Yesterday, Friday, during the evening i played some MP games (although i had bad server connections) and noticed i could play Threatening quite easy with my Reaver. Now after the weekend challenge has started i notice that my Reaver dies quite fast, not even getting in stage 5.
It might just be my perception or maybe its because of weaker team members but i'm just curious. Can the game even get buffed without a DLC?
Is it just me or did Threatening get buffed since this weekend?
#1
Posté 10 janvier 2015 - 12:50
#2
Posté 10 janvier 2015 - 01:06
maybe its because of weaker team members but i'm just curious.
Quite possibly this.
#3
Posté 10 janvier 2015 - 01:48
#4
Posté 10 janvier 2015 - 02:28
You got hit with the armor bug
#5
Posté 10 janvier 2015 - 02:51
- N7 Tigger, J. Peterman et SolarSpaghetti aiment ceci
#6
Posté 10 janvier 2015 - 03:10
Honestly, I've noticed no change in the difficulty of Threatening.
#7
Posté 10 janvier 2015 - 03:12
Probably encountering more Druffalo!
Druffalo OP. Biovar plz nerf.
#8
Posté 10 janvier 2015 - 03:27
Armor isn't working in the game right now.
#9
Posté 10 janvier 2015 - 03:28
Armor isn't working in the game right now.
Yes it is, if you have proof of this claim, post the video evidence
#10
Posté 10 janvier 2015 - 03:37
Yes it is, if you have proof of this claim, post the video evidence
'kay.
#11
Posté 10 janvier 2015 - 04:12
It's been tested and it's only effecting the Reaver and Katari.
#12
Posté 10 janvier 2015 - 04:22
Tigger;
What I obviously meant was;
Penguin already did the video evidence for one class (The on you linked to). This does not mean armour is broken all up, so people should stop coming with such broad sweeping statements.
- Saboteur-6 aime ceci
#13
Posté 10 janvier 2015 - 04:24
#14
Posté 10 janvier 2015 - 04:35
Tigger;
What I obviously meant was;
Penguin already did the video evidence for one class (The on you linked to). This does not mean armour is broken all up, so people should stop coming with such broad sweeping statements.
Two classes are confirmed to be not working so the statement:
Armor isn't working in the game right now.
is completely correct. Armor isn't working correctly in the game. Its broke on two characters.
- Jeremiah12LGeek aime ceci
#15
Posté 10 janvier 2015 - 04:44
Two classes are confirmed to be not working so the statement:
is completely correct. Armor isn't working correctly in the game. Its broke on two characters.
But it's misleading and out of context which matters.
For example "Huge numbers of people are dying from Ebola everyday" doesn't mean Ebola is an epidemic in the UK. It's only true when you apply the appropriate context of West Africa.
#16
Posté 10 janvier 2015 - 05:07
What are you talking about!?! Your example is completely inappropriate you talk about being out of context and then give this example. The fact is 2 out of the 4 warriors have armour that does not work. If even 1 one character has armour that isnt working properly then armour is broken. After all armour is intended to behave the same for all kitsBut it's misleading and out of context which matters.
For example "Huge numbers of people are dying from Ebola everyday" doesn't mean Ebola is an epidemic in the UK. It's only true when you apply the appropriate context of West Africa.
- N7 Tigger, J. Peterman et hooblued aiment ceci
#17
Posté 10 janvier 2015 - 05:17
Is there a thread or more details on the armor bug? I want to know the specifics with verified evidence. Also, one attack is not enough given there's variable attack ranges. It isn't 'clear' when there's an attack range going on.
Also need to know the melee defense / ranged defense ratings of the various characters in question, the armor rating, testing with alternate armor sets, etc. Lots of things to test extensively, but one video is not enough proof.
#18
Posté 10 janvier 2015 - 05:43
What are you talking about!?! Your example is completely inappropriate you talk about being out of context and then give this example. The fact is 2 out of the 4 warriors have armour that does not work. If even 1 one character has armour that isnt working properly then armour is broken. After all armour is intended to behave the same for all kits
Can you not see how implying that ALL armor is broken when it's 2 of 12 isn't the same as 12 of 12 and a profoundly important distinction? You framing it as 2 out of 4 Warriors to make it seem more game sweeping and all encompassing doesn't help either. That's what people do when they're trying to misrepresent data to support an agenda.
50% of Warrior armor is BROKEN in the Dragon Age: Inqusition Multiplayer! Call Kotaku!
Look, I'm not saying that it's not an issue that needs priority fixing but making broad sweeping statements does nothing but spread misinformation. People reading that play Mages / Rogues / Shield Warriors might think that their armor isn't working when thus far after testing, armor IS working for them.
- JAMiAM aime ceci
#19
Posté 10 janvier 2015 - 05:48
I think OP has a point, I just had some pretty terrible games where everything seemed to be one shotting me on threatening. Was looking at stas on a Venatori brute and it said he was immune to all status effect. Im pretty sure you can normally put him to sleep/ freeze him
Sounds like a L2P problem.
- Saboteur-6 aime ceci
#20
Posté 10 janvier 2015 - 05:56
Yes it is, if you have proof of this claim, post the video evidence
OP was referring to the Reaver, which is one of the two classes confirmed to have the armour bug.
#21
Posté 10 janvier 2015 - 05:57
Firstly its not 2 out of 12 if only 4 kits can generate armour. Your trying to argue semantics but the facts are that armour is meant to behave the same for 4 of the kits that can generate it. If even one of the 4 kits has a different behaviour that is unnintentional then it means armour is broken regardless. Thats what OP and Penguin said before you tried to correct them with inappropriate exampleCan you not see how implying that ALL armor is broken when it's 2 of 12 isn't the same as 12 of 12 and a profoundly important distinction? I'm not saying it's not an issue that needs fixed but making broad sweeping statements does nothing but spread misinformation. People reading that play Mages / Rogues / Shield Warriors might think that their armor isn't working when thus far it IS working.
#22
Posté 10 janvier 2015 - 06:00
Sounds like a L2P problem.
Seriously man im not sure what happened after you left but the hit detection went to hell and almost every enemy was pretty much one shotting me . I had to check to make sure I didnt accidently set it tk Perilous
#23
Posté 10 janvier 2015 - 06:03
Seriously man im not sure what happened after you left but the hit detection went to hell and almost every enemy was pretty much one shotting me . I had to check to make sure I didnt accidently set it tk Perilous
That's cos I wasn't there babysitting you with barriers, you scrub.
I felt that way with the assassin earlier.
- ALTBOULI aime ceci
#24
Posté 10 janvier 2015 - 06:07
Firstly its not 2 out of 12 if only 4 kits can generate armour. Your trying to argue semantics but the facts are that armour is meant to behave the same for 4 of the kits that can generate it. If even one of the 4 kits has a different behaviour that is unnintentional then it means armour is broken regardless. Thats what OP and Penguin said before you tried to correct them with inappropriate example
I...I uh...I don't even... Penguin's video (and this whole thread in fact) is addressing ARMOR values not GUARD. Also, you apparently took offense at my example and seems to be what you REALLY want to argue about since you are completely out of your element with the actual issue. I'm not debating Ebola news coverage with you dude. I was trying to make a point about data representation in the application of broad generalized statements.
You also apparently don't understand that I'm not claiming that Reaver and Katari armor ISN'T broken or see the value in accurately representing significant claims of "being broken". See, I care if someone comes to these forums, reads some stupid ass "armor is broken guys" and then stops playing the game as a result.
#25
Posté 10 janvier 2015 - 07:55
That's cos I wasn't there babysitting you with barriers, you scrub.
I felt that way with the assassin earlier.
Funnily enough I was playing the assassin followed by the alchemist
I...I uh...I don't even... Penguin's video (and this whole thread in fact) is addressing ARMOR values not GUARD. Also, you apparently took offense at my example and seems to be what you REALLY want to argue about since you are completely out of your element with the actual issue. I'm not debating Ebola news coverage with you dude. I was trying to make a point about data representation in the application of broad generalized statements.
You also apparently don't understand that I'm not claiming that Reaver and Katari armor ISN'T broken or see the value in accurately representing significant claims of "being broken". See, I care if someone comes to these forums, reads some stupid ass "armor is broken guys" and then stops playing the game as a result.
Do you understand software development? If I as a developer provide you with some functionality that works in some scenarios but not in others (with the key point that it should) then the functionality is inherently broken. It does matter if it works 10 or 90% of the time, if there is a scenario where functionality should work but doesn't then it is broken.
OP made a broad statement which was inherently correct, he said armour was broken in the game, he didn't say armour is broken on all kits which you seemed to have assumed.





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