Sadly, that only works for humans.
Elves, dwarves and Qunari have different proportions to take into account.
Like elves have larger eyes and longer noses, dwarves have large noses and chins/jaws and Qunari have a more draconic look than human.
But for humans, that realistic facial thingie is wonderful =P
Still can't make anything near as good as MelissaGT though.
I think the basic idea behind the thread works well for other races as well. It's more a matter of choosing the right starting face. For elves, only a few work correctly. I've made some well-proportioned elves and qunari.
For qunari, the cheekbones can often become too exaggerated. Eyes can also be problematic because all faces start with the eyes WAAAAAY high up!
For elves, the problematic thing is that they can suffer from GIANT forehead.
Giant forehead of Frankenstein's Elven Monster:
I had to go through the faces to see which one was best proportioned; you have to pull the jaw up so you can pull the eyes up so the forehead is more realistic in length (wish I could get Cassandra's forehead length, but I think the hair choices are partially to blame. So many of them pull the hair back--not many have fringe):
It is still a struggle though.
I actually find humans more difficult to work with because I think they all tend to look pretty bland, nothing to separate them from NPCs. Just my opinions though. 