Bonus armor helmet FAIL
#76
Posté 27 janvier 2010 - 12:09
#77
Posté 27 janvier 2010 - 12:17
Not Really that good an Idea Compared too the Rest of the Possible combinations seen so far, but.. Not something that'll Break the game for me...
#78
Posté 27 janvier 2010 - 12:22
Jesse Houston wrote...
The first Personal attack we receive on this will bust the ban hammer out. Tread softly folks. And understand there was good reason why we did this.
I doubt there was a good reason. Maybe there was a problem that your team did not have the ability to resolve, but design wise it was clearly a bad decision.
#79
Posté 27 janvier 2010 - 12:22
A Commander Shepard walks into a bar and the bartender says "Hey buddy, what's up with the retarded helmet?"....
#80
Posté 27 janvier 2010 - 12:26
#81
Posté 27 janvier 2010 - 12:31
Oh wait, Shepard *does* drink with the helmet on in the game's bars. :/
#82
Posté 27 janvier 2010 - 12:31
Well...Electronic Arts.
That is all.
#83
Posté 27 janvier 2010 - 12:32
#84
Posté 27 janvier 2010 - 12:33
Pancho Lefty wrote...
Jesse Houston wrote...
The first Personal attack we receive on this will bust the ban hammer out. Tread softly folks. And understand there was good reason why we did this.
I doubt there was a good reason. Maybe there was a problem that your team did not have the ability to resolve, but design wise it was clearly a bad decision.
This.
Ah well.. Maybe someone will find a way to mod it so that the bonus content can be used with a helmet toggle. I won't get my hopes up though.
#85
Posté 27 janvier 2010 - 12:37
Orkboy wrote...
Daeion wrote...
I didn't say it was a good answer, I said it was the one we had been provided with. I agree that it is a lame reason but that's what was said.
Sorry, it wasn't aimed at you in a shirty way, it was just me being frustrated at yet another of Bioware's bewildering design choices.
NP, I don't really take things on forums personal because you can't really convey body language and voice inflection into text unless you are an elcor.
#86
Posté 27 janvier 2010 - 12:38
#87
Posté 27 janvier 2010 - 12:40
On top of that...the armor customization options in terms of appearance are extremely limited. I would strongly recommend to Bioware that they rework this and release it as an optional patch to the DLC, 'cause being given an incentive to buy the game with items that have no option of customization WHATSOEVER (which is contrary to the intended design of ME2, apparently), is just an utter waste of my money.
If you offer preorder stuff for a game that is supposed to feature in-depth customization, make the preorder stuff customizable. Period. No exceptions.
That said, if I were in charge, I'd have fired or reprimanded the person responsible for this hypothetical exchange between members of the developers:
Developer 1: "Hey, we've gotta make DLC for the vendors. Gamestop, Digital download, and stuff like that. Keep it simple, though."
Developer 2: "So, by "simple", you mean a plain ol' armor model with no customizability whatsoever, or a multi-unit armor set that can be mixed and matched?"
Developer 1: "What did I say? Keep it simple. We don't need them to be customizable."
Developer 2: "Okay."
-----------------------
And lo and behold, we get DLC that is just static and doesn't offer customizability - against the very design concepts Mass Effect 2 puts forward. And being an immersion-breaker to boot.
Congratulations, Bioware. You have successfully completed the transition from "Revered RPG Maker" to "Sloppy Joe Quickbuck Developer".
Also, screw GameStop. They stiffed me on my preorder code for the Terminus armor. In light of this problem with the preorder armor, I've decided to say 'screw it' to the Terminus. I just want the damn gun.
Edit: Bioware folks, don't bother with the BanHammer. It's pointless when I'm being VERY honest here. I was offended by the way you guys conducted the whole AFC/NFC championship promotion on uStream. Tell Chris that he can take his answer to my question about a female Shepard relationship with Tali and stuff it. Yes, I'm that pissed at the way he responded. Bioware, you need to learn to play hardball with the questions, and stop EVADING serious, intelligent questions about things like this.
Honestly. I'm tempted to fly to Edmonton, and drag your asses back here to my college for CMST 203 (Communication Across Difference) class, which should pound a few important things into your brains about recognizing and acknowledging people who actually make an effort to open dialogue.
Idiots ****** me off.
Modifié par NKato, 27 janvier 2010 - 12:45 .
#88
Posté 27 janvier 2010 - 12:41
aphexflip wrote...
Is the armor that great? I was thinking the armor would be good at the beginning and then after playing a little while it would be obsolete? or is there something about it that no other armor has? I haven't played the game yet just wonder?
I've only played about an hour of the game, damn job, but I had already hit story points that I felt were ruined because I couldn't see behind the helmet, all I could see were two little lights flashing where my mouth would have been. I went back to a previous save and put the N7 back on. At this point in the game the special armors are the only ones that provide any sort of a bonus, the N7 provides nothing right now.
#89
Posté 27 janvier 2010 - 12:48
And people who don't know about this yet.
#90
Posté 27 janvier 2010 - 12:51
#91
Posté 27 janvier 2010 - 12:52
Jesse Houston wrote...
I can't go into the details of it, but with many of the changes to Character Personalization we required that Armour be mostly static, with the exception of when you change at an Armour Locker.
Yeah but come on. You guys go on and on in interviews about how you the awesome digital acting means you don't have to have expository dialogue everywhere (I believe the example of Ashley looking hurt in ME1 is used to illustrate this point) and then you pretty much cut that part out of the game for those who want to wear the bonus armor. I've even heard theres ridiculous scenes like Shepard taking a drink of something with a helmet on. God knows you guys didn't let us know that sort of thing when you were hyping how awesome the preorder/CE armour is.
#92
Posté 27 janvier 2010 - 01:01
#93
Posté 27 janvier 2010 - 01:02
#94
Posté 27 janvier 2010 - 01:06
#95
Posté 27 janvier 2010 - 01:14
Silent Friend wrote...
- What was that "good reason", if you don't mind sharing? And why couldn't the answer have been provided to those asking rather than play the literal role of "Illusive Man"?
The consumers are dissatisifed with the product. They have a right to be. Why threaten the "ban hammer"? It's not their fault that no one had ever mentioned the DLC armours were the only armours in the game that can't have their helmet un-equipped.
I don't want to personally insult the collective entity known as BioWare but I will remark that the DLC was handled incredibly poorly and it speaks directly to the designers.
I certainly agree. It seems to me that whoever mentioned not being able to modify contracted material might be right. Though I would like to think that Gamestop and whoever else might have stock in this would agree that it should be changed.
Though if BioWare should have priorities they should go something like Awakening>Return to Ostagar>Removable ME2 Helmets. Thats assuming the ME2 launch DLC is well in hand, as other posts have stated.
#96
Posté 27 janvier 2010 - 01:23
zeypher wrote...
so anyone? do the research upgrades to armor apply to the pre order armor?
**Terminus Assault Armour
is environmentally sealed with an independent
air supply for use in space and extreme planetary conditions, with an
onboard "micro-frame" computer capable of running a suite of battle
management software. To prevent detection by passive thermal sensors,
body heat is channeled to the base of the feet, where it can be
dispersed into the ground.
The Terminus Assault Armour increases storm
speed +10%.
all weapons have +1
magazines of reserve ammo and increases
shields +15%.
**Collector's Armour
Take the fight to the enemy with their own technology! The chitinous
Collector armor uses advanced regeneration amplifiers that allow you to
move faster, take more damage and recover health in real time. The
Collector assault rifle is built to strip shields off enemies with
little effort, allowing you to turn a well fortified mercenary or mech
into a shredded mass in no time.
Collector Armor: Regenerate 10% faster, Increases storm speed by 10%, Increases health by 20%
Collector Assault Rifle: Burns away enemy shields
** Inferno' Armour
Players that pre-order Mass Effect 2 will receive the potent Inferno
Armor, which is used by officers to monitor battlefield conditions by
recognizing elevated heart rates, and regulates sub-systems with
extreme efficiency to allow for greater response times, together these
abilities translate in-game into a negotiation bonus for Commander
Shepard and an increase in run speed and augmented damage from combat
powers.
In-game bonuses
Mass Effect 2 includes several bonus items for those who pre-ordered a copy of the game or purchased Dragon Age: Origins. If the game was pre-ordered at Gamestop or Play.com,
players received the Terminus Armor, which grants increased running
speed and shields, and the M-490 Blackstorm Heavy Weapon, a gun that
creates a gravitational singularity(miniature
black holes). If the game is pre-ordered at other retailers, players
received the Inferno Armor, which grants a negotiation bonus, increases
running speed, and boosts the effectiveness of combat powers.[5] For purchasing and registering a new copy of Dragon Age: Origins, players also obtain the Blood Dragon Armor which was also a bonus item in Dragon Age: Origins.[55] Buyers of the Collector's Edition of Mass Effect 2
receive the Collector Armor, which increases a character's maximum
health, health regeneration, and running speed, as well as the
Collector Assault Rifle, which quickly depletes enemy shields.[56]
#97
Posté 27 janvier 2010 - 01:24
zeypher wrote...
so anyone? do the research upgrades to armor apply to the pre order armor?
**Terminus Assault Armour
is environmentally sealed with an independent
air supply for use in space and extreme planetary conditions, with an
onboard "micro-frame" computer capable of running a suite of battle
management software. To prevent detection by passive thermal sensors,
body heat is channeled to the base of the feet, where it can be
dispersed into the ground.
The Terminus Assault Armour increases storm
speed +10%.
all weapons have +1
magazines of reserve ammo and increases
shields +15%.
**Collector's Armour
Take the fight to the enemy with their own technology! The chitinous
Collector armor uses advanced regeneration amplifiers that allow you to
move faster, take more damage and recover health in real time. The
Collector assault rifle is built to strip shields off enemies with
little effort, allowing you to turn a well fortified mercenary or mech
into a shredded mass in no time.
Collector Armor: Regenerate 10% faster, Increases storm speed by 10%, Increases health by 20%
Collector Assault Rifle: Burns away enemy shields
** Inferno' Armour
Players that pre-order Mass Effect 2 will receive the potent Inferno
Armor, which is used by officers to monitor battlefield conditions by
recognizing elevated heart rates, and regulates sub-systems with
extreme efficiency to allow for greater response times, together these
abilities translate in-game into a negotiation bonus for Commander
Shepard and an increase in run speed and augmented damage from combat
powers.
In-game bonuses
Mass Effect 2 includes several bonus items for those who pre-ordered a copy of the game or purchased Dragon Age: Origins. If the game was pre-ordered at Gamestop or Play.com,
players received the Terminus Armor, which grants increased running
speed and shields, and the M-490 Blackstorm Heavy Weapon, a gun that
creates a gravitational singularity(miniature
black holes). If the game is pre-ordered at other retailers, players
received the Inferno Armor, which grants a negotiation bonus, increases
running speed, and boosts the effectiveness of combat powers.[5] For purchasing and registering a new copy of Dragon Age: Origins, players also obtain the Blood Dragon Armor which was also a bonus item in Dragon Age: Origins.[55] Buyers of the Collector's Edition of Mass Effect 2
receive the Collector Armor, which increases a character's maximum
health, health regeneration, and running speed, as well as the
Collector Assault Rifle, which quickly depletes enemy shields.[56]
#98
Posté 27 janvier 2010 - 01:25
zeypher wrote...
so anyone? do the research upgrades to armor apply to the pre order armor?
**Terminus Assault Armour
is environmentally sealed with an independent
air supply for use in space and extreme planetary conditions, with an
onboard "micro-frame" computer capable of running a suite of battle
management software. To prevent detection by passive thermal sensors,
body heat is channeled to the base of the feet, where it can be
dispersed into the ground.
The Terminus Assault Armour increases storm
speed +10%.
all weapons have +1
magazines of reserve ammo and increases
shields +15%.
**Collector's Armour
Take the fight to the enemy with their own technology! The chitinous
Collector armor uses advanced regeneration amplifiers that allow you to
move faster, take more damage and recover health in real time. The
Collector assault rifle is built to strip shields off enemies with
little effort, allowing you to turn a well fortified mercenary or mech
into a shredded mass in no time.
Collector Armor: Regenerate 10% faster, Increases storm speed by 10%, Increases health by 20%
Collector Assault Rifle: Burns away enemy shields
** Inferno' Armour
Players that pre-order Mass Effect 2 will receive the potent Inferno
Armor, which is used by officers to monitor battlefield conditions by
recognizing elevated heart rates, and regulates sub-systems with
extreme efficiency to allow for greater response times, together these
abilities translate in-game into a negotiation bonus for Commander
Shepard and an increase in run speed and augmented damage from combat
powers.
In-game bonuses
Mass Effect 2 includes several bonus items for those who pre-ordered a copy of the game or purchased Dragon Age: Origins. If the game was pre-ordered at Gamestop or Play.com,
players received the Terminus Armor, which grants increased running
speed and shields, and the M-490 Blackstorm Heavy Weapon, a gun that
creates a gravitational singularity(miniature
black holes). If the game is pre-ordered at other retailers, players
received the Inferno Armor, which grants a negotiation bonus, increases
running speed, and boosts the effectiveness of combat powers.[5] For purchasing and registering a new copy of Dragon Age: Origins, players also obtain the Blood Dragon Armor which was also a bonus item in Dragon Age: Origins.[55] Buyers of the Collector's Edition of Mass Effect 2
receive the Collector Armor, which increases a character's maximum
health, health regeneration, and running speed, as well as the
Collector Assault Rifle, which quickly depletes enemy shields.[56]
#99
Posté 27 janvier 2010 - 01:26
zeypher wrote...
so anyone? do the research upgrades to armor apply to the pre order armor?
**Terminus Assault Armour
is environmentally sealed with an independent
air supply for use in space and extreme planetary conditions, with an
onboard "micro-frame" computer capable of running a suite of battle
management software. To prevent detection by passive thermal sensors,
body heat is channeled to the base of the feet, where it can be
dispersed into the ground.
The Terminus Assault Armour increases storm
speed +10%.
all weapons have +1
magazines of reserve ammo and increases
shields +15%.
**Collector's Armour
Take the fight to the enemy with their own technology! The chitinous
Collector armor uses advanced regeneration amplifiers that allow you to
move faster, take more damage and recover health in real time. The
Collector assault rifle is built to strip shields off enemies with
little effort, allowing you to turn a well fortified mercenary or mech
into a shredded mass in no time.
Collector Armor: Regenerate 10% faster, Increases storm speed by 10%, Increases health by 20%
Collector Assault Rifle: Burns away enemy shields
** Inferno' Armour
Players that pre-order Mass Effect 2 will receive the potent Inferno
Armor, which is used by officers to monitor battlefield conditions by
recognizing elevated heart rates, and regulates sub-systems with
extreme efficiency to allow for greater response times, together these
abilities translate in-game into a negotiation bonus for Commander
Shepard and an increase in run speed and augmented damage from combat
powers.
In-game bonuses
Mass Effect 2 includes several bonus items for those who pre-ordered a copy of the game or purchased Dragon Age: Origins. If the game was pre-ordered at Gamestop or Play.com,
players received the Terminus Armor, which grants increased running
speed and shields, and the M-490 Blackstorm Heavy Weapon, a gun that
creates a gravitational singularity(miniature
black holes). If the game is pre-ordered at other retailers, players
received the Inferno Armor, which grants a negotiation bonus, increases
running speed, and boosts the effectiveness of combat powers.[5] For purchasing and registering a new copy of Dragon Age: Origins, players also obtain the Blood Dragon Armor which was also a bonus item in Dragon Age: Origins.[55] Buyers of the Collector's Edition of Mass Effect 2
receive the Collector Armor, which increases a character's maximum
health, health regeneration, and running speed, as well as the
Collector Assault Rifle, which quickly depletes enemy shields.[56]
#100
Posté 27 janvier 2010 - 01:33
Modifié par Majpain007, 27 janvier 2010 - 01:53 .




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