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Has dragon age dropped horror and gravity?


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#151
Medhia_Nox

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The DA:O codex was great in telling us how horrible previous Blights were.  The Blight our hero stopped was the most pathetic Blight in history.  The only thing horrifying about it - was the four Blights before it and the nearly world ending damage they did (I'll direct you to the giant gash in the Western Frontier.  DA:O lost what... the ruins of Ostagar and Lothering?) 

 

@Ieldra:  Once you start bloating your fantasy world with magic and magical monsters (important distinction - the demons are pure magic.  Dragons and even darkspawn are far more terrestrial) the "real world gritty" elements become harder and harder to portray. 

 

I liked the insane child killer from DA:2 more than almost anything in DA:2 because he wasn't just another demon possessed fantasy cliche. 

 

As for DA - I think the gritty real world ship may have sailed.  They "could" have gone back - if they hadn't injected elven gods into it. 

 

Fantasy doesn't horrify me... brood mothers don't horrify me.  They're just grotesque monsters.  Yes, how they are made IS a horrifying element... so, instead of fighting one... concentrate on fighting your way through hoards of Darkspawn trying to save someone from being turned into one.  Add in a TRUE chance of failure... and I think the event could be genuinely horrifying instead of signpost that says: "Be Horrified". 



#152
Rawgrim

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The DA:O codex was great in telling us how horrible previous Blights were.  The Blight our hero stopped was the most pathetic Blight in history.  The only thing horrifying about it - was the four Blights before it and the nearly world ending damage they did (I'll direct you to the giant gash in the Western Frontier.  DA:O lost what... the ruins of Ostagar and Lothering?) 

 

@Ieldra:  Once you start bloating your fantasy world with magic and magical monsters (important distinction - the demons are pure magic.  Dragons and even darkspawn are far more terrestrial) the "real world gritty" elements become harder and harder to portray. 

 

I liked the insane child killer from DA:2 more than almost anything in DA:2 because he wasn't just another demon possessed fantasy cliche. 

 

As for DA - I think the gritty real world ship may have sailed.  They "could" have gone back - if they hadn't injected elven gods into it. 

 

Fantasy doesn't horrify me... brood mothers don't horrify me.  They're just grotesque monsters.  Yes, how they are made IS a horrifying element... so, instead of fighting one... concentrate on fighting your way through hoards of Darkspawn trying to save someone from being turned into one.  Add in a TRUE chance of failure... and I think the event could be genuinely horrifying instead of signpost that says: "Be Horrified". 

 

The gritty ship sailed the minute they went completely overboard with the cartoony combat. It is extremely hard to take the story seriously when it looks like an episode of the power rangers, everytime there is a fight.


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#153
Medhia_Nox

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@Rawgrim:  Yes, I'm aware gameplay is important to you.  I focus on storytelling.



#154
In Exile

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Was there a reason to launch an opening salvo at me about the Witcher?


You will notice I wasn't actually addressing you. I was speaking from experience about how people generally post about TW series on these boards. I apologise if you took offense.

I apologise for jumping the gun. I read your reply to rawgrim as pointing to me as an example of those people. I understand that wasn't your intention.

#155
In Exile

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The gritty ship sailed the minute they went completely overboard with the cartoony combat. It is extremely hard to take the story seriously when it looks like an episode of the power rangers, everytime there is a fight.


You mean in DAO, when a 2H weapon was swung like a baseball bat, the S&S warrior didn't use a shield and the deathblows had the warrior jump twice as high as an Olympic high jumper?

DAO was cartonish as well. Not in the same way as DA2, and it wasn't stylised in the same way, but the combat wasn't more grounded, it was just different.

#156
DragonAddict

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DAO was for more an adult gamer and for the PC.

 

 

DA2 and DA:I is more for kids and console controller gamers now.

 

 

I've read posts were DA:I is the best RPG ever!!!!

 

- first time Dragon Age gamer

- PS4

 

 

hmmmmmm............


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#157
Rawgrim

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You mean in DAO, when a 2H weapon was swung like a baseball bat, the S&S warrior didn't use a shield and the deathblows had the warrior jump twice as high as an Olympic high jumper?

DAO was cartonish as well. Not in the same way as DA2, and it wasn't stylised in the same way, but the combat wasn't more grounded, it was just different.

 

Yes DA:O had some lame elements too. Shouting and making people fall over from it etc. DA:O kept it to a minimum. DA2 and DA:I just went full speed ahead on the ridiculous.

 

But to quote Robert Downey Jr. "Never go full retard."



#158
atlantico

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No, I don't see how pointing out there's identical graphics in both games --in the context you were complaining about *lack* of blood-splattering violence-- is describing two different things. Elaborate.
 
I take it you have somehow managed to miss people exploding into bloody chunks when killed with certain abilities, or put it in a place where it doesn't clash with your black and white view of both games.

I take it you're in some kind of a denial. Fine. You enjoy that, sport.

 

Also, protip for the future: avoid a career that touches on reading comprehension or the ability to discern nuance in text or art. 



#159
tmp7704

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I take it you're in some kind of a denial. Fine. You enjoy that, sport.

I'm enjoying more that you appear unable to present any actual argument to back up your claims, and instead slip into borderline ad hominem.

And regarding protips... here's one: all the repetitive yells of "it's all PG-13!" you're doing notwithstanding, DAI didn't get that rating. It was rated M by people who do it for the living. Suggesting your personal views in this matter and/or knowledge of what constitutes such ratings may be just a bit off.

(and yes, strangely enough "blood" and "intense violence" are notable part of the game's rating summary)

#160
In Exile

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Yes DA:O had some lame elements too. Shouting and making people fall over from it etc. DA:O kept it to a minimum. DA2 and DA:I just went full speed ahead on the ridiculous.

 

But to quote Robert Downey Jr. "Never go full retard."

 

I think it's just really subjective. It depends on what aesthetic style you like. Supposedly realistic combat never works for me in an RPG (or in a video game generally) because the combat is premised on being unrealistic. It's Batman is supposedly just a regular athletic human problem all over again, because the feats you need to perform at a basic level in DA:O are so unreasonably superhuman that trying to create grounded animations is - for me - irreconcilable with the actual combat. 


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#161
Benman1964

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Yes, DA:I has lost gravity. In SP i often see NPC  and sometimes even a Giant flying so at that point gravity is surely gone. :)


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#162
Ieldra

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DAO was for more an adult gamer and for the PC.
 
 
DA2 and DA:I is more for kids and console controller gamers now.

Nope. In terms of story, if you disregard the antagonist, DAI deals with a few interesting themes and its characters are much more real and less one-dimensional and stereotypical, very appropriate for a more mature audience. It's just specific elements that were excised from the world. That's bad, but it doesn't make DAI more "for kids" than DAO.

@all:
Don't get me started about ME. I could post page-long rants about its immaturity, stereotypicalness and stupidity. And its first lead writer may have been a decent worldbuilder, but his stories would be a laughingstock if realized as books. As those he realized as books are. Only the fact that the man who followed him was ten times worse makes him come across as decent.

#163
In Exile

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For reasons I can't quite explain I suddenly remembered that I need to go out and buy some cereal. 


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#164
C0uncil0rTev0s

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Nope. In terms of story, if you disregard the antagonist, DAI deals with a few interesting themes and its characters are much more real and less one-dimensional and stereotypical, very appropriate for a more mature audience. It's just specific elements that were excised from the world. That's bad, but it doesn't make DAI more "for kids" than DAO.

@all:
Don't get me started about ME. I could post page-long rants about its immaturity, stereotypicalness and stupidity. And its first lead writer may have been a decent worldbuilder, but his stories would be a laughingstock if realized as books. As those he realized as books are. Only the fact that the man who followed him was ten times worse makes him come across as decent.

 

Well yeah, I'd prefer Heinlein to write the scenario for the next Mass Effect. Shame that's not happening.

So I'd take Drew back ASAP given the choice.



#165
SkyKing

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Yup, next game is going to be called,  Dragon Age: House on a Praire


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#166
DragonAddict

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DA2 and DA:I will both be forgotten in a few years time because they were hack and slash, dumbed down controller games.These games were short and had bad side filler quests.

 

The reason DAO is still talked about and even played, tells us that it was a great game for its time. Bioware needs to continue on from DAO and not do a 180 and went to DA2 and DA:I, thinking they know whats best and nuts to the gamers who buy their games.

 

 

- I enjoy the more complex skill trees, inventory system, items you find and craft.

 

- I enjoy chatting with my party characters whenever I wished.

 

- I enjoyed having a campsite, really getting to know all the party characters with cut scenes and even NPC's.

 

- I enjoyed the side quests becasue they weren't useless and filler.

 

- I enjoyed the combat because it wasn't mainly hack and slash.

 

- I enjoyed being able to move pots, look in barrels, take and eat food, decide how long I want to nap or sleep, in a sleeping bag or tent, campsite or in town.

 

- I enjoyed being able to scale the highest mountains and see the real time sky.

 

- I enjoyed watching sunrises and sunsets

 

- I enjoyed being able to swim for treasure chests, sunken ships, get unique crafting materials and watch out for nasty fishies.

 

- I enjoyed the isometric view.

 

- I enjoyed being able to find and buy romance items for my party characters.

 

- I enjoyed that I could romance a character whenever I wished, anytime and anywhere.

 

- I enjoyed being able to hug, kiss and have us time with my romanced character, anytime, anyplace, and anywhere.

 

 

I could go on and on.........

 

 

DA2 and DA:I are dumbed down games, more hack and slash, quite limited to what you can do, very linear, but the latest graphics engines and long cut scenes make up for it all.......awesome.

 

Bioware needs to make either action games OR proper RPG games.

 

DA: 4 could be a really great RPG, properly done OR could be another DA2 and DA:I.......and also will be forgotten in a few years time. Oh, and I love all the bugs and not optimzed for the PC......really great job. Patch 3???


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#167
tmp7704

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For reasons I can't quite explain I suddenly remembered that I need to go out and buy some cereal.


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#168
Saphiron123

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Yeah, we need more horrific/emotional/character centric moments. Real "holy **** the world is ending stuff". More cutscenes with companions.
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