JaegerBane wrote...
Majpain007 wrote...
It was a horrible choice for an RPG. If this was a Multiplayer game I can understand the no toggle option but a game that prides itself on being immersed in the game having this totally kills it. How much are these codes going for?
I'm not sure 'horrible' is the right word to use. 'Redundant' would be more apt. In a game where you can customise your own armour to look exactly as you wish it to, any armour that doesn't follow is immediately on the back foot.
To be honest the only bonus armour I actually wanted was the Collector armour, because it makes me look like a Tyranid. I probably won't be using it in reality - I prefer the old-style armour from ME1, so I'll customise a suit that meets my preferences to do that.
No I really do mean horrible as my choice of word. Your playing a Role Playing Game where you get immersed in the character your controling. So having armor that blocks your view of your character talking and his facial animation is a horrible concept for an RPG.
Now for a shooter where you don't see your characters face or talking its fine its just one of those things where they were discussing this and thought it was a good idea but it fails from a RPG standpoint. I'd be fine if it was like the Dragon Age system.
I think the problem is BW thinks everyone of their Ideas/Game features has no flaw which its hard to find flaws in their games because their well done but little things like this is a head scratcher. I understand why they did what they did but from RP stand point it isn't a very good idea to have your chacter's face blocked during key moments in the game.




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