It must be japanese!!!!
Side quests should be meaningful, full of choices and life that you can take away from someone.
Sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
It must be japanese!!!!
Side quests should be meaningful, full of choices and life that you can take away from someone.
Sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
مهلا ننظر أنا احمق الطنانة أن أنواعا اللاتينية
لأن لدي شيء ذي معنى القول. There.
@OP. Blame marketing. Push for less of it, consumer rights and the ability to sell a product based on it's own merits.
Chalk it up as a lesson in how actual game development works.
Stop defending Bioware like a blind fanboy..It's coz of fanboys like you we get heavily dembed down games nowadays...
OP has full right to criticize Bioware as a customer...Bioware promised lot of stuff during their promotion of the game which made fans super excited for DAI....I was hoping all those features in the game but in return we get heavily dumbed down RPG compared to old Bioware RPGs...
If you check that old DAI Alpha footage, then you will notice there is a massive difference between how Crestwood quest plays out in final version compared to Alpha version.....It's heavily dumbed down without any kind of choices or consequence..
I really enjoyed the game, but I am disappointed that all that stuff about making a choice in Crestwood that could result in the death of a village turned out to be absent.
Stop defending Bioware like a blind fanboy..It's coz of fanboys like you we get heavily dembed down games nowadays...
OP has full right to criticize Bioware as a customer...Bioware promised lot of stuff during their promotion of the game which made fans super excited for DAI....I was hoping all those features in the game but in return we get heavily dumbed down RPG compared to old Bioware RPGs...
If you check that old DAI Alpha footage, then you will notice there is a massive difference between how Crestwood quest plays out in final version compared to Alpha version.....It's heavily dumbed down without any kind of choices or consequence..
Is dumbing down some kind of a new trend nowdays ? Because many games suffer from this, and I don't understand what's the point... Skyrim was a total idiocracy compared to the previous TES games and it was a massive success, which says a lot about players and their expectations of a game.
I know many players here want immersion, a great story.. drama and losing themselves in the game, but that's not what the average gamer wants. People buy whatever they throw at them, so what's froms stopping them making dumbed down games ?
As for the features being cut.. Well welcome the world of marketing.
So, you thought the stuff they were discussing in Alpha was 100% guaranteed? Those features got scrapped. Stuff always gets scrapped. I mean, this is common sense.
Also, you call "Keep customization, or actual things" a huge lack of features? You named one thing, and vaguely alluded to other stuff. You're not serious, are you?
Bioware: If it;s not 100% locked in game we not show it.
Skyrim was a total idiocracy compared to the previous TES games
They also said that old gen consoles have same aesthetics as new gen consoles..
Yes. they flat out lied. Still. DA:I isn't a bad game. Fix the bugs and we have their best game in years.
Is dumbing down some kind of a new trend nowdays ? Because many games suffer from this, and I don't understand what's the point... Skyrim was a total idiocracy compared to the previous TES games and it was a massive success, which says a lot about players and their expectations of a game.
I know many players here want immersion, a great story.. drama and losing themselves in the game, but that's not what the average gamer wants. People buy whatever they throw at them, so what's froms stopping them making dumbed down games ?
As for the features being cut.. Well welcome the world of marketing.
As the market gets bigger the more morons (who are willing to buy anything they don't know the first thing about) will come in and be persuaded to spend money. PR is the new religion. Look at all the celecrity nonsense in the US. For most people outside of the US it is something they will never understand, but PR is working on many people. They believe anything! And as long as the market keeps growing ... there will be this "terraforming of genre's" ...
I guess the joke is on us guys! Because the publishers will nerver pass up that paycheck ... No matter how many they will screw over with this.
Lies have always worked in human history.
That will always be like Christmas for the naive!
Stop defending Bioware like a blind fanboy...
This should be shouted from the mountain tops.
Dumber than Morrowind, sure. Dumber than Oblivion? I dunno about that.
Good point. Skyrim, I think, gains something from the perks at level up. Neither morrowind or oblivion gave us that option.
Dumber than Morrowind, sure. Dumber than Oblivion? I dunno about that.
Morrowind was by far the best, but Skyrim is league's ahead of the joke named "Oblivion."
Morrowind was by far the best, but Skyrim is league's ahead of the joke named "Oblivion."
Oblivion had very good guild quests, though.
Least this isnt Destiny, wanna talk about missing content or Bungie PR pre release statements vs what was released. I'll take DA:I anyday over Destiny.
Least this isnt Destiny, wanna talk about missing content or Bungie PR pre release statements vs what was released. I'll take DA:I anyday over Destiny.
Yeah, destiny was just bad...
Least this isnt Destiny, wanna talk about missing content or Bungie PR pre release statements vs what was released. I'll take DA:I anyday over Destiny.
Well to me it kind of is ...
Because I was waiting 5 years for DA:O-2 and was foolish enough to believe that I will get exactly that. Well DA:O with a "twist" but anyway. Same thing!
Good point. Skyrim, I think, gains something from the perks at level up. Neither morrowind or oblivion gave us that option.
That whole perk system made me want to vomit...
Morrowind was by far the best, but Skyrim is league's ahead of the joke named "Oblivion."
Oblvion was better for me... I replayed it many times, and It always kept me going. It had that atmosphere that Skyrim massively lacks and feels very shallow.
As the market gets bigger the more morons (who are willing to buy anything they don't know the first thing about) will come in and be persuaded to spend money. PR is the new religion. Look at all the celecrity nonsense in the US. For most people outside of the US it is something they will never understand, but PR is working on many people. They believe anything! And as long as the market keeps growing ... there will be this "terraforming of genre's" ...
I guess the joke is on us guys! Because the publishers will nerver pass up that paycheck ... No matter how many they will screw over with this.
Lies have always worked in human history.
That will always be like Christmas for the naive!
Indeed... Sometimes I wonder why we are like this. Were humans always this naive, easy to fool ? Or is it something that was there all along, but got worse with the growth of technology. Because honestly.. the more gadgets an tech stuff we have, the more dumb we seem to get. Celebrity "religion" never worked on me.. nor does PR.
As for gaming.. Honeslty, do you see yourself playing a game that has morrownds mechaincs in 2015 ? I just cannot understand how we were able to play a game without fast travel and most quests did not have a map marker. We had no directions whatsoever. We were told we have to go the fort X than head south towards the mountains, heads from some fork int he road. You had to literally search for the cave entrance or whatever. I wonder what the community reactions would be if Bioware did this in one their games. Pretty sure we'd complain like hell. ![]()
Oblivion had very good guild quests, though.
It had a terrible dialogue/barter minigame, you could lockpick any lock with only 5 skill points in the skill, it felt empty, the world was generic medieval stuff, and most of the lore was copy and pasted from Morrowind. All the loot was random, so there was no point exploring in what was essentially an exploring game, the bandits you encountered had gear which levelled with them so every single random bandit had glass armour after a certain point, and the main plot was easiest to complete at level 1-2.
Those are just random complaints off the top of my head ![]()
Again, DA:I has more in-game consequences to a choice than any other Bioware game, including (and especially, in fact) DA:O. There's a lot less meaningless flavour choice, but that's Bioware's response to all the hate that DA2 got for having empty choices. Of course, since all that criticism was completely hypocritical since it just targeted the same design as in DA:O but now in a less-liked game, it makes perfect sense for Bioware to be perplexingly told to put back in the feature they didn't invested as much in after being told to cut it with DA2.
You have said this three times now with varying degrees of verbosity. Care to support your claim with actual proof?
Maybe I'm just not on-board with what you call "meaningless flavour choice" / "empty choices", but to me DA:I comes nowhere close to the impact player decisions had in both the previous DA and ME games. And just for the record, I could not wrap my head around the argument of many ME3 critics that the beam colour invalidated ALL previous game decisions, either.
Let me pick out the ME universe (even if that may do DA:I a bit of an injustice, since the story arc is concluded for ME, but not so for DA:I):
* Krogan extinction or survival with or without hope (Eve, Wrex vs. Wreav)
* Quarian/Geth peace or complete annihilation of one
* Human/non-human relationship in general (cooperation vs. (attempted) dominance)
are all choices with maximum impact on the universe post-Shepard.
By contrast, DA:I has emotionally miniscule consequences:
* Templar/mage choice: You end up with one leader dead, and the other mimicking "One flew over the Cuckoo's nest" (*drool*)
* Warden choice: GTFO or not, doesn't make a difference (at least in DA:I, maybe in DA:I+1).
* The sentencing was actually the only new and nice touch that DA:I had (albeit not THAT new since we had similar stuff in DA:A already).
When it comes to companions, I'm perfectly aware that personal opinion takes an even greater role... but for me, personally, NONE of the companions had an emotional impact that even came close to anything in previous BW games. How can one possibly name Jack and Isabela, or Mordin and Anders, or even Legion and EDI in one sentence with the papier-mache cut-outs that were Cassandra and Cole? Even my previously beloved Varric and Leliana (oh, Leliana...) felt like yellowed-out Kodaks compared to their former selves in DA:O/KW. (Although I should definitely have been forewarned by an overwhelmingly disappointing James in ME3...)
DA:I sadly is the first RPG ever that I completely lack the desire to re-play. I'm currently finishing my latest ME run-through and it just makes me painfully aware of the greatness that DA:I could/should have been.
But back to the OP: I agree. I've stuck with Bioware so far (liked ME3 too, despite minor misgivings), but DA:I was my last (pre-)purchase. I buy games to feel emotionally engaged. DA:I left me cold as a stone.
Ninjaed by myself taking hours to type out the previous post, but... comparing games like various TES-iterations to Bioware games does not make a whole lot of sense to me. Sadly, even Laidlaw does not seem to understand what set their own games apart, at least IMO.
It was their story-rich world. I did not care about a tunnelled world as long as there was good writing, choices and an emotional impact. TES generally has none of those but prides itself on a huge world and equally huge freedom. I would even go so far as to say that it's impossible to marry the two in a single game. Sadly, DA:I tried and failed, as could be expected.
It had a terrible dialogue/barter minigame, you could lockpick any lock with only 5 skill points in the skill, it felt empty, the world was generic medieval stuff, and most of the lore was copy and pasted from Morrowind. All the loot was random, so there was no point exploring in what was essentially an exploring game, the bandits you encountered had gear which levelled with them so every single random bandit had glass armour after a certain point, and the main plot was easiest to complete at level 1-2.
Those are just random complaints off the top of my head
Most of the lore in Morrowind was copied and pasted from Daggerfall and Arena. Same world, same history and legends. Can't do anything about it.
Yeah the level scaling in Oblivion ruined the game. There really was no point in leveling up.
Is dumbing down some kind of a new trend nowdays ? Because many games suffer from this, and I don't understand what's the point... Skyrim was a total idiocracy compared to the previous TES games and it was a massive success, which says a lot about players and their expectations of a game.
I know many players here want immersion, a great story.. drama and losing themselves in the game, but that's not what the average gamer wants. People buy whatever they throw at them, so what's froms stopping them making dumbed down games ?
As for the features being cut.. Well welcome the world of marketing.
Skyrim was more streamlined and accessible compared to Morrowind but not super dumbed down like ME3,DA2 and now DAI..It was still a proper ES game..
Bethesda take 5-6 year to make ES and Fallout game unlike Bioware...They make a proper ES game which fans love and adore plus they support their community by allowing mods.. You will not see **** like microtransaction in ES or Fallout games...
Same case is with CD Projekt RED...
When it comes to choices and consequences ME series is much better than DA...DA:I sadly is the first RPG ever that I completely lack the desire to re-play. I'm currently finishing my latest ME run-through and it just makes me painfully aware of the greatness that DA:I could/should have been.
But back to the OP: I agree. I've stuck with Bioware so far (liked ME3 too, despite minor misgivings), but DA:I was my last (pre-)purchase. I buy games to feel emotionally engaged. DA:I left me cold as a stone.
When it comes to choices and consequences ME series is much better than DA...
Not sure if ironic...
But yes, ME did a much better job at giving the player a choice than DA:I. I wouldn't want to wrap DA:O into the "DA" category in your statement since ME and DA:O were pretty much on par.
I don't know why people keep railing so much about the decision on top of the citadel in ME3. In anything but the synthesis scenario, Shepard's previous choices would have massive effects on life in the universe. Shepard's death is a bummer, yes, but it fits the story, and countless other narratives have used a similar device (just take the Lord of the Rings, for example, with Frodo saying his good-byes at the Grey Havens deploring that while he saved the world for everybody else, it was lost to him). Not all victories are glorious fanfares. Sometimes they just end up being bitter-sweet (and I do like the synthesis ending in this respect).