Aller au contenu

Photo

Broken Camera and Controls


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
Greywinter

Greywinter
  • Members
  • 153 messages

Wtf is wrong with tactical camera in this game? Its just so aweful.....so ****** hard to get the right angle with my mouse and keyboard.

 

And dont even get me started about camera issues in closed places like caves or underpasses.

 

Also the controls are so bad, why do i have to keep clicking or holding the mouse to keep attacking? where is auto attack? 

 

Also this excessive mouse clicking still don't get the job done because clicking on the target is not enough, I actually have to use WASD keyboard buttons to run to the target, the controlled character won't even move an inch to get to the target if i click on the target, this is so lame, completely unusual for a game that uses mouse click attack mechanics.

 

Way to fail Bioware!!

 

Could have been a great game, but you fucked it up, with broken camera and controls and dont tell me to use XBox controller, I like keyboard and mouse, I will never use the controller. 

 

Before I use to buy Bioware games unconditionally without worrying about the value for my money because I trusted Bioware to be a great developer but now i have lost a huge chunk of my faith. IMO worst release in DA series, could have been great but whats the point of a great story line, characters and all the dialogue when you can't even see where you are going. 


  • Skeevley et Mushashi7 aiment ceci

#2
Tortugueta

Tortugueta
  • Members
  • 178 messages

Man I have to agree with you. I've just started playing recently, so I'm not sure if this has been brought up in the forums before. But the camera is BAD. Every time I hit up the tactical mode I have to painfully replace the camera where I want it. And I say painfully because it's a kick in the ****** every time you tilt the camera horizontally to see farther in the distance... only to realize that by the time you have it at the correct angle it has leveled down so low that it's sitting behind a rock.

 

But that is not the worst. The worst is when you finally have the camera in an acceptable position, you order one of your characters to use an ability that will set up a combo, and then what you want is to resume the action, watch the ability setting up the effect, and then go back to tactical mode to instruct a second character of yours to detonate the combo. Well bad luck, because when you go back to action mode the camera goes back to some shitty position that doesn't let you see what you want to see, and all you can do is wait a second, assume the combo has been set up, go back to tactical, reposition the damned camera again, and fire up the detonator ability.

 

It's clunky, it's uncomfortable, it's frustrating, and most importantly, it doesn't serve the purpose for what it was created. In my opinion it is a total and massive failure.

 

And don't get me started with the lack of, you know, tactical options, when in tactical mode. Concatenating orders? Nope. Define formations and make all characters move according to them? Nope. Order "hold ground" to only a subselection of characters? Let me see... Nope.

 

Tactical mode was widely publicized during the presentation of the game, because that is somthing many of us who come from the old school RPGs had requested. However, as it stands, tactical mode is an effing joke, not even a shadow of what it should be.



#3
Greywinter

Greywinter
  • Members
  • 153 messages

Yea and one would think that pressing shift and then clicking different ability / action buttons would put them in a queue to be executed in a specific order but its not happening.

 

Say for example, if I want one of my companions to cast two abilities in a specific order of succession or if I want one of my companion to move to a certain location and then fire a certain ability, is it possible to queue these actions at all or no?

 

If not then this game truly sucks, seriously why even bother to release it on PC?

 

I thought Bioware was true to its PC base, but sadly i was mistaken. Apparently the resignation of Bioware founders and pioneers turned the company into a hollow shell of what it was formerly. Its just a hollow name now.

 

I am so extremely disappointed. Joining with EA was the singular worst decision that was made by Bioware.



#4
Tortugueta

Tortugueta
  • Members
  • 178 messages

Yea and one would think that pressing shift and then clicking different ability / action buttons would put them in a queue to be executed in a specific order but its not happening.

 

Say for example, if I want one of my companions to cast two abilities in a specific order of succession or if I want one of my companion to move to a certain location and then fire a certain ability, is it possible to queue these actions at all or no?

 

That is not possible as far as I can tell.

 

I think the combat system in this game is very weak, and I'll tell you why I think this is the case.

 

In my opinion, there are two opposing paradigms that one could use for the combat system of an RPG. On one side, there's the old school tactical combat system, as found in, say, Dragon Age:Origins. In that kind of game you don't control the combat down to the character level. You just click an enemy and your warrior attacks automatically. After that, it all comes down to who has better stats. Of course you choose what abilities to use, in what order, and to which enemies you apply them, to change the tide of battle to your side. This is fun, and this, I think, is what many of us expect from a Dragon Age game.

 

On the other end of the spectrum there is the more action oriented combat system, as for instance in The Witcher. In that game you really control the combat down to the swing of your sword. You choose when to block, when to dodge, when to use the fast/weak swing and when to use the slow/strong swing of your sword, you learn to identify the tells of your enemy that hint when you should use one or the other, or if you should block or roll. Here, the stats do have an effect, but the primary source of win is your own skill, not so much the stats.

 

The problem with Inquisition is that its combat is somewhere halfway between the two paradigms, and therefore not good in either category. From how the controls work, I feel like the game is begging to be played as an action game, but as an action game it sucks when you compare it to true action-rpgs like The Witcher. Inquisition forces me to manually walk to my enemy and keep a button pressed to attack, but this is all just meaningless because I don't actually control the combat as I do in The Witcher. If I try to play the game more like a traditional tactical rpg, then I have to deal with uncooperative controls and a ridiculous lack of tactical options, as I pointed out in my previous post and Greywinter expanded upon.

 

There's a lot of good in this game from the exploration perspective, but the combat is good for nothing. Bioware is trying too hard to do something new with the combat, and I feel like they are walking like a blind man in a labyrinth, desperately trying to reach the exit but with no real clue of where they are going. Try to keep it simple folks.



#5
Miggs

Miggs
  • Members
  • 96 messages

 

Also the controls are so bad, why do i have to keep clicking or holding the mouse to keep attacking? where is auto attack? 

 

Yeah, cos 1 click auto attack is so immersive!

 

Seriously, if i'm beating the crap out of someone with a sword, I like wacking my finger down on the mouse each time, feels like i'm there doing it myself!

Isn't that what an RPG is supposed to do?



#6
zeypher

zeypher
  • Members
  • 2 910 messages

I would like my atuo attack back. The current system hurts my hands. THe control scheme is that bad.



#7
zeypher

zeypher
  • Members
  • 2 910 messages

Yeah, cos 1 click auto attack is so immersive!

 

Seriously, if i'm beating the crap out of someone with a sword, I like wacking my finger down on the mouse each time, feels like i'm there doing it myself!

Isn't that what an RPG is supposed to do?

Yea if you do not want auto attack you do not have to enable it. It has been something we could toggle. 



#8
Tortugueta

Tortugueta
  • Members
  • 178 messages

Yeah, cos 1 click auto attack is so immersive!

 

Seriously, if i'm beating the crap out of someone with a sword, I like wacking my finger down on the mouse each time, feels like i'm there doing it myself!

Isn't that what an RPG is supposed to do?

It's absolutely fine if that is what you want and what you expect from Dragon Age. That being said, if that is the kind of experience you are looking for, you'll find a *much* better combat system in The Witcher 2 or Dark Souls.

 

The thing is, many of us were expecting a more tactical combat experience, one in which we can focus exclusively in coordinating and micromanaging the abilities of all four members of the party, instead of mashing a button and letting the AI do the rest for the most part. In other words, something more in the line of Dragon Age Origins. That is, incidentally, what we were kind of promised by Bioware with the tactical camera option. But at this point it is very clear that this is not how the game was designed to be played. The limited number of abilities, which is particularly offensive in the case of the mage class, is another point where it is evidenced that Bioware went for a more generalist, action-y, fast paced, flashy effects-over-substance kind of gameplay.

 

It's clear that this kind of gameplay is appealing to a lot of people, and that is fine. But I guess many of us who were excited for the promised option to play the game in a more tactical way have been left deeply disappointed because they didn't deliver on their promise.



#9
Almilia

Almilia
  • Members
  • 2 messages

I would like my atuo attack back. The current system hurts my hands. THe control scheme is that bad.

 

You can (fairly) easily make an Autohotkey script to change the function of the mouse button from click to toggle click. And other things. I realize it is just a workaround but it would work if you know anything about AHK. If you don´t then look up AHK forums and ask for some help and guidance:
 
autohotkey.com/board
 
Other than that, I agree completely about the tactical cam. it is horrible. I try to avoid it as much as I can. 


#10
Gigamantis

Gigamantis
  • Members
  • 738 messages

One thing that really bothers me about the tactical camera is how the target reticle can actually get stuck on the environment like it's a character.  It can't climb hills, it struggles to find and target enemies that are elevated; it's just needlessly clunky and difficult to use. 

 

I also don't like how the camera can't look up; makes dodging fireballs from flying dragons a real pain in the ass. 

 

Otherwise it gets the job done.