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Question for anyone who has played a mage


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#26
Sugram84

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Is up to you, both lead to clean burn. I personally prefer flashfire as its CC, and chain lightning is superior as AOE in my opinion. By late game I stopped using fire spells but clean burn is worth the 3 points. On my sig theres a link to a video where halfway through ull see my KE in action. Notice how fade cloak n spirit blade practically eliminates cooldown

Immolate & fire mine are far better in my opinion, for rift mage they are the best, pull of abyss & fire then fire mine in the middle & boom & half of their HP is gone. if crit then maybe some get 1 hit kill, my rift mage is lvl 19, this 2 skills do good damage, but chain lighting has low damage, it should get more damage



#27
perylousdemon

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Is up to you, both lead to clean burn. I personally prefer flashfire as its CC, and chain lightning is superior as AOE in my opinion. By late game I stopped using fire spells but clean burn is worth the 3 points. On my sig theres a link to a video where halfway through ull see my KE in action. Notice how fade cloak n spirit blade practically eliminates cooldown


Flashfire is such an expensive spell for being single-target, though. And the CC on it doesn't last as long as it's supposed to, IIRC. Of course, there's also the severe lack of hotkeys to consider as well. At higher levels, my hotbar spells are (in order): barrier, fade cloak, spirit blade, fade step, energy barrage, chain lightning, disruption field (which I rarely use and will probably not bother with this playthrough since it's centered on me rather than being targeted), and mark of the rift. I tried the resurrection spell in the spirit tree briefly on a previous playthrough, but the AoE on it is so small as to be worthless unless your fallen party members happen to be very close together. I'm certainly not going to spend that much mana to revive one person. I just ended up soloing that dragon, lol

#28
HTTP 404

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Immolate & fire mine are far better in my opinion, for rift mage they are the best, pull of abyss & fire then fire mine in the middle & boom & half of their HP is gone. if crit then maybe some get 1 hit kill, my rift mage is lvl 19, this 2 skills do good damage, but chain lighting has low damage, it should get more damage

you can actually put enemies to sleep with chain lightning after you weaken them with pull of abyss



#29
Lannes1789

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Static cage is god like. Not only does it completely neuter teleporters, but if it's upgrade rapid fire abilities (energy barrage, spinning blades, etc) will proc a fairly absurd bit of bonus damage

Agreed on static cage, particularly against melee + you have three ranged damage dealers in your party.  Also agree with HTTP 404, in that you should greedily grab any passives even if that means dabbling across specializations.



#30
Poisd2Strike

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Strength of Spirits is literally the WORST skill you can take as a Knight Enchanter. Here is why:

 

1. Barrier decay rate is percentage based.

2. Barrier decaying can be thought of as taking damage. (When you have barriers up constantly this is essentially true always)

3. Knight-Enchanter Barrier gain passive does not scale with maximum barrier size, it is always 30% of damage dealt.

 

Some imaginary numbers to show the effects of these:

 

(Mage A ) Max Barrier without Strength of Spirits = 1000

(Mage B ) Max Barrier with SoS = 1500

Time for a full barrier to decay = 5 seconds

Decay damage/second (Mage A ) = 200

Decay damage/second (Mage B ) = 300

 

Therefore to keep up with your decay rate you must do: 200/0.3 = 666.7 damage/second without SoS, and 1000 damage/second with SoS. But SoS itself does not increase your damage. Therefore it is worse to take the passive.

 

I would argue that Peaceful Aura is a much worse passive skill than Strength of Spirits, since Peaceful Aura reduces your aggro by 50%.  As KE, you want to be doing damage constantly.  I only even recommend Peaceful Aura, since it is required to get to Rejuvenating Barrier (+35% Mana Regen).  Unfortunately, there is no way to disable a passive ability.  Also, 1500 > 1000.  I would rather have more barrier than less barrier.  I never said anything about negating the decay rate.  Even if you took no damage, your barrier would still decay.  However, you can always take the Chaotic Focus passive (+50% barrier damage bonus).  The Chaotic Focus passive will boost damage from Fire Mine + Upgrade (for 1800% weapon damage) and Immolate + Upgrade.  Chaotic Focus does more damage based upon your remaining barrier size.  So, that is another reason it is better to have 1500 potential maximum than 1000 potential maximum.  Fade Cloak + Decloaking Blast (or Chaotic Focus + Fire Mine + Upgrade) is also a way to at least partially refill your barrier if you have the Fade Shield passive (so that 30% of damage you do goes toward refilling your barrier).  If all else fails, you can just re-cast barrier when your current barrier runs out.  Since I keep another Mage in my party, and set Barrier as preferred on that character, I almost never have any issues with Barrier.



#31
Rynas

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The Chaotic Focus passive will boost damage from Fire Mine + Upgrade (for 1800% weapon damage) and Immolate + Upgrade.  Chaotic Focus does more damage based upon your remaining barrier size.  So, that is another reason it is better to have 1500 potential maximum than 1000 potential maximum.

 

I am about 100% certain that Chaotic Focus bonus is based on remaining barrier percentage, not the flat barrier amount.  So it's not affected by Strength of Spirits.

 

Try it without Strength of Spirits (cast Barrier and Fire Mine immediately), then try again with it.  You'll see the damage is about the same, when it should be 50% higher if it was affected by SoS.



#32
Eterna

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I played full support. Maximized everything in spirit first, took some cc from cold and stuck the rest into Knight Enchanter.

 

I intentionally nerfed myself by not using spirit blade and I didn't take field shield because they are very op. Yet my party never dies. Ever. I've never had any challenge doing anything on Nightmare.



#33
goofyomnivore

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Hi guys, had a question with the mage abilities, as a new mage should I focus on one tree ex: (spirit, lightning, fire, ice) or should I learn skills from each tree.

 

I think focusing will give you more bang for your buck pre skyhold. Post skyhold when specializations / better gear opens up cross tree synergy will probably be more valuable. 

 

I dunno I think the easiest pre-Skyhold route is get Fire Mine asap (as soon as u enter Hinterlands for human, may have to grind one level on non human for it), and then just get 750 gold or so, and go by the Magister staff schematic in Val-Royeaux. By the time you are fighting fire immune enemies you will about around level 7 or so and would have some Ice or Lightning skills I'd imagine.

 

 

Honestly though when I play pre-skyhold I play my Archer rogue companion. The AI is good enough at using Fire mine / Barrier / Energy Barrage on my Inquisitor, and I just open every fight with Stealth + Full Draw on my rogue companion and pretty much one shot an enemy out of the fight.



#34
Sugram84

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you can actually put enemies to sleep with chain lightning after you weaken them with pull of abyss

sleep is unnecessary, freeze is more effective, it does not end after u hit ur enemy (u can hit enemy multiple times before it ends) :), but i have noticed that lightning does more damage to barrier then other spells, specially lightning staff, but for any1 playing KE i recommend fire staff, KE need to do damage to maintain barrier yes? yes! & fire staff is best DPS from mage weapons so its good for maintaining barrier, my rift mage lvl 20 1 hits barrier with stone-fist :D, 1 hit barrier down (but not Despair Demon Barrier, i guess its cause of their magic defense or or resistance), barrier damage bonus 80%, its cause of my high magic, i'm not OP, its just destroying barrier is my strongest side, next is control/support, i mean if i would be that strong VS enemy's then i would be OP 


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