Or they could...you know, improve the gameplay like they did with Mass Effect.
Yeah seriously.
They also hired a top guy from Gears of War to work on the next Mass Effect so hopefully we will see continued improvement with the next game.
Or they could...you know, improve the gameplay like they did with Mass Effect.
Gameplay was fantastic in Origins. It's about 2/3 back now and not half as bad as this forum makes it out to be. These exaggerated posts are taking over the forum and are entirely ridiculous.
They streamlined the romances in Dragon Age 2 and you saw how well that turned out for them, far worse reaction then anything I have seen towards Inquisition. I don't consider quite the same level as the ending to Mass Effect 2 but "playersexual" became a new word because of it.
Ah yes, I was using the word "streamline" as a euphemism for "cut down" or "removed". Dumbed down even.
I don't mind romances being there, but I think the game would only benefit if it lost the "dating simulator" epitaph the DA series has earned itself.
Nah, there's so many visual novel makers in the market, that BioWare would not stand out enough.
Plus personally I think BioWare's way mix story telling, roleplaying elements and combat is rather unique. There isn't anything quite like it in the games right now and it's one of the biggest props of their games to me.
Plus personally I think BioWare's way mix story telling, roleplaying elements and combat is rather unique. There isn't anything quite like it in the games right now and it's one of the biggest props of their games to me.
The Witcher?
The Witcher?
Well, kind of but not really. Gerald isn't MY character, not in the same way Shepard, Warden, Hawke and Inquisitor are at least. He's very strongly his own person (don't get me wrong, I like him as he is) even though you get to effect his main views a bit. Still, BioWare characters are, in a sense, mine and so the stories they expirience are my stories too. Witcher lacks that element making it feel different as a whole. Not worse, but different.
I dont think Bioware do facial expressions and movements good enough to make visual novels
But even though I think those things, I dont feel the Witcher should be a vn. Which is the reason I question why they feels BioWare should be making vns. Exspecially when the reasons they gave can be attributed to many different games but he only mentions BioWare.
Doesn't explain why you said the op should want a witcher vn....
Doesn't explain why you said the op should want a witcher vn....
I never said that they should want a witcher vn? I only asked if they feel the same applies there. I'm not going to explain my question again.
I said it once and again: I prefer actual books and don't see much point in these novel-"games" (using the term game here loosely)
Reminds me of teh dreadful timewhen CDs got popular for games and everyone was making dreadful interactive movies that had no value in any regards. Please make games. telltale seems to do fine, for whatever reasons that elude me, but we realyl don't need more of that
No thanks , rather enjoy a game then novel like Telltale Games puts out.
No, BioWare should most definitely continue making games. How would I continue to survive without my BioWare fix?
I said it once and again: I prefer actual books and don't see much point in these novel-"games" (using the term game here loosely)
Because books are a poor format for interactive fiction. "Choose your own Adventure" books were fun but tedious. Book format also come with in built limitations (how "big" the book is) which affects the branching nature of interactive fiction.
Not a good idea imo. Bioware don't have the writing chops to pull off those kinds of games. Without the gameplay to bolster it, I think much of the terrible writing would be brought into focus. And the writing is like the main thing Bioware has going for them.
It's a lose-lose situation, indeed. Although, the OP's suggestion is worth considering, so they can at least keep the embarrassment confined to writing.
The writing and story are passable/mediocre and sometimes even decent, but the gameplay part (which is, well, the core of a game) is Bioware's worst enemy.
It seems that they simply can't design a combat and character progression system that isn't an asymmetrically idiotic disgrace, unfortunately. Even if they somehow manage to design an acceptable ruleset, it's doubtful that they'd have the capacity to build interesting combat encounters on its foundations.
It's a pity, really, they tried hard with the sprawling areas thing and all...
I mean, I love big areas, who doesn't? Except those who "play" just for the STOREEH!, of course. But what keeps these areas interesting is a robust combat/progression system and interesting encounters.
No. I enjoy the gameplay as well, and the exploration.
Since you were nice to me I will ask politely... Couldn't they make new franchises for new types of game and a new public?
I ca see many win-win scenarios, this I suggested would be one, another could be the making of more old-RPG like games with low buget, Thedas spin offs for the fans of BG, NWN and DAO.
But restricting the franchise to people who like this simplistic action thing is just cruel.
Since you were nice to me I will ask politely... Couldn't they make new franchises for new types of game and a new public?
I ca see many win-win scenarios, this I suggested would be one, another could be the making of more old-RPG like games with low buget, Thedas spin offs for the fans of BG, NWN and DAO.
But restricting the franchise to people who like this simplistic action thing is just cruel.
Life is cruel, my child.
Considering the quality of most of the novels and all the comics, Hell no.
Here here but I did enjoy Dawn of The Seeker for its Action sces and a decent depiction and performance of a young Cassandra plus the dragon slaying she did (Why that mehod isn't in the damn GAME.....
Bioware is generally just terrible at designing combat systems and gameplay in general. Mass Effect is decent, but DA:I's combat is just mindless button mashing that makes me nod off. It's just so simple - like arcade games of yore.
Their stories are occasionally good and characters well developed. Good dialogue many times, too (speaking mostly of Mass Effect). Might not be a bad idea for them to play more to their strengths and put greater focus on just telling stories.
Telltale would dominate Bioware if they went that route.
Bioware is generally just terrible at designing combat systems and gameplay in general. Mass Effect is decent, but DA:I's combat is just mindless button mashing that makes me nod off. It's just so simple - like arcade games of yore.
But there are tons of people that have no problem with the combat system and frankly it is much more fleshed out compared to other games. How about we just say the game "Isn't for you" and just let Bioware make the games they want to make.
But there are tons of people that have no problem with the combat system
That some people enjoy garbage is not news.
But we should care, and encourage them and Bioware to stimulate their brains with something more complex than simplistic garbage. It's healthier.
A poster mentioned that life is cruel. Indeed it is, but Bioware are foremost being cruel to themselves with this heap of delusions. It's practically self-decapitation (figuratively speaking, of course).