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Has dragon age dropped horror and gravity?


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#76
In Exile

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Wow you claiming I'm wrong and not backing it up with anything except things that support my case is amazing! So insightful!

 

Why do you even bother to reply, you're not saying anything. You're just claiming. You realize the difference, yes? 

 

Evidently you don't see a difference between the arl betraying you and your family, taking part in that even and a war table click. OK, fine. 

 

And to the person who posted those videos above, yeah there's hardly any blood there, just clean armors and momentary dark matter that might be blood but disappears so fast that it's probably not.

 

Your claim is that DA:I is lighter and softer. It's not. There's an argument you can try to make that DA:I has the exact same elements but doesn't portray them as viscerally. Except that you would be wrong in that regard as well. There's one scene that DA:O has that there's no equal for in any other DA game: Hespith. 

 

Now it sounds like we're talking about Arl Howe's massacre - I wasn't clear on that since it wasn't referenced by name. We see another one: at Haven. Josephine goes in some detail about the scale of death. We see injured soldiers die of their wounds. That's exactly the same thing - and even portrayed in the same way - as DA:O. Down to Chancellor Rodrick/Papa Cousland dying in a pool of their own blood without there being an especially substantial amount of blood. 



#77
KaiserShep

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DA:O looked more gruesome with the fleshy crap everywhere and ground that looked like blood-splattered oatmeal, but not much more than that.
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#78
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Hespiths chanting as you slowly progress through the darkspawn tunnels decorated with unrecognizable bits of flesh (and then her conversation and the broodmother itself....damn) is one of the creepiest moments in video game history. I'm sad that nothing of that nature was attempted in DA:I.

I couldn't take that scene seriously with someone like Oghren, Zevran at my side



#79
In Exile

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DA:O looked more gruesome with the fleshy crap everywhere and ground that looked like blood-splattered oatmeal, but not much more than that.

 

This is kind of derailing the thread but what the hell was that stuff supposed to be in-game? You see it at the Circle Tower and in the Deep Roads, so it makes no sense to say it was tied both to the darkspawn and to the demons since we learn these are unrelated. 



#80
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Are you forgetting the Orphanage in the Alienage?  That was pretty danged dark.  Or the desire demon and the templar?  The Tevinter's enslaving the elves in Denerim?  Haven and it's cult?  Origins was full of dark moments.  

Actually the Desire demon and the templar was a funny scene rather than a dark one, look at Leliana banter , if you let the demon take that man, She thinks that is maybe a good thing that the two of them will be happy (big laugh for me)....
Seriously the Desire demon appearance is little on the short side to try to be threatening or scarier or even dark just like any other demon in the Franchise aside from the Big  spider.

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#81
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This is kind of derailing the thread but what the hell was that stuff supposed to be in-game? You see it at the Circle Tower and in the Deep Roads, so it makes no sense to say it was tied both to the darkspawn and to the demons since we learn these are unrelated. 

Christmas pack decoration i suppose, because you can find many strange stuff inside that  balls of meat and meal (healing potion,dagger, lyrium potion, armor,gold) you will never be able to predict your surprise.


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#82
tmp7704

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Actually the Desire demon and the templar was a funny scene rather than a dark one

Yeah, Morrigan even cracks a joke about marriage right there. That's sure sign you are facing pretty danged dark material, alright.
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#83
Dreamer

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The tone and tenor of Origins was dark; the music, set pieces, vistas, everything was brooding and clearly communicated that we were in a different kind of world where horror existed as an aspect of nature.

 

The tone and tenor of Inquisition is triumphant; the music, set pieces, vistas, everything was clear and bright, and communicated that we were in a different kind of world where horror existed once, but no longer does.


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#84
Rawgrim

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The tone and tenor of Origins was dark; the music, set pieces, vistas, everything was brooding and clearly communicated that we were in a different kind of world where horror existed as an aspect of nature.

 

The tone and tenor of Inquisition is triumphant; the music, set pieces, vistas, everything was clear and bright, and communicated that we were in a different kind of world where horror existed once, but no longer does.

 

Yeah you are right. The whole mood in DA:O was pretty grim.


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#85
KaiserShep

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This is kind of derailing the thread but what the hell was that stuff supposed to be in-game? You see it at the Circle Tower and in the Deep Roads, so it makes no sense to say it was tied both to the darkspawn and to the demons since we learn these are unrelated. 

Yeah, it made a lot of DA:O pretty unpleasant to look at, and while I suppose that was the point, it didn't do it in a very good way. I assumed it was just a matter of recycling that stuff throughout the entire game to make it look like there was a lot of death everywhere. But yeah, I was wondering what it was supposed to be as well. Were the darkspawn secreting stuff everywhere? Were they hanging Blight's Day decorations? Maybe they were really crappy carpenters and they don't know how to conceal the insulation foam.


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#86
Saphiron123

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DA:O was pretty grim... But in DAI, I'm aware there's a gear in the sky, I'm aware of the cause and the war... I don't really get to see the war, see the effects of it (esp since most of the game is wilderness with very few cities and towns and half of those either have no story or their own unrelated one).

I don't feel like the world is about to end. In Origins, I felt like there was danger. Like I said, gravity is missing, the hard choices aren't very common in DAI.

Part of it is a disconnect with the enemies. The brood mother had a kick-a$$ entrance, even in da2 you saw close ups of the dark spawn and cinematic introductions for the enemies to show off their models. DAI doesn't do that, like there's dark spawn, but they're tiny interchangeable soldier models that I can't even really see up close. They have no scenes, and they aren't scary in the least.

Moving away from cinematics hurt the game, I'm sorry to say.
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#87
zeypher

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IT is very tame, sanitized and now a boring setting which has started to feel soul less. Another article on this matter.

 

http://tay.kotaku.co...fant-1662330835

 

Also a better description i found on the witcher forums:

 

"It’s a very sanitized epic, despite the bloodspatters and large nominal body count. Ferelden is too clean and decent – everybody lives in rustic-style wooden holiday homes, it seems - and Orlais is simply ridiculous. Despite the extensive NPC chatter, the static nature of the mass of named NPC’s and extras leaves you really cold. To paraphrase Lawrence of Arabia: ‘Thedas is a fat land filled with fat static NPC’s’. Everybody is obviously prosperous and wears clean if often ridiculously designed clothes. 

 
Once you look past the graphics, the ‘life’ of the world is mostly in the cutscenes and those are linked to the main plot, and that is pure fantasy schlock – albeit with high production values and the typical BioWarian ‘flair’.
 
Any chance of this developing into an IP comparable to The Witcher or Game of Thrones is pretty much gone by now. What it’s becoming is a halfway decent, relatively simple and therefore accessible D&D-ish setting. Less Westeros or Middle Earth or even Tamriel (with its genuine weirdness in places), more Forgotten Realms, though not (yet) as convoluted as the latter. To be honest, I think this development was always rather likely and to a large extent was already present in DA:O.
 
This game is intended for a mass audience, and the primary group within this mass audience are North Americans. It has to appeal to the teenager of average intelligence, as well as the overworked medical doctor who plays videogames in the evening to relax. That inevitably means the rough edges will have to go; racism and sexism are rough edges, heroism and sacrifice and occasionally making difficult decisions are not.
 
And honestly, you need games like this as well; more or less realistic boobs, bloodshed and ethnic cleansing isn't exactly pure entertainment material. People need games and IP's like these to have fun and feel heroic and help forget most of us are production drones (or future production drones) during daytime."
 
So if you go in with a mind set expecting a simple high fantasy with not too convoluted setting then have no fear Dragon age is just that.

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#88
Terodil

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Corypheles as a recycled villain certainly didn't help.

I think this discussion hinges more on personal background and expectation than any other here. Horror and humour are both perceived vastly differently from person to person that I think it's going to be hard to find a consensus.

FWIW, I personally love both in balance. DA:O was okay, but I preferred Awakening, mood-wise, chiefly due to Anders being quirky and providing much-welcomed comedic relief. ME3 hit a sweet spot for me with stark terror at the unfathomable levels of destruction balanced by a few precious moments of heart-warming and humour.

DA:I's chief moment of terror is probably having to fight through a pack of 2... no wait, 3... ARGH FOUR BEARS.

#89
Terodil

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[...] Any chance of this developing into an IP comparable to The Witcher or Game of Thrones is pretty much gone by now. What it’s becoming is a halfway decent, relatively simple and therefore accessible D&D-ish setting. Less Westeros or Middle Earth or even Tamriel [...] This game is intended for a mass audience [...]

Ugh. I don't want Thedas to turn into Westeros. And I don't know... but are you saying that Game of Thrones does NOT target a mass audience? And where's the horror in Tamriel?

#90
Rawgrim

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Ugh. I don't want Thedas to turn into Westeros. And I don't know... but are you saying that Game of Thrones does NOT target a mass audience? And where's the horror in Tamriel?

 

Westeros was a huge influence on Thedas when they made DA:O, though. Not sure what it is now. Power Rangers meets Peter Jackson's Middle Earth?


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#91
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Westeros was a huge influence on Thedas when they made DA:O, though. Not sure what it is now. Power Rangers meets Peter Jackson's Middle Earth?

Haha, +1 for the mental image.

Do you have any source for that? I'd be genuinely interested.

#92
Ishka

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I would say it was fairly dark, I wouldn't call it horror per say. There is certainly a lot of gruesome stories involved in this game and an overall dark feeling about it. Some area's darker then other's. A few area's of exploration where I felt the creeps ( nothing like TSW's level of creeps though! ). However, some things seem toned down from other Bioware games I have played. I do need to go play DA:O again, it's been too long. I also need to play DA:2. Never got around too it as I never purchased it until after I had played ME3 by then I was a little ticked at Bioware. I have enjoyed this game a lot though, maybe not *as* much as the original Mass Effect but pretty close to it.



#93
Rawgrim

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Haha, +1 for the mental image.

Do you have any source for that? I'd be genuinely interested.

 

A source for the Westeros vs Thedas bit?

 

The wardens - Night's Watch. Same thing. Protecting the realms against an enemy who attacked it in the past. Even the oaths are almost indentical.

 

The Royal family has dragon blood.

 

Blood magic.

 

plus plus plus.


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#94
atlantico

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This is screenshot material, one to put next to "cognitive dissonance" in the dictionary.

Seriously, aren't you tired of moving these goal posts? Especially when it comes to the point you have to invent such silly excuses?

You're confused, clearly. Am I to defend all opinions that differ from yours? Am I the avatar of everyone? 

 

I have my opinion, which is mostly that I miss the blood and gore and the PG-13 look and feel of DA:I isn't as endearing to me as the comically over the top splatter of DA:O 

 

The tone of the game is brighter, shinier and PG-13. Perhaps you need a vacation from the intarwebs.


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#95
atlantico

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Your claim is that DA:I is lighter and softer. It's not. 

Yes it is, you're wrong. 
 

See how that works? Great having an argument with you. I win! :D


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#96
Rawgrim

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Yes it is, you're wrong. 
 

See how that works? Great having an argument with you. I win! :D

 

You are right.



#97
DAO MAdhatter

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How about the mansion in emerald graves. If you treat it as an amusement ride it's pretty cool.

#98
zeypher

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How about the mansion in emerald graves. If you treat it as an amusement ride it's pretty cool.

Average at best, you want good hauntings, hotel in the bloodlines, vault 11 in new vegas to discover the horror there, hell even DA 2 barthrands mansion when its haunted is slightly more spooky. 

 

It was a good quest because of so much of crap filler that average stands out. But otherwise iit was rehash of redcliff story from DAO where we atleast get to experience the horror, the dancing (teagen), here everything is over and the horror is only hinted via notes.



#99
vetlet

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Average at best, you want good hauntings, hotel in the bloodlines, vault 11 in new vegas to discover the horror there, hell even DA 2 barthrands mansion when its haunted is slightly more spooky. 

 

God, the Ocean Hotel. I always try to finish that quest as fast as possible, cause it truly creeps me out.



#100
zeypher

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That hotel is something i will always remember fondly. But bloodlines is a special game.