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Heal 20% of damage taken over 10 seconds


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#1
Cryos_Feron

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What does exactly happen when I put this on my dagger ??

 

what happens after 10 seconds ? it starts again?

 

 

 

And would following things stack if I put them on both daggers?

  • decr. ability stamina costs 7,5%
  • focus gain 30%

 

this perk that gives 5% attack for enemies within 8m:

Is this true ?? 6 enemies - just standing there - give me 30% attack?

Or do I need to engage them somehow?

 

thanks and sorry for 1000 questions...



#2
Mushashi7

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Exactly: WHAT 10 seconds?

The first or the last ten seconds? Or it is every ten seconds?

The description is poor. If I buy something I wanna know what I pay for.


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#3
teks

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These descriptions are pretty straight forward.

 

You heal 20% damage over 10 seconds. It does not say after, nor before. It says over which here means encompassing the entire period of 10 seconds. You heal a total of 20% of the damage you have taken over 10 seconds. That part is completely straightforward and proper english.

 

The perk that gives 5% attack for every enemy within 8 meters. It does not give additional perimeters, and likely doesn't need them. You seem to be complicating a really straightforward skill. Does it have a cap? Maybe, I doubt anyone would know.

 

You can not stack identical masterwork items.

 

For exact mechanics, this game is pretty new so feel free to test some things if your especially curious. Some of the finer details on some skills are still up for debate, but its not hard to join in this by observing how these abilities effect your character and letting others know. Like, recently a player discovered that its not exclusively health damage which is healed by this skill. If your barrier is hit it will heal 20% of the damage as health. I think it more strange if it doesn't heal through guard since the skill doesn't exclicitively say it needs to be health damage, I think. There's also the thing where identical items don't stack, but slightly different items will. Its very likely a 5% cooldown and a 7.5% cooldown will stack for example.


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#4
Rynas

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What does exactly happen when I put this on my dagger ??

 

what happens after 10 seconds ? it starts again?

 

[Edit: Apparently I am full of lies.  See below]

 

 

And would following things stack if I put them on both daggers?

  • decr. ability stamina costs 7,5%
  • focus gain 30%

 

No masterwork will stack with itself.  But if you have one that gives 7.5% cost reduction and another that gives 10% cost reduction, they should stack (total 17.5%).

 

 

this perk that gives 5% attack for enemies within 8m:

Is this true ?? 6 enemies - just standing there - give me 30% attack?

Or do I need to engage them somehow?

 

This is tough to test because you need to hit something to see if it's working, which means you're "engaged."  Why does that matter, though?

 

Best advice is to craft items with the bonuses and try them out for yourself.  If you don't like them, reload.



#5
MikeParty1

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I found this one to be confusing too, but I added it into the armor I crafted for blackwall and he never dies so I'm guessing that it works. Then again he never dies anyway...



#6
Mushashi7

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These descriptions are pretty straight forward.

 

You heal 20% damage over 10 seconds. It does not say after, nor before. It says over which here means encompassing the entire period of 10 seconds. You heal a total of 20% of the damage you have taken over 10 seconds. That part is completely straightforward and proper english.

 

The perk that gives 5% attack for every enemy within 8 meters. It does not give additional perimeters, and likely doesn't need them. You seem to be complicating a really straightforward skill. Does it have a cap? Maybe, I doubt anyone would know.

 

You can not stack identical masterwork items.

 

For exact mechanics, this game is pretty new so feel free to test some things if your especially curious. Some of the finer details on some skills are still up for debate, but its not hard to join in this by observing how these abilities effect your character and letting others know. Like, recently a player discovered that its not exclusively health damage which is healed by this skill. If your barrier is hit it will heal 20% of the damage as health. I think it more strange if it doesn't heal through guard since the skill doesn't exclicitively say it needs to be health damage, I think. There's also the thing where identical items don't stack, but slightly different items will. Its very likely a 5% cooldown and a 7.5% cooldown will stack for example.

.
Thanks for your input, teks.

You seem to have the overview, and some insight at some point. I've noticed your comments in other threads.

As for the subject discussed I think + 20% Heal Over 10 seconds are way better than + 200 Maximum Health. Especially in heavy high level battles the percentage provides you much more all in all.

Like the fade touched snofleur skin with 'On hit: Heal 1% of Maximum Health'. It doesn't sound like very much. But if you calculate it's considerable.


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#7
zeypher

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The 1% heal on hit is amazing, extremely good.


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#8
Mushashi7

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The 1% heal on hit is amazing, extremely good.

.
Indeed. In my opinion it's the best masterwork item you can get your hands on. Fortunately they can be added on both armor and weapons.
A shame they don't stack :P

I hunted snofleurs for god knows how long (six hours I think). In the end I had about 3800 snofleur skins. 6 of them was fade touched, and three of them had the ability 'On Hit: Heal 1% of Maimum Health'.



#9
Rynas

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Ok, after testing "Heal 25% of damage taken over 10 seconds," it seems like it doesn't heal anywhere close to 25%, or it doesn't work at all the way we'd expect.  This means that it probably sucks for Guard users.

 

However, it's still very good with Barrier. Healed from ~15% health to full in 20 seconds vs. only two mobs. :)



#10
Navasha

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On my DW rogue... one dagger had "Heal 1% on hit" and the other had "gain guard on hit"...   That rogue never died again.


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#11
Lulupab

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Its works best with mages and warriors. The damage you take even when affected by barrier or guard counts as well, healing you for the damage you actually didn't take to your health. So its a good way to always keep your health up.



#12
Cryos_Feron

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These descriptions are pretty straight forward.

 

You heal 20% damage over 10 seconds. It does not say after, nor before. It says over which here means encompassing the entire period of 10 seconds. You heal a total of 20% of the damage you have taken over 10 seconds. That part is completely straightforward and proper english.

 

are you serious???

I don't think that all the ingame descriptions are clear.

 

here it should have been:

 

"heals 20% of damage taken over 10 seconds on hit.

 

And this is just one example.

 

In Multiplayer there isn't ANY description.

There you cannot even see your character's stats.

 

I understand that ingame texts must be short. But problem is that this game doesn't have a manual.


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#13
Chugster

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"heals 20% of damage taken over 10 seconds on hit.

 

 

 

So, each time someone hits you it then heals you for 20% of that hit over 10 seconds?

 

Or each time you hit someone you get healed for 20% of the hit you just made over 10 seconds?

 

Or is it each time you hit someone you heal your self for 20% of you damage you've taken over the last

 10 seconds?

 

All these MW items should say either 'on hit' or 'on being hit' so its a little bit clearer



#14
VilniusNastavnik

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ok so... EACH time you take damage from an enemy, the timer resets and you heal for 25% of the damage you took.. So... if you get hit by say a terror demon and take 100 damage, over the next 10 seconds, PROVIDING you DO NOT get hit.. you will heal for 25 points... IF you GET HIT by say a wraith and take 12 damage.. the timer RESETS and you begin healing for 3 damage for 10 seconds even if the 25 point heal has not finished. What is interesting is this is for damage RECEIVED and not damage TAKEN.. This means that it is counted on the damage that you were dealt BEFORE armor comes into play.. so if your warrior is taking 1 damage per hit due to armor and talents but you were dealt 100 damage from a terror demon, you would still be healed for 25 points over 10 seconds.



#15
Cryos_Feron

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:D  this is what I was trying to say.

 

While "teks" says that everything is well explained,

 

so many other people struggle with the ingame-descriptions



#16
teks

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are you serious???

I don't think that all the ingame descriptions are clear.

 

here it should have been:

 

"heals 20% of damage taken over 10 seconds on hit.

 

And this is just one example.

 

In Multiplayer there isn't ANY description.

There you cannot even see your character's stats.

 

I understand that ingame texts must be short. But problem is that this game doesn't have a manual.

The actual text says "Heal 15% of damage taken over 10 seconds"

the on hit part is more speculation. Does it need to be on hit?

 

This is the point I'm trying to make. The best starting point is to take the text as literally as possible, and not to make it more complicated for no reason. After this point you can then test specific things, and share them with the community. The biggest problem isn't the poor descriptions, its the number of completely incorrect descriptions, but if we all test some of these things we can end up with a comprehensive community guide on these things which would easily trump any game manual.

 

I try to do my part, though honestly I'm thrown back a little by the community responses sometimes. It seems like the whine threads take precedence over strategy threads in the strategy section.



#17
Rynas

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ok so... EACH time you take damage from an enemy, the timer resets and you heal for 25% of the damage you took.. So... if you get hit by say a terror demon and take 100 damage, over the next 10 seconds, PROVIDING you DO NOT get hit.. you will heal for 25 points... IF you GET HIT by say a wraith and take 12 damage.. the timer RESETS and you begin healing for 3 damage for 10 seconds even if the 25 point heal has not finished. What is interesting is this is for damage RECEIVED and not damage TAKEN.. This means that it is counted on the damage that you were dealt BEFORE armor comes into play.. so if your warrior is taking 1 damage per hit due to armor and talents but you were dealt 100 damage from a terror demon, you would still be healed for 25 points over 10 seconds.

 

That's not what it actually does...see my post above.



#18
Navasha

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Pretty sure it works like it says...

 

Say you take 100 damage on a hit...   You will heal 20 damage back over the next 10 seconds, or 2 hps/sec.. 

 

If 2 seconds later, you get hit again for 200 damage... it begins to heal 20% of that back or 40 health over the next ten seconds.. 

 

So for those 8 seconds you will be healing 6 hps/sec when the first timer ends... and so on.    Each hit has its own timer, healing a portion of the damage of that hit. 



#19
VilniusNastavnik

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That's not what it actually does...see my post above.

I saw your post and found it wanting. Others have tested it and found it performs the same as I found.

Example 1:
 

NOTE: Zephyr discovered it does proc on barrier and guard damage

 

-SNIP-
 

Mastercraft Tests
Heal 15% Damage over 10s (Mastercraft)
Also didn't stack. Test will instead focus on how it heals.
Results:
- The heal triggers if damage is dealt directly to health, not Barrier or Guard.
- Does not stack with itself. Heals only the latest damage. E.g. if hit for 1000 dmg, will start healing 15 dmg/s. After only 3s, if then hit for 200 dmg, will start healing for 3 dmg/s from that point onwards.
- The healing does not generate floating text.

-SNIP-

Example 2:


Example 3:
http://dai.vg101.wik...ki/Item_Effects

If you are going to say I am wrong.. please make sure you are right.



#20
Rynas

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I am absolutely sure.  In 15+ tests, with the 25% damage version, it never healed 25% even once.  Closer to 10%, but it was variable.  What are these other "tests" you're talking about?

 

It does proc on barrier and guard damage.  The video is proof of that.  GhoXen's info is obviously wrong on that count.

 

The part about stacking is also wrong, at least with barrier damage.  I can post video later.



#21
VilniusNastavnik

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I am absolutely sure.  In 15+ tests, with the 25% damage version, it never healed 25% even once.  Closer to 10%, but it was variable.  What are these other "tests" you're talking about?

 

It does proc on barrier and guard damage.  The video is proof of that.  GhoXen's info is obviously wrong on that count.

 

The part about stacking is also wrong, at least with barrier damage.  I can post video later.

The video is proof of it reprocing ON EVERY hit.. backing up my tests and the various other tests. 

You ask for what tests yet you then recognise the examples I posted.. 

Post your video.. so far no one agrees with you. 

Ok.. I'm going to need to speak really slowly.. 

WHEN YOU GET HIT it begins a healing of X/s up to a total Y% after 10 seconds.

IF YOU GET HIT during the current 10 seconds.. IT DOES NOT STACK.. instead it RESTARTS the counter.

This new counter now heals you for X'/s up to a total Y% after 10 seconds.

IF YOU GET HIT again during the new 10 seconds.. IT DOES NOT STACK.. once more RESTARTING the counter. 

AS LONG AS you take damage.. You will be healed. 

You want to test it properly? Find an enemy.. Get him down to enough health that you can kill him in 1 hit.. let him hit you once and then kill him. Record your health before and after.. and record how much damage you were dealt.. then and only then will your test be validated.



#22
Rynas

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The video is proof of it reprocing ON EVERY hit.. backing up my tests and the various other tests. 

 

No, it's not.  In fact, you can see the healing accelerating as more hits are taken, suggesting it's stacking.

 

 

You ask for what tests yet you then recognise the examples I posted.. 

 

You didn't post any examples.

 

 

Post your video.. so far no one agrees with you. 

 

Done.

 

 

WHEN YOU GET HIT it begins a healing of X/s up to a total Y% after 10 seconds.

IF YOU GET HIT during the current 10 seconds.. IT DOES NOT STACK.. instead it RESTARTS the counter.

This new counter now heals you for X'/s up to a total Y% after 10 seconds.

IF YOU GET HIT again during the new 10 seconds.. IT DOES NOT STACK.. once more RESTARTING the counter. 

 

Just about everything you've written here is wrong.  You might want to take your own advice:

 

If you are going to say I am wrong.. please make sure you are right.



#23
VilniusNastavnik

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No, it's not.  In fact, you can see the healing accelerating as more hits are taken, suggesting it's stacking.

 

 
Hmm...

 

 

You didn't post any examples.

 

 

I posted three.. might want to get your eye sight checked..
 http://forum.bioware...-and-mechanics/
 

 

Done.

 

 

See now this is interesting.. everyone has been using 15% to test and all the tests prove you wrong.. Now.. lets ASSUME the 20% in the vid I posted is stacking.. Assume.. not agreeing.. assuming.. and you used the 25% and prove everyone else wrong.. I wonder if the (20 and) 25% operates differently to the 15% due to another bioware bug.. or something that was done in the second patch.. our tests were done prior to the patch.. yours is done after the patch.. 

 

 

 

Just about everything you've written here is wrong.  You might want to take your own advice:

 
 
If I am wrong, I will admit it.. I have yet to see a second back up your claim.. thus far everyone else agrees with me.


#24
Rynas

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Sorry, I'm not going to scroll through 15+ pages of posts for questionable anecdotes when I have hard evidence right in front of me.

 

Even in that thread, the main example I saw contradicts your claim that it doesn't stack.  So it seems other people also disagree with you.

 

As an aside, maybe this would be easier for you to digest objectively if you adjusted your tone a bit.



#25
VilniusNastavnik

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Sorry, I'm not going to scroll through 15+ pages of posts for questionable anecdotes when I have hard evidence right in front of me.

 

Even in that thread, the main example I saw contradicts your claim that it doesn't stack.  So it seems other people also disagree with you.

 

As an aside, maybe this would be easier for you to digest objectively if you adjusted your tone a bit.

Like I said, Our tests were prior to the patch. Yours is post patch. If our tests were using a bug that has since been fixed.. I am willing to accept a new standard of function as is the scientific method.. if however it turns out that something broke during the patch and you are working with a bug.. The only way to assess who is right and who is wrong is to assess after patch 3. I should also point out that "contradictory" evidence was also post patch.. Which leads me to believe something has changed since the 9th of last month..