For me, it's on par and, very reminesent of the first MORPG I was a GM for. It doen't have the guild system or PvP in SP obviously but the setting, classes and even abilities and contorls are very similar. Crafting is similar too, differnt names for the mats but, otherwise very close.
I adored that game (until it was ruined by going free to play and GM's could no longer insta ban gold spammers and bots.)
The one thing I would take from that game and give to DAI is seraphing - once you defeat the final boss, you can do a quest (difficult one) to seraph, become more powerful, be reborn. Then you keep your class, race, guild (companions for DAI) and specail skills (mark of the rift for DAI), inventory etc... but, not all skills. You can be reborn up to 10 times, becoming more powerful each time so that a 10x seraph basically 1 hits everything at level or lower. Lets you play differnt builds and specializations, differnt choices while rewarding you for finishing the game. Sure it's a snap at the end, but, you're doing it to see how differnt things work and to fix mistakes you made the last go at it.





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