So one of my four characters is a Qunari mage. I felt like this game needs to be played as both a circle (human) mage and an apostate mage, so I went with Qunari, since Dalish have their own thing going for them, don't need to be a mage there.
My human mage is a Knight Enchanter, and once you get the right feel, the build makes itself. But my Qunari is going to be a bit more traditional mage, staying at range, and I want him to go down the Necromancer route.
I know I should focus on the Fire tree a bit more, with Flashfire and Wall of Fire providing more fear, along with some Ice tree for the stillness mana regen (plus a range freeze is always handy.) I'm gonna have at least Chain Lightning from the Shock tree, since it never hurts to have full elemental coverage on your mages. Anything else from the Shock tree I should consider? I know I probably want to avoid the random lightning strike passive, since the last thing I'd need is to break my own CC.
As for the Necromancer tree, I know I should focus on getting Walking Bomb upgraded. Horror's got issues, but it's also got a lot of CC potential. How useful is Haste? I know I always have my Green Orb of Doom if Haste isn't really worth it. And how about the zombie spell? Are those risen dead really useful for big fights?





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