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A wild vibration damper appeared


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40 réponses à ce sujet

#26
Harbingerpromo

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My first tests with the VD show that it doesn't work or it's effect is practically minimal. Anyone else has tried it out?
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#27
Mgamerz

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My first tests with the VD show that it doesn't work or it's effect is practically minimal. Anyone else has tried it out?

I noticed my hurricane recoil was a little less. But that was only with VD1.

 

Edit: Stay classy bioware:

   <Section name="sfxgamecontentdlc_con_mp2.sfxgameeffect_matchconsumable_gear_weaponstability">
      <Property name="damagebonus[0]" type="0">0.150f</Property>
      <Property name="damagebonus[1]" type="0">0.220f</Property>
      <Property name="damagebonus[2]" type="0">0.280f</Property>
      <Property name="damagebonus[3]" type="0">0.340f</Property>
      <Property name="damagebonus[4]" type="0">0.400f</Property>
    </Section>

Notice anything wrong?



#28
Harbingerpromo

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So, yeah, basically VD wasn't working and it was giving 40% more damage to weapons. Mgamerz fixed it and we tried it again and it works like a charm. Thanks mgamerz!

#29
Mgamerz

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I'll have to update mod manager to fix this as it uses even more space magic than it should. 

However I've figured out I think you can add extra effects to gear. For example, the description of Vulnerability VI says it autocorrects aim - you could give it a stability bonus too.

 

Really though this could have been released via balance changes.


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#30
Learn To Love Yourself

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I tested the vibration stabilizer, and it stabilizes the vibration of our controller for 40% longer, for those of us who play while sitting on the controller.  It's a shame it didn't get released to the full version.



#31
7twozero

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So right now it gives forty percent damage bonus?

#32
Mgamerz

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So right now it gives forty percent damage bonus?

Yes.



#33
7twozero

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Must be additive? Just tried it at 5 and it didn't feel like it did much.

#34
Mgamerz

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Must be additive? Just tried it at 5 and it didn't feel like it did much.

It's 0.400f. I haven't tested it, InvadersMustDie did and said everything died quickly. I've got the updated Mod Manager ready to go but I'm going to hold off till I'm done with my next ModMaker power as I have to bump up the ModMaker version (29 supports up to 1.2) to make clients have compliance with the new syntax in my publisher. (get all that?)

 

Apparently this power I'm using has damage over time, but the description makes no mention of it...



#35
NuclearTech76

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This proves that the devs are a bunch of dirty minded drunks, IMHO. 



#36
Harbingerpromo

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I just did a video with the VD fixed (no extra weapon damage and 40% more stability), here's the results, I also added the stabilization module III to compare and a final test with both mods combined.


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#37
J. Peterman

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A what now????


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#38
Pearl (rip bioware)

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I've spent maybe ten minutes messing around with VisualBasic stuff out of boredom, and I'm pretty sure I'm a better programmer than whoever applied a damagebonus variable to something labeled weaponstability.
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#39
Mgamerz

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I've spent maybe ten minutes messing around with VisualBasic stuff out of boredom, and I'm pretty sure I'm a better programmer than whoever applied a damagebonus variable to something labeled weaponstability.

You must have been insanely bored to mess with VB. Such an ugly language.
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#40
Quarian Master Race

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I believe that came as a free gift when you purchase a Nerve Stim Pro from Amazon. 

My deluxe edition didn't. Why would one want less vibration?

Must be included the version designed for human softies.


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#41
Marksmad is waving goodbye

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 ten minutes messing around with VisualBasic 

 

Reported.