can, warn them".  Then she "gives" them the orb.  If the orb is truly a creation of Mythal and it recognizes the Divine as role of "the Wife", then it would make sense that it would latch onto the Inquisitor and bestow the power upon them.  This would make the Inquisitor the Lover.

 

It does make me wonder though.  Why did Solas give the orb to Corypheus?  Did he think that he would be the beneficiary of the spell?  Did he think that it would only latch onto him, because last time he was in the role of the Lover?

 

Now that I've chewed this over a bit, I think you're right.  Looking at the events that happened at ToSA through the filter of the triad could go a long way toward explaining not only why the Divine's sacrifice was required, but why the Inquisitor's interference caused the attempt to go so horribly, spectacularly wrong.  

 

Corypheus, of course, represents Will.  The Divine: Option.  At the beginning of the scene, there is no triad: his Will alone is the determinate factor for the ritual.  The Divine is held, unable to resist, and all others in the room are under Corypheus' direct control.  The moment the Inquisitor enters, however, the triad is set and the potential for powerful change falls into place.  Taking advantage of Corypheus' momentary distraction, the Divine knocks the orb from his grasp towards the Inquisitor, who instinctively picks it up. The parallels may not be perfect, but the basic intent is there: the Wife turning from the Husband to the Lover.  

 

This is where the game gets a bit meta.  At various points in the story, it's strongly hinted that the DA universe is an onion whose outermost layer is our own reality- and critically, this is the moment when the Inquisitor's Will is subsumed by the Player.  Through the veil of the computer screen, the player is drawn into the fade that is the game and literally Anchored to the character of the Inquisitor.  From that point on, the Inquisitor (as an entity within the game world) has no Will of her own: the player is an overwhelmingly powerful source of Will acting through her.  The Inquisitor retains some limited semblance of self and agency, but critically (from the standpoint of Will and magic) her choices are our choices.  It is the Player's decisions, not hers, that shape the world of Thedas.

 

This is what Corypheus did not, and could not have, forseen: an external source of Will from outside the realm of Thedas itself completing the Triad.  Additionally, the player is a source of Will more powerful and absolute - far more real - than could be conceived of within the confines of the game world.  The formation of an Anchor binding the Inquisitor to the real-world Player utterly obliterates the initial Will (or intent) of the ritual, with disastrous effect.

 

So: in a way, the Player, violently and unknowingly interjected into the DA universe, might be considered the ultimate cause of the explosion at the Temple of Sacred Ashes.  @w@  It's an an interesting thought, at least... even if it turns out not to be the intended explanation. 


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#33
madrar

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I really really love your post on the eternal symphony. This is basically the core of every great story. In a sense it is the ONLY story that mankind has told over and over through the centuries and in all corners of the earth. The agents in the stories have different names but it is the same story. If there is such a thing as a universal truth (quite literally), then it is exactly this. The story of order and chaos and our struggle to create harmony. Solas' pain is the pain of mankind. The desire to keep harmony, a middle ground between the perfect divine order that we can never achieve (or regain) and chaos on the other end. Even though chaos is probably more gray already. True black would be a form of order in which everyone plays to a tune they do not like. The song of the blight, as you pointed out. There are two kinds of order. A good one where everyone is happy to be a part of, let's call it divine order again. And mankind's own idea of an order by people who see themselves as gods. One imposed by man on man. But maybe let's just put that under chose since the dark kind of order disrupts the "natural" order/song.

 

<snip!>

These questions are as old as mankind of course and the basis of all religions. Dragon Age simply spins their own fantasy version of it. There is a big focus on the idea of a collective subconscious. A suggestion that we really are connected to some sort of higher power. Again, very religious. Mass Effect was all about that too but with a strong focus on false prophets and the extinction of humanity by surrender to whispers of evil. The end of free will. The reapers as the blight. The reapers as a insidious force that uses our desire for harmony against us. The promise of utopia through synthesis. To finally put sn end to our weary struggle, but in the end this utopia is death.

(Sorry this got so long again!)

 

Well said!  ^w^  And thanks for that- it's kind of comforting to hear that this makes sense outside my own head. 

 

One quick note, just to add a bit to the overall theory.  Silence is another concept that should probably be addressed in terms of the Song.  It seems, conceptually, to map at least in part to the Void: a place outside and separate from the Song of Creation, of ultimate non-being.  

 

From a physics perspective however, it's worth noting that silence can be achieved in a second way: two inverted, diametrically opposed waves which cancel each other out.

 

Dumat, as the Dragon of Silence, has a likely Pantheon counterpart in Dirthamen, God of Secrets.  And the connection between this latter type of silence and Solas is not entirely coincidental, I think. Silence would be a representation of perfect balance between two inverted Wills, only thrown out of harmony if one or the other were to increase in pitch or amplitude.  

 

This is a tempting analogy in itself for Blight, and how it works to overpower and "drown out" the individual Song of blighted beings, eventually forcing their physical form itself to reflect the louder Song- but I'll leave it at that for now, since this line of thought dovetails into how all of this seems to work in terms of the mortal races of Thedas, which is a pretty big topic: why certain races seem able to "harmonize" while others are subsumed, and how we might be able to loop back and use the idea of their creation as the intersection of Possibility and Will (Fade-Shadow and Blood) to help explain the inheritance of magic, the Quickening, etc.


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