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We are not the customers, we are the product


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#1
harlekein

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Actually, our money is the product. EA sees gamers as a mine needing to be emptied so their profits increase, share holders are happy and CEO gets a bonus.

 

Just like you need equipment to dig out a mine, you need to build games to get money out of gamers. Bioware has been bought up by EA  and is re-purposed to get as much money as possible out of as many people as possible. Not to deliver the best game gamers can make.

 

DA: I is a tool to get your money. It's measure of success does not come from the consumer response, but from sales.

 

It's sad, but especially after playing Witcher 2 I see that Bioware will never be what it used to be. I'm setting my sights on games like Divinity: Original Sin and Witcher 3. Not on DA: 4.


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#2
Jeremiah12LGeek

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Are we in the Matrix?


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#3
mLIQUID

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It's far too easy not to take ownership of your own short-comings. You could have just as easily asked for help. Instead what you can't control or understand is broken. That's the real problem with DA:I. It's largely too difficult. Someone like yourself sits down and wants to mash buttons like witcher 2... and yes I beat that on the hardest difficulty I know what the game is.



#4
Kleon

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It's far too easy not to take ownership of your own short-comings. You could have just as easily asked for help. Instead what you can't control or understand is broken. That's the real problem with DA:I. It's largely too difficult. Someone like yourself sits down and wants to mash buttons like witcher 2... and yes I beat that on the hardest difficulty I know what the game is.

 

Because DAI is not a thoughtless buttonmash? Have you played it? 

 

In DAI you could faceroll and win 95% of the fights, Not to mention that EAWare's idea of difficulty is bigger hp pool and higher resistances, what most of the time only makes fights longer and more tedious. On several ocasions while playing on highest difficulty in DAI I was literally bored because of thoughtless tank and spank. In DAO you could at least be playful with spell combos and aim for a fight as you imagined it.


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#5
mLIQUID

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the ai act differently on console... it's an easier experience. that was on purpose. I can only imagine your a fan of the blizzard formula of absorb absorb absorb. Throw money down so you can absorb.



#6
harlekein

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Neither Witcher or DA: I is hard. That was hardly the point. Go boast somewhere else.

 

I wasn't talking about the difficulty of the game, but about character development, choice, locations, quests. It's far more interesting.

 

EA is selling us to share holders. Bioware staff may be interested in providing quality products, but they are only allowed to do so as far as EA allows them to.


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#7
Kleon

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the ai act differently on console... it's an easier experience. that was on purpose.

 

I'm a PC player and I played all DA games on PC, which makes your argument invalid and possible attempt at sarcasm a failure.


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#8
mLIQUID

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that idea got lost in your capitalism speech... For all your complaints I'm looking around and I don't see a detailed list of things you want changed... ones that speak to qualified professionals not 12 years olds with tear snot on their joystick. Your not being sold to anyone. Developers are proud of their work, if it misses the target I'm sure they'd love to know why. Yes, some aspects are controlled by a consumer market, but you've got some Che revolutionary thing going on that is a little dramatized.

 

kleon your skill level is uncommon... I'm sorry for not bowing. I have no trouble with the game either. I did however enjoy it. Maybe you need a break when there isn't an experience for you anymore. I mean overall if you can't find a game that's good you might be part of the problem. Go outside and throw a Frisbee. I would have made it a challenge not to use health pots... your spamming them is a crutch on your end. I don't doubt that breaks the immersion a little. Sounds a little dull the way you played. I'm sorry for you.

 

Maybe the next rpg you try you should leave the wiki for after your first run. that might help. For me the world kept unfolding it was great.


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#9
Kleon

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Neither Witcher or DA: I is hard. That was hardly the point. Go boast somewhere else.

 

I wasn't talking about the difficulty of the game, but about character development, choice, locations, quests. It's far more interesting.

 

EA is selling us to share holders. Bioware staff may be interested in providing quality products, but they are only allowed to do so as far as EA allows them to.

 

BioWare devs intention might be to deliver a quality product, but as they pretty much repeated the same formula for years and unlikely learned anything new while doing so, they are simply not capable of making a better product, perhaps out of boredom. They are also technologically behind pretty much everyone, even some of the indie games. If you look at what DAI offers besides graphics you will see that it is as basic as it gets.

 

Unless they break the formula like they did with DA2 and actually work on the game, I don't see EAWare getting any better. If anything EAWare is preparing to dish out DAs and MEs every year to maximize profits just to make their EA overlords happy enough not to close them. 


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#10
mLIQUID

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da2 was falling in line with an industry standard. I enjoy the series because it strays from the common elements. I don't want to control the game like witcher 2 I want to play dragon age. DA2 was a failure and an attempt to mainstream common control elements. I think this game is at the brink of something great... they are so close to combining real 3rd person action to tactical it's not even funny. I used my own control scheme which helped a lot and if you're actually a player of the caliber you say you are.... you should review it. I made a tutorial you can find under my topics. Seriously... I wouldn't be so quick to beg for universal control schemes. That practice was done so people that drool in Call of Duty will actually try something new. That shouldn't happen to a unique series like this.

 

I mean you're completely overlooking how awesome this world was as you stepped into it. I can't help you if you ruined that with wiki maps and material lists.

 

I'm not going to live in this forum post but I will look at a response if it comes. I just want you to heed a warning... if you only approach these problems with animosity you're going to find that games no longer support your ideal. I watched it in competitive FPS games. Nobody could be made happy so they abandoned us and went straight to console controller scrub formulas.


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#11
Kleon

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that idea got lost in your capitalism speech... For all your complaints I'm looking around and I don't see a detailed list of things you want changed... ones that speak to qualified professionals not 12 years olds with tear snot on their joystick. Your not being sold to anyone. Developers are proud of their work, if it misses the target I'm sure they'd love to know why. Yes, some aspects are controlled by a consumer market, but you've got some Che revolutionary thing going on that is a little dramatized.

 

kleon your skill level is uncommon... I'm sorry for not bowing. I have no trouble with the game either. I did however enjoy it. Maybe you need a break when there isn't an experience for you anymore. I mean overall if you can't find a game that's good you might be part of the problem. Go outside and throw a Frisbee. I would have made it a challenge not to use health pots... your spamming them is a crutch on your end. I don't doubt that breaks the immersion a little. Sounds a little dull the way you played. I'm sorry for you.

 

Maybe the next rpg you try you should leave the wiki for after your first run. that might help. For me the world kept unfolding it was great.

 

I honestly am not sure if I should treat anything you write as an opinion or an attemp at boosting your ego. Who knows perhaps your ego is so inflated that you feel superior without the arguments to back it up.

 

I stopped playing DAI once it got boring and I don't feel like getting into it again because it is just so tedious. Too much of the game is just busy work. 

 

Following your chain of thought EAWare might as well release an instruction: "How to play DAI to minimize boredom". 


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#12
Ashen Nedra

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'I just want you to heed a warning'

 

A warning? You are the MAN.  Do you own a Testarossa as well, Mr. P.I.? Please make me wet dream


Modifié par Ashen nedra, 11 janvier 2015 - 04:40 .


#13
mLIQUID

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If you approach an rpg with a checklist and a wiki you'll be hacking at bits of game with a known outcome. How can you expect to enjoy something when you are using a magnifying glass. If your not ever going to be happy they aren't going to target you... it's not rocket science.



#14
Kleon

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If you approach an rpg with a checklist and a wiki you'll be hacking at bits of game with a known outcome. How can you expect to enjoy something when you are using a magnifying glass.

 

I played it and saw that it was boring.



#15
mLIQUID

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what game isn't ... I bet you don't even know anymore. a little Zoloft goes a long way.



#16
Ashen Nedra

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what game isn't ... I bet you don't even know anymore.

 

 

@Kleon

 

Is M. Liquid hitting on you?



#17
mLIQUID

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I actually felt your IQ go down a point ashen... thanks for stepping in with absolutely nothing to offer. Your the only one laughing. Had you spent some time and actually made yourself funny somehow.... idk



#18
Kleon

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@Kleon

 

Is M. Liquid hitting on you?

 

If he is, then suggestion of depression sure is an amusing form of flirtation.

 

Not to mention his lack of the ability to read with understanding. I did write that too much of the game was busy work, thus the game was boring. It might also be that he got no arguments and decides to just to suggest that people who don't like DAI are either not very bright or got mental issues. Not to mention that he appeared on forums 15th of December 2014 and speaks of DA games as if he followed them for years. Which is why I wouldn't treat him seriously. 



#19
mLIQUID

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my argument was that you defiled the game with use of wiki therefore you'll never find a good experience. I didn't give 2 craps about doing everything in my checklist. I was more worried about the big picture. Sounds like you weighed all your options and played to suit. So that is an argument. You thought it was boring, that was your say.. and I felt sorry for you... that's a statement not an argument.

 

In the end I'm glad for it's attempts to be a unique system of controls. I found it to be masterful when I fixed all the bindings. I can't translate the experience to others because I don't have the hardware, but 90pct of any grievance with this game is lack of knowledge and skillsets to overcome a default set of controls. For you to argue that is ignorant.



#20
Kleon

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my argument was that you defiled the game with use of wiki therefore you'll never find a good experience. I didn't give 2 craps about doing everything in my checklist. I was more worried about the big picture. Sounds like you weighed all your options and played to suit. So that is an argument. In the end you thought it was boring.. and I felt sorry for you... that's a statement not an argument btw.

 

And we return to the point where EAWare might as well release: "How to play DAI to minimize boredom", but not as an instruction, apparently they would need to publish a full guide.

 

EA would be happy. More money for them form a guide to every EAWare game. Perhaps after 2 games they will sell chapters for the previous price of full guide.



#21
Archerwarden

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Harelkein,

Not sure what your getting at here. There is nothing wrong with capitalism. Making a profit should and is a good thing. For Bioware we  are the customers or consumers. According to Mr. Darrah in one interview the purpose of DAI was to attract a good portion of the 20 million Skyrim purchasers and get those people to buy their product.

 

DAI proves they can do a Skyrim type game. 

 

A success for them I think, not knowing the sales figures. The graphics are beautiful, and if they can fix the gameplay issues, they have a really nice game.

 

The rest -  shrugs - does it really matter?



#22
mLIQUID

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your talking like you want real life to happen in a game... I mean it's either going to be a set storyline on rails or it's going to be some sand box that has story driven choices.... if you get lost in the corner for 100 hours that's not the developers fault. They did absolutely everything they could to force you to play. They took out storage, and timed expirations on shiny objects. I mean it's twice the story element as Skyrim. In that game I can't finish a quest without getting 2 more.... it's ridiculous. And all I have to reward me is abe lvl animatronic characters with no life in them. It's no wonder people wiki the trinkets as their only guide.

 

can we start with what game isn't boring to you... I mean you're talking like a 7 year old that says they're hungry, but "nah" is the only answer for everything in the cupboard.



#23
MadDemiurg

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Skyrim is a real open world game unlike DA:I though, and better in many areas despite being much older.

 

That been said, Skyrim is a crappy game without mods. And DA:I is even worse than that,



#24
Kleon

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your talking like you want real life to happen in a game... I mean it's either going to be a set storyline on rails or it's going to be some sand box that has story driven choices.... if you get lost in the corner for 100 hours that's not the developers fault.

 

Sure, lets blame the player for terrible game design.

 

Skyrim is a sandbox, yet it is coherently designed and as a result a fun experiance. 

 

EAWare failed at the very core of design and now you try to tell me that it is my fault that I was bored while playing their game. Why they failed at design? Bad balacing of game elements and many more. You might ask what those many more are, but I really can't be bothered to give them advice for free, I did enough of it throughout the years on those forums already.



#25
mLIQUID

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MadDemiurg I've never seen so many wrong things in one sentence.. probably in my whole life. On that note, I'm done with this post. If you think the game is broken due to controls, you're wrong and you should seek help in fixing that... for your own sake. If you think the game is boring you probably exposed too much of it trinket hunting in wiki and should look up what an actual RPG is before destroying your experience in the future. Nuff said.. Bioware. why oh why do you let it simmer. It's in your power to make a simple video showing people how to play a game. They can't handle it.