I was wondering what all people thought about the AI's decision making regarding tactical abilities. For the most part I think the community agrees that the AI's decision making very bad. For myself I shut almost all tactics off, with only a few exceptions. If the AI can jack the ability up in any way I just shut it off.
Here's what I have found so far that the AI is actually good with and thus keep them on (everything else is turned off and I activate them myself):
Block and Slash (set to preferred)
Earthshaking Strike (set to enabled)
Shield Wall (set to preferred)
Shield Bash (set to enabled)
Evade (set to preferred)
Stealth (set to enabled) - not sure what I saw before, but I tried this again and the AI was pretty good with it in combination with Evade
Poison Weapons (set to enabled) - mostly due to the low cost
Flank Attack (set to enabled)
Hidden Blades (set to enabled) - mostly due to Stealth and Evade being so cheap that it's not an issue
Some abilities seemed like they would be good with tactics on but they ended up not being such. These were:
Parry - with more testing this actually turned out to not be as good as I thought, having both Evade and Stealth on is WAY better
Twinfangs/Deathblow/Shadow Strike - the AI will still do these randomly like Lunge and Slash, not bothering to way for a cross class combo
Full Draw - wasn't awful but sometimes it would deplete Varric's stamina to zero, which got annoying when I needed other defensive abilities
Long Shot - starting hitting Brontos, Gurns, etc. which made fights a lot tougher (due to Archer's Lance)
Barrier - too often it felt it ended up cast at random, often being useless
Fade Step - often used when it wasn't necessary, also constantly screwed up Winter Stillness as a result
Winter's Grasp - AI just randomly hits targets rather than save it as a defensive skill
Energy Barrage - I just didn't like the fact that it used mana in critical moments where it was needed on something to save a party member
Lunge and Slash - AI used it randomly so it wasn't available when I wanted to do a cross class combo
Charging Bull - kills allies too easily, plus guy won't stop running like a moron; idk why the enemy AI is so much better with this
Walking Fortress - felt like Blackwall wouldn't use it then had very bad timing when he did
For the record I play Nightmare with friendly fire on. There are certain assumptions made with certain skills that I haven't even bothered to try (nor will). Like for example, I'm assuming the AI is brutal with skills like Pull of the Abyss as it would wipe your whole party.
I still consider this to possibly be a partial list because I don't sit there and try every single skill specifically for this; I just play the game and throw down my observations. Also, I haven't used some characters/skills as much as others yet. I still need to play more with Iron Bull, Cole, and Solas.
If you have anything to add then let us know!





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