What are some of your play quirks? What I mean by this is the game has its gameplay set, but you can control how you use it, etc. Not just in the way combat works, but the story and everything else.
I will give you some examples of mine (the first is the most recent, which inspired this post)
I acquired the Sulevin Blade from some elven ruins. Iron Bull is my only 2 handed warrior and I thought about using it on him, but it just didn't seem to match his style, so I left him with an Axe that isn't quite as good (quirk 1). Then tonight my character drunk of the well of sorrows. His head is now full of old elven lore. I've been sword and shield spec the whole game, but then I got the idea that I could use the spirit of the elves, and knowledge gained, as an excuse to respec to two handed warrior and use the Elven Sulevin Blade as my weapon. (quirk 2, needing a story reason before I did such a thing.)
Another example is I don't like to fast travel often or unrealistically. I will not jump to the western approach, just do one or two things, and teleport back to Skyhold when I see a war table notification is ready. I have to stick it out a while, because the trip takes a long time.
If I had walk toggle, there are several key moments I would be walking for sure.
If something urgent is happening, I try not to stop and gather ore along the way.
Those are just a few, mostly based on role playing. Is anyone else like that?





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