Dear BioWare, Your Ending Sucks. Here's Why:
-You promised forty different endings (this accounts for multitudes of minor variations and slightly fewer major variations, of which there are none) and we got one instead.
-Corypheus could've attacked Skyhold to take the eluvian and enter the fade to become a god, but no, he just opens the breach again, because that worked so well for him last time.
-Our forces are conveniently left behind in the Arbor Wilds (and we are given no explanation) and the final battle sucks. We couldn't call in forces that we've allied ourselves with, there were no alternatives to stopping Corypheus and there was no genuine risk to anyone involved.
-The Inquisitor's mark is said to be killing them in the beginning. Why did this not expand into an "ultimate sacrifice" possibility for an ending?
-The prologue sucked. You should've kept the one where Cassandra nearly slit your Inquisitor's throat. I fail to see how she comes to trust your character so quickly after what happened.
Just to clarify, I loved your game. Just wish some of these things could've been better. I really am a huge fan of Dragon Age and am looking forward to more from you guys. One of my favorite RPG developers in fact, but you need better choice mechanics like with DA:O and DA2. This game had no consequences for choices and needed much improvement in said areas. Looking forward to more from you guys.
Sincerely yours,
Vultrae





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