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How to pick a good shield?


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8 réponses à ce sujet

#1
SoulWeaver

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Hey guys,
 
I've got a bunch of shields, but I don't understand the stats well enough to identify the best one.
 
So here are my questions:
  1. Is armor the best stat, or is a lower level unique shield's special ability worth more than the armor?
  2. Is ranged defense the best defense?
Currently, I have the shields below; which one would you use?
  • Polished shield (22 armor, 6% ranged defense)
  • Dirthamen's Wisdom (17 armor, 4% melee defense, +2 str +2 con, +5% extra damage for each nearby enemy)
  • Aegis of the Order (14 armor, 4% magic defense, 2% ranged defense, +2 con, Heal 15% of damage taken over 10 seconds)

Cheers!



#2
Saboteur-6

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Didn't you already post this? Anyway none of the shields are going to be absolute game changers. Given your set up I'd run:

 

On the Legionnaire:

 

Dirthamen's Wisdom - Paybackstrike / Auto attacks will hit harder and you'll constantly be in the fray so the buff to DPS helps if your team isn't picking up DPS slack.

 

On the Templar:

 

Either of the other two. I'm honestly not sure how the Heal 15% of damage taken works though I have it on my Emperors shield. You can play around with the two to see what works best for your playstyle and stress test against different scenario counters. (I.E face tanking Revenants, blocking Demon Commander uppercuts, etc).

 

General rule of thumb for me is: Survivability shields for Templar, DPS shields for Legionnaire. Logic is that Templar's are more bursty DPS so they don't need the help there while Legionnaire's are more durable so they don't need the help as much there. +ranged defense % too is important to consider since ranged units can shred you from safety if you're not careful.


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#3
TheThirdRace

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Armor is not that great as it's substracted first as a plain number. For example, if you're shot for 1400 damage by a nice archer and have a shield with 11 armor, you'll now be hit for 1389 damage... OMG that was useful...

I'd go with Dirtamen's Wisdom for the 5% melee def (con included) and 5% damage for each nearby enemies. Your other 2 options are just bad. Range defense can be had for little (upgrade on armor) and Heal % on damage taken is useless. 5% extra damage per nearbt enemy is 10x better than any of that...
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#4
SoulWeaver

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Didn't you already post this?

 

No, I didn't. Perhaps there was a similar topic somewhere. Thanks to the awful search on these foruns I didn't bother checking  ;)

 

Anyway, thanks for the replies. They were very useful!



#5
Saboteur-6

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No, I didn't. Perhaps there was a similar topic somewhere. Thanks to the awful search on these foruns I didn't bother checking  ;)

 

Anyway, thanks for the replies. They were very useful!

 

No worries, you're welcome. I was referring to this thread a bit down the page. Might help you too.



#6
rlro

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  • Polished shield (22 armor, 6% ranged defense)
  • Dirthamen's Wisdom (17 armor, 4% melee defense, +2 str +2 con, +5% extra damage for each nearby enemy)
  • Aegis of the Order (14 armor, 4% magic defense, 2% ranged defense, +2 con, Heal 15% of damage taken over 10 seconds)

 

Aegis of the Order is by far your best option: the ability of healing yourself without using potions is priceless and even more important for melee characters. Think about it: every time you block an attack you'll be healead. Also, since neither Templar nor Lego are DPS classes, extra damage means nothing.

 

Actually Aegis is the second best shield in the game (only Shield of the Emperor is better). Even though I'd had several unique shields with better stats, I kept using Aegis until I got the Emperor, due to the healing.



#7
Saboteur-6

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Are you sure that's how it works though? Heal 15% of damage taken over 10 secs isn't written clearly.

Edit : Yeah I think the above poster is misinformed on how the heal works. I stand by my recommendations.

#8
TheThirdRace

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Yeah, rlro confused how heal over time works.
 
Taken from http://forum.bioware...echanics/page-1
 

Heal X% Damage Over 10 Seconds
•Heals the prescribed % of the most recent health damage taken over 10 seconds.
•The heal triggers only on health damage, not damage to Barriers or Guard.
•Does not stack with itself, will immediately start healing the most recent damage and override healing from previous occurrences of damage.
•Example: If hit for 1000 dmg, will start healing 15 dmg/s. After only 3s, if then hit for another 200 dmg, will start healing for 3 dmg/s instead from that point onwards, until the 10s pass or until attacked again within 10s.
•The healing does not generate floating text.

 
Healing 15% of 1000 damage over 10 seconds is at max 150 health = useless.
 
Heal on Kill or Heal on Hit -> Awesome


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#9
rlro

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Yeah, rlro confused how heal over time works.
 
Taken from http://forum.bioware...echanics/page-1
 

 

 

Yes, I didn't know blocked damage didn't count.