It's just so perfect.
Please, tell me more. What do you like most about Inquisition? What is your favorite zone and why? Who is your favorite companion and why? This enigma needs details.
It's just so perfect.
Please, tell me more. What do you like most about Inquisition? What is your favorite zone and why? Who is your favorite companion and why? This enigma needs details.
They removed XP per kill last I heard so I'm sure it will get hate.
Actually games without xp per kill is the best thing ever as it encourages smth other than killing everything that moves and discourages stupid grind. My favorite system in this regard was in Vampire: The Masquerade Bloodlines - xp only for quests and more points for more "clever" quest completions.
I see. Most difficulties I heard of appeared on Xbox and PC. I play on PS4 and I have far less glitches and bugs. I say it just in case you'll have the opportunity to try it one day
Thank you. I'll keep it in mind.
Please, tell me more. What do you like most about Inquisition? What is your favorite zone and why? Who is your favorite companion and why? This enigma needs details.
My favorite zone is the "Fallow Mire". It's dark, and creepy, just like how some kids used to describe me in high school. My favorite companion is Cole, because he actually relates to me, and has shown me my own mistakes. What I like most about the Inquisition is killing things in better graphics.
Do the rose-tinted glasses make it hard to see? I always figured it was kind of like sunglasses, where you should take them off when you're indoors.
I don't think that's a fair comment. I tend to agree with him that many new games just aren't as good as older ones. Not all, certainly, but some. In the past year, I've played DA:O, KOTOR 1, and ME 1 and all of them had better plot, better characters and a more immersive world than DA:I.
That's all in my opinion, of course, but they're all still relatively fresh in my mind so that opinion is not based on nostalgia alone.
And I absolutely, 100% agree that if DA:O were remade with today's graphics, it would blow Inquisition away. It would probably blow away anything released this year.
I don't think that's a fair comment. I tend to agree with him that many new games just aren't as good as older ones. Not all, certainly, but some. In the past year, I've played DA:O, KOTOR 1, and ME 1 and all of them had better plot, better characters and a more immersive world than DA:I.
That's all in my opinion, of course, but they're all still relatively fresh in my mind so that opinion is not based on nostalgia alone.
And I absolutely, 100% agree that if DA:O were remade with today's graphics, it would blow Inquisition away. It would probably blow away anything released this year.
Mechanically, DAO is laughably outdated. It would take more than a graphical revamp to make any profit from people other than the quote-unquote hardcore fans.
You cannot, in good faith and with a straight face, say that the original KOTOR is more immersive than DAI. I would also contest the point with characters (I didn't find any of the main companions particularly interesting or compelling other than Bastila and Canderous Ordo, and Malak is a B-list villain at best).
I don't get how mechanics can be "outdated". They can be good or bad. In DA:O BW wanted to make their own rule set, which ended up being worse than a properly done D&D/AD&D, but still somewhat decent.
Now DA:I looks like a single player MMO. I don't get how this is "up to date", since WoW an LA were a while ago. I wouldn't even complain about it that much if they didn't screw up balancing so hard. Sure, a lot of RPGs suffer from that, but here it's pretty much broken out of the box. There's zero interest in combat after the first few levels.
At this point I would rather play an action game because there you at least need to mash the button at correct times, not just mash the button.
It happens with quite literally everything.
"343 is ruining Halo, they should make it like Halo 2!"
"Blizzard is ruining WoW, they should make it like Vanilla and/or Burning Crusade!"
"Call of Duty is a joke! They should make it like CoD4 (best gaem evar)!"
"Gearbox is ruining Borderlands! Make it more like the original!!!" (even though Gearbox didn't develop the latest Borderlands game, but that doesn't stop idiots)
Because it is in fact happening. DAO have simpler mechanics than Infinite Engine games and less options. Same with DA2 comparing to DAO. And DAI compared to DA2. It went from stats that had effects in and outside battle, skills and feats that had effects in and outside battle to automatic stat distribution with only battle effects, also the stat you gain automatically serves your class well, at least what Bioware thinks your class should be since you have no options, you can't use whatever weapon you want (not even armor, but since there is special crafting options allowing one to do so... I will give them that)
If having to understand complex stats, mechanics, skills, dozens of classes, class feats, combat feats, and so on is not simpler than smashing buttons to victory without even know the game have a stat system (like my girlfriend does), what is?
It is not about glasses, nostalgia, and other things you like blaming.
It is a fact, a mathematical one. You can count the number of elements you have control over. The number of options in character building. It is fact.
You can argue if it is better or worse. You can argue that most people stick to 18 str warrior so options are not that great. You can argue a lot of things. But it did get more simple with each game. PERIOD.
I accept disagreement if you show me how having less classes, not having skills, having less talents, and so on is actually more complex.
So yeah, for people who liked complexity, for various reasons (in my case option to create a character that reflects me) games become more and more poor.
In fact I miss a lot of classes from 3.5 PnP that allowed me to represent myself, like a class called Battledancer, I wish NWN2 had that, but well, we can't have everything. But now we are reduced to 3 classes with limited options and stats that say nothing about your character (despite game description of willpower stat it does not affect you ability to lead, as cunning does not affect you ability to get intel or open locks, there is no individuality)
So well, again, you can argue it is for the best, because you like it better, or because most people like it better, but coming from dozens of classes (and the possibility to mix) down to 3, and now with only one specialization is getting simpler. Can you at least agree with that?
Or you are going to argue that automatically having strength and constitution assigned to my warrior is not more simple than being able to choose between 6 stats some that make my build overpower, others that make it unplayable and others that make it average? (And I tried to completely destroy builds in Inquisition, it is not possible, if your weapon DPS is high, even if you craft gear with the most useless stat you can think for a class, the class will still work)
I love this game. I just wish we'd get updates about the bugs and future plans. It kind of hampers a re-play. Still though, an achievement.
I don't get how mechanics can be "outdated". They can be good or bad. In DA:O BW wanted to make their own rule set, which ended up being worse than a properly done D&D/AD&D, but still somewhat decent.
Now DA:I looks like a single player MMO. I don't get how this is "up to date", since WoW an LA were a while ago. I wouldn't even complain about it that much if they didn't screw up balancing so hard. Sure, a lot of RPGs suffer from that, but here it's pretty much broken out of the box. There's zero interest in combat after the first few levels.
At this point I would rather play an action game because there you at least need to mash the button at correct times, not just mash the button.
Game mechanics can be outdated in the same way literally anything else can be outdated. That statement was a non sequitur if I've ever seen one.
And I fail to see how DAI has combat less engaging than anything from DAO. If you weren't pausing every swing to issue new commands, there was almost no involvement whatsoever needed by the player. You actually have to pay attention and press buttons in DAI.
Because it is in fact happening. DAO have simpler mechanics than Infinite Engine games and less options. Same with DA2 comparing to DAO. And DAI compared to DA2. It went from stats that had effects in and outside battle, skills and feats that had effects in and outside battle to automatic stat distribution with only battle effects, also the stat you gain automatically serves your class well, at least what Bioware thinks your class should be since you have no options, you can't use whatever weapon you want (not even armor, but since there is special crafting options allowing one to do so... I will give them that)
If having to understand complex stats, mechanics, skills, dozens of classes, class feats, combat feats, and so on is not simpler than smashing buttons to victory without even know the game have a stat system (like my girlfriend does), what is?
It is not about glasses, nostalgia, and other things you like blaming.
It is a fact, a mathematical one. You can count the number of elements you have control over. The number of options in character building. It is fact.
You can argue if it is better or worse. You can argue that most people stick to 18 str warrior so options are not that great. You can argue a lot of things. But it did get more simple with each game. PERIOD.
I accept disagreement if you show me how having less classes, not having skills, having less talents, and so on is actually more complex.
So yeah, for people who liked complexity, for various reasons (in my case option to create a character that reflects me) games become more and more poor.
In fact I miss a lot of classes from 3.5 PnP that allowed me to represent myself, like a class called Battledancer, I wish NWN2 had that, but well, we can't have everything. But now we are reduced to 3 classes with limited options and stats that say nothing about your character (despite game description of willpower stat it does not affect you ability to lead, as cunning does not affect you ability to get intel or open locks, there is no individuality)
So well, again, you can argue it is for the best, because you like it better, or because most people like it better, but coming from dozens of classes (and the possibility to mix) down to 3, and now with only one specialization is getting simpler. Can you at least agree with that?
Or you are going to argue that automatically having strength and constitution assigned to my warrior is not more simple than being able to choose between 6 stats some that make my build overpower, others that make it unplayable and others that make it average? (And I tried to completely destroy builds in Inquisition, it is not possible, if your weapon DPS is high, even if you craft gear with the most useless stat you can think for a class, the class will still work)
And the entire argument presented here is that complexity = depth = quality. I take back my previous statement, THIS is a non-sequitur if I've ever seen one.
Game mechanics can be outdated in the same way literally anything else can be outdated. That statement was a non sequitur if I've ever seen one.
And I fail to see how DAI has combat less engaging than anything from DAO. If you weren't pausing every swing to issue new commands, there was almost no involvement whatsoever needed by the player. You actually have to pay attention and press buttons in DAI.
Graphics can be outdated when they are replaced by better graphics. Mechanics are a much more subjective matter, So again I don't see how they can be outdated - maybe go out of fashion is a more correct term here.
I'm not defending DA:O combat system much since it was far from genius as well, however I do consider it to be better than DA:I. It actually had means to execute your tactics (without much hassle) through UI like order queues (why they are gone are beyond me) and allowed you to be at least to be a little bit creative with builds and in combat skill application like spell combos etc.
There were some autopilot builds in DA:O like dw warriors backed up by healer, so depending on how you played your assessment may vary. My personal favorite non solo party was 3 mages and Shale - that was miles from "no involvement whatsoever" as you put it.
It wasn't super difficult, but it was fun for me on the 1st run (because I didn't manage to break the game on it - you don't even need to try to do that in DA:I) and interesting enough to do 2 solo runs after that. And solo runs actually required some strategic planning e. g. optimal order in which to do locations and optimizing gear. DA:I combat made me constantly check if I'm still awake to avoid slamming face down into the keyboard, solo attempt included. It only really works until Haven siege. after that horrible balancing takes over.
Mechanically, DAO is laughably outdated. It would take more than a graphical revamp to make any profit from people other than the quote-unquote hardcore fans.
You cannot, in good faith and with a straight face, say that the original KOTOR is more immersive than DAI. I would also contest the point with characters (I didn't find any of the main companions particularly interesting or compelling other than Bastila and Canderous Ordo, and Malak is a B-list villain at best).
I would ask that you please not tell me what my opinion of a game can and cannot be. KOTOR was more immersive for me than DA:I will ever be. If it wasn't for you, that's you and to each his own.
I found pretty much all of the KOTOR companions interesting, I loved them all. Some of Inquisition's companions are just as good, some I think are far less interesting and fun to talk to.
And are you implying that Corypheus ISN'T a B-list villain? ![]()
When I first started seeing the scope of the game, it entered my top 10 ..... when Haven fell and Solas took us to Skyhold, i seriously thought this was the best game ever made .... but by the time I reached the end, it kinda lost some points. I still love it though.
Did you suddenly forget Mass Effect and Dragon Age Origins?
My favorite zone is the "Fallow Mire". It's dark, and creepy, just like how some kids used to describe me in high school. My favorite companion is Cole, because he actually relates to me, and has shown me my own mistakes. What I like most about the Inquisition is killing things in better graphics.
Fair enough, what is your favorite class to play, and which specialization do you like most? What about weapons and armor? What type of weapon do you like to use and which style of armor do you like wearing?
Did you like some parts or aspects of the Inquisition story? Do you think some things could be worked on?
Also, o Ventus! Every time a read one of your posts, I read it with Cassandra's voice. It's quite amusing and disturbing.
Guest_john_sheparrd_*
My favorite zone is the "Fallow Mire". It's dark, and creepy, just like how some kids used to describe me in high school. My favorite companion is Cole, because he actually relates to me, and has shown me my own mistakes. What I like most about the Inquisition is killing things in better graphics.
lol what? sry you think its the best game ever because it has fancy graphics and you can kill things?
not sure if trolling....
And how many games have you even played? Don't get me wrong DA:I is a good game but this is just silly
I kid you not these forums are an absolute joke.
People cannot fathom others liking all the dragon age games.
So they resort to insulting intelligence because you don't think same way as them.
It is the most trying and tiring thing I have ever seen from so called 'gamers'.
Fair enough, what is your favorite class to play, and which specialization do you like most? What about weapons and armor? What type of weapon do you like to use and which style of armor do you like wearing?
Did you like some parts or aspects of the Inquisition story? Do you think some things could be worked on?
Also, o Ventus! Every time a read one of your posts, I read it with Cassandra's voice. It's quite amusing and disturbing.
My favorite class is the dual wielding rogue, with the guard chance amour upgrade. I can kill things faster and it looks cool. With weapons, I just like any weapon with the biggest DPS, and the amour with the biggest amour rating. I like every aspect of the inquisition story, accept for the rushed ending, and lack of desire demons, Orzamma, Kal Sharok, and strange unrealistic real environments. I liked the fade, because it taught me about facing my fears and not letting the demon feed upon it, and making me weak for the time I might face them. They should work on more lore inducting content.
My favorite class is the dual wielding rogue, with the guard chance amour upgrade. I can kill things faster and it looks cool. With weapons, I just like any weapon with the biggest DPS, and the amour with the biggest amour rating. I like every aspect of the inquisition story, accept for the rushed ending, and lack of desire demons, Orzamma, Kal Sharok, and strange unrealistic real environments. I liked the fade, because it taught me about facing my fears and not letting the demon feed upon it, and making me weak for the time I might face them. They should work on more lore inducting content.
I personally didn't think the ending was rushed. To be honest I felt that the rift saga was simply the warm up for the main event, the Dread Wolf and Mythal reveal. Cory was just a tool to be used and discarded once he had performed his function, in this case unlocking the orb.
What did you think of the plot twist that was revealed in the epilogue?
I haven't tried the rogue class out yet, I was thinking of making an archer. I've played Knight Enchanter, which I enjoy a lot and warrior tank which was fun but not in the big numbers crushing people kind of way. I still like to dress my characters with the Inquisitor's coat tale style armor, usually with great bear leather because black leather and shining silver plate looks great on just about anyone.
I should ask, did you craft your armor and name it? What do you think of the resource collection system and the crafting systems?
Why do you like or want to see desire demons? Because of the way they look or because they can pose such a threat to a protagonist by offering something the protagonist (player) might desire, like blood magic training or loot?
It seemed like a great deal of the rifts were located above ground but it would have been fun investigating rifts underground. We didn't get to see Orzammar or Kal Sharok but we did see part of a surface kingdom in the Hissing Wastes. Did you see that story arc?
Which zones had environments that seemed the most unrealistic and why do you think they seemed unrealistic?
The fade missions were certainly interesting, especially when you meet a new type of demon. Kind of makes you wonder what the lighter shade of gray the demon would have been? Maybe courage or bravery?
Three words. Greatest game ever made! *high fives Star Reborn*
Can somebody please help me get hooked on this game? Seriously I'm trying very hard.
It takes patience. I bought this game after it shortly came out. Struggled for about 8 hours before I lost interest. Tried it here and there but finally got into it a few days ago and have been playing it a lot since. Basically I had to get used to the crappy PC UI and get familiar with the game mechanics. Once I got past that, the game started to grow on me.
It's just so perfect.
Praising thread?These are so rare ![]()
Quoting Dorian "Ha,I've stumbled upon unicorn!"
Guest_Roly Voly_*
lol what? sry you think its the best game ever because it has fancy graphics and you can kill things?
not sure if trolling....
Today I learned having an opinion that differs from someone else is now trolling.
I personally didn't think the ending was rushed. To be honest I felt that the rift saga was simply the warm up for the main event, the Dread Wolf and Mythal reveal. Cory was just a tool to be used and discarded once he had performed his function, in this case unlocking the orb.
What did you think of the plot twist that was revealed in the epilogue?
I haven't tried the rogue class out yet, I was thinking of making an archer. I've played Knight Enchanter, which I enjoy a lot and warrior tank which was fun but not in the big numbers crushing people kind of way. I still like to dress my characters with the Inquisitor's coat tale style armor, usually with great bear leather because black leather and shining silver plate looks great on just about anyone.
I should ask, did you craft your armor and name it? What do you think of the resource collection system and the crafting systems?
Why do you like or want to see desire demons? Because of the way they look or because they can pose such a threat to a protagonist by offering something the protagonist (player) might desire, like blood magic training or loot?
It seemed like a great deal of the rifts were located above ground but it would have been fun investigating rifts underground. We didn't get to see Orzammar or Kal Sharok but we did see part of a surface kingdom in the Hissing Wastes. Did you see that story arc?
Which zones had environments that seemed the most unrealistic and why do you think they seemed unrealistic?
The fade missions were certainly interesting, especially when you meet a new type of demon. Kind of makes you wonder what the lighter shade of gray the demon would have been? Maybe courage or bravery?
I personally didn't think the ending was rushed. To be honest I felt that the rift saga was simply the warm up for the main event, the Dread Wolf and Mythal reveal. Cory was just a tool to be used and discarded once he had performed his function, in this case unlocking the orb.
What did you think of the plot twist that was revealed in the epilogue?
I haven't tried the rogue class out yet, I was thinking of making an archer. I've played Knight Enchanter, which I enjoy a lot and warrior tank which was fun but not in the big numbers crushing people kind of way. I still like to dress my characters with the Inquisitor's coat tale style armor, usually with great bear leather because black leather and shining silver plate looks great on just about anyone.
I should ask, did you craft your armor and name it? What do you think of the resource collection system and the crafting systems?
Why do you like or want to see desire demons? Because of the way they look or because they can pose such a threat to a protagonist by offering something the protagonist (player) might desire, like blood magic training or loot?
It seemed like a great deal of the rifts were located above ground but it would have been fun investigating rifts underground. We didn't get to see Orzammar or Kal Sharok but we did see part of a surface kingdom in the Hissing Wastes. Did you see that story arc?
Which zones had environments that seemed the most unrealistic and why do you think they seemed unrealistic?
The fade missions were certainly interesting, especially when you meet a new type of demon. Kind of makes you wonder what the lighter shade of gray the demon would have been? Maybe courage or bravery?
Yeah, I hope the Inquisitor's story will continue. The crafting system was not bad, I wanna see more purple... The environments which were off were the deserts and the jungles. I mean, we are so far south that the latitude shouldn't allow such things.