Ive been running an AW build specifically for Rupture combos but I cant see any damage over time ticks. Anybody know is this is working?
Is the Rupture combo bugged?
#1
Posté 11 janvier 2015 - 08:27
#2
Posté 11 janvier 2015 - 08:34
Could it be a Stone Fist issue rather than a Rupture issue? I recall Shatters with Stone Fist giving people problems.
#3
Posté 11 janvier 2015 - 08:35
Could it be a Stone Fist issue rather than a Rupture issue? I recall Shatters with Stone Fist giving people problems.
Potentially. What was the shatter issue?
#4
Posté 11 janvier 2015 - 08:41
Someone was posting that it would say shatter, but not have a spike of cold damage, while using another detonator (Longshot iirc) yielded Shatter and some big blue numbers.
All secondhand though, didn't try it myself.
#5
Posté 11 janvier 2015 - 08:49
Someone was posting that it would say shatter, but not have a spike of cold damage, while using another detonator (Longshot iirc) yielded Shatter and some big blue numbers.
All secondhand though, didn't try it myself.
Ill test this and make a post with what I find.
#6
Posté 11 janvier 2015 - 09:17
I think everything except for discharge is bugged on impact combos.
#7
Posté 11 janvier 2015 - 09:23
The only time I saw a rupture combo was in SP.
#8
Posté 11 janvier 2015 - 09:57
I've definitely seen a fair few in MP, but never took note of whether or not the DoT went off, they're common when firing a precision detonator into a Pull of the Abyss, but there tends to be a ton of numbers flying around, making it hard to pick out what's doing what.
I believe Alchemist and Hunter should be able to trigger them in-class using Precision detonators with Sleep, and most people with Impact detonators have a means of inflicting weakness either through an active or passive.
#9
Posté 11 janvier 2015 - 10:40
I've definitely seen a fair few in MP, but never took note of whether or not the DoT went off, they're common when firing a precision detonator into a Pull of the Abyss, but there tends to be a ton of numbers flying around, making it hard to pick out what's doing what.
I believe Alchemist and Hunter should be able to trigger them in-class using Precision detonators with Sleep, and most people with Impact detonators have a means of inflicting weakness either through an active or passive.
Other way around.
Stun with Precision detonator causes Rupture.
Sleep with Impact detonator causes Rupture.
Sleep with Precision detonator is a basic combo
Stun with Impact Detonator is a basic combo.
Because Pull of the Abyss causes weakness when upgraded, and and chain lightning causes shock, enemies will fall asleep, as shock then weakness causes sleep.
It's also makes the Red Templar commander a complete joke cause he's vulnerable to sleep, and you can sleep lock him if you can continually do this combo.





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