Excepting trophy-only collections, I used to have to solve everything. I could never leave a mission undone, people/victims in distress, or collectibles uncollected. But I found shard missions and other anti-fun so over the top and monotonous that I find myself not caring to finish it all.
Even some of landmarks and quests in those convoluted "you can't get there from here" areas like Exalted Plains, and Emerald Graves I am leaving undone. To me it just seems cruel that they would allow you to see a landmark, then despite the fact your character can slay a dragon, for some reason you can't scale a 3 foot slanted wall. I guess the game developers felt that going around miles of the mountain, jumping up every few feet and sliding down until you find the magical "sticky" part to be hours of fun, especially with the clumsy controls.
Some parts I don't even understand what they were thinking. For example in the Emerald Graves, there is a part where some prisoners in a cave cell want you to get them out and tell you there is a key in the room. But instead of doing what normal people would do and tell you where in freaking room the key is, there is some whining lady in the cell screeching "no no to the left more, yes that's right, no no NO, now you've gone too far, no no NO to the right, no no NO to the left..." after 5 minutes of that frustration, that group of people are now rotting in their cell. I even inadvertently found the key on the way out but was so annoyed, I left them locked up.
I think BioWare needs to implement something like Clairvoyance in Skyrim that will hint/show you the right trail to follow to get to your nav point. They also need to ditch all these chores like the shard missions.
I love the game, but I am looking forward to the first clipping or levitation cheat/console command to come out so I can get all the stupid shards and landmarks without all the frustration.





Retour en haut






