I mean they already seem to have high shields/barriers/whatevers and ridiculously high melee damage.
Why not give certain kinds of enemies ammo effects?
Let me provide an example of this idea:
Geth
Trooper - disruptor
Rocket Trooper - explosive
Hunter - phasic
Pyro - incendiary
Prime - disruptor
Turret - phasic
Drone - incendiary
Bomber - N/A
Reaper
Husk - N/A
Cannibal - armor piercing
Marauder - phasic
Brute - N/A
Ravager - incendiary
Swarmer - N/A
Banshee - N/A
Cerberus
Trooper - armor piercing
Centurion - armor piercing
Engineer - incendiary
Turret - phasic
Nemesis - incendiary
Dragoon - phasic
Phantom - incendiary
Atlas- incendiary
Collector
Abomination - N/A
possessed type - N/A
Trooper - incendiary
possessed type - incendiary
Captain - drill rounds
possessed type - N/A
Scion - explosive
possessed type - explosive
Praetorian - phasic
possessed type - phasic
Wouldn't it make more sense to make the gameplay more immersive via symmetrical rebalancing by making it seem that the enemies use variants of technology available to the players as well. It would only be logical since 2 of the 4 factions are entirely limited lorewise by the state of available equipment in Mass Effect.The other 2 factions are balanced in line with them because of budget costs, I guess. Oh, and balance.





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