Yes and no. Spirit blade was always going to be the central focus of the class, so it's not surprising it's both a defensive and offensive lynchpin. Did they overdo the focus? Perhaps, but there's a big difference between that and claiming the class just spams it without thinking. You cannot simply click spirit blade forever and have the game just play itself. It needs a very specific build - including spells from other schools - to get into a state where it can reliably rotate through spirit blade/fade cloak and maintain its barrier. Once you get to the stage where you're building a character with the express intention of synergy and power, you can't then start complaining about power. I suspect the main issue with KE is that it's a spec for a class that has to retreat everytime it takes a hit, and for whatever reason, the most vocal can't handle the idea of that switch. I didn't hear anyone screaming their heads off about how OP shield wall is when you can position it in such a way to take 1 damage per tick against a dragon, or tempests using their insane flasks of lightning/focus to slay dragons in minutes.
As for Disruption Field... Tbh, it's both an underrated spell and an oddball. It's as much a shield as it is crowd control and tends to reward experimentation over mindless spamming, which makes sense given the same people who whine about spirit blade spamming are also the ones whining about how useless Disruption Field is.
And speaking of crowd control... I'd have to disagree that there was plenty to go around. Outside of the Specs, crowd control spells in this game are generally poor deals. Static Cage gains it's popularity from its upgrade (which changes its function), Winter's Grasp is considered little more than an early game choice and flashfire is a joke. The reason all the specialisations have their own CC methods is because they can't rely on the standard schools.
There really isn't all that much to the KE build, all you really need is 8 points. Immolate->Flashpoint->Clean Burn in fire, and Spirit Blade->Fade Cloak+->Combat Clarity->Fade Shield in KE. Everything else is superfluous to the build, and just facilitates faster kill times. My favorite additions are Energy Barrage+, Fade Step+, and Fire Mine+. I've beaten the game the whole way solo on nightmare, and it just isn't a challenge once you get KE. Before specs i had to kite, abuse fire wall and static cage in order to survive.





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