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The Untouchable Ice-Queen, Necromancer


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#1
Drasca

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This is my build for Necromancer.

 

Last updated 3/27/2015

 

Skill Unlock order:
Walking Bomb (upgraded), Death Siphon, Fade Cloak, Winter's Stillness, Mind Blast (upgraded), Ice Mine, Ice Armor

 

Level 11

http://da-skills.net...01c,000,000,000

 

Level 20

http://da-skills.net...01C,110,a11,000

 

 

Overall Strategy:

Position yourself by a door to your side, plant an ice mine at your feet, fade cloak, then walking bomb, detonate as fade cloak decloaking blasts, and mind blast the virulent area frozen enemies around you. Rinse, repeat.

 

Group AoE CC Strategy:

If the enemy is CC'ed with Keeper Static Cage, AW Pull of the Abyss, etc

 

 

Ice Mine underneath the AoE CC,  Fade Cloak & run in, timed with the two second detonation delay of Fade Cloak, cast and detonate Walking Bomb on group. Fade Cloak again. Staff auto-attack, and enjoy the explosions of the Mob group going nuclear.

 

Ice mine freeze spreads everywhere as the first enemy explodes, leaving shatter for your allies available. If allies detonate the first frozen bomb target, all the better, as walking bomb spreads everywhere in a heave of fireworks.

 

Ice Armor triggers with Ice Mine, giving 50% damage resistence until the player moves out of Ice Mine range, and walks back into the mine. The Ice Mine is persistent, and will not deactivate, unlike Blizzard. If Ice Mine is activated, it will freeze the target which continues the Ice Armor effect.

 

Spam your skills and staff. Move to fade cloak decloaking blast everything to smithereens, staffing from place otherwise to take advantage of winter's stillness cooldown + gathering storm's increased cd.

 

Note on Winter's Stillness:

Ice Mine and Horror both make the Necromancer step forward, breaking winter's stillness. Cast when necessary, and move for fade cloak blasts when necessary, but be aware if you need faster spells, stick to staffs, fade cloak and walking bombs.

 

Edit:  As of current patch 6 WS no longer provides cooldown bonus.

 

Equipment:

Wear: 15% CD amulet. If not that, then willpower.

Rings: Walking bomb Ring, Heal on kill ring. No WB? Use Attack.

Staff:

Grip: Heal on Kill

Staff of the Void ideally

Belt: 200 health, Spirit resistence, or cold resist.

 

Potions:

Jar of Bees, Tears of the Dead, Lyrium, Cold Resist, or Spirit Tonic. Antivan Fire works in a Pinch as well. Pitch Grenade for the area slow movement & attack speed.

 

Use Jar/Tears/Antivan Fire when in ghost form, and cast dots (Walking Bomb / Spirit Mark) before you die for self-revive due to heal on kill -- if you die at all.

 

For added Hijinks, add Upgraded Spirit Mark in place of Horror & damage passives. Get pets for a distraction and another dot to self-revive with.

 

Will talk more later, feel free to post questions below.

 

Alternate Variations:

Horror: Nice on Despair Demons.

Flash Fire: 20+ second fear spread via virulence

Frost Step: Mobility

 

Passives:

Replace Ice armor with Power of the Dead for slightly more damage. Not signifigant when walking bomb is cluster exploding everything.

 

Spirit Mark: For self revive potential via a pet. You will self revive if you have a HoK item equipped after ghost form ends, and your pet dies post-ghost form. Just have a pet ready.

 

Meta-Analysis:

 

The game's experience system favors barrier, incapacitates, team combos, and kill streaks. This build and style inherently incorporates the last three, while teammates cast barrier over the team-- as opposed to fade stepping and missing out on kill streaks and barrier.

 

Mind Blast can bug out and not provide barrier. Exact cause unknown. Presumed similar to reaver bug upon death. If you die frequently, the Spirit Mark version is recommended. If Despair demons give you trouble, use Horror instead.

 

There's more videos and variations in my signature link:
Drasca's Favorite Builds.

 

Feel free to ask questions. This isn't a beginner's easy playstyle to pull off, but it is definitely rewarding once you learn how to play it!


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#2
Jeremiah12LGeek

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cast dots before you die for self-revive due to heal on kill

 

Heal on kill can revive you if you're down!? :o



#3
Artillis22

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Yeah heal on kill is awesome.

 

Though for my necro I use as my spell line up fade step, winters chill (for when I want to freeze a single target only and other stuff is on cooldown), walking bomb, and blizzard. 

 

Throw walking bomb on the weakest enemy or an enemy in a middle of a pack and dont wait, detonate it manualy (or range kill quick).  Since the enemy does not have to die for the bomb to spread to nearby enemies.  As long as it exploded even if the enemy doesnt die all nearby things will gain walking bomb on them and from what ive seen the secondary walking bomb is just as powerfull as an inital one even if its not supposed to be and also spreads as if you cast an initial one.  Hide yourself around a corner throw blizzard down to give youself 50% damage reduction ice armor and mass AE slowing and more damage to finish off anything comming around a corner and watch the fireworks ensue as all the walking bombs go off.  The heal on kill has a long range as well and will give you mana back quick so blizzard lasts indefinetly tell everything dies.  Fade step as needed to avoid things and freeze them with 300% damage at no mana cost since blizzard might be sapping your mana too low for an effective fade cloak. and you want to keep the blizzard going tell you get a kill and a mana gain.

 

At least thats how I play.

 

I tried the ice mine and found it a lack luster waste of space since many enemies are immue to the freeze and the AE is too low on it for my tastes and the cooldown too long.  Fade cloak is nice but with using blizzard and purposely running my mana low I prefer a no cast damage avoidance.  And sometimes its better to get the hell out of dodge rather then sit in a potential cluster and hope the 2 seconds of immunity are enough to survive tell things die.



#4
VilniusNastavnik

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Yep. I use HoK on my necro.. ended up reviving a dozen times before finally falling due to no more DoT XD



#5
Drasca

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Yeah heal on kill is awesome.

 

Though for my necro I use as my spell line up fade step, winters chill (for when I want to freeze a single target only and other stuff is on cooldown), walking bomb, and blizzard. 

 

...

 

At least thats how I play.

 

Yeah that's the cookie cutter blizzard/step build. It doesn't spam spells nearly as much due to no winter's stillness bonus, and aggro/movement control is lost. I don't like it, and I spam spells much much more due to faster cooldown and mana regen from winter's stillness and gathering storm and clean burn.

 

i.e. if you're fade stepping around, you aren't staffing or casting spells. Blizzard doesn't consistently freeze, and although winter's grasp does, it costs way too much mana (65) vs ice mine at the feet.

 

Positioning matters more here, but everything dies in a frozen wasteland before they can even touch you.



#6
Artillis22

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I only use fade step if needed to avoid things and the only reason I use winters grasp (my bad called it winters chill) is because I dfidnt spend any points for other abilities and it was a give me at level 1.  As fro the spamming things I have clean burn and gathering storm as well since you cant pass them up, I just dont have winters stillness because I have have mana issues, I find stuff dies too fast and gives me mana too fast for my needs to even need it.  Plus winters stillness only works if you sit still and i find myself moving too much so didnt see a need to spend a point on it.  The 50% mana regen id get for a few seconds here and there if I sit still for more then 3 seconds I found uncessessary so got rid of it on my last releveling rebuild.  i tend to like to play a more mobile necro so i guess thats more a play style choice.



#7
Artillis22

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Wow I need to proof read more before i hit post.  All sorts of typos in that last one.



#8
SLooPPy JOE

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I'll try ice mine next time I promote! Cool build.

#9
knownastherat

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Fade Stepping around .. Frost Stepping around doing 300% weapon damage, ideally, on multiple targets, without mana on 12 sec cd.



#10
lpconfig

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I thought this would be about Templar.



#11
Jeremiah12LGeek

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So far, I think the only power I have unlocked that could revive me with my Life Drain ring is the Alchemist's Mines. Which would be pretty circumstantial and unreliable, I think, but I'm glad I have the ring, anyway, for future use.

 

I assume that it doesn't count against your three revive limit?



#12
Drasca

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I assume that it doesn't count against your three revive limit?

 

Correct. Heal on Kill revive bypasses the revive limit. Notify your allies. Jar of Bees ftw.



#13
chich

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I play with this build but just with fade step instead of fade cloak and it's so powerfull ... I love my necro :)



#14
Drasca

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I play with this build but just with fade step instead of fade cloak and it's so powerfull ... I love my necro :)

 

The build is not the same without fade cloak and playing from a stationary position.

 

Fade stepping around may = 300% ice damage, but winter's stillness is 40% increased cooldowns on all spells, and fade cloak is 1000% spirit damage (which `is more consistent damage). So fade cloak every 8 seconds for 1000% spirit instead of 300% every 12 seconds on frost step, and additionally more walking bombs + 50% mana recovery.

 

Fade Cloak + Winter's stillness is way more dps than frost step.

 

Replacing Horror with Frost step makes some sense for emergency escape, but the playstyle requires taking advantage of winter's stillness cooldown and mana recovery.

 

Winter's stillness = Uber.

 

Also, Ice Mine gives Ice armor, as it counts as a persistent spell. The glyph doesn't go away either, unlike blizzard.



#15
Guest_Mortiel_*

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The build is not the same without fade cloak and playing from a stationary position.

 

Fade stepping around may = 300% ice damage, but winter's stillness is 40% increased cooldowns on all spells, and fade cloak is 1000% spirit damage (which `is more consistent damage). So fade cloak every 8 seconds for 1000% spirit instead of 300% every 12 seconds on frost step, and additionally more walking bombs + 50% mana recovery.

 

Fade Cloak + Winter's stillness is way more dps than frost step.

 

Replacing Horror with Frost step makes some sense for emergency escape, but the playstyle requires taking advantage of winter's stillness cooldown and mana recovery.

 

Winter's stillness = Uber.

 

Also, Ice Mine gives Ice armor, as it counts as a persistent spell. The glyph doesn't go away either, unlike blizzard.

 

 

I still enjoy my Horror+Winter's Grasp+Fade Step+Walking Bomb. It's a much move mobile play-style, and definitely would not benefit from Winter Stillness.

However, I may look at a build like this near future when I rebuild my Necromancer. I like trying out new builds.

 

 

 

Aside, you know there is no way I could not be in a Necromancer topic and not mention...

 

Caltops...?



#16
knownastherat

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I am curious how can one Fade Cloak every 8 seconds and use uber Winter Stillness which needs 3 secs to activate. Enemies come to up while you standing still? And if they are that close, Death Siphon provides all mana there is need for. 20 mana every time enemy dies? That is like all the time, when casting.



#17
Drasca

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I am curious how can one Fade Cloak every 8 seconds and use uber Winter Stillness which needs 3 secs to activate. Enemies come to up while you standing still? And if they are that close, Death Siphon provides all mana there is need for. 20 mana every time enemy dies? That is like all the time, when casting.

 

Simple. Stand somewhere for 3 seconds. Enemies come to you, especially when standing behind walls at doorways out of line of sight.

 

Correct Death Siphon provides mana, but it is only 10 mana per kill. Winter's stillness increases mana regen by 50%. You'll be spamming spells much faster than non-stillness builds i.e. frost step, so in the time a frost step user would cast Walking Bomb twice, you'd have cast three times, ice mine twice, and fade cloak twice-- while they're hurting for mana just between Winter's Grasp and Walking Bomb due to both costing 65 mana.



#18
knownastherat

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Well, I have Siphon and I do not recall waiting for mana just for cds.



#19
Drasca

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I still enjoy my Horror+Winter's Grasp+Fade Step+Walking Bomb. It's a much move mobile play-style, and definitely would not benefit from Winter Stillness.
 

Caltops...?

 

Mobility not required when everything dies in less than 10 seconds due to fade cloak burst setting off all the other walking bombs. All about that critical mass. Also made this kit because I am lazy, and want others to zone me with the door.

 

I've managed to make Spirit Mark actually useful. Pets, as they die, keep you alive after ghost form ends due to heal on kill.



#20
Drasca

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Well, I have Siphon and I do not recall waiting for mana just for cds.

 

See above. You don't cast as many spells, thus don't use up as much mana, and do less in general-- spending time kiting instead of staffing or spellcasting.



#21
knownastherat

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Wait a second .. you said that because of Winter Stillness you can cast 3 WB while non-stillness builds only 2 because of mana. And I am telling you I can cast WB as often as it comes of cd. What kitting around? See pack of enemies Frost Step through them. There is no need to kite them. 



#22
chich

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The build is not the same without fade cloak and playing from a stationary position.

 

Fade stepping around may = 300% ice damage, but winter's stillness is 40% increased cooldowns on all spells, and fade cloak is 1000% spirit damage (which `is more consistent damage). So fade cloak every 8 seconds for 1000% spirit instead of 300% every 12 seconds on frost step, and additionally more walking bombs + 50% mana recovery.

 

Fade Cloak + Winter's stillness is way more dps than frost step.

 

Replacing Horror with Frost step makes some sense for emergency escape, but the playstyle requires taking advantage of winter's stillness cooldown and mana recovery.

 

Winter's stillness = Uber.

 

Also, Ice Mine gives Ice armor, as it counts as a persistent spell. The glyph doesn't go away either, unlike blizzard.

 

 

 

 

 

 

I see what you mean but I disagree.
 
First, fade step and fade cloak have the same cooldowns ...  and both have damage based on your weapon dps.... And furthermore the cooldown is not an issue. 
 
Second, There won't be many times when you will be able to stack all the mobs to do your fade cloak unless you have a ks with you, so fade step is way more consistent because I am able to reach near all the mobs each time with it even if they are not stacked ....


#23
Drasca

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First, fade step and fade cloak have the same cooldowns ...  and both have damage based on your weapon dps.... And furthermore the cooldown is not an issue. 

 

See above. Winter's stillness. They don't have the same cooldown due to the fact that winter's stillness is in effect. While Fade Stepping, Winter's stillness is not in effect. While stationary you can spam fade cloak and walking bomb 40% faster than fade steppers. Even faster while staffing with gathering storm instead of fade stepping.

 

With the cooldown amulet, I can spam FC every 10 seconds. With WS, I can do it every 6 seconds, initiating battle with FC, and finishing them off with FC. Three 1000x spirit damage fade cloak casts in 12 seconds, which does double to important demons, vs two fade steps that do 300x cold damage. What does more damage... 3000x spirit damage, or 600x cold, even if you double hit both times with frost step it'd be 12x at the most. Vs spirit weak enemies, it'd be 6000x weapon damage vs 1200x. Less vs cold resistent enemies, despair demons, bears, etc.

 

All human perilous mob groups die within 10 seconds or less. Demons die quickly, but not as quickly due to wraiths and despair demons being spread out.



#24
Drasca

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Second, There won't be many times when you will be able to stack all the mobs to do your fade cloak unless you have a ks with you, so fade step is way more consistent because I am able to reach near all the mobs each time with it even if they are not stacked ....

 

Almost every mob will follow you into melee range with correct positioning. There's only three exceptions, Horrors, Despair demons, and Red knights. That's it. Everything else will get into melee range if you stand by a door.



#25
-PenguinFetish-

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Elementalist is a 'stand still and cast' class and benefits from ice mine a lot more than the Necro. Necromancer has good cqc abilities such as fade step and walking bomb. Blizzard provides an 'arena' so to speak to do all this in. 

 

If you are standing still then you are just not playing a necromancers to her full potential.


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