Has dragon age dropped horror and gravity?
#1
Posté 10 janvier 2015 - 10:39
So far it's pretty tame in comparison. Don't dumb down the story and skip out on contraversy bioware (and no, I'm talking a different kind of contraversy then sexuality etc... I'm talking the raw stuff, the emotional stuff, the scary mature stuff.
Make a real impression on your players... No boss in dai will ever come close to the brood mother, hell, the dark spawn in dai don't even get a cutscene to show off their new design, they just look like soldiers from a distance.
From a fan. Corypheus is cool, but so far he's been underused and has done little that is horrifying or memorable.
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#3
Posté 10 janvier 2015 - 10:57
This is a very good point. I hadn't noticed it before, but it's true.
The real horror of the Brood Mother was the build up through the area, as you came to realize what had been happening. And of course the sight of the thing itself. In DAI, the horror and spookiness is very mild. d'Onterre ends up being a simple fight with a thing which I'd killed loads of already elsewhere.
I guess the difficulty is that very little is scary when you're in a squad of heavily armed warriors, assassins, and wizards who throw fire and lightning around for fun.
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#4
Posté 10 janvier 2015 - 11:00
DA:I is a PG13 game. It's no longer the "adult" universe DA:O started with, it's more like Baldur's Gate now.
Saying Baldur's Gate didn't have its more adult moments is a bit questionable, but yes DA:I is no longer the dark fantasy world it used to be but more one of true high fantasy being depicted.
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#6
Posté 10 janvier 2015 - 11:07
DA:I is a PG13 game. It's no longer the "adult" universe DA:O started with, it's more like Baldur's Gate now.
Wait, PG13 is no longer for adults?
#7
Posté 10 janvier 2015 - 11:08
The brood mother wasn't scary, just go to a fast food restaurant once and you will see there are worse things in there. That whole scene seemed like a parody of fast food restaurants honestly, just eating and eating and turning into.. a cancerous blob.
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#9
Posté 10 janvier 2015 - 11:27
I thought that spider(?) creature when you're in the Fade was one of the creepiest, scariest things I've seen in the DA universe.
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#10
Posté 10 janvier 2015 - 11:32
DAO had absolutely zero real horror.
Its not so much about actually getting scared as it is about the nature of the theme presented. There are no things such as hespith's chant in DA:I. Not much is shown on screen but there is also heavily implied that things like rape is present at multiple points as well.
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#11
Posté 10 janvier 2015 - 11:48
DA:I is a PG13 game. It's no longer the "adult" universe DA:O started with, it's more like Baldur's Gate now.
So Viconia talking about getting raped and burried alive then taking revenge on those that wronged her by burning one son alive then caving in the skull of the father as he watched his son dying is PG13? Dang.
- Soul Of Men aime ceci
#12
Posté 10 janvier 2015 - 11:51
Its not so much about actually getting scared as it is about the nature of the theme presented. There are no things such as hespith's chant in DA:I. Not much is shown on screen but there is also heavily implied that things like rape is present at multiple points as well.
I get what you mean but I'm not sure it's right to call it horror. The protagonist is really insulated from it.
#13
Posté 11 janvier 2015 - 01:22
Hespiths chanting as you slowly progress through the darkspawn tunnels decorated with unrecognizable bits of flesh (and then her conversation and the broodmother itself....damn) is one of the creepiest moments in video game history. I'm sad that nothing of that nature was attempted in DA:I.
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#14
Posté 11 janvier 2015 - 01:33
DAI was dumb down in every aspect for sales, I could write a novel but I dont feel like it.
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#16
Posté 11 janvier 2015 - 02:13
It has less, and I'm a big fan of that. I hate horror and gore. Its difficult to get away from. Seemingly every game feels the need to jam it in there.
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#18
Posté 11 janvier 2015 - 02:37
Wait, PG13 is no longer for adults?
Sure, it is for adults. And teenagers. Gruesome things are implied, not shown. It's the difference between Predator and Aliens vs. Predator.
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#19
Posté 11 janvier 2015 - 03:43
The only horror moment DAO that stuck out to me was Hespiths little rhym in the Deep Roads. I think DAI actually has as much dark elements to it as DAO.
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#20
Posté 11 janvier 2015 - 03:50
Want a scary game? Play "Thief : The Dark Project". Surround sound on loud, expert mode, in the graveyard and haunted cathedral. Since you can't fight or kill the zombies, you are sneaking around, heart rate up as you look ahead and see some zombies walking by and you wait for them to pass, while not knowing one was walking up to you from behind, suddenly you hear a loud gurgling noise of blood coughing up from their mouth right behind your ear indicating he's found you and all zombies in the area are now after you - you're dead!
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#21
Posté 11 janvier 2015 - 03:54
Spoiler
Okay, greatly disagree. The vision of the future was not really creepy at all. And certainly nowhere near as freaking creepy as the Deep Roads section where you walking through the tunnels, and your hearing that little chant from Bronka's lover. It brought back memories of Freddy Kruegor's little chant, and Dragon Age's was even creepier than that.
Then you have moments like Connor's scene where's making his uncle dance around. That was creepy in it's own way.
Then in the mage tower, you have twisted things like a desire demon who seduces a templar into believing he has a family with her as a wife and other demons as his children. And...dangit I can't remember the mage's name at the top of the tower...but he was forcing mages into agreeing to being possessed.
I could probably think of more, but Inquisition is nowhere near as creepy, horrific, and twisted as Origins. I didn't even realize that these things were missing until this post but now that I have thought about it....yeah...Dragon Age has lost so...so very much of what originally made it great, even more than I initially realized. Aww man now I'm sadder about this game than ever.
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#22
Posté 11 janvier 2015 - 03:57
I get what you mean but I'm not sure it's right to call it horror. The protagonist is really insulated from it.
Maybe it's not horror, but it's definitely horrific and twisted. Origins had such a dark theme, and that's one of the things that made it so danged good. *sighs*
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#23
Posté 11 janvier 2015 - 03:59
Maybe it's not horror, but it's definitely horrific and twisted. Origins had such a dark theme, and that's one of the things that made it so danged good. *sighs*
The deep roads sure. But nothing else in DAO was really dark.
- Tex aime ceci
#24
Posté 11 janvier 2015 - 04:00
Want a scary game? Play "Thief : The Dark Project". Surround sound on loud, expert mode, in the graveyard and haunted cathedral. Since you can't fight or kill the zombies, you are sneaking around, heart rate up as you look ahead and see some zombies walking by and you wait for them to pass, while not knowing one was walking up to you from behind, suddenly you hear a loud gurgling noise of blood coughing up from their mouth right behind your ear indicating he's found you and all zombies in the area are now after you - you're dead!
Looking Glass Studios were just God-tier at this sort of thing. I still can't play System Shock 2 without getting shivers.





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