This is my build for Necromancer.
Last updated 3/27/2015
Skill Unlock order:
Walking Bomb (upgraded), Death Siphon, Fade Cloak, Winter's Stillness, Mind Blast (upgraded), Ice Mine, Ice Armor
Level 11
http://da-skills.net...01c,000,000,000
Level 20
http://da-skills.net...01C,110,a11,000
Overall Strategy:
Position yourself by a door to your side, plant an ice mine at your feet, fade cloak, then walking bomb, detonate as fade cloak decloaking blasts, and mind blast the virulent area frozen enemies around you. Rinse, repeat.
Group AoE CC Strategy:
If the enemy is CC'ed with Keeper Static Cage, AW Pull of the Abyss, etc
Ice Mine underneath the AoE CC, Fade Cloak & run in, timed with the two second detonation delay of Fade Cloak, cast and detonate Walking Bomb on group. Fade Cloak again. Staff auto-attack, and enjoy the explosions of the Mob group going nuclear.
Ice mine freeze spreads everywhere as the first enemy explodes, leaving shatter for your allies available. If allies detonate the first frozen bomb target, all the better, as walking bomb spreads everywhere in a heave of fireworks.
Ice Armor triggers with Ice Mine, giving 50% damage resistence until the player moves out of Ice Mine range, and walks back into the mine. The Ice Mine is persistent, and will not deactivate, unlike Blizzard. If Ice Mine is activated, it will freeze the target which continues the Ice Armor effect.
Spam your skills and staff. Move to fade cloak decloaking blast everything to smithereens, staffing from place otherwise to take advantage of winter's stillness cooldown + gathering storm's increased cd.
Note on Winter's Stillness:
Ice Mine and Horror both make the Necromancer step forward, breaking winter's stillness. Cast when necessary, and move for fade cloak blasts when necessary, but be aware if you need faster spells, stick to staffs, fade cloak and walking bombs.
Edit: As of current patch 6 WS no longer provides cooldown bonus.
Equipment:
Wear: 15% CD amulet. If not that, then willpower.
Rings: Walking bomb Ring, Heal on kill ring. No WB? Use Attack.
Staff:
Grip: Heal on Kill
Staff of the Void ideally
Belt: 200 health, Spirit resistence, or cold resist.
Potions:
Jar of Bees, Tears of the Dead, Lyrium, Cold Resist, or Spirit Tonic. Antivan Fire works in a Pinch as well. Pitch Grenade for the area slow movement & attack speed.
Use Jar/Tears/Antivan Fire when in ghost form, and cast dots (Walking Bomb / Spirit Mark) before you die for self-revive due to heal on kill -- if you die at all.
For added Hijinks, add Upgraded Spirit Mark in place of Horror & damage passives. Get pets for a distraction and another dot to self-revive with.
Will talk more later, feel free to post questions below.
Alternate Variations:
Horror: Nice on Despair Demons.
Flash Fire: 20+ second fear spread via virulence
Frost Step: Mobility
Passives:
Replace Ice armor with Power of the Dead for slightly more damage. Not signifigant when walking bomb is cluster exploding everything.
Spirit Mark: For self revive potential via a pet. You will self revive if you have a HoK item equipped after ghost form ends, and your pet dies post-ghost form. Just have a pet ready.
Meta-Analysis:
The game's experience system favors barrier, incapacitates, team combos, and kill streaks. This build and style inherently incorporates the last three, while teammates cast barrier over the team-- as opposed to fade stepping and missing out on kill streaks and barrier.
Mind Blast can bug out and not provide barrier. Exact cause unknown. Presumed similar to reaver bug upon death. If you die frequently, the Spirit Mark version is recommended. If Despair demons give you trouble, use Horror instead.
There's more videos and variations in my signature link:
Drasca's Favorite Builds.
Feel free to ask questions. This isn't a beginner's easy playstyle to pull off, but it is definitely rewarding once you learn how to play it!





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