I really thought Bioware showed a lot of improvement with ability to become involved with one of your companions. Both in terms of realism (no tighty whities) and overall maturity (the specific example I would cite would be of the case where Josephine remarks that you've only known each other for a few months, though I haven't played her story yet myself, so if anyone can confirm, that'd be great), each character was well developed, interesting, and even surprising (I tried to avoid as many spoilers as possible before playing, but I found myself intrigued and surprised by how some of the characters acted).
However, on my third playthrough, one issue I thought might be worth commenting on would be the overall pacing of these things.
Understandably, different individuals will react to romantic overtures in different ways - some will respond quickly and eagerly, others might take a little convincing, and others might act even differently. But for the sake of showing a sense of development, I think it's worth taking into consideration that even after what some might call the "big moment" (essentially, whatever scene changes the associated tarot card), conversations should continue in some degree.
I'm going to cite my own personal experiences here, feel free to jump in with yours, or if you think/know I missed something (totally possible due to errors on my own parts/glitches in the game (that third Solas mission anyone?)
The Iron Bull:
So far, I've found his story to be the most well paced. That being said, I did mess up and not select the "continue romance" option for a long portion of the game, so it wouldn't surprise me if other players found his story done very quickly. Even so, I thought the way there were multiple scenes, not all just related to romance, sprinkled fairly evenly throughout was a good touch, and the fact that it didn't start/end in an extremely short time span was much appreciated.
Solas
So far, I've personally liked Solas' arc the best, but I'd also argue it had some of the bigger issues. Despite taking him everywhere, there was a strangely awkward gap in new conversational material from him in the second half of the game. Looking back, I have to say it felt like the story took him and my Lavellan from her room immediately to that one scene. In between, there wasn't a whole lot of conversation. I was especially surprised on how little (re:none) he had to say on getting to walk physically into the Fade. From all of my companions, I really would have expected to hear more from him. One thing I did really like that the developers did with him was allow your Lavellan to jump into a conversation he and Cole were having regarding the nature of your relationship. I've always enjoyed hearing the gossip my companions say about my characters, so I really enjoyed that.
Dorian (total playthrough is incomplete)
So I haven't finished the whole game with him yet, but I've gotten to a point where his tarot card has changed, so I'll try to make a brief comment here. Perhaps it's my fault for somewhat gunning for him from hour 1, but his arc seemed to go by remarkably fast. It's possible there's more to come, or that I haven't yet explored all his options, I just felt somewhat surprised by how quickly I reached the "committed" point (assuming that is indeed where the tarot cards change), considering on my last playthrough with Solas his tarot card didn't change until after the Arbor Wilds (almost the end of the game).
So given all this, how do other companions compare? I can only think that setting certain conversational romantic turning points after certain points in the main story might help a bit with showing the passage of time, and making sure to have fairly regular intervals between conversations to show a sense of regularity as your character seemingly grows closer to their intended LI. Just some thoughts though.
What do you think?





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