Aller au contenu

Photo

The dialogue system needs to be improved in ME4


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#1
Karlone123

Karlone123
  • Members
  • 2 029 messages

The dialogue system in ME3 suffered severe reductions instead of receiving any improvements upon more diversive dialogue options and being more frequent to choose from. Suffice to say, the player was given the backseat when it came to engaging in conversation as Shepard would assume they own identity leaving out the player to merely spectate conversations.

 

My wish is the dialogue wheel receives a total rehaul and a new dialogue system is made, or we are given more choices including being more frequent and less reliance on auto-dialogue. ME3 dialogue wheel was a disappointment.


  • CroGamer002, rapscallioness, AgentMrOrange et 6 autres aiment ceci

#2
JeffZero

JeffZero
  • Members
  • 14 400 messages
I've been vocal about my worries regarding where NME is headed if DAI is any indication, but one thing I'm actually hoping NME takes from DAI is its improved wheel.
  • Element Zero, CroGamer002, rapscallioness et 5 autres aiment ceci

#3
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

While I didn't play DAI( on embargo til I can upgrade my PC), I did seen what great improvements there was done to dialogue wheel.

 

I'm just simply shocked that ME devs, who created this system, just devolved it majorly in ME3 that it might as well not existed how much it barely did anything. Hell, even the dialogue interrupts were lame and inspiring. One of the best features of ME2 and they screwed the one up.

 

Bioware seriously needs to get their act together and make dialogue wheel not only to matter in game( besides only picking your romance), but also evolved it to have more meaningful and interesting features.


  • chris2365, KrrKs, MEuniverse et 2 autres aiment ceci

#4
Vazgen

Vazgen
  • Members
  • 4 967 messages

Some upgrades that I think would benefit the dialogue wheel system.

1) Disappearing Investigate options. Meaning, when you choose one option and get the answer it disappears from the menu. (done in Inquisition)

2) Class/background-specific options (done in Inquisition)

3) Some icons, namely - General, Yes, No, Special (for point two), Investigate, faction-specific (similar to Underworld, Politics, History and Arcane). Taken from Dragon Age inquisition manual (Link). No icons for romance and conversation tone.

4) Neutral response option, similar to ME1 and ME2

5) As little autodialogue as possible, even at the expense of fewer dialogue lines for protagonist. 

6) No more "pick top right (or blue) to win". Mix options and their outcomes.

7) If character wants to investigate something, don't make him say "I thought the asari needed other species to reproduce". Say instead "How did the asari come to cross-species reproduction?" 

8) Class-specific interrupts (with a unique icon, not the same mouse button prompt as Renegade/Paragon, at least give it a different color).

9) Squadmate approval. The protagonist should not be idolized regarless of his/her choices. Governs availability of certain dialogue options.

10) Dialogue wheel appearance similar to ME1. This one is a bit lengthy to explain. In ME1 when you were presented with a dialogue wheel it appeared only at the very final moment of the conversation and it resulted in the character getting stuck for some time. ME3 "fixed" it by making the wheel to appear earlier. However, ME1 had a workaround - you could click your mouse to make the wheel appear while you or NPC is still talking. ME3 doesn't have such a thing and early dialogue wheel messes with screenshots. I want it to appear late with an option to make it appear earlier by clicking the mouse.


  • Judas Bock, nuspeed2020, Dashen Thomas et 16 autres aiment ceci

#5
TheChosenOne

TheChosenOne
  • Members
  • 2 402 messages

Some upgrades that I think would benefit the dialogue wheel system.

1) Disappearing Investigate options. Meaning, when you choose one option and get the answer it disappears from the menu. (done in Inquisition)

2) Class/background-specific options (done in Inquisition)

3) Some icons, namely - General, Yes, No, Special (for point two), Investigate, faction-specific (similar to Underworld, Politics, History and Arcane). Taken from Dragon Age inquisition manual (Link). No icons for romance and conversation tone.

4) Neutral response option, similar to ME1 and ME2

5) As little autodialogue as possible, even at the expense of fewer dialogue lines for protagonist. 

6) No more "pick top right (or blue) to win". Mix options and their outcomes.

7) If character wants to investigate something, don't make him say "I thought the asari needed other species to reproduce". Say instead "How did the asari come to cross-species reproduction?" 

8) Class-specific interrupts (with a unique icon, not the same mouse button prompt as Renegade/Paragon, at least give it a different color).

9) Squadmate approval. The protagonist should not be idolized regarless of his/her choices. Governs availability of certain dialogue options.

10) Dialogue wheel appearance similar to ME1. This one is a bit lengthy to explain. In ME1 when you were presented with a dialogue wheel it appeared only at the very final moment of the conversation and it resulted in the character getting stuck for some time. ME3 "fixed" it by making the wheel to appear earlier. However, ME1 had a workaround - you could click your mouse to make the wheel appear while you or NPC is still talking. ME3 doesn't have such a thing and early dialogue wheel messes with screenshots. I want it to appear late with an option to make it appear earlier by clicking the mouse.

tumblr_m6h7u9jAl11rwcc6bo1_500.gif

 

This is almost too good to happened 


  • Vazgen aime ceci

#6
rapscallioness

rapscallioness
  • Members
  • 8 042 messages

Totally agree, OP. And I really hope the ME team takes a cue from their sister IP DAI in regards to the dialogue wheel, unique choices and opportunities to interact with the dialogues.



#7
dreamgazer

dreamgazer
  • Members
  • 15 759 messages

Hell, the dialogue wheel in Inquisition puts all three ME games to shame. 


  • nuspeed2020, Twilight_Princess, CroGamer002 et 8 autres aiment ceci

#8
Judas Bock

Judas Bock
  • Members
  • 308 messages

Yeah, they certainly need to improve the dialogue wheel. Like others in the thread have said, I'd say the way Inquisition handled it is the way to go. That really is the best use of the dialogue wheel so far.

 

Though I do have to wonder if we might see some more substantial overhaul. I remember a while back Casey Hudson mentioned that they were working on an entirely new system that would take the concepts behind the dialogue wheel to new heights or something like that. I'm really curious to see what that might entail, though I guess it might be that that new system might be developed for the new IP rather than the new ME.



#9
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I've been vocal about my worries regarding where NME is headed if DAI is any indication, but one thing I'm actually hoping NME takes from DAI is its improved wheel.

 

Would you mind mentioning those worries, or at least linking me to where I can see them?



#10
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Some upgrades that I think would benefit the dialogue wheel system.

1) Disappearing Investigate options. Meaning, when you choose one option and get the answer it disappears from the menu. (done in Inquisition)

2) Class/background-specific options (done in Inquisition)

3) Some icons, namely - General, Yes, No, Special (for point two), Investigate, faction-specific (similar to Underworld, Politics, History and Arcane). Taken from Dragon Age inquisition manual (Link). No icons for romance and conversation tone.

4) Neutral response option, similar to ME1 and ME2

5) As little autodialogue as possible, even at the expense of fewer dialogue lines for protagonist. 

6) No more "pick top right (or blue) to win". Mix options and their outcomes.

7) If character wants to investigate something, don't make him say "I thought the asari needed other species to reproduce". Say instead "How did the asari come to cross-species reproduction?" 

8) Class-specific interrupts (with a unique icon, not the same mouse button prompt as Renegade/Paragon, at least give it a different color).

9) Squadmate approval. The protagonist should not be idolized regarless of his/her choices. Governs availability of certain dialogue options.

10) Dialogue wheel appearance similar to ME1. This one is a bit lengthy to explain. In ME1 when you were presented with a dialogue wheel it appeared only at the very final moment of the conversation and it resulted in the character getting stuck for some time. ME3 "fixed" it by making the wheel to appear earlier. However, ME1 had a workaround - you could click your mouse to make the wheel appear while you or NPC is still talking. ME3 doesn't have such a thing and early dialogue wheel messes with screenshots. I want it to appear late with an option to make it appear earlier by clicking the mouse.

 

9 already happens. it's very light, but it's there.

 

Are you sure about 10? I know it was the same way in ME2 (when I was considering recording my entire playthrough, I was thinking about how to utilize that--record once waiting until the wheel appeared, then recording and clicking for the wheel to come early).



#11
Vazgen

Vazgen
  • Members
  • 4 967 messages

9 already happens. it's very light, but it's there.

Are you sure about 10? I know it was the same way in ME2 (when I was considering recording my entire playthrough, I was thinking about how to utilize that--record once waiting until the wheel appeared, then recording and clicking for the wheel to come early).

I think clicking works better for recording. Makes conversations flow more naturally. Or did you plan to have the dialogue wheel not visible at all? In that case your idea seems to be the one to go with. You can't do it in ME3, however, the wheel sometimes appears while your character is still talking. I noticed it on Menae when talking with Victus.

#12
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I think clicking works better for recording. Makes conversations flow more naturally. Or did you plan to have the dialogue wheel not visible at all? In that case your idea seems to be the one to go with. You can't do it in ME3, however, the wheel sometimes appears while your character is still talking. I noticed it on Menae when talking with Victus.

 

Argh, I didn't finish my statement. I'd record each, then overlay the recordings so there's no visible dialog wheel.

 

I doubt I'll ever do it (my monitor is 16:10 for one), but it's an idea.

 

In ME2 it appears near the end of the final line before the next wheel choice. However, you could click for it to appear sooner during that final line. Is it like that in ME3?



#13
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Don't make the 'skip dialogue' button the same one that selects dialogue prompts. Seriously, there's like a dozen buttons on a controller. There is no need for this.

 

Allow more freedom of expression in conversations than just selecting dialogue prompts. Like, allow players to pull a gun out without selecting it from the dialogue wheel in certain exchanges. For minor conversations allow the player to just leave the conversation at any time. Same with just shooting people. Enter a standoff with Batarians while the clock is ticking down and don't want to listen to them prattle on? Just start firing! Basically a number of interrupts that can be pressed at anytime to advance a conversation without waiting for the game to offer a particular prompt. The good part is that some of these can be offered without writing a whole new slew of lines (entering combat and walking away automatically stops the conversation entirely) and offer a lot of player agency; aka lots of choice bang for your development buck.

 

Replace the [Persuasion] [Options] that need X number of points to unlock for a more mini-game like function in which players have to navigate through the correct dialogue prompts to get these results. For example, a group of thugs will only back down by selecting the more 'intimidating' options and attempting to charm your way out of the conversation would just lead to them attacking. Certain perks or equipment (like those helmets that have the conversation computers) can assist the player. As a result maybe reduce the number of times the main character can Kirk their way out of conversations.

 

Ditch the brief word summary thing. Let the dialogue prompts be different tones ('Aggressive', 'Sympathetic', 'Formal', etc.). In the Options menu (or something similar) the player can toggle between a box that spells out word for word the main character's response.

 

A lot of what Vazgen said. Don't make the Investigate options sound so artificial, neutral options, class specific responses(!), etc.


  • CroGamer002 et KrrKs aiment ceci

#14
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

Another thing Inquisition introduced that I rather liked was the optional, timed dialogue wheel that would occasionally pop up during certain sequences of party banter.



#15
dreamgazer

dreamgazer
  • Members
  • 15 759 messages

9 already happens. it's very light, but it's there.


Dialogue and trust level actually play a big part in whether the VS stands down during the coup.

#16
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Another thing Inquisition introduced that I rather liked was the optional, timed dialogue wheel that would occasionally pop up during certain sequences of party banter.

 

Completely forgot about that one. I think because it's pretty commonplace in Telltale games.

 

That's another thing they should implement, although not to the Alpha Protocal levels of course.


  • CroGamer002 aime ceci

#17
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

Completely forgot about that one. I think because it's pretty commonplace in Telltale games.

 

That's another thing they should implement, although not to the Alpha Protocal levels of course.

 

Well it kind of differs greatly in DA:I in that it's only timed until you press the toggle to activate the wheel. I may be mistaken, but I'm pretty sure the wheel stays indefinitely until you choose something.



#18
chris2365

chris2365
  • Members
  • 2 048 messages

 

6) No more "pick top right (or blue) to win". Mix options and their outcomes.

 

This part, please. I was so disappointed that through the entire trilogy, there was ONE time where picking Renegade was the best solution (killing Rana Thanatopis). The rest was pick Paragon to win. I want to suffer and get burned for my choices a lot more often, make me actually think about what I am choosing instead of being someone who's ''try to help and be kind to everyone attitude'' never gets him/her in trouble.

 

Imagine this: On Virmire in ME1, you are given a special option (like a blue Paragon response) that you can use to convince Ashley and Kaidan that you can save both of them. You'll just split your squad. Shepard goes solo for one, 2 squadmates go for the other. Makes sense, right?

 

Only this option leads to the death of both Kaidan AND Ashley, since you and your squadmates get overwhelmed and have to pull back.

 

That's a good example of where being Paragon and trying to save and do it all can backfire, and we absolutely need more of this sort of situation in ME Next. Would a great amount of replayability, not to mention it would be a massive punch to the gut for the protaganist, and actually make you feel more accountable for every decision you make.


  • CroGamer002 et Araceil aiment ceci

#19
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

Add a Green option.


  • CroGamer002 et CptFalconPunch aiment ceci

#20
pdusen

pdusen
  • Members
  • 1 788 messages

My wish is the dialogue wheel receives a total rehaul and a new dialogue system is made, or we are given more choices including being more frequent and less reliance on auto-dialogue. ME3 dialogue wheel was a disappointment.


I'm replaying the trilogy right now, and I just have to say that in fairness, there is a lot more auto dialogue in ME1 and ME2 than people in these forums seem to remember.
  • SilJeff aime ceci

#21
omgodzilla

omgodzilla
  • Members
  • 1 134 messages

One thing that did annoy me in DAI is that so many of the companions are walking codexes. Probably a third of Dorian's dialogue is comprised of the investigate options where you ask him about Tevinter. They can really just move most of that information to the actual codex and give the companions some actual engaging conversations w/ more dialogue options. It would really improve the replay value of the game. By far, my least favorite companion in ME1 is Tali because most of her dialogue is just a detailed lecture on the Geth and Quarians =/ 


  • Mr Fixit aime ceci

#22
SilJeff

SilJeff
  • Members
  • 901 messages

My top request is top add more dialogue wheel occurrences than 3 had, but don't have instances where several options gives you the same line.

 

Like said above, 1 and 2 had a lot of autodialogue too thanks to that, even if the dialogue wheel was shown more, which completely defeated the purpose. So, not just have it more, but take advantage of it more.



#23
SNascimento

SNascimento
  • Members
  • 6 002 messages

Mass Effect 2 still have the best dialogue system in any Bioware game. ME3 was indeed an step backward.

There is absolute no need to change the dialogue wheel, it's an amazing tool for dialogue. Also, auto-dialogue and taking away control from the player are not the same thing. So NME don't need any revolution, just keep pushing foward in the foundations of the original trilogy, while fixing some of ME3 shortcomings compared to ME2. 


  • CroGamer002 aime ceci

#24
Karlone123

Karlone123
  • Members
  • 2 029 messages

Mass Effect 2 still have the best dialogue system in any Bioware game. ME3 was indeed an step backward.

There is absolute no need to change the dialogue wheel, it's an amazing tool for dialogue. Also, auto-dialogue and taking away control from the player are not the same thing. So NME don't need any revolution, just keep pushing foward in the foundations of the original trilogy, while fixing some of ME3 shortcomings compared to ME2. 

 

Autodialogue can work if it takes into account of Shepard's choices and remain netural, sadly it for the most part it did not. I only suggested a new dialogue system be made because it left the impression that Bioware burned out on improving dialogue system or it was not considered important enough for resources. And the reduced dialogue interaction still makes it less enjoyable to play ME3. I hope the dialogue system is given more priority and has a stronger presence next time.


  • CroGamer002 aime ceci

#25
Vazgen

Vazgen
  • Members
  • 4 967 messages

Argh, I didn't finish my statement. I'd record each, then overlay the recordings so there's no visible dialog wheel.

 

I doubt I'll ever do it (my monitor is 16:10 for one), but it's an idea.

 

In ME2 it appears near the end of the final line before the next wheel choice. However, you could click for it to appear sooner during that final line. Is it like that in ME3?

In ME3 it appears early regardless of you clicking or not. Here is an example of both the autodialogue at its worst and early dialogue wheel. I did not click during the conversation at all


  • CroGamer002 aime ceci