My Elves don't kill Halla. Every so often my group would accidentally slaughter one, and I had to reload. I also try to save them when wolves are after them.
Your play style or quirks (could be spoilery)
#26
Posté 11 janvier 2015 - 12:50
- Merlik aime ceci
#27
Posté 11 janvier 2015 - 01:51
I don't fast travel. I don't use mounts even though some of them look really cool. I discover the edges of a map first and then fill in the center. I don't kill baby animals and animals that don't attack me first (my mama bear and her cubs are safe, as are my wyvern and her little lizards. Also, no ram meat for the refugees-- hey, I've got plenty of bear and wolf meat but, apparently, that's not good enough for their discerning palate. Clearly, they are not starving in the true sense of the word.) I try to avoid killing animals altogether.
I like to pick everything...everything . Loot , plants....watever is on the ground .
Same here. Sometimes I do it mid-combat... while my party is getting slaughtered
. As I'm doing it, I keep thinking to myself "I'm in need of professional help... Oh, ELFROOT!"
I alway light all torches, braziers etc.. I can find regardless of whether they're needed for anything?
Yep, I'm one of those people as well.
I always pick my party in a specific order.
Definitely this. For me it's: warrior-rogue-mage
- Merlik aime ceci
#28
Posté 11 janvier 2015 - 01:56
- Merlik aime ceci
#29
Posté 11 janvier 2015 - 02:36
What are some of your play quirks? What I mean by this is the game has its gameplay set, but you can control how you use it, etc. Not just in the way combat works, but the story and everything else.
Great topic OP. I always like to see how others approach games, especially RPGs.
A few years ago, I developed a "quirk" that has made my RPG gaming so much more richer and fun for me. Before I start a playthrough, I create an elaborate backstory for my character. Part of their backstory includes their values and beliefs. Those become the drivers for quest or dialogue choices. Then I make a decision. Will the character remain the same no matter what happens during the game or will I let the game change them. I have found it so much more fun on first playthrough to let the game world change my character - their values, beliefs, personality. The only decision I make beforehand is by how much.
Example - If someone is against killing mages, will that remain the case even after they have seen or experienced the horrors of blood magic.
Creating these elaborate backstories have really changed the way I play character/choice driven RPGs. I love doing replays so as long as the game is fun, I know I will hit any missed content due to these personality constraints. It also has pushed me out of my comfort zone. Made me create and maintain characters that go against my value system. So much so that I have some characters that I absolutely despise but enjoyed the gaming experience because I saw new things and a different perspective.
- Merlik et thruaglassdarkly aiment ceci
#30
Posté 11 janvier 2015 - 02:47
I always talk to my companions once per camp visit, ie if the conversation leads me to an end, I don't initiate a new dialogue.
I should do this. I'm so eager for companion dialogue that I always exhaust all options until there is nothing left and so then that leaves me with long stretches in the game where nobody says anything. It's really bad with Dorian specifically.
#31
Posté 11 janvier 2015 - 03:00
A rogue always goes in the last slot for easy lock picking access.
Sera never comes whenever we go see the Dalish or to Court. I love her, but don't trust her to behave.
#32
Posté 11 janvier 2015 - 03:11
I refuse to do any quest that has to do with "collect 50 toxins", "collect this amount of items, I can't say where they are", this things are in the general directions of that mountain, so just go straight!".
just... no.
-I also loot everything possible.
- phaonica aime ceci
#33
Posté 11 janvier 2015 - 03:34
I never use fennec anything, and refuse to kill them. This was easy to do with my rogue since I can focus completely on a single target, but my mage is resigned to make many a hapless fox a casualty in her massive attacks. Heck even when breaking out the spirit blade, my upgraded lightning tree still randomly strikes whatever's nearby with a jolt lol. Doesn't help that companions will become super bloodthirsty to kill forest critters in combat mode.
- ShadowWeaver2012 aime ceci
#34
Posté 11 janvier 2015 - 04:26
This is a great topic!
I don't seek to kill Fennec. I won't throw away the pelts that I get while accidentally killing them (usually during a fight with something else), but I don't seek out to kill them.
I also hate killing Halla, even if I'm not Elven. I admit that I did kill a handful of them for their pelts, and in my mind, the backstory is I would eat what I kill at least, or give the meat to others who are hungry, because my Inquisitor would not kill things JUST for the pelts alone.
I only flirt with the person I plan on romancing...except for the second elf play through I'm doing. I flirt with Solas a little bit to lead him on, but but I'm I'm actually going to romance Cullen because Solas made me mad the first play through. Cuz you don't mess with Elf chicks, they'll cut you, homie.
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#35
Posté 11 janvier 2015 - 05:09
This is a great topic!
I don't seek to kill Fennec. I won't throw away the pelts that I get while accidentally killing them (usually during a fight with something else), but I don't seek out to kill them.
I also hate killing Halla, even if I'm not Elven. I admit that I did kill a handful of them for their pelts, and in my mind, the backstory is I would eat what I kill at least, or give the meat to others who are hungry, because my Inquisitor would not kill things JUST for the pelts alone.
I only flirt with the person I plan on romancing...except for the second elf play through I'm doing. I flirt with Solas a little bit to lead him on, but but I'm I'm actually going to romance Cullen because Solas made me mad the first play through. Cuz you don't mess with Elf chicks, they'll cut you, homie.
Ditto. They're so beautiful I feel like I'm killing unicorns. I just won't do it.
#36
Posté 11 janvier 2015 - 08:17
I always talk to my companions once per camp visit, ie if the conversation leads me to an end, I don't initiate a new dialogue.
I do this, too. I try to only have one conversation per character per camp visit. For me, it really helps with the game pacing to not exhaust all dialog options up front and then have nothing more to say to each other for ages.
- ThreeF aime ceci
#37
Posté 11 janvier 2015 - 08:26
#38
Posté 11 janvier 2015 - 08:27
It makes me happy knowing there are others that have colorful quirks with RPGs like myself.
#39
Posté 11 janvier 2015 - 08:39
Conversations are probably the only reason i save in DAI, it's not only about the context of the conversation to me. Sometimes I want to reply aggressively or witty and there are moments where the actor voice or the animation are just wrong, also imo some lines lead to a better dialogue flow, so I test and reload.
Other than that:
I always play as female.
I skip good gear if it's fugly (makes this game kind of challenging).
I always talk to my companions once per camp visit, ie if the conversation leads me to an end, I don't initiate a new dialogue.
I jump on roofs and from walls in Skyhold (I wish I could do this in rl without any consequences)
LOL, that sounds almost like me. Three characters, all women of different races. I want to look good while being badass, dammit (early headgear is especially ugly), and yeah, jumping from walls and roofs is fun and makes for shortcuts here and there. As for conversations, I try to do as you do, but it's more important to me that I won't miss anything, so that's more of a guideline than a rule.
- ThreeF aime ceci
#40
Posté 11 janvier 2015 - 09:25
LOL, that sounds almost like me. Three characters, all women of different races. I want to look good while being badass, dammit (early headgear is especially ugly), and yeah, jumping from walls and roofs is fun and makes for shortcuts here and there. As for conversations, I try to do as you do, but it's more important to me that I won't miss anything, so that's more of a guideline than a rule.
Yeah, I was worrying about it too, but! if you take it slow and don't hurry to progress the story there is virtually zero chance to accidentally skip something.
As phaonica said, it really sets a good pace.
- phaonica aime ceci
#41
Posté 11 janvier 2015 - 09:56
Here are more of mine:
- Same with some other posts, I don't like using faction based armor unless there is a reason (make an exception for the warden Helm and Shield, because they are the best in the game, look wise)
- I also light all torches when I see them
- I tried to lay out quest and story events to line up with each other better this time around.
- I'm very picky about looks, so the better look will always go over the better gear.
- My main character has to be a sword guy, so even if I find an axe that is better, I don't use it
- I also don't kill non threat animals, but they get caught in the crossfire. (Don't use 10% chance to cast chain lightning on your staff)
#42
Posté 11 janvier 2015 - 09:59
Here are more of mine:
- Same with some other posts, I don't like using faction based armor unless there is a reason (make an exception for the warden Helm and Shield, because they are the best in the game, look wise)
- I also light all torches when I see them
- I tried to lay out quest and story events to line up with each other better this time around.
- I'm very picky about looks, so the better look will always go over the better gear.
- My main character has to be a sword guy, so even if I find an axe that is better, I don't use it
- I also don't kill non threat animals, but they get caught in the crossfire. (Don't use 10% chance to cast chain lightning on your staff)
Yeah, I never give Alistair, Fenris, Cassandra or Blackwall anything but swords. Just don't like it, even if the axes are way better (which they often are).





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