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Kotor Trilogy


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#1
DeathScepter

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This is for fun.

 

What do you like about Kotor 1 and Kotor 2? What did you dis like about them? what would you add to them?

 

 

Also if there was a Kotor 3, what do you want in a Kotor 3?

 

 

 

For me,

 

Kotor 1 Positive:

 

Roleplaying as an amnesic Sith Lord and able to choose which side you can be on.

 

 

 

Kotor 1 Negative:

 

The implied brainwashing of Revan by the Jedi Council where, made me questioned that was Revan's redemption was Revan's choice or not.

 

 

Kotor 2 Positive:

 

Kreia, Hk-47 and the influence system.

 

 

Kotor 2 Negative:

 

Incomplete game

 

 

 

 

What I want if they remade Kotor 1,

 

One of Revan's former students return into Revan's life and asking for his help. He slowly remembers her and wants to help her to take down a Krath High Priest. This Krath High Priest is a former Jedi that happily turned to the Dark side to revel in his sexual hedonist adventures and yes he is very dark and evil. Under Tvtropes, he would be considered a Complete Monster and an Depaved Omnisexual. Yes he is dark enough that no evil act is too dark for him to be out of character.

 

Seviole is Revan's former student.

 

Name: Seviole

Height: 5'11''

Weight: Unknown

Hair: Knee length thick curly black hair(think of Catherine Zeta Jones from the Mask of Zorro with knee length hair)

Body: Curvy(think of Catherine Zeta in Entrapment and Chicago)

Personality: Introverted, prone to snarkiness and flirting(yes she flirt with Mission as well but she does tone it down a great deal)

Sexuality: Omnisexual but draws the line at anyone that is 13 and younger, Hutts, Corpses, Animals. Respects Consent a great deal and will listen if ask to tone it down.

Personal History: Developed a deep hatred for G'nar due to the rape and Murder of Swen, a female Jedi Consular that was like a mother to Seviole. 

Flaws: prone fits of depression and rage. As much as she enjoys sex, she understands that way she is going with her sex life, is an empty road of loneliness and despair. Yes she does realize she need help with her problem. She is slow to trust anyone due to many people will take advantage of her sexually.

 

Another Idea, that Reintroduce Jedi Shadow class into a Taris Undercity sidequest that you find a Jedi Holocron that teaches Jedi Shadow Class. The gatekeeper is Celeste Morne of Vector fame. You will learn what happen to her. Also what the relationship the rakghoul to the dark side and Karness Muur from her Holocron. Also some history relating Celeste Morne to Revan personally. Also Revan's time at Taris before hand before the Mandalorian wars. 

 

 

Revan's memories quest. Basicly it does expands what Revan did during the Mandalorian Wars including Taris, Dantioone, Tatioone, Kahyyysk, Korriban, Manaan, Lehon, and the Star Forge. Also remember a Dark Future that the Star Forge kills everyone in the galaxy. Reference to ToR's Sith Emperor and a race against time against Sith Emperor's Agents and Mandalorian warriors as well. Expands Arren Kae's relationship to Revan, Kreia and Brianna and a few other jedi. Xanatos a goofy Jedi Guardian that return to befriend you later in the main game as a much darker version of himself. Seviole and Xanatos have a past together.

 

 

 

 

Kotor 2 Improvements:

 

A full Kotor 2 game.

 

 

 

 

Kotor 3:

 

a Post in the future

 


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#2
mybudgee

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Biower

Pls
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#3
DeathScepter

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If I do hope some of my ideas are goodd.



#4
Vroom Vroom

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Kotor 1

 

What I liked: The plot twist, the companions, the settings and the villains.

 

What I disliked: Taris under-city, limited number of computer spikes

 

What I would add: Being able to disguise Bastilla so that you could take her with you to Korriban, the planet Sleheyron which was cut from the final product and the cut option for dark side female characters to be redeemed and die on the Star Forge with Carth ending. 

 

Kotor 2

 

What I liked: The story, themes, companions, villains, philosophies and settings. 

 

What I disliked: The ending (it felt rushed), the cut content, Onderon. 

 

What I would add: Everything in the Restored Content mod and fully developed romances. 

 

Kotor 3

 

I'd want Obsidian to make Kotor 3 and continue on with their previously planned plot, which would have the Exile meeting with Revan and the two tracking down and taking the fight to the True Sith. 


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#5
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Eh... I think KotOR II was just fine without explicit romances. In hindsight, after all the romance BioWare loves to throw in games these days, KOTOR II is a welcome change of pace. I'd be fine if Obsidian was somehow allowed to make KotOR III. And there was no romance in it.


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#6
DeathScepter

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true, Vroom about Bastila.

 

it would be nice if there was Republic Jedi Standard Armor that is uniquely tailor to Each Jedi Class. And All jedi classes would have a light armor and conditioning feats.

 

 

I do disagree on the principle of Jedi not using armor and certain force abilities at the same time. The only reasons that Darth Vader couldn't use Force lightning because it would damage his cybernetic limbs a great deal. What is the point of a dead arm during a battle if you were going to use force lightning if you were in Darth Vader's position. 

 

 

One of my grand kotor themes is that Revan and Jedi Exile on a sub-conscience level are saving each other. for example, Revan thru the force bond help Jedi Exile return their connection to the force and Jedi Exile help preserve what good Revan had in himself. 



#7
Vroom Vroom

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Eh... I think KotOR II was just fine without explicit romances. In hindsight, after all the romance BioWare loves to throw in games these days, KOTOR II is a welcome change of pace. I'd be fine if Obsidian was somehow allowed to make KotOR III. And there was no romance in it.

The only reason that I really felt that KotOR II should have had romances was because of the references to it through dialogue.

 

Mira would ask things like "did you and the Hand-Maiden hook power-couplings when I wasn't looking" and something about "charging up a loading ramp". 

There was also something along the lines of being able to ask Mira "do you think that you and me could.." and then she states that you are too old for her. 

 

Kreia also warns you to "not mate with the seer" (Visas). 

 

You could also ask both Mira and HK-47 what love was. 

 

 

Looking back at the dialogue it feels like the romances was something Obsidian wanted to do, but didn't have time for.


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#8
Vroom Vroom

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 Expands Arren Kae's relationship to Revan, Kreia and Brianna and a few other jedi. Xanatos a goofy Jedi Guardian that return to befriend you later in the main game as a much darker version of himself. Seviole and Xanatos have a past together.

 

 

Arren Kae is Kreia by the way. Kreia comments something along the lines of either her or Kae being Revan's first and last teacher.

 

Kreia also knew of Brianna's mother and father. 

 

Arren Kae allegedly died on Malachor V which is a place that Kreia has a connection to. All of the villains in Kotor 2 were born of/defined by Malachor V. Even the player should they go dark side. 

 

Want more proof? Here's Wookieepedia's word on it: 

 

"Kae's daughter, Brianna, is a playable character in the computer and video game Star Wars: Knights of the Old Republic II: The Sith Lords. Her Jedi heritage allows her to be trained in the ways of the Force. In gameplay, Brianna comes with Kae's Jedi robe as a usable item, a white robe which grants a bonus to the wearer's Charisma. The Echani are also known to look strikingly alike to their parent of the same sex. In this manner, Brianna is said to bear the face of her mother, Arren Kae. If one was to play the Exile as a male and go through with the Echani training sessions with Brianna, Kreia would tell the tale of how Arren was exiled from the Order, unlocking more lines with Brianna in which she speaks of her father, and how he broke his oath to be with the one he loved.

 

Both Kae and Kreia are said to be Revan's first and last Master, the sources being Mical and Kreia respectively. On whether Kreia and Kae are one and the same, lead designer Chris Avellone said "Can’t comment, but good catch. Sorry."[3] Avellone has previously used the phrase "good catch" in the Fallout Bibles to describe unintended implications he likes.[4]

 
It is therefore certainly possible that Kreia is Kae, as Brianna never saw the face of her mother, so would not have recognized Kreia as her mother. Kreia is said to have left the Jedi Order, the same as Kae, and Kavar mentioned that she thought she (Kreia) had died in the Mandalorian Wars. Brianna said the same about her mother."
 

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#9
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The only reason that I really felt that KotOR II should have had romances was because of the references to it through dialogue.

 

Mira would ask things like "did you and the Hand-Maiden hook power-couplings when I wasn't looking" and something about "charging up a loading ramp". 

There was also something along the lines of being able to ask Mira "do you think that you and me could.." and then she states that you are too old for her. 

 

Kreia also warns you to "not mate with the seer" (Visas). 

 

You could also ask both Mira and HK-47 what love was. 

 

 

Looking back at the dialogue it feels like the romances was something Obsidian wanted to do, but didn't have time for.

Yeah I noticed all the references to romance. It just never felt like a necessary piece to the game to me. It's not even a necessary piece to BioWare games but with them it's like, "Well, they've been doing it for so long, consecutively, that they might as well do it again anyway."



#10
DeathScepter

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Kreia is not always the most truthful of people. Also Kreia, as much as I love her, has a weakness of Pride. as a prideful woman, she would claim to be the first and last of Revan's teachers. Also Kreia is a very intelligent woman, no matter her relationship to Kae and Revan, she will know of it regardless.



#11
TheChris92

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Kreia is not always the most truthful of people. Also Kreia, as much as I love her, has a weakness of Pride. as a prideful woman, she would claim to be the first and last of Revan's teachers. Also Kreia is a very intelligent woman, no matter her relationship to Kae and Revan, she will know of it regardless.

She never claimed that she was her first and last teacher -- She said that Revan came to her, before and after he/she knew her/himself. It's meant to be understood as such: Revan came to train under her as a Padawan both before and after he left the order -- After, would imply post-The Jedi Civil War. As for whether she was claimed by pride, I'd say it's arguably the Council that was consumed by pride, a sort of insistent blind obedience towards a code that would prohibit them from engaging the Mandalorians in combat during the their war with the Republic. Leaving innocents to die, out of fear of satisfying the Mandalorians thirst for conflict.
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#12
DeathScepter

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She never claimed that she was her first and last teacher -- She said that Revan came to her, before and after he/she knew her/himself. It's meant to be understood as such: Revan came to train under her as a Padawan both before and after he left the order -- After, would imply post-The Jedi Civil War. As for whether she was claimed by pride, I'd say it's arguably the Council that was consumed by pride, a sort of insistent blind obedience towards a code that would prohibit them from engaging the Mandalorians in combat during the their war with the Republic.

 

 

Good Point, for I haven't played Kotor 2 in awhile. Well you are right about the segment Kreia and Revan going to her before/after Revan knew him/herself.  I can see where the Jedi Council and Kreia are coming from, Well I do admit that I do favor Kreia's thinking over the Jedi Council.  



#13
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a potentially stupid idea, what do you guys think if Revan was able to morph into a Rakghoul and back to normal? Yes it would be a dark side ability. I was thinking that during a side quest you as Revan get infect and morphs into a rakghoul and one of the boss battle is you as a Rakghoul face your/Revan's dark side ghost and Revan's dark side functionally cure you of the Rakghoul virus but lets you to learn one of several dark side force abilities for free and keeps Rakghoul morph as a dark force ability and able to select it no matter what.



#14
TheChris92

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Good Point, for I haven't played Kotor 2 in awhile. Well you are right about the segment Kreia and Revan going to her before/after Revan knew him/herself.  I can see where the Jedi Council and Kreia are coming from, Well I do admit that I do favor Kreia's thinking over the Jedi Council.

I liked Kavar the best, out of all the masters in the Jedi Council -- Partially due to the fact that he also chose to combat the Mandalorian threat, but also because he knew more than he let on.. He had a stronger faith in the Exile, and knew there was something more at stake. But their alleged claims that the Jedi, who went to war with the Mandalorians out of arrogance and fell to the dark side, is ludicrous. They went to war because people were dying due to the Mandalorians thirst for conflict, thus they'd pressure weak worlds on the Outer Rim to goat the Jedi to take action. It's at this point where the Jedi's values are put into the question, and it's also related to how people of the galaxy generallycan't tell the Jedi apart from the Sith, thus the war against Revan & Malak was dubbed as "The Jedi Civil War".

Going back to Kavar quick -- It's understandable how the Jedi would fear someone like the Exile, someone who had willingly silenced the Force, its echoes would no longer reach him/her, which frightens them.. As the Exile would become a hole, where the Force goes to die. Kreia saw it differently though -- She believed that the Exile was proof that one could sever ties with the Force, and becmoe stronger for it. Live without the nagging sensation that you're being string along by some cosmic force beyond your reach.
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#15
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I liked Kavar the best, out of all the masters in the Jedi Council -- Partially due to the fact that he also chose to combat the Mandalorian threat, but also because he knew more than he let on.. He had a stronger faith in the Exile, and there was something more at stake. But their alleged claims that the Jedi who went to war with the Mandalorians, fell toe the dark side, is ludicrous. They went to war because people were dying, due to the Mandalorians thirst for conflict, thus they'd pressure weak worlds on the Outer Rim to goat the Jedi to take action. It's at this point where the Jedi's values are put into the question, and it's also related to how people of the galaxy generally can't tell the Jedi apart from the Sith, thus the war against Revan & Malak was dubbed as "The Jedi Civil War".

Going back to Kavar quick -- It's understandable how the Jedi would fear someone like the Exile, someone who had willingly silenced the Force, its echoes would no longer reach him/her, which frightens them.. As the Exile would become a hole, where the Force goes to die. Kreia saw it differently though -- She believed that the Exile was proof that one could sever ties with the Force, and becmoe stronger for it. Live without the nagging sensation that you're being string along by some cosmic force beyond your reach.

 

Well that is the point of Kotor 2, that Jedi Council were too frighten and scarred potentially of Exar Kun and Yes I am aware what went down with him and several Jedi went with Him. They became too cautious with their actions and over rely on the force due to Exar Kun and Haazen and Jedi Covanent(haazen and the Jedi covanent were during the mandalorian war and different series) Haazen was running full force to the dark side intelligently and Exar Kun gave him a chance. 



#16
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The rakghoul are scrub tier

 

a potentially stupid idea, what do you guys think if Revan was able to morph into a Rakghoul and back to normal? Yes it would be a dark side ability. I was thinking that during a side quest you as Revan get infect and morphs into a rakghoul and one of the boss battle is you as a Rakghoul face your/Revan's dark side ghost and Revan's dark side functionally cure you of the Rakghoul virus but lets you to learn one of several dark side force abilities for free and keeps Rakghoul morph as a dark force ability and able to select it no matter what.

Unless Rakghouls became god tier monsters in the Old Republic in the two (and 15 levels of a Sith Marauder in TOR) games I played why would Revan want to morph into one?.



#17
Jorji Costava

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Can't think of any ideas off the top of my head for what KOTOR 3 would be, so I'll just address the first two things:

KOTOR 1

What I liked:
-The twist, obviously, was a good one.
-The companions; Jolee Bindo, especially, is one of my favorite Bioware companions ever.
-The OST: It evokes that Star Wars feel without just recycling John Williams' original score.
-The fact that the whole game is just a clever re-telling of the original trilogy (i.e. Ebon Hawk = Millennium Falcon, Revan twist = "No, I am your father," etc.)
What I didn't like:
-The fact that there are basically a small number of character builds that are clearly the best ones (dump INT and DEX, take Jedi Speed, etc.)
-Skills are pretty much useless.
-The game is too easy, and I say this as someone distinctly lacking in skill with games. Dragon Age: Origins on Normal kicks my butt, but I can get through the original KOTOR on the highest difficulty setting relatively easily.

KOTOR 2
What I liked:
-The fact that there's a much larger variety of character builds that work well, unlike the original.
-Skills have been resuscitated; I especially like the mechanic of dialogue options being unlocked by having enough ranks of a certainskill.
-The companions are pretty strong for the most part; I especially liked Kreia, Mira and Atton Rand.
-The overall atmosphere of the game successfully evokes the mood and tone of a 'darker Star Wars'; whatever that expression might mean, this game embodies it, in terms of how it just looks and feels (aside from Telos, which is a bit boring).
What I didn't like:
-As mentioned above, the game is kinda unfinished due to the rushed development period.
-Some of the companion arcs develop way too quickly; I think it took about five minutes for Visas to fall totally in love with my character.
-I think this game went a bit too far with trying to give Star Wars the Planescape: Torment treatment. When you start talking about things like "a wound in the Force," it just ends up sounding like bad New Age metaphysics to me.
-I didn't like that critical information about the character's backstory (i.e. the Mass Shadow Generator incident) is withheld from the player for a decent period of time despite the fact that the PC doesn't suffer from amnesia or anything.
-It's always awkward criticizing a game for what it isn't rather than what it is, but I think KOTOR 2 could have benefited from being set hundreds of years after KOTOR 1; it'd be easier to handwaive away the different possible endings of KOTOR 1, and you wouldn't have to constantly pay homage to Revan either.

Overall, I enjoyed both games tremendously, but if I had to pick, I'd give the edge to KOTOR 1.


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#18
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The rakghoul are scrub tier

 

Unless Rakghouls became god tier monsters in the Old Republic in the two (and 15 levels of a Sith Marauder in TOR) games I played why would Revan want to morph into one?.

 

The rakghoul are scrub tier

 

Unless Rakghouls became god tier monsters in the Old Republic in the two (and 15 levels of a Sith Marauder in TOR) games I played why would Revan want to morph into one?.

 

 

well IF i had my way, Rakghoul would become a god tier monster will scare the **** out of you. Similar to the Necromorphs but meaner and more vicious. Well a idea is that Revan could get infected by a Rakghoul and runs off by him/herself then morphs into one. you will have an internal struggle and your dark side appears and makes you normal again. Depending how it is used, it could be good or it could suck horribly. Either way, it should be a choice for the player to do that.



#19
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Maybe I should play KOTOR 2. Nah.....


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#20
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I don't have any bullet points of positive and negatives for either (too much work) so I'll copy and paste this old comment I made talking about the 2nd game and its Restored Content mod in comparison to the 1st game:

 

Nah, even without it I always considered the second game the superior experience in almost every aspect. More appealing representation of the Force as well as the Jedi and Sith, better characters, and better mechanics. It falls short on the story front with some unresolved plot points but that never tainted the game to a meaningful enough degree to where I thought: I'd rather play the first Knights of the Old Republic over this.

Not to say the first one is wack or anything, the second one is just better, despite its flaws.


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#21
TheChris92

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Well that is the point of Kotor 2, that Jedi Council were too frighten and scarred potentially of Exar Kun and Yes I am aware what went down with him and several Jedi went with Him. They became too cautious with their actions and over rely on the force due to Exar Kun and Haazen and Jedi Covanent(haazen and the Jedi covanent were during the mandalorian war and different series) Haazen was running full force to the dark side intelligently and Exar Kun gave him a chance.

The point in KOTOR 2 is the Exile, basically -- It's a personal story about coming to terms with your past struggles, how they affect you, how they may continue to affect you, how you choose to deal with them.. The Wound in the Force is but the manifestation of that trial the Exile has to undergo to move on. It's a spawn of the Mandalorian Wars, as much as this 'Sith Triumvirate', they are a superficial relic of the Republic Army from the days of the Mandalorian Wars, that only exist to serve as a reminder for the Exile's past actions and battles. How she can become stronger by either learning from, accept that these choices have been made and it's created the future of the now. The Wound in the Force also feels like a somewhat elaborate metaphor for taking your destiny into your own hand, not letting the shackles of faith determine your future, which again relates to the Exile. At the same time, it also grants a morally complex viewpoint on the workings of the Force, the Jedi & the Sith, through the actions of the Exile. The Jedi Council's issue during the war was that fear blinded them to take action -- They serve to defend the galaxy, but would not engage the Mandalorians out of fear and blind obedience to their questionable code.
But that's but one dilemma of many that are raised in the game.
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#22
DeathScepter

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to J.Reezy, I can see where you are coming from. Kotor 1 and 2 are very good games. I do admit that I am partial to Kotor 1 over Kotor 2.



#23
A Crusty Knight Of Colour

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What I want to know is why didn't BioWare stick with the synchronised combat animations and systems for Dragon Age. That stuff was cinematic as hell (which is the entire point of what they're doing now), and the action queue was god-tier. It's aesthetically pleasing, the character locking prevents it from being too chaotic, and the action queue allows for a decent amount of tactical planning within combat.

 

It wasn't perfect combat by any means but why they decided to go full MMO combat in Dragon Age has always confused me. It would've fit perfectly for the series.


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#24
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The point in KOTOR 2 is the Exile, basically -- It's a personal story about coming to terms with your past struggles, how they affect you, how they may continue to affect you, how you choose to deal with them.. The Wound in the Force is but the manifestation of that trial the Exile has to undergo to move on. It's a spawn of the Mandalorian Wars, as much as this 'Sith Triumvirate', they are a superficial relic of the Republic Army from the days of the Mandalorian Wars, that only exist to serve as a reminder for the Exile's past actions and battles. At the same time, it also grants a morally complex viewpoint on the workings of the Force, the Jedi & the Sith, through the actions of the Exile. The Jedi Council's issue during the war was that fear blinded them to take action -- They serve to defend the galaxy, but would not engage the Mandalorians out of fear and blind obedience to their questionable code.
But that's but one dilemma of many that are raised in the game.

 

 

True, Chris. I do understand that Jedi Order has a legal agreement that Republic supports them out with their needs, and the Jedi gets involved their defense.  

 

Jedi Code is about both self control and compassion. Like in the real world, In star wars, people get tested no matter what they do. Isolation serves no one and compassion can't be used to help either by defending or healing people.



#25
Jorji Costava

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Kotor 1 Negative:

 

The implied brainwashing of Revan by the Jedi Council where, made me questioned that was Revan's redemption was Revan's choice or not.

 

Thought this was interesting, so I just wanted to briefly say something about it here. I think the whole point of KOTOR 1 is that the 'real' Revan is simply whichever one you choose to be; in other words, KOTOR is just expressing the thought that we are defined by our choices: Who we are is a matter of what we do, and it isn't just a matter of our upbringing, our environment, our mental makeup, etc. So while every Bioware game features 'big choices,' I think KOTOR 1 is about the concept of choice in a way that's more thematically interesting than any other Bioware game, which is part of why it's one of my all-time favorites.


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