Yea and one would think that pressing shift and then clicking different ability / action buttons would put them in a queue to be executed in a specific order but its not happening.
Say for example, if I want one of my companions to cast two abilities in a specific order of succession or if I want one of my companion to move to a certain location and then fire a certain ability, is it possible to queue these actions at all or no?
That is not possible as far as I can tell.
I think the combat system in this game is very weak, and I'll tell you why I think this is the case.
In my opinion, there are two opposing paradigms that one could use for the combat system of an RPG. On one side, there's the old school tactical combat system, as found in, say, Dragon Age:Origins. In that kind of game you don't control the combat down to the character level. You just click an enemy and your warrior attacks automatically. After that, it all comes down to who has better stats. Of course you choose what abilities to use, in what order, and to which enemies you apply them, to change the tide of battle to your side. This is fun, and this, I think, is what many of us expect from a Dragon Age game.
On the other end of the spectrum there is the more action oriented combat system, as for instance in The Witcher. In that game you really control the combat down to the swing of your sword. You choose when to block, when to dodge, when to use the fast/weak swing and when to use the slow/strong swing of your sword, you learn to identify the tells of your enemy that hint when you should use one or the other, or if you should block or roll. Here, the stats do have an effect, but the primary source of win is your own skill, not so much the stats.
The problem with Inquisition is that its combat is somewhere halfway between the two paradigms, and therefore not good in either category. From how the controls work, I feel like the game is begging to be played as an action game, but as an action game it sucks when you compare it to true action-rpgs like The Witcher. Inquisition forces me to manually walk to my enemy and keep a button pressed to attack, but this is all just meaningless because I don't actually control the combat as I do in The Witcher. If I try to play the game more like a traditional tactical rpg, then I have to deal with uncooperative controls and a ridiculous lack of tactical options, as I pointed out in my previous post and Greywinter expanded upon.
There's a lot of good in this game from the exploration perspective, but the combat is good for nothing. Bioware is trying too hard to do something new with the combat, and I feel like they are walking like a blind man in a labyrinth, desperately trying to reach the exit but with no real clue of where they are going. Try to keep it simple folks.