I have also had very little trouble. I've had two hard locks, but other than that, smooth as butter.
Now That TW3 Has Announced System Requirements, Hopefully People Will Shut Up About Quad-Core Being The Current Gaming Standard For AAA Titles
#26
Posté 12 janvier 2015 - 07:19
#27
Posté 12 janvier 2015 - 07:33
That said, the comparisons with TW are getting on my nerves. They're absolutely valid, ofc, but TW is not the be-all, end-all of computer RPGs and the gold standard against which all others are measured. It's not a bad game by any standard, but having a fully pre-formed dude (looks, character etc.) as my protagonist just does not cut it for me. No real companions either, and a rather underdeveloped story (game-wise, I'm aware of the books but refuse to accept reading them as an obligatory requirement for enjoying a game). I will gladly accept the tired 'amnesia' cliche if I get to make my own toon and decide both her looks and character.
CD Projekt RED and their ethics is quite another cup of tea, though. I applaud them for everything they do in this regard and wish it'd rub off on other publishers (EA, haha).
- keyip aime ceci
#28
Posté 12 janvier 2015 - 07:45
Your tin says nothing.
Minimum System Requirements
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB
Those are quad-cores. I’m not sure what the point of this post was?
That reading is hard?
#29
Posté 12 janvier 2015 - 08:20
People sure love to compare stuff although i don't really see that much things in common between DAI and Witcher 3 beside that both are supposed next-gen rpgs?
And i had almost 0 issue with DAI performance but my friend (with even better rig and i sure loved to rub that in his face) had often crashes till some late driver updates
#30
Posté 12 janvier 2015 - 08:31
People sure love to compare stuff although i don't really see that much things in common between DAI and Witcher 3 beside that both are supposed next-gen rpgs?
Both open world. People are hyping up Witcher 3 pretty significantly but I was not impressed with the changes the Witcher 2 made, so I have a more pessimistic outlook for that series. I think certain fans are going to be disappointed come release day.
#31
Posté 12 janvier 2015 - 08:50
CDProjektRed is a company that deserves our investment.. They actually still care about their customers.. Like Bioware used too.;..I gladly endorse them whenever i get the chance.. Guess they arent tainted by American business "ethics"...
Bioware making DA:I for last gen consoles should have been all the heads up we needed, in hindsight.. What a money grubbing bunch of scumbags..
I was wondering how long it would take for the CDPR fellating, and I was not disappointed.
- Sherbet Lemon aime ceci
#32
Posté 12 janvier 2015 - 08:55
Amazing. Youre the ony person who has cinematics over 30fps, or the hissing wastes that dont studder, or directx crashes, war room crashes, etc.. Not to mention, the insanely rcanky DAMP....pfft, dont make me laugh
I am running DAI on a Toshiba Laptop quad core with no problems.
#33
Posté 12 janvier 2015 - 09:00
install a better cpu.
Don't get into pc gaming and then whine about upgrading your pc.
#34
Posté 13 janvier 2015 - 08:36
No, he's not the only person. Aside from the cinematics (which are locked at 30FPS for everyone regardless), I get no stuttering, no directx or war table crashes (I've one crash in total in 170 hours of gametime). Can't comment on DAMP since I don't play MP.
Sorry you're having a bad technical experience, but don't assume that's true of everyone. It isn't, by any means.
except that a very, VERY large portion of PC players are indeed having the issues.. Not just being posted on this sad site either. The performance issues are game related, and not so much the players computer.. Ive had performance issues in the most demanding areas, (and yes, i play with everything maxed, and every setting on). Thats what i built my pc for! But its undeniable that, even when my character avatar is running a smooth reliable framerate, its clearly visible that backround environment, meshes, and foliage stutters. Not everywhere, and not (as often)when in a more traditional top down view.. The Hinterlands for example, when running in the more lush treefilled, mountainous regions up north, the backround clearly doesnt keep up with the character.. If the character is moving smooth, but the environment isnt, thats not necessarily on my end. Likewise Crestwood, or the Storm Coast (when raining) ive noticed similar instances. It took me awhile to realize what was 'off' about it, then i saw it, and cannot stop seeing it, now that i know its there. with hundreds, and hundreds of pages of posts, pointing out technical issues, its definitely a widespread issue!
#35
Posté 13 janvier 2015 - 08:40
Same here, no technical trouble at all. Makes all my complaints about shitty controls and other stuff look like welfare issues >.>
That said, the comparisons with TW are getting on my nerves. They're absolutely valid, ofc, but TW is not the be-all, end-all of computer RPGs and the gold standard against which all others are measured. It's not a bad game by any standard, but having a fully pre-formed dude (looks, character etc.) as my protagonist just does not cut it for me. No real companions either, and a rather underdeveloped story (game-wise, I'm aware of the books but refuse to accept reading them as an obligatory requirement for enjoying a game). I will gladly accept the tired 'amnesia' cliche if I get to make my own toon and decide both her looks and character.
CD Projekt RED and their ethics is quite another cup of tea, though. I applaud them for everything they do in this regard and wish it'd rub off on other publishers (EA, haha).
The comparisons i made, were in direct assessment of business practices/ethics, public relations, and fan support/feedback..
- Terodil aime ceci
#36
Posté 13 janvier 2015 - 08:57
I am not, by any means, a PC hardware guru but, it seems to me that anyone who has been PC gaming for a few years (or decades) should know that eventually you'll need to upgrade your rig. Best thing to do is to try to upgrade it well enough to survive then next couple standard increases.
#37
Posté 13 janvier 2015 - 08:59
Sooo... Because TW3 isn't going to require quad cores, that means quad core games won't become the standard in the near future? As Sera would say: pfffft!!
Umm.. looks like TW3 is going to require quad-cores.
#38
Posté 13 janvier 2015 - 09:14
Umm.. looks like TW3 is going to require quad-cores.
Oh. Well, nevermind then. The subject line and proceeding comments made me think people were assuming dual core was still a thing.
Whoops! Clearly, I need more coffee.
#39
Posté 13 janvier 2015 - 09:36
#40
Posté 13 janvier 2015 - 09:49
You're not the first person to misread the thread that way. I almost did myself until I took a look at the TW3 sysreqs.
I was lazy, so I DID misread it...
#41
Posté 13 janvier 2015 - 11:38
I honestly didn't think the title of my thread could be read other than how I intended it, but I can easily see how people that don't know the sys. reqs. for TW3 could see it the exact opposite of what I intended.
My bad, guys, I should have been more clear in my phrasing.
#42
Posté 13 janvier 2015 - 11:55
I can't wait. Though it seems every time a new Witcher Release comes out I end up building a new PC. Time to buck up for some GTX 980's I suppose. Though my 580's have served me well the past couple of years since the TW2 came out, and I could probably play it fine but why not go for the gusto. That'll be good because Arkham Knight will be out in the summer. YAY!!!
#43
Posté 14 janvier 2015 - 12:03
I can't wait. Though it seems every time a new Witcher Release comes out I end up building a new PC. Time to buck up for some GTX 980's I suppose. Though my 580's have served me well the past couple of years since the TW2 came out, and I could probably play it fine but why not go for the gusto. That'll be good because Arkham Knight will be out in the summer. YAY!!!
Remember to repurpose one of those 580's as a dedicated PhysX card. They've shown it makes a big difference in frame rates for games that use PhysX, even if you are running an SLI configuration. Also, from what I have read, TW3 is going to be pushing PhysX to the limit, so a dedicated card is likely to make a huge difference in how it plays.
#44
Posté 14 janvier 2015 - 12:05
Except that no matter your rigs power, DA:I runs like ****... Ill bet my left nut, CDProjektRed has FAAR mroe polish with The Witcher, with an even better visual
And again.. DA:I had to be tuned down, because the greedy company decided that it should also be sold on last gen consoles, rather than make the best possible game with TODAYS best tech..
Consider where and who made the game I'm pretty convinced it will be more Polish. ![]()
- Terodil aime ceci
#45
Posté 14 janvier 2015 - 12:18
Remember to repurpose one of those 580's as a dedicated PhysX card. They've shown it makes a big difference in frame rates for games that use PhysX, even if you are running an SLI configuration. Also, from what I have read, TW3 is going to be pushing PhysX to the limit, so a dedicated card is likely to make a huge difference in how it plays.
See this is how it starts. My 580's are EVGA dual slots, I can't fit 3 dual slot cards on my mainboard. I haven't went shopping yet, but I tend to spend more for the EVGA stuff because its durable, and usually the higher ram/OC versions are dual slot air cooled. I'm not a liquid cool guy. The debate I always run into with having a dedicated physx card is adding that third card, usually cuts your lane from 16x to 8x. When I built this one I purposely stayed with X58 architecture because at the time this EVGA X58 FTW model was the only one that would do SLI 16x on both PCIe slots. Adding a 3rd will drop them all to 8x. Not sure if its worth it. I haven't kept up with motherboards as of late, so I dunno if there is a board that'll do 2 - 16x and 1 -8x. Like I said, somehow I always end up with a small idea that turns into building a whole new PC.
#46
Posté 14 janvier 2015 - 12:26
If you read in the PC Performance thread you'll notice that the majority of people that report the best outcomes with DA:I are all EVGA users. Makes me glad my 980 is an EVGA.
Yeah, 3 dual slot cards on a typical motherboard is asking too much. You'd need one that is specific for triple or quad SLI in order to have enough space, and that's a slippery slope, new motherboard, and it just snowballs from there.
#47
Posté 14 janvier 2015 - 12:57
Yeah its an endless debate. 2 - 3 years ago Physx wasn't implemented as heavily. The one game I remember was Arkham City. I actually disabled SLI and used one of the 580's for Physx and the choppiness went away. So that's always an option too. The 980's have a metric ton of ram, so maybe one is enough with the other doing Physx. But at the same time if more games are utilizing it then.... The Struggle continues.
#48
Posté 14 janvier 2015 - 01:00
I'd rather games push technology forward then to have games dumbed down to fit into consoles.
My PC is 3 yrs old which I built for Skyrim, and upon release I was very disappointed with a 32-bit application and poor textures, and my PC was overpowered.
Currently DAI is running on solid 30-60 FPS, FPS drops in lag-heavy areas, on medium to ultra settings, but at least I feel that it's using what I paid for.
If the next game requires an upgrade I'll be happy to upgrade. Money isn't an issue, my gaming experience is.
#49
Posté 14 janvier 2015 - 01:20
CDProjektRed is a company that deserves our investment.. They actually still care about their customers.. Like Bioware used too.;..I gladly endorse them whenever i get the chance.. Guess they arent tainted by American business "ethics"...
Bioware making DA:I for last gen consoles should have been all the heads up we needed, in hindsight.. What a money grubbing bunch of scumbags..
Er? TW1 and 2 were...kind of a technical/bug ridden mess. TW1 used the NWN2 engine too. While its good that they kept working and released the Enhanced Editions, lets not forget the Enhanced Editions were basically huge patches to fix numerous technical and UI issues. As well as polish up the original subpar assets and finish content that was cut from the original release.
I mean thats kind of the epitome of release it now finish it later.
#50
Posté 14 janvier 2015 - 01:54
Er? TW1 and 2 were...kind of a technical/bug ridden mess. TW1 used the NWN2 engine too. While its good that they kept working and released the Enhanced Editions, lets not forget the Enhanced Editions were basically huge patches to fix numerous technical and UI issues. As well as polish up the original subpar assets and finish content that was cut from the original release.
I mean thats kind of the epitome of release it now finish it later.
Yeah but the freebie that was the Enhanced Edition was kind of an awesome handout for free lets not forget. They earned their reputation of community support with that one. From my perspective The Witcher has always been innovative with RPG gameplay. With Bioware also innovative, they tend to have RAM leaks, graphics issues, and mechanics issues that just linger. With the Witcher they tend to have major audio bugs, and complete freeze ups which make you restart. Alas none of the Witcher releases were bug free by any means. But they work it out and are willing to give a little something something to the community. Will they keep doing so now that they have gained some steam? I don't know but they are still a small studio. That hasn't gotten caught up in the corporate EA type culture.





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