- The game needs better equipment distribution. I would love to pay attention to my tier 1
and tier 2 gear in the same way I pay attention to my tier 3 gear. You blast through the first
two tiers so fast that there isnt any time to make use of all those crafting materials you have
collected. I think my rogue wore the same chest piece he got at level 1 until I bothered to
replace it at tier 3, there just wasnt any incentive to find a tier 1 or 2 masterwork pattern.
- Class specializations should enhance their base class, not completely redefine the character.
Mage to Knight Enchanter suggests you should completely change your gear and playstyle to turn
yourself into a pseudo-warrior.
- An optional audible character message that says "Not enough mana" or "Not enough stamina" to tell you why
you cant use your favorite ability. I'd rather focus my eyes on the battlefield than to have to
constantly look at my ability icons to watch for cooldowns, stamina levels, etc.
- Add mouse over text information that tells me what those 3 blue bars are on my screen any why
they are only partially filled. It's not intuitive.
- I would love to have a shared chest between main characters that has a limited amount of space
where I can share items. It's too hard to finally find that one piece of masterwork tier 3 gear
after 30 hours of searching just to have to do it all over again if you want to create a new
level 1 character.
- At key level increments, all lower tier schematics need to be purchasable or quested for.
It is disheartening to never find what you are looking for and you run out of things to do (ie: win the game).
Example, once you reach level 8ish, *all* tier 1 gear is now considered "obsolete" and is made available
for purchase in Haven, Skyhold. At level 12ish, *all* tier 2 gear is considered "obsolete" and made available
for purchase Skyhold. Maybe it isnt level based but main storyline progression based. There just
needs to be a point at which I'm not endlessly opening the same chests over and over hoping this time
the random number generator will smile at me.
- Your party members abilities can only be controlled through 3 states: on, off, or preferred. We need more
ways to micro manage our 3 other party members. There needs to be another way to set a sequential list of
preferred skills. I didnt go through the trouble of perfectly speccing Cassandra the way I did just for her
to screw around with less essential abilities while I want her to be doing something else. IE: #1 Horn of Valor,
#2 Blessed Blades, #3 Spell Purge, #4 Wrath of Heaven, #5 Mighty Blow etc
- There should be some sort of "milestone" for each zone, that once reached, you are able to
create war table missions to collect crafting materials for that area. There are some of those missions already in
game but they are mostly pointless, they dont give you any real quantities nor what you are looking for.
For example, once I reach a milestone for a certain zone (close all the fade rifts, capture all the keeps,
complete all the main quests in the area, etc), that zone is effectively a crafting materials farming zone for me from then on.
I can spend my time running my patterns collecting all the everite / stormheart metal nodes, but I'd rather be playing the game.
I'd like to dispatch a war table mission that could collect the same amount of materials that I can in the
same amount of time more or less. You'll have to fix the device clock exploit in order to implement this
war table solution.
Or maybe create repeatable temporary zone quests where you are commissioned by nobles to re-take a massive keep, and
the nobles reward you with a fat chest of crafting materials instead of xp, gear, gold, influence, etc. The point is
that I'd rather be playing the game than running around hunting for ore nodes etc. Maybe you can even agree with
the noble in advance that you'll clear out this keep of enemies that are threatening his territory in exchange for
a fade-touched silverite and 30 everites.
- Necros need their skill tree looked at. Maybe a potent group lifetap spell or a pet or something, Dorian is a sad puppy when
he sees what Vivienne and Solas can do.
- 1 "real" repeatable dungeon per zone would be awesome. Something where the enemies, chests, and crafting nodes
always fully respawn only after the "boss" of the zone is slain. For example, I hesitate to kill red templars in
emprise de lion because they dont come back for the most part and you lose more chances at certain crafting materials.
- A new "perk" or something that will allow me to "disenchant" old crafted gear for a random return on some of the
ingredients that I put into making it. Selling it to a vendor for 3 gold just to free up inventory space is
disheartening for the time I put into finding the schematic, masterwork slot, and rune.
- Skyhold needs chests where I can store gear. I like to collect the purple rare items and not vendor them, but the
inventory system requires that I carry all this junk around with me. It's like my character really has a magic bag of holding
or maybe he should look more like Santa Claus with a gigantic bag of crap strung over his shoulder. You guys obviously
put time into creating unique purple items with their own special abilities, let us keep them around if we choose to.