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The Untouchable Ice-Queen, Necromancer


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#51
knownastherat

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See above. Winter's stillness. They don't have the same cooldown due to the fact that winter's stillness is in effect. While Fade Stepping, Winter's stillness is not in effect. While stationary you can spam fade cloak and walking bomb 40% faster than fade steppers. Even faster while staffing with gathering storm instead of fade stepping.

 

With the cooldown amulet, I can spam FC every 10 seconds. With WS, I can do it every 6 seconds, initiating battle with FC, and finishing them off with FC. Three 1000x spirit damage fade cloak casts in 12 seconds, which does double to important demons, vs two fade steps that do 300x cold damage. What does more damage... 3000x spirit damage, or 600x cold, even if you double hit both times with frost step it'd be 12x at the most. Vs spirit weak enemies, it'd be 6000x weapon damage vs 1200x. Less vs cold resistent enemies, despair demons, bears, etc.

 

All human perilous mob groups die within 10 seconds or less. Demons die quickly, but not as quickly due to wraiths and despair demons being spread out.

 

I do not doubt your build plays alright. But I just cant grasp how you do what you describe in practice. 3 FC in 12 sec without moving? I do not believe the assumptions presented are close to reality. If you stand still, its pretty much impossible to utilize FC the way you described consistently. btw WS needs 3 sec activation so you might wanna consider it in your calculations, which you did not. another btw 300% weapon damage is single target Frost Step.



#52
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that's why i say the build is always changing and the video may not be updated as the discussion

video is useful . but  not always be the best choice.

it is good to watch pengnuin or your video. because you are helping. not show off

that's why i appreciate this kinds of behaviour

 

With my builds, I am not doing any based upon the currently trend or popularity, and so the build does not change over time, per se. I create the builds to fulfill a role in a team. You will not see any meta-builds for soloing Perilous from me, because I honestly do not like soloing in multiplayer mode. The single-player mode is perfect for that, and has much more to do.

 

I notice Penguin to be much the same. I do not hear him going on about soloing or bragging about his builds. He gives the information straight, which I personally appreciate.



#53
Artillis22

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Humm flashfire on a walking bomb.... interesting.



#54
knownastherat

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Yup, that Flashfire bugs me.



#55
Guest_Mortiel_*

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Humm flashfire on a walking bomb.... interesting.

Yup, that Flashfire bugs me.

 

 

I think I broke people's minds.



#56
IanLai

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With my builds, I am not doing any based upon the currently trend or popularity, and so the build does not change over time, per se. I create the builds to fulfill a role in a team. You will not see any meta-builds for soloing Perilous from me, because I honestly do not like soloing in multiplayer mode. The single-player mode is perfect for that, and has much more to do.

 

I notice Penguin to be much the same. I do not hear him going on about soloing or bragging about his builds. He gives the information straight, which I personally appreciate.

 

it does not mean tread or more people use it.

i mean discovery of new knowledge so need to update the details. and video can be difficult

 like you discover something that is better or that is not work , may be bug , may be situational when play more

you can't be certain when you play on week 1, make a video guide

you know this does not  work or not work well   until week 5 . even you do a new guide

people may still watching the old one.

 

 

yes soloing can be boring to watch since mass effect or other game

you watch the player doing their expert job .

the only game i watch people solo (only single play of course is solo) is devil may cry for no damage (a action game from capcom)

that kinds of thing can be interesting if you want to know the tricks for no damage.



#57
Drasca

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I do not doubt your build plays alright. But I just cant grasp how you do what you describe in practice. 3 FC in 12 sec without moving? I do not believe the assumptions presented are close to reality. If you stand still, its pretty much impossible to utilize FC the way you described consistently

 

Yet I do. Clean Burn, Gathering Storm, Winter's Stillness, and my 15% cooldown amulet all contribute to Fadecloak spam. 4 hits of staff in about 3 seconds shaves 2 seconds of cooldown globally. I usually cast and detonate a second walking bomb for longer battles, or other spells for variants, and enemies just mob to me wanting to melee the necro.

 

Granted, if I am playing alongside my friends who are lego's, keepers, arcane warriors with abyss, any class with aoe CC / taunt ... everything dies in under six seconds. Who needs to fade step when you can line of sight pull, and sweep everything (15+ mobs, the more the better) before an arcane warrior can spirit blade three times? The burst damage is real, and utterly awesome.

 

This isn't a pug build. There is a caveat, that you actually have to gasp play as a team whether solo, duo or full party, but pugs suck. Spam archer's lance all day if you want to pug with no communication, coordination or teamwork and kill much slower or wipe. Taking forever to kill groups is not my style, and blizzard + frost step take way too long for me.

 

If you are casting blizzard, you are not casting other damage spells, or you are spam one-ticking blizzard only once for chill. Maybe macros / auto-key can do that for you, but blizzard still sucks. I've used it plenty, and I'm not impressed by the chill, the mana cost, the next to nil damage, and lack of actual freeze damage priming. Blizzard's ice armor activation and retention is also far less consistent than ice mine. Blizzard isn't even good for clean burn spam due to the animation time and more consistent results and dps for gathering storm.

 

Ice Mine's mana cost can be offset by casting ahead of time, leaving mana for fade cloak 20 mana plus walking bomb's 65 mana during combat, 85/100 mana, leaving enough for a second ice mine cast immediately after FC + WB if the situation calls for it, or gathering storm cd reducing auto-attacks.



#58
knownastherat

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Once more and for me for the last time because we are taking through each other it seems but my mind boggles. 

 

So you consistently and with significant impact cast 3 FC per 12 sec. This is to cause 3 x 1000% weapon damage. Yet you play in organized group with comms and know-how and kill everything under 6 sec since you have access to Abyss and I dunno what. I ask again, where do those 3 enemies you inflict 3 x 1000% weapon damage come from during those 12 secs you are not moving doing line of sight pulls?

 

It just does not add up - you are creating scenarios which are theoretical. 



#59
IanLai

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I mean, seriously, have any of you played upgraded Flashfire with the Virulence passive? Everyone thinks it's bad, and never touches it. Pro Tip: Cast Walking Bomb, then Flashfire on a single target. Because of the mechanic of Walking Bomb, Virulence should always trigger (as somewhere you are counted as getting the kill because of the explosion, even if a teammate actually got the kill). Watch the Fear and Curse spread like a pandemic. It's amazing, yet no one talks about it. How I found out about it? Testing different builds.

 

i want to test about walking bomb explosion count as your kill, even it is not yours to trigget virulence.

but i find out 1 really confusing condition

what is the difference between fear and panic?

 

i test it on singleplay

horror and flash fire

both produce the same fear effect on the enemies status (tactic cam)

so they suppose to be the same thing.

 

then the question is why i need to spend 3 additional skill points on virulence and flash fire

if i already can do an AoE horror with fear?

yes virulence is 10 meters . but does it worth ?

why not get frost step?

 

can you tell me if there is difference between these 2 effects thx



#60
Drasca

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 where do those 3 enemies you inflict 3 x 1000% weapon damage come from

 

First, and potentially second fade cloak on main group. Second+ on secondary targets too far from main group (spellcasters), or incoming additional mobs. Is every pull perfectly clean? Absolutely not. Do I always stand still? Absolutely not. Does everything die very very fast, and faster than the fade step / blizzard builds? Absolutely.

 

If I posted a video of myself destroying everything, it'd prove nothing to you, and there's no interactive method outside of live video game streaming. That is not an option for everyone. That's the limitation of this medium. It would be pretty fireworks, but that'd be it. Without long explanations of generic line of sight tactics and teamwork not specific to this build, it'd mean nothing but those fireworks.

 

I am also not interested in video editing. That medium is for other people.

 

The people I've invited to play alongside or with this build, have all been very happy with the explosive results. I am not interested in explaining every game mechanic to the general public.



#61
J. Peterman

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First, and potentially second fade cloak on main group. Second+ on secondary targets too far from main group (spellcasters), or incoming additional mobs. Is every pull perfectly clean? Absolutely not. Do I always stand still? Absolutely not. Does everything die very very fast, and faster than the fade step / blizzard builds? Absolutely.

 

If I posted a video of myself destroying everything, it'd prove nothing to you, and there's no interactive method outside of live video game streaming. That is not an option for everyone. That's the limitation of this medium. It would be pretty fireworks, but that'd be it. Without long explanations of generic line of sight tactics and teamwork not specific to this build, it'd mean nothing but those fireworks.

 

I am also not interested in video editing. That medium is for other people.

 

The people I've invited to play alongside or with this build, have all been very happy with the explosive results. I am not interested in explaining every game mechanic to the general public.

 

A video would actually be useful. I'd like to see 3 effectively utilised fade cloaks in 12 secs.


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#62
Drasca

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A video would actually be useful. I'd like to see 3 effectively utilised fade cloaks in 12 secs.

 

If you can convince Mortiel to do a video, I'm sure he'll do it better than I, especially as I have no interest in doing so. Of course, I'm always willing to play perilous alongside him until his Necromancer is ready.



#63
III Poison III

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How can you be willing to make these threads with these far out claims then not be bothered to do a video? Surly you can see the contradiction there? You put all the effort in to the thread with writing the build and such and then fiercely defend every aspect of it but can we get a video? Meh I can't be bothered ... seems legit.
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#64
Drasca

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 not be bothered to do a video

 

Baka.

 

Let's compare how much time it takes to write a post, vs how much work it is to make and upload a good video. Note, I am on PC. If you have it easy on a console, are better at video content creation, good for you.

 

Time to make a board post: 15, minutes to an hour.

 

Time to make videos:

Video software, youtube/video sharing site setup time 15 minutes to an hour or more.

Playthrough time: 30 minute minimum, more likely a whole day.

Video editing time: 30 minutes or more.

Upload time: Depends on Bandwidth availability. Could be hours.

 

Writing a post is a trivial act that takes few minutes as opposed to a one hour minimum, and more likely multiple hours to do. Or I could just tell you I don't want to, and you'd get nowhere either way with your complaining.



#65
Guest_Mortiel_*

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Time to make videos:

Video software, youtube/video sharing site setup time 15 minutes to an hour or more.

Playthrough time: 30 minute minimum, more likely a whole day.

Video editing time: 30 minutes or more.

Upload time: Depends on Bandwidth availability. Could be hours.

 

Playthrough time for me: A few hours.

Video editing time: Between 30 minutes for Game Chat videos to about 5 hours for Build Guides.

Processing Video: 15 minutes.

Uploading Time: 15 minutes.


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#66
J. Peterman

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No evidence, no bang. I'm not doubting the effectiveness of the build btw. Just the fade cloak claim.


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#67
Necromega

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Sometimes it isn't just about the dps numbers and calculations. I like using fade step for the movement capability and play style. Standing still and using fade cloak just sounds boring to me. In my opinion, winters stillness is better for keepers... Support roles.

#68
Drasca

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Standing still and using fade cloak just sounds boring to me. In my opinion, winters stillness is better for keepers... Support roles.

 

Lol at winter's stillness 'support' when elementalists blow everything to smithereens using the same passive. You're showing your noob status with that statement.  Further goes to show some people cling to what know and can't adapt to new things. Always going to be some people that don't have comprehension abilities, and can't go outside their own paradigm.

 

RTFM. First post, AoE Group Stategy: Run inside the AoE CC and blow it to smithereens like a mad bomber via fade cloak / walking bomb detonate combo.



#69
Necromega

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Lol... No noob here. all I was saying is there are different playing styles with every class. Yes the elementalist can benefit from winter stillness as well, I won't disagree with you on that, But it is a crucial ability for the keeper. It's just not an ability I use with the necromancer is all. Don't hate on the fact that other players use different strategies.

#70
Trickshaw

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If you do make a video, could you have M.C. Hammer playing in the background?
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#71
Drasca

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If you do make a video, could you have M.C. Hammer playing in the background?

 

Haha, I wish. Sadly copyright issues with uploads, so you'll just have to play it for me while watching :)



#72
Saboteur-6

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I'm wanting to give this build a shot but, how does it work without clustering enemies? I usually run with pugs and it gets pretty messy.



#73
Drasca

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I'm wanting to give this build a shot but, how does it work without clustering enemies? I usually run with pugs and it gets pretty messy.

 

It doesn't. Ok, technically it does, but If you never cluster enemies, you'll never benefit from Walking Bomb's AoE and true effect-- of blowing the entire mob group to smithereens in under 6 seconds.

 

Really though, let the pugs die and solo perilous yourself until actual teammates come along. Anyone who communicate / coordinates is a teammate and potential friend / private game invite. 

 

If you really are intent on solo'ing, replace Horror with Fade/Frost step for additional personal survivability. You owe pugs no favors if they refuse to cooperate / line of sight pull. Just today I played some pug's, and let maybe half a dozen die / ragequit when they failed to follow command. If you're one of those microphone-less players, who cannot communicate, I pity you.

 

I seriously feel no remorse toward the leeroy jenkins puggies that cannot succeed solo. If they do somehow survive, you could add to their dps with walking bomb / staffs later on, but it is pointless to try to engage 1-2 enemies at a time. You might as well just staff auto-attack. Walking bomb is terribly inefficient unless you cluster enemies in large numbers and reach critical mass. 

 

Just fade-cloak destabilizing blast everything. If lag is an issue, host.

 

If you were on PC, I'd be spamming invites to my perilous games whenever a slot is open, and love to line of sight pull. I'm currently on the leaderboards because I made lots of friends that liked coordinating in perilous. Definitely not on my own, and definitely not by promoting AW 50+ times solo spirit blading.


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#74
Drasca

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Updated to include Mind blast, now that fortifying blast works to gain barrier.



#75
Kenny Bania

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Updated to include Mind blast, now that fortifying blast works to gain barrier.

 

Does it act as a detonator for anything?