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Bonus armor helmet FAIL


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#101
Majpain007

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JaegerBane wrote...



Majpain007 wrote...



It was a horrible choice for an RPG. If this was a Multiplayer game I can understand the no toggle option but a game that prides itself on being immersed in the game having this totally kills it. How much are these codes going for?




I'm not sure 'horrible' is the right word to use. 'Redundant' would be more apt. In a game where you can customise your own armour to look exactly as you wish it to, any armour that doesn't follow is immediately on the back foot.



To be honest the only bonus armour I actually wanted was the Collector armour, because it makes me look like a Tyranid. I probably won't be using it in reality - I prefer the old-style armour from ME1, so I'll customise a suit that meets my preferences to do that.






No I really do mean horrible as my choice of word. Your playing a Role Playing Game where you get immersed in the character your controling. So having armor that blocks your view of your character talking and his facial animation is a horrible concept for an RPG.



Now for a shooter where you don't see your characters face or talking its fine its just one of those things where they were discussing this and thought it was a good idea but it fails from a RPG standpoint. I'd be fine if it was like the Dragon Age system.



I think the problem is BW thinks everyone of their Ideas/Game features has no flaw which its hard to find flaws in their games because their well done but little things like this is a head scratcher. I understand why they did what they did but from RP stand point it isn't a very good idea to have your chacter's face blocked during key moments in the game.

#102
Carfo

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Jesse Houston wrote...

I can't go into the details of it, but with many of the changes to Character Personalization we required that Armour be mostly static, with the exception of when you change at an Armour Locker.


You can do anything you set your mind to..

#103
Christina Norman

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I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.



We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.




#104
Majpain007

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I can't help but think BW is deleting posts now : / or its sometype of slow mode : /

#105
wyldeye

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M3nz0 wrote...

This should make the ingame bar drinking scenes hilarious


Yeah I thought it was so realistic to walk into the bar in Omega wearing Terminus Armour, order a drink, and proceed to drink it while still wearing my helmet.

Someone really dropped the ball on that decison

#106
phimseto

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Well, whatever the reasons, I find it extremely limiting. As much as I enjoy the bonuses the armors provide, I like the cinematic qualities of not having a helmet more. It's frustrating, and I hope it's something Bioware will consider amending in a patch (if possible). Thanks for the feedback, Jesse.

And ditto to Christina (whose post I didn't see until after).  I am sorry to hear that it isn't readily patchable (if at all), but if there's *anything* to be done, I hope you will look into it.  I've been waiting to wear the Blood Dragon Armor for...over half a year now?   A while.  I can remember many awesome scenes in Dragon Age where I was wearing that, always with the helmet off.  It was great thing.  I was looking forward to that here, and I hope you guys find a way to make it work.

Modifié par phimseto, 27 janvier 2010 - 02:39 .


#107
PMorgan18

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I usually didn't wear a helmet and probably only use the armors every so often so I'm kinda unaffected in this matter.

#108
Archie591

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Well they just said that a patch is not going to happen.



I couldn't care less. If they say it isn't artistically and techinally feasible then who am I to argue with that? I don't have a masters in programming or do I have an inch of artistic talent.



I refuse to become an ignorant fool that only complains about the world not meeting up to his unrealistic desires.

#109
Majpain007

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Christina Norman wrote...

I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.


Its more about the dialouge scenes.

#110
The Verno

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Christina Norman wrote...

I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.


I don't see how this is acceptable to anyone there, did you guys not play it and see for yourself?  Go play the game with those items equipped for a moment.  Now enter a conversation with any NPC.  You're literally killing any potential dramatic effect the conversation can have because one side is a person conversing and the other is some space man unnecessarily wearing his helmet in a nightclub.  The previous game had a working helmet toggle, you literally moved backwards here and display/customization is VERY important to people, you yourself have mentioned before how important the individual experience is to your designers.

I would suggest you redo the armor files and offer an updated download of the setup files for the DLC.  They are models after all, not some unchangable property that can never be touched after creation.  Saying it can't be done isn't true and I think most people will recognize that.  These are people who went out and paid beforehand, we are the customers you want to treat right.

Telling people just not to use the armor isn't a solution.  This is a
problem, create a solution.  I recognize you will probably be working on technical fixes and whatnot but keep in mind how important aesthetics are to the user experience.

While we've got your ear, in the year 2010 I think we've mastered the double click.  Please let us double click menu items to select them in the PC version.  I'm not going to stamp my feet and get all upset about small things but again, you guys moved backwards from the previous game in the user interface in many regards.  Double clicking, having hotkeys, these are all things I would be happy to add in myself but you purposely disabled the ini files for some of these functions.  I had to reformat coaslesd.ini with a Ruby compiler, come on :(  If you don't want to do it, let US do it for you then.

#111
Xerxes52

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saren9330 wrote...

Yeah, i have all bonus armors but i wont use it, because i cant disable the helmet.


Yeah same here (except for inferno). Oh well, maybe any future DLC armor will have removable helmets.

#112
newcomplex

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Christina Norman wrote...

I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.


Who are you trying to make it look awesome to, to us, or to you?

Seriously.    Its pretty obvious a lot of people are obvious disatisfied with the way the item they payed for functions.   Saying its a feature not a bug is stupid.    

The way it obstructs the face makes a completely invalid choice for anything that remotely involves dialogue, (for those that care about dialogue).

The fact of the matter is, the issue is so one sided that I find it hard you legitimately believe that, without some ulterior motive.    

You'll be hard pressed to find more then a single guy in this thread who would be ready to back you up on that.  

Modifié par newcomplex, 27 janvier 2010 - 02:10 .


#113
flem1

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Not to be too repetitive, but we don't want segments. We want heads. Facial expressions. The big advance the ME franchise is famous for.

#114
Zlarm

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Christina Norman wrote...

I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.


I don't think its so much that people want to run around with the "helmet" off it's that to really experience any of the cutscenes properly you need to see the digital acting which is impossible with a helmet on.  I mean you were the guys who were stressing how important the digital acting was in all the interviews.  And of course you guys neglected to tell us anything about this when you were hyping how awesome the bonus armour was.   For a lot of people this sort of ruins the bonus armor (me included) and I would have liked to have known this before I made my purchase. 

#115
Handren

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Just felt the same thing when I saw you couldn`t remove the helmet. Seemed like a complete waste if you can't even see your guy's face.

#116
Majpain007

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Well the first thread was big enough to make it on Kotaku.



I still can't believe they couldn't implement a DA:O type system.

#117
finc.loki

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Not being able to remove the helmet EVER to see your own created face is kinda a bummer and makes these armors a waste of time.
Unbelievably bad design flaw.
Now, if they would just help us and inform us here on the forum that they will make these armors useful again through a simple patch to toggle helmet on or off, that would be great.
However I doubt it, game developers rarely admit to a mistake ( it is on purpose, even if it doesn't make sense), even if 98.9% of the whole community think so.
Even if their new inventory system is not designed for it, explain how and why you can remove helmet for the N7 armor then?
Also, that is not an excuse for "we had to do it this way", there is no doubt it could have been corrected.
I can't imagine this was made on purpose, I mean for what reason?
The only side effect is that we can never see our own created character and his/her expression.
This , no matter how you look at it can't be a positive.

Unless they wanted people NOT to use the armors, this is an oversight on their part.
There is no way they couldn't have seen this coming.

They show scars and emotions and nice eye emotions/reactions for your character but, this completely remove all the aspect of the character creator and dialogue expressions.

Literally if you want to experience the game as a ROLE playing game and be emotionally involved you are forced to never use these armors.

Now I wonder will all DLC armor from now on be this way? What about the Cerberus assault armor?
If you do this with all armors in the future DLC you just lost money from me, especially since I already payed for the CE edition armo, which I now feel is of no use more or less.

Sigh.{smilie}

PS.**DiSCLAIMER***

I did not make a single "personal" attack, so I hope I won't get a ban...
I am merely voicing my opinion and trying to make some constructive criticism.
Can't believe I should now be worried to get a ban for even mentioning an issue with the game.
Developers might not see it as an issue since the game doesn't break from it, but it clearly is not the same way among the paying customers..

Modifié par finc.loki, 27 janvier 2010 - 02:30 .


#118
GallagherArt

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I wouldn't care if the bonus armor was a wrist band, a boot, a ring, or even a tail for that matter, anything but a set of armor in which the helmet is irremovable and inconveniently covers your characters face throughout the entire game.

It was a stupid mistake, I realize that's not what they're calling it, but it was in fact a mistake which should be patched.

Modifié par GallagherArt, 27 janvier 2010 - 02:30 .


#119
Majpain007

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Its safe to say these helmets will not emotionally engage you.

#120
Murmillos

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Jesse Houston wrote...

I can't go into the details of it, but with many of the changes to Character Personalization we required that Armour be mostly static, with the exception of when you change at an Armour Locker.


Can you guys go over about maybe adding a helmet toggle option.  I understand those armor being unquie in every other way, but please, for the love, have a disable helmet option!.

I feel all three of these bonus armors will go to waste.  Again, I know 100% bonus and optional and the game isn't required around their use, but it just feels cheated that you've spent all this hard work on an item like this, and yet a good majority of the people won't use it - or even care for it - because we can not disable the helm.

Not allowing helms to be disabled is like giving Morgan Freeman a voice.

Modifié par Murmillos, 27 janvier 2010 - 02:35 .


#121
Shodan561

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in my opinion im sure that there is a way to combine the aesthetic with the ability to see the face of Shep.
For example, how interesting would it be to have a separate option to have the collector helmet split open revealing your face. or have the black terminus visor de-polarize, the BDA helm would open like a armor faceplate, or the inferno helm turn into a visor. im sure thats a good middle ground. Not only will that give players what they want, but it also gives the limited armors more value.

Odds are this wont happen but it still would be cool.

Modifié par Shodan561, 27 janvier 2010 - 02:37 .


#122
adam_grif

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If the armors "have to be static except when you go to your locker", then the solution is damn simple yeah? Copy and Paste the armor, but on the second version have it without a helmet, and you choose which one you want.

#123
VoyagerI

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The lack of helmet toggle in general was a poor design decision on Bioware's part. The DLC armors are merely an extreme example of this.



And yes, Bioware, we understand that this was an intentional decision and not a bug. We're simply informing you that it was a very bad one, and I think many of us are surprised that you would make a mistake like this given how much you've emphasized the importance of digital acting in this game. If nothing else, take it as a complement to your success in that regards that anything which obscures your character's face is immediately deemed unusable.

#124
DoctorPringles

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VoyagerI wrote...

The lack of helmet toggle in general was a poor design decision on Bioware's part. The DLC armors are merely an extreme example of this.

And yes, Bioware, we understand that this was an intentional decision and not a bug. We're simply informing you that it was a very bad one, and I think many of us are surprised that you would make a mistake like this given how much you've emphasized the importance of digital acting in this game. If nothing else, take it as a complement to your success in that regards that anything which obscures your character's face is immediately deemed unusable.



All of that is assuming the majority of players feel the same way, and would rather have broken armors that are segmented. I, personally, like them how they are. The Collector's armor always felt like it would be a one-piece "organic" type suit, anyway, and wouldn't make sense to be able to walk around without the helmet. That'd be like walking around without a head. Likewise for the other advanced armors with HUDs built in. A neural network doesn't work without a main hub connecting it all. It all makes sense lore-wise.

#125
adam_grif

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Christina Norman wrote...

I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.


And there are a large contingent of people who simply don't care about any of that. I'm one of them. I don't care if it "looks like the collector armor" without the helmet, because I'd be using it for stat boosts, not aesthetics. Even if I was using it for Aesthetics, there's no real reason why you couldn't have had the Collector Helmet and Collector Armor be separate things to mix and match as you please. Same goes for Blood Dragon or Terminus Assault armor.

Fact of the matter is, this was a design mistake. We could live with the total lack of customization for the special armors, but we can't really live with "you can't see Shepard's face at all". Helmets had no stat bonuses in ME1 for this reason, and it's really strange to see it going backwards for the sequel.

I'm just not going to use any of the bonus armors, even though I forked out for the CE + Preorder.

Please, please fix this at some stage. It's not impossible to make them two separate pieces of equipment. If you're insisting that the collector helmet can ONLY be used with armor, then making "no helmet" be a customization option for the Collector / Blood Dragon / Terminus armor is far from impossible.